The three bomblets the sac splits into are not fired. The module lists a Bomblet Impact and a 2.1 m Bomblet Explosion, both Toxin, and nothing prices the explosion. All the chamber's Toxin goes to the first explosion, which overpays it if the bomblets share that Toxin and underpays the shot if they add to it.
The Condition Overload catalog prices this weapon's term on a fixed 57 damage whatever the grip, which cannot be expressed as a share of the direct hit. The direct hit takes the ordinary term on its own Impact instead: none on the default Gibber grip, 261 on Haymaker.
The projectile falls off from 13 m to 26 m to an unpublished amount, so no falloff is applied.
The sac arcs heavily, reduced by Projectile Speed; not modelled.
The projectile has travel time and must be led at range (wiki). Every shot here connects instantly, so against a moving target the real hit rate is lower.
In game the blast staggers the wielder; the player has no body here, so it costs nothing.
Benchmark
Forma plan your rules, and the builds that share these polarities
1
Mode
0
Parts
2
Mods
0 / 00 Forma
Stance
A stance decides what the weapon actually swings: it publishes a combo per mode, and installing one replaces the weapon's own. It also GRANTS capacity instead of costing it — 10 on a slot of its own polarity, 5 on a bare one, 4 on the wrong colour.
Exilus
A polarity can be swapped between this slot and a main one — the slot stays Exilus. So its polarity counts toward any build, even one that leaves it empty.
3
Arcane
5
Valence
4
Evolution
Incarnon Genesis
0
Wielder
Σ
Stats
≡
Build
▶
Sim
1 · The fight who you are shooting at, where, and for how long
2 · External bonuses what the wielder is doing, and what others hand them — a ticked number replaces the wielder's own
3 · Limits what this run is allowed to assume
4 · Buffs the stacks the run STARTS with — the fight still grants and decays them on their own triggers
5 · Extra stats anything this weapon is handed from outside its build — it lands in the same bucket a mod would
6 · Warframe buffs abilities cast on this weapon — set your Ability Strength and the values follow
7 · Measure what to read off the run — the scenario's own term, so an official ruler pins it
The whole fight — every field, including the ones this weapon hides
Σ
Result
φ
Shapley analysis
what each part multiplies the result by
4
Rivens
All rivens every riven you have made for this weapon, with what it actually rolls
Riven Analyst
every riven the board has measured, against its best riven-free build
5
Enemies
All targets every enemy you have made — pick one in the simulator's target list like any other
⚙
The search
the starts and the limits — what a search preset saves, with the runs per candidate
① Starts
② Limits none by default — click an option to exclude it; a start that pins an excluded option cannot run, one that only holds it has it replaced
▶
The fight
the simulator's — every candidate is scored under it, and it is edited over there
★
Optimize
each start improved by the quick calc until nothing helps
—
Forma plan your rules, and the builds that share these polarities
1
Mods
0 / 00 Forma
Aura
An aura hands capacity back instead of costing it: twice its drain on its own polarity, 80% of it rounded down on another. A polarity moves between all ten slots, the aura's included.
Exilus
2
Arcanes
3
Archon Shards
4
Operator
Σ
Stats
5
Abilities
—
1
Mods
0 / 00 Forma
Nothing a companion seats moves a weapon's numbers yet: no robotic weapon reads its wielder's stats, and no precept is run. What this answers is capacity and Forma.
Operator
Only the active school's nodes apply. A node that needs an Operator action counts only when you say it is running.
1
Focus school
2
Tektolyst Artifact
3
What reaches the Warframe
—
This category is not built yet: nothing here is simulated.