{"abilities":[{"castable":false,"class_bonus":null,"duration_seconds":null,"element":null,"elements":[],"family":"arcane_crepuscular","frame":"Arcane","grants":[{"element":null,"kind":"final_crit_damage","value":3}],"helminth":false,"id":"arcane_crepuscular","kind":"final_crit_damage","live_bugs":[],"name":"Arcane Crepuscular","scales_with_strength":false,"unmodeled_effects":["Invisibility is not simulated: ticking this treats the wielder as invisible for the whole fight.","Its +30% Ability Strength is not applied to the buffs here; add it to the Ability Strength box if it should be."],"url":"https://wiki.warframe.com/w/Arcane_Crepuscular","value":3},{"castable":true,"class_bonus":null,"duration_seconds":25,"element":null,"elements":[],"family":"eclipse","frame":"Mirage","grants":[{"element":null,"kind":"final_damage","value":2}],"helminth":false,"id":"eclipse","kind":"final_damage","live_bugs":[],"name":"Eclipse","scales_with_strength":true,"unmodeled_effects":[],"url":"https://wiki.warframe.com/w/Eclipse","value":2},{"castable":true,"class_bonus":null,"duration_seconds":25,"element":null,"elements":[],"family":"eclipse","frame":"Helminth","grants":[{"element":null,"kind":"final_damage","value":0.3}],"helminth":true,"id":"eclipse_helminth","kind":"final_damage","live_bugs":[],"name":"Eclipse (Helminth)","scales_with_strength":true,"unmodeled_effects":[],"url":"https://wiki.warframe.com/w/Eclipse","value":0.3},{"castable":true,"class_bonus":null,"duration_seconds":5,"element":null,"elements":[],"family":"energized_munitions","frame":"Helminth","grants":[{"element":null,"kind":"ammo_efficiency","value":0.75}],"helminth":true,"id":"energized_munitions","kind":"ammo_efficiency","live_bugs":[],"name":"Energized Munitions","scales_with_strength":false,"unmodeled_effects":["Its Energy cost is not modelled: 50 Energy for 5 s at 100% Ability Duration, and this fight has no energy economy. Set the duration to what your build keeps up.","Its reserve refill adds nothing here: reserves are infinite by default. Its effect on how often you reload is modelled."],"url":"https://wiki.warframe.com/w/Energized_Munitions","value":0.75},{"castable":false,"class_bonus":null,"duration_seconds":40,"element":"heat","elements":[],"family":"fireball_frenzy","frame":"Ember","grants":[{"element":"heat","kind":"add_element","value":1}],"helminth":false,"id":"fireball_frenzy","kind":"add_element","live_bugs":[],"name":"Fireball Frenzy","scales_with_strength":true,"unmodeled_effects":[],"url":"https://wiki.warframe.com/w/Fireball_Frenzy","value":1},{"castable":false,"class_bonus":null,"duration_seconds":40,"element":"cold","elements":[],"family":"freeze_force","frame":"Frost","grants":[{"element":"cold","kind":"add_element","value":1}],"helminth":false,"id":"freeze_force","kind":"add_element","live_bugs":[],"name":"Freeze Force","scales_with_strength":true,"unmodeled_effects":[],"url":"https://wiki.warframe.com/w/Freeze_Force","value":1},{"castable":true,"class_bonus":null,"duration_seconds":25,"element":"viral","elements":[],"family":"nourish","frame":"Grendel","grants":[{"element":"viral","kind":"add_element","value":0.75}],"helminth":false,"id":"nourish","kind":"add_element","live_bugs":[],"name":"Nourish","scales_with_strength":true,"unmodeled_effects":[],"url":"https://wiki.warframe.com/w/Nourish","value":0.75},{"castable":true,"class_bonus":null,"duration_seconds":25,"element":"viral","elements":[],"family":"nourish","frame":"Helminth","grants":[{"element":"viral","kind":"add_element","value":0.45}],"helminth":true,"id":"nourish_helminth","kind":"add_element","live_bugs":[],"name":"Nourish (Helminth)","scales_with_strength":true,"unmodeled_effects":[],"url":"https://wiki.warframe.com/w/Nourish","value":0.45},{"castable":true,"class_bonus":{"class":"sniper","x":2},"duration_seconds":300,"element":"heat","elements":["heat","cold","electricity","toxin","blast","radiation","gas","magnetic","viral","corrosive"],"family":"resupply","frame":"Cyte-09","grants":[{"element":"heat","kind":"extra_hit","value":0.25}],"helminth":false,"id":"resupply","kind":"extra_hit","live_bugs":[],"name":"Resupply","scales_with_strength":true,"unmodeled_effects":["The pack refills the magazine instantly. Reserves are infinite by default, so the refill adds nothing here, and running the pack dry is not simulated.","Arch-guns and battery weapons (Kitguns with Pax Charge included) get nothing from it in game. The sim does not exclude them, so on those weapons it reads high."],"url":"https://wiki.warframe.com/w/Resupply","value":0.25},{"castable":true,"class_bonus":null,"duration_seconds":30,"element":null,"elements":[],"family":"roar","frame":"Rhino","grants":[{"element":null,"kind":"faction_damage","value":0.5}],"helminth":false,"id":"roar","kind":"faction_damage","live_bugs":[],"name":"Roar","scales_with_strength":true,"unmodeled_effects":[],"url":"https://wiki.warframe.com/w/Roar","value":0.5},{"castable":true,"class_bonus":null,"duration_seconds":30,"element":null,"elements":[],"family":"roar","frame":"Helminth","grants":[{"element":null,"kind":"faction_damage","value":0.3}],"helminth":true,"id":"roar_helminth","kind":"faction_damage","live_bugs":[],"name":"Roar (Helminth)","scales_with_strength":true,"unmodeled_effects":[],"url":"https://wiki.warframe.com/w/Roar","value":0.3},{"castable":false,"class_bonus":null,"duration_seconds":40,"element":"electricity","elements":[],"family":"shock_trooper","frame":"Volt","grants":[{"element":"electricity","kind":"add_element","value":1}],"helminth":false,"id":"shock_trooper","kind":"add_element","live_bugs":[],"name":"Shock Trooper","scales_with_strength":true,"unmodeled_effects":[],"url":"https://wiki.warframe.com/w/Shock_Trooper","value":1},{"castable":false,"class_bonus":null,"duration_seconds":null,"element":null,"elements":[],"family":"tenacious_bond","frame":"Companion mod","grants":[{"element":null,"kind":"final_crit_damage","value":1.2}],"helminth":false,"id":"tenacious_bond","kind":"final_crit_damage","live_bugs":[],"name":"Tenacious Bond","scales_with_strength":false,"unmodeled_effects":["The condition, the companion's critical chance over 50%, is not checked: ticking this treats it as met.","Headshot kills shorten the companion's recovery timer. There is no companion to revive here; the number is unaffected."],"url":"https://wiki.warframe.com/w/Tenacious_Bond","value":1.2},{"castable":true,"class_bonus":null,"duration_seconds":45,"element":"toxin","elements":[],"family":"toxic_lash","frame":"Saryn","grants":[{"element":"toxin","kind":"extra_hit","value":0.3}],"helminth":false,"id":"toxic_lash","kind":"extra_hit","live_bugs":[],"name":"Toxic Lash","scales_with_strength":true,"unmodeled_effects":["The card doubles this on melee strikes; the sim fires guns, so only the gun half applies.","Contagion Cloud, its augment, leaves a damaging cloud where an enemy dies. It needs a corpse and a second target, so it is not counted; against a crowd the number reads low."],"url":"https://wiki.warframe.com/w/Toxic_Lash","value":0.3},{"castable":false,"class_bonus":null,"duration_seconds":20,"element":"heat","elements":["heat","cold","electricity","toxin","blast","radiation","gas","magnetic","viral","corrosive"],"family":"valence_formation","frame":"Lavos","grants":[{"element":"heat","kind":"add_element","value":2}],"helminth":false,"id":"valence_formation","kind":"add_element","live_bugs":[],"name":"Valence Formation","scales_with_strength":false,"unmodeled_effects":[],"url":"https://wiki.warframe.com/w/Valence_Formation","value":2},{"castable":false,"class_bonus":null,"duration_seconds":40,"element":"corrosive","elements":[],"family":"venom_dose","frame":"Saryn","grants":[{"element":"corrosive","kind":"add_element","value":1}],"helminth":false,"id":"venom_dose","kind":"add_element","live_bugs":[],"name":"Venom Dose","scales_with_strength":true,"unmodeled_effects":[],"url":"https://wiki.warframe.com/w/Venom_Dose","value":1},{"castable":true,"class_bonus":null,"duration_seconds":20,"element":null,"elements":[],"family":"warcry","frame":"Valkyr","grants":[{"element":null,"kind":"fire_rate","value":0.5}],"helminth":false,"id":"warcry","kind":"fire_rate","live_bugs":[],"name":"Warcry","scales_with_strength":true,"unmodeled_effects":[],"url":"https://wiki.warframe.com/w/Warcry","value":0.5},{"castable":true,"class_bonus":null,"duration_seconds":10,"element":null,"elements":[],"family":"wrathful_advance","frame":"Kullervo","grants":[{"element":null,"kind":"flat_crit_chance","value":2}],"helminth":false,"id":"wrathful_advance","kind":"flat_crit_chance","live_bugs":[],"name":"Wrathful Advance","scales_with_strength":true,"unmodeled_effects":["The teleport and its heavy attack are not modelled: the ability swaps to melee and strikes the target it jumps to. Only the buff the cast leaves behind is modelled.","Kullervo's passive, +75% Heavy Attack Efficiency and +100% Heavy Attack Wind Up speed, belongs to the Warframe, and this fight has no Warframe."],"url":"https://wiki.warframe.com/w/Wrathful_Advance","value":2},{"castable":true,"class_bonus":null,"duration_seconds":10,"element":null,"elements":[],"family":"wrathful_advance","frame":"Helminth","grants":[{"element":null,"kind":"flat_crit_chance","value":1}],"helminth":true,"id":"wrathful_advance_helminth","kind":"flat_crit_chance","live_bugs":[],"name":"Wrathful Advance (Helminth)","scales_with_strength":true,"unmodeled_effects":["The teleport and its heavy attack are not modelled: the ability swaps to melee and strikes the target it jumps to. Only the buff the cast leaves behind is modelled.","Kullervo's passive, +75% Heavy Attack Efficiency and +100% Heavy Attack Wind Up speed, belongs to the Warframe, and this fight has no Warframe."],"url":"https://wiki.warframe.com/w/Wrathful_Advance","value":1},{"castable":true,"class_bonus":null,"duration_seconds":35,"element":"void","elements":[],"family":"xatas_whisper","frame":"Xaku","grants":[{"element":"void","kind":"extra_hit","value":0.26}],"helminth":false,"id":"xatas_whisper","kind":"extra_hit","live_bugs":["An extra hit also fires off a Blast detonation, taking the faction bonus a third time and the elemental bonus the detonation itself is denied. The wiki lists it as a bug; it is modelled as it plays now, and a fix would change this number."],"name":"Xata's Whisper","scales_with_strength":true,"unmodeled_effects":["The Bullet Attractor deals no damage. Its value, redirecting enemy fire and letting a punch-through round hit twice, needs enemies that shoot back and a second target; the number is unaffected.","The Void proc's reset of Sentient and Shadow Stalker damage adaptation is not modelled.","The Vast Untime's +50% Void vulnerability, and its pause on this buff's timer, belong to another Xaku ability, which is not modelled.","Whether a lingering field's tick (the Torid's cloud) triggers an extra hit is stated by neither wiki, so it does not here.","Its own crit roll — 0% base, 1x, raised only by headshot crit chance (Covenant, a charged Concentrated Arrow) — is not modelled; with neither in the build it never crits of its own.","A sneak attack on the hit is not copied onto it; the sim has no sneak attacks."],"url":"https://wiki.warframe.com/w/Xata%27s_Whisper","value":0.26}],"arcanes":[{"id":"none","image":null,"max_rank":0,"name":"None","ranks":[],"rarity":null,"slot":null},{"desc_ranks":["Enemies affected by Status Effects gain 6 additional stacks when they're knocked down or flung by melee attacks.","Enemies affected by Status Effects gain 6 additional stacks when they're knocked down or flung by melee attacks.","Enemies affected by Status Effects gain 6 additional stacks when they're knocked down or flung by melee attacks.","Enemies affected by Status Effects gain 6 additional stacks when they're knocked down or flung by melee attacks.","Enemies affected by Status Effects gain 6 additional stacks when they're knocked down or flung by melee attacks.","Enemies affected by Status Effects gain 6 additional stacks when they're knocked down or flung by melee attacks."],"equip_classes":[],"id":"melee_afflictions","image":"ArcaneProjectionDH.png","live_bugs":[],"market_slug":"melee_afflictions","max_rank":5,"name":"Melee Afflictions","not_modeled":true,"out_of_scope":false,"ranks":[["not modeled"],["not modeled"],["not modeled"],["not modeled"],["not modeled"],["not modeled"]],"rarity":"rare","seats":["melee"],"si":1683,"slot":"melee","unmodeled_effects":[]},{"desc_ranks":["On Melee Hit: Gain 42% Critical Chance on your next Heavy Attack, up to 420%","On Melee Hit: Gain 42% Critical Chance on your next Heavy Attack, up to 420%","On Melee Hit: Gain 42% Critical Chance on your next Heavy Attack, up to 420%","On Melee Hit: Gain 42% Critical Chance on your next Heavy Attack, up to 420%","On Melee Hit: Gain 42% Critical Chance on your next Heavy Attack, up to 420%","On Melee Hit: Gain 42% Critical Chance on your next Heavy Attack, up to 420%"],"equip_classes":[],"id":"melee_animosity","image":"ArcaneProjectionCV.png","live_bugs":[],"market_slug":"melee_animosity","max_rank":5,"name":"Melee Animosity","not_modeled":false,"out_of_scope":false,"ranks":[["each melee input that lands: ++7% critical chance on the next heavy attack, up to +70%; spent when that heavy connects"],["each melee input that lands: ++14% critical chance on the next heavy attack, up to +140%; spent when that heavy connects"],["each melee input that lands: ++21% critical chance on the next heavy attack, up to +210%; spent when that heavy connects"],["each melee input that lands: ++28% critical chance on the next heavy attack, up to +280%; spent when that heavy connects"],["each melee input that lands: ++35% critical chance on the next heavy attack, up to +350%; spent when that heavy connects"],["each melee input that lands: ++42% critical chance on the next heavy attack, up to +420%; spent when that heavy connects"]],"rarity":"rare","seats":["melee"],"si":1684,"slot":"melee","unmodeled_effects":[]},{"desc_ranks":["On Shield Break: +150% Melee Damage on Heavy Attack and Heavy Attack kills restore +30% of max Shields for 20s.","On Shield Break: +150% Melee Damage on Heavy Attack and Heavy Attack kills restore +30% of max Shields for 20s.","On Shield Break: +150% Melee Damage on Heavy Attack and Heavy Attack kills restore +30% of max Shields for 20s.","On Shield Break: +150% Melee Damage on Heavy Attack and Heavy Attack kills restore +30% of max Shields for 20s.","On Shield Break: +150% Melee Damage on Heavy Attack and Heavy Attack kills restore +30% of max Shields for 20s.","On Shield Break: +150% Melee Damage on Heavy Attack and Heavy Attack kills restore +30% of max Shields for 20s."],"equip_classes":[],"id":"melee_assimilation","image":"MeleeArcaneShieldBreakMeleeUp.png","live_bugs":[],"market_slug":"melee_assimilation","max_rank":5,"name":"Melee Assimilation","not_modeled":false,"out_of_scope":true,"ranks":[["outside this simulator"],["outside this simulator"],["outside this simulator"],["outside this simulator"],["outside this simulator"],["outside this simulator"]],"rarity":"rare","seats":["melee"],"si":1685,"slot":"melee","unmodeled_effects":[]},{"desc_ranks":["x2.50 Melee Damage against Frozen enemies. On Roll: <DT_FREEZE_COLOR> Freeze enemies in a 5.5m radius with a 2s Cooldown.","x2.50 Melee Damage against Frozen enemies. On Roll: <DT_FREEZE_COLOR> Freeze enemies in a 5.5m radius with a 2s Cooldown.","x2.50 Melee Damage against Frozen enemies. On Roll: <DT_FREEZE_COLOR> Freeze enemies in a 5.5m radius with a 2s Cooldown.","x2.50 Melee Damage against Frozen enemies. On Roll: <DT_FREEZE_COLOR> Freeze enemies in a 5.5m radius with a 2s Cooldown.","x2.50 Melee Damage against Frozen enemies. On Roll: <DT_FREEZE_COLOR> Freeze enemies in a 5.5m radius with a 2s Cooldown.","x2.50 Melee Damage against Frozen enemies. On Roll: <DT_FREEZE_COLOR> Freeze enemies in a 5.5m radius with a 2s Cooldown."],"equip_classes":[],"id":"melee_careen","image":"ArcaneProjectionDX.png","live_bugs":[],"market_slug":"melee_careen","max_rank":5,"name":"Melee Careen","not_modeled":false,"out_of_scope":true,"ranks":[["x1.25 damage to a target at ten Cold stacks — every melee hit and every spectral dagger","outside this simulator"],["x1.50 damage to a target at ten Cold stacks — every melee hit and every spectral dagger","outside this simulator"],["x1.75 damage to a target at ten Cold stacks — every melee hit and every spectral dagger","outside this simulator"],["x2.00 damage to a target at ten Cold stacks — every melee hit and every spectral dagger","outside this simulator"],["x2.25 damage to a target at ten Cold stacks — every melee hit and every spectral dagger","outside this simulator"],["x2.50 damage to a target at ten Cold stacks — every melee hit and every spectral dagger","outside this simulator"]],"rarity":"rare","seats":["melee"],"si":1686,"slot":"melee","unmodeled_effects":[]},{"desc_ranks":["On Finisher Kill: Gain 6 Initial Combo for the rest of your mission","On Finisher Kill: Gain 6 Initial Combo for the rest of your mission","On Finisher Kill: Gain 6 Initial Combo for the rest of your mission","On Finisher Kill: Gain 6 Initial Combo for the rest of your mission","On Finisher Kill: Gain 6 Initial Combo for the rest of your mission","On Finisher Kill: Gain 6 Initial Combo for the rest of your mission"],"equip_classes":[],"id":"melee_crescendo","image":"ArcaneProjectionDB.png","live_bugs":[],"market_slug":null,"max_rank":5,"name":"Melee Crescendo","not_modeled":false,"out_of_scope":true,"ranks":[["outside this simulator"],["outside this simulator"],["outside this simulator"],["outside this simulator"],["outside this simulator"],["outside this simulator"]],"rarity":"legendary","seats":["melee"],"si":1687,"slot":"melee","unmodeled_effects":[]},{"desc_ranks":["Gain 1.0x Critical Damage for every 10% <DT_PUNCTURE_COLOR>Puncture Status chance on your Melee Weapon.","Gain 1.0x Critical Damage for every 10% <DT_PUNCTURE_COLOR>Puncture Status chance on your Melee Weapon.","Gain 1.0x Critical Damage for every 10% <DT_PUNCTURE_COLOR>Puncture Status chance on your Melee Weapon.","Gain 1.0x Critical Damage for every 10% <DT_PUNCTURE_COLOR>Puncture Status chance on your Melee Weapon.","Gain 1.0x Critical Damage for every 10% <DT_PUNCTURE_COLOR>Puncture Status chance on your Melee Weapon.","Gain 1.0x Critical Damage for every 10% <DT_PUNCTURE_COLOR>Puncture Status chance on your Melee Weapon."],"equip_classes":[],"id":"melee_doughty","image":"ArcaneProjectionDM.png","live_bugs":[],"market_slug":"melee_doughty","max_rank":5,"name":"Melee Doughty","not_modeled":true,"out_of_scope":false,"ranks":[["not modeled"],["not modeled"],["not modeled"],["not modeled"],["not modeled"],["not modeled"]],"rarity":"rare","seats":["melee"],"si":1688,"slot":"melee","unmodeled_effects":[]},{"desc_ranks":["On Base Critical Hits: 100% chance for your attack to strike a second time","On Base Critical Hits: 100% chance for your attack to strike a second time","On Base Critical Hits: 100% chance for your attack to strike a second time","On Base Critical Hits: 100% chance for your attack to strike a second time","On Base Critical Hits: 100% chance for your attack to strike a second time","On Base Critical Hits: 100% chance for your attack to strike a second time"],"equip_classes":[],"id":"melee_duplicate","image":"ArcaneProjectionCW.png","live_bugs":[],"market_slug":null,"max_rank":5,"name":"Melee Duplicate","not_modeled":false,"out_of_scope":false,"ranks":[["on a base (yellow) critical melee hit: +25% chance it strikes again, its crit and status rolled anew"],["on a base (yellow) critical melee hit: +40% chance it strikes again, its crit and status rolled anew"],["on a base (yellow) critical melee hit: +55% chance it strikes again, its crit and status rolled anew"],["on a base (yellow) critical melee hit: +70% chance it strikes again, its crit and status rolled anew"],["on a base (yellow) critical melee hit: +85% chance it strikes again, its crit and status rolled anew"],["on a base (yellow) critical melee hit: +100% chance it strikes again, its crit and status rolled anew"]],"rarity":"legendary","seats":["melee"],"si":1689,"slot":"melee","unmodeled_effects":[]},{"desc_ranks":["On Ability Cast: Gain 60% Corrosive Damage on Melee strikes for 25s. Stacks up to 240%.","On Ability Cast: Gain 60% Corrosive Damage on Melee strikes for 25s. Stacks up to 240%.","On Ability Cast: Gain 60% Corrosive Damage on Melee strikes for 25s. Stacks up to 240%.","On Ability Cast: Gain 60% Corrosive Damage on Melee strikes for 25s. Stacks up to 240%.","On Ability Cast: Gain 60% Corrosive Damage on Melee strikes for 25s. Stacks up to 240%.","On Ability Cast: Gain 60% Corrosive Damage on Melee strikes for 25s. Stacks up to 240%."],"equip_classes":[],"id":"melee_exposure","image":"ArcaneProjectionCY.png","live_bugs":[],"market_slug":null,"max_rank":5,"name":"Melee Exposure","not_modeled":false,"out_of_scope":false,"ranks":[["+10% Corrosive per Ability Cast (×4), held all fight"],["+20% Corrosive per Ability Cast (×4), held all fight"],["+30% Corrosive per Ability Cast (×4), held all fight"],["+40% Corrosive per Ability Cast (×4), held all fight"],["+50% Corrosive per Ability Cast (×4), held all fight"],["+60% Corrosive per Ability Cast (×4), held all fight"]],"rarity":"rare","seats":["melee"],"si":1690,"slot":"melee","unmodeled_effects":[]},{"desc_ranks":["On Melee Kill: +210 Armor for 10s","On Melee Kill: +210 Armor for 10s","On Melee Kill: +210 Armor for 10s","On Melee Kill: +210 Armor for 10s","On Melee Kill: +210 Armor for 10s","On Melee Kill: +210 Armor for 10s"],"equip_classes":[],"id":"melee_fortification","image":"ArcaneProjectionDA.png","live_bugs":[],"market_slug":null,"max_rank":5,"name":"Melee Fortification","not_modeled":false,"out_of_scope":true,"ranks":[["outside this simulator"],["outside this simulator"],["outside this simulator"],["outside this simulator"],["outside this simulator"],["outside this simulator"]],"rarity":"common","seats":["melee"],"si":1691,"slot":"melee","unmodeled_effects":[]},{"desc_ranks":["On Melee <DT_ELECTRICITY_COLOR>Electricity Status: 20% chance for elemental Melee Status Effects to apply to enemies within 20m for 18s. Cannot refresh while active.","On Melee <DT_ELECTRICITY_COLOR>Electricity Status: 20% chance for elemental Melee Status Effects to apply to enemies within 20m for 18s. Cannot refresh while active.","On Melee <DT_ELECTRICITY_COLOR>Electricity Status: 20% chance for elemental Melee Status Effects to apply to enemies within 20m for 18s. Cannot refresh while active.","On Melee <DT_ELECTRICITY_COLOR>Electricity Status: 20% chance for elemental Melee Status Effects to apply to enemies within 20m for 18s. Cannot refresh while active.","On Melee <DT_ELECTRICITY_COLOR>Electricity Status: 20% chance for elemental Melee Status Effects to apply to enemies within 20m for 18s. Cannot refresh while active.","On Melee <DT_ELECTRICITY_COLOR>Electricity Status: 20% chance for elemental Melee Status Effects to apply to enemies within 20m for 18s. Cannot refresh while active."],"equip_classes":[],"id":"melee_influence","image":"ArcaneProjectionCZ.png","live_bugs":[],"market_slug":null,"max_rank":5,"name":"Melee Influence","not_modeled":false,"out_of_scope":false,"ranks":[["on a melee Electricity status: +20% chance that elemental statuses also land on everything within 10 m, for 3 s"],["on a melee Electricity status: +20% chance that elemental statuses also land on everything within 12 m, for 6 s"],["on a melee Electricity status: +20% chance that elemental statuses also land on everything within 14 m, for 9 s"],["on a melee Electricity status: +20% chance that elemental statuses also land on everything within 16 m, for 12 s"],["on a melee Electricity status: +20% chance that elemental statuses also land on everything within 18 m, for 15 s"],["on a melee Electricity status: +20% chance that elemental statuses also land on everything within 20 m, for 18 s"]],"rarity":"rare","seats":["melee"],"si":1692,"slot":"melee","unmodeled_effects":[]},{"desc_ranks":["Gain 30% Melee Damage for every 200 current Shields, up to 420%. Bonus halved for Overshields.","Gain 30% Melee Damage for every 200 current Shields, up to 420%. Bonus halved for Overshields.","Gain 30% Melee Damage for every 200 current Shields, up to 420%. Bonus halved for Overshields.","Gain 30% Melee Damage for every 200 current Shields, up to 420%. Bonus halved for Overshields.","Gain 30% Melee Damage for every 200 current Shields, up to 420%. Bonus halved for Overshields.","Gain 30% Melee Damage for every 200 current Shields, up to 420%. Bonus halved for Overshields."],"equip_classes":[],"id":"melee_retaliation","image":"ArcaneProjectionCX.png","live_bugs":[],"market_slug":null,"max_rank":5,"name":"Melee Retaliation","not_modeled":true,"out_of_scope":false,"ranks":[["+0.15% Damage per point of Warframe Shields, up to +420%","not modeled"],["+0.15% Damage per point of Warframe Shields, up to +420%","not modeled"],["+0.15% Damage per point of Warframe Shields, up to +420%","not modeled"],["+0.15% Damage per point of Warframe Shields, up to +420%","not modeled"],["+0.15% Damage per point of Warframe Shields, up to +420%","not modeled"],["+0.15% Damage per point of Warframe Shields, up to +420%","not modeled"]],"rarity":"common","seats":["melee"],"si":1693,"slot":"melee","unmodeled_effects":[]},{"desc_ranks":["Kill an enemy affected by <DT_MAGNETIC_COLOR>Magnetic Status for a 45% chance to pull in enemies within 18m radius","Kill an enemy affected by <DT_MAGNETIC_COLOR>Magnetic Status for a 45% chance to pull in enemies within 18m radius","Kill an enemy affected by <DT_MAGNETIC_COLOR>Magnetic Status for a 45% chance to pull in enemies within 18m radius","Kill an enemy affected by <DT_MAGNETIC_COLOR>Magnetic Status for a 45% chance to pull in enemies within 18m radius","Kill an enemy affected by <DT_MAGNETIC_COLOR>Magnetic Status for a 45% chance to pull in enemies within 18m radius","Kill an enemy affected by <DT_MAGNETIC_COLOR>Magnetic Status for a 45% chance to pull in enemies within 18m radius"],"equip_classes":[],"id":"melee_vortex","image":"ArcaneProjectionDC.png","live_bugs":[],"market_slug":"melee_vortex","max_rank":5,"name":"Melee Vortex","not_modeled":false,"out_of_scope":true,"ranks":[["outside this simulator"],["outside this simulator"],["outside this simulator"],["outside this simulator"],["outside this simulator"],["outside this simulator"]],"rarity":"rare","seats":["melee"],"si":1694,"slot":"melee","unmodeled_effects":[]},{"desc_ranks":["On Ability Cast:\n+40% Reload Speed for 5s","On Ability Cast:\n+80% Reload Speed for 5s","On Ability Cast:\n+120% Reload Speed for 5s","On Ability Cast:\n+160% Reload Speed for 5s","On Ability Cast:\n+200% Reload Speed for 5s","On Ability Cast:\n+240% Reload Speed for 5s"],"equip_classes":[],"id":"fractalized_reset","image":"ArcaneProjectionBO.png","live_bugs":[],"market_slug":"fractalized_reset","max_rank":5,"name":"Fractalized Reset","not_modeled":false,"out_of_scope":false,"ranks":[["On Ability Cast: +40% Reload Speed (conditional)"],["On Ability Cast: +80% Reload Speed (conditional)"],["On Ability Cast: +120% Reload Speed (conditional)"],["On Ability Cast: +160% Reload Speed (conditional)"],["On Ability Cast: +200% Reload Speed (conditional)"],["On Ability Cast: +240% Reload Speed (conditional)"]],"rarity":"rare","seats":["primary"],"si":868,"slot":"primary","unmodeled_effects":[]},{"desc_ranks":["On Weak Point Hit: Gain +50% damage on your next shot.","On Weak Point Hit: Gain +100% damage on your next shot.","On Weak Point Hit: Gain +150% damage on your next shot.","On Weak Point Hit: Gain +200% damage on your next shot.","On Weak Point Hit: Gain +250% damage on your next shot.","On Weak Point Hit: Gain +300% damage on your next shot."],"equip_classes":["bow"],"id":"longbow_sharpshot","image":"ArcaneProjectionCL.png","live_bugs":[],"market_slug":"longbow_sharpshot","max_rank":5,"name":"Longbow Sharpshot","not_modeled":false,"out_of_scope":false,"ranks":[["On Weak Point Hit: +50% damage on the next shot"],["On Weak Point Hit: +100% damage on the next shot"],["On Weak Point Hit: +150% damage on the next shot"],["On Weak Point Hit: +200% damage on the next shot"],["On Weak Point Hit: +250% damage on the next shot"],["On Weak Point Hit: +300% damage on the next shot"]],"rarity":"legendary","seats":["primary"],"si":869,"slot":"primary","unmodeled_effects":[]},{"desc_ranks":["On Toxin Status Effect:\n+0.6% Critical Damage and +0.3% Multishot for 12s. Stacks up to 40x.","On Toxin Status Effect:\n+1.2% Critical Damage and +0.6% Multishot for 12s. Stacks up to 40x.","On Toxin Status Effect:\n+1.8% Critical Damage and +0.9% Multishot for 12s. Stacks up to 40x.","On Toxin Status Effect:\n+2.4% Critical Damage and +1.2% Multishot for 12s. Stacks up to 40x.","On Toxin Status Effect:\n+3% Critical Damage and +1.5% Multishot for 12s. Stacks up to 40x.","On Toxin Status Effect:\n+3.6% Critical Damage and +1.8% Multishot for 12s. Stacks up to 40x."],"equip_classes":[],"id":"primary_blight","image":"ArcaneProjectionCS.png","live_bugs":[],"market_slug":"primary_blight","max_rank":5,"name":"Primary Blight","not_modeled":false,"out_of_scope":false,"ranks":[["On Toxin Status: +0.6% Critical Damage per stack ×40, 12s (all drop on timeout)","On Toxin Status: +0.3% Multishot per stack ×40, 12s (all drop on timeout)"],["On Toxin Status: +1.2% Critical Damage per stack ×40, 12s (all drop on timeout)","On Toxin Status: +0.6% Multishot per stack ×40, 12s (all drop on timeout)"],["On Toxin Status: +1.8% Critical Damage per stack ×40, 12s (all drop on timeout)","On Toxin Status: +0.9% Multishot per stack ×40, 12s (all drop on timeout)"],["On Toxin Status: +2.4% Critical Damage per stack ×40, 12s (all drop on timeout)","On Toxin Status: +1.2% Multishot per stack ×40, 12s (all drop on timeout)"],["On Toxin Status: +3% Critical Damage per stack ×40, 12s (all drop on timeout)","On Toxin Status: +1.5% Multishot per stack ×40, 12s (all drop on timeout)"],["On Toxin Status: +3.6% Critical Damage per stack ×40, 12s (all drop on timeout)","On Toxin Status: +1.8% Multishot per stack ×40, 12s (all drop on timeout)"]],"rarity":"rare","seats":["primary"],"si":874,"slot":"primary","unmodeled_effects":[]},{"desc_ranks":["Gain +1% damage for each unit of armor past 1,000, up to a max of +250%.","Gain +1% damage for each unit of armor past 1,000, up to a max of +300%.","Gain +1% damage for each unit of armor past 1,000, up to a max of +350%.","Gain +1% damage for each unit of armor past 1,000, up to a max of +400%.","Gain +1% damage for each unit of armor past 1,000, up to a max of +450%.","Gain +1% damage for each unit of armor past 1,000, up to a max of +500%."],"equip_classes":[],"id":"primary_bulwark","image":"ArcaneProjectionDU.png","live_bugs":[],"market_slug":"primary_bulwark","max_rank":5,"name":"Primary Bulwark","not_modeled":false,"out_of_scope":false,"ranks":[["+1% Damage per point of Warframe Armor past 1000, up to +250%"],["+1% Damage per point of Warframe Armor past 1000, up to +300%"],["+1% Damage per point of Warframe Armor past 1000, up to +350%"],["+1% Damage per point of Warframe Armor past 1000, up to +400%"],["+1% Damage per point of Warframe Armor past 1000, up to +450%"],["+1% Damage per point of Warframe Armor past 1000, up to +500%"]],"rarity":"rare","seats":["primary"],"si":875,"slot":"primary","unmodeled_effects":[]},{"desc_ranks":["On aim: x0.2 explosion radius, +50% damage and +3% ammo efficiency for every 1m radius lost.","On aim: x0.2 explosion radius, +60% damage and +3.5% ammo efficiency for every 1m radius lost.","On aim: x0.2 explosion radius, +70% damage and +4% ammo efficiency for every 1m radius lost.","On aim: x0.2 explosion radius, +80% damage and +4.5% ammo efficiency for every 1m radius lost.","On aim: x0.2 explosion radius, +90% damage and +5% ammo efficiency for every 1m radius lost.","On aim: x0.2 explosion radius, +100% damage and +5.5% ammo efficiency for every 1m radius lost."],"equip_classes":[],"id":"primary_compression","image":"PrimaryRadialAttack.png","live_bugs":[],"market_slug":"primary_compression","max_rank":5,"name":"Primary Compression","not_modeled":false,"out_of_scope":false,"ranks":[["while aiming: ×0.2 explosion radius, +50% damage per metre of radius lost","while aiming: +3% ammo efficiency per metre of radius lost"],["while aiming: ×0.2 explosion radius, +60% damage per metre of radius lost","while aiming: +3.5% ammo efficiency per metre of radius lost"],["while aiming: ×0.2 explosion radius, +70% damage per metre of radius lost","while aiming: +4% ammo efficiency per metre of radius lost"],["while aiming: ×0.2 explosion radius, +80% damage per metre of radius lost","while aiming: +4.5% ammo efficiency per metre of radius lost"],["while aiming: ×0.2 explosion radius, +90% damage per metre of radius lost","while aiming: +5% ammo efficiency per metre of radius lost"],["while aiming: ×0.2 explosion radius, +100% damage per metre of radius lost","while aiming: +5.5% ammo efficiency per metre of radius lost"]],"rarity":"rare","seats":["primary"],"si":876,"slot":"primary","unmodeled_effects":[]},{"desc_ranks":["On Weak Point Hit: Gain +5% Status Chance and +1% Ammo Efficiency for 10s. Stacks up to 10x.","On Weak Point Hit: Gain +10% Status Chance and +2% Ammo Efficiency for 10s. Stacks up to 10x.","On Weak Point Hit: Gain +15% Status Chance and +3% Ammo Efficiency for 10s. Stacks up to 10x.","On Weak Point Hit: Gain +20% Status Chance and +4% Ammo Efficiency for 10s. Stacks up to 10x.","On Weak Point Hit: Gain +25% Status Chance and +5% Ammo Efficiency for 10s. Stacks up to 10x.","On Weak Point Hit: Gain +30% Status Chance and +6% Ammo Efficiency for 10s. Stacks up to 10x."],"equip_classes":[],"id":"primary_crux","image":"ArcaneProjectionDK.png","live_bugs":[],"market_slug":"primary_crux","max_rank":5,"name":"Primary Crux","not_modeled":false,"out_of_scope":false,"ranks":[["On Weak Point Hit: +5% Status Chance per stack ×10, 10s (all drop on timeout)","On Weak Point Hit: +1% Ammo Efficiency per stack ×10, 10s (all drop on timeout)"],["On Weak Point Hit: +10% Status Chance per stack ×10, 10s (all drop on timeout)","On Weak Point Hit: +2% Ammo Efficiency per stack ×10, 10s (all drop on timeout)"],["On Weak Point Hit: +15% Status Chance per stack ×10, 10s (all drop on timeout)","On Weak Point Hit: +3% Ammo Efficiency per stack ×10, 10s (all drop on timeout)"],["On Weak Point Hit: +20% Status Chance per stack ×10, 10s (all drop on timeout)","On Weak Point Hit: +4% Ammo Efficiency per stack ×10, 10s (all drop on timeout)"],["On Weak Point Hit: +25% Status Chance per stack ×10, 10s (all drop on timeout)","On Weak Point Hit: +5% Ammo Efficiency per stack ×10, 10s (all drop on timeout)"],["On Weak Point Hit: +30% Status Chance per stack ×10, 10s (all drop on timeout)","On Weak Point Hit: +6% Ammo Efficiency per stack ×10, 10s (all drop on timeout)"]],"rarity":"rare","seats":["primary"],"si":877,"slot":"primary","unmodeled_effects":[]},{"desc_ranks":["On Weak Point Kill:\n+20% Damage for 24s. Stacks up to 3x.\n+30% to Headshot Multiplier\n-50% Weapon Recoil","On Weak Point Kill:\n+40% Damage for 24s. Stacks up to 3x.\n+30% to Headshot Multiplier\n-50% Weapon Recoil","On Weak Point Kill:\n+60% Damage for 24s. Stacks up to 3x.\n+30% to Headshot Multiplier\n-50% Weapon Recoil","On Weak Point Kill:\n+80% Damage for 24s. Stacks up to 3x.\n+30% to Headshot Multiplier\n-50% Weapon Recoil","On Weak Point Kill:\n+100% Damage for 24s. Stacks up to 3x.\n+30% to Headshot Multiplier\n-50% Weapon Recoil","On Weak Point Kill:\n+120% Damage for 24s. Stacks up to 3x.\n+30% to Headshot Multiplier\n-50% Weapon Recoil"],"equip_classes":[],"id":"primary_deadhead","image":"ArcaneProjectionSteelPathPrecisionHeadshotB.png","live_bugs":[],"market_slug":"primary_deadhead","max_rank":5,"name":"Primary Deadhead","not_modeled":false,"out_of_scope":false,"ranks":[["On Precision Headshot Kill: +20% Base Damage per stack ×3, 24s (lose one on timeout)"],["On Precision Headshot Kill: +40% Base Damage per stack ×3, 24s (lose one on timeout)"],["On Precision Headshot Kill: +60% Base Damage per stack ×3, 24s (lose one on timeout)"],["On Precision Headshot Kill: +80% Base Damage per stack ×3, 24s (lose one on timeout)"],["On Precision Headshot Kill: +100% Base Damage per stack ×3, 24s (lose one on timeout)"],["On Precision Headshot Kill: +120% Base Damage per stack ×3, 24s (lose one on timeout)","+30% to Headshot Multiplier"]],"rarity":"rare","seats":["primary"],"si":878,"slot":"primary","unmodeled_effects":["recoil reduction"]},{"desc_ranks":["If an enemy has 10 stacks of a combined Status Effect, inflicting the same Status Effect again has a 50% chance to inflict one of the base Status Effects it is composed of.","If an enemy has 10 stacks of a combined Status Effect, inflicting the same Status Effect again has a 60% chance to inflict one of the base Status Effects it is composed of.","If an enemy has 10 stacks of a combined Status Effect, inflicting the same Status Effect again has a 70% chance to inflict one of the base Status Effects it is composed of.","If an enemy has 10 stacks of a combined Status Effect, inflicting the same Status Effect again has a 80% chance to inflict one of the base Status Effects it is composed of.","If an enemy has 10 stacks of a combined Status Effect, inflicting the same Status Effect again has a 90% chance to inflict one of the base Status Effects it is composed of.","If an enemy has 10 stacks of a combined Status Effect, inflicting the same Status Effect again has a 100% chance to inflict one of the base Status Effects it is composed of."],"equip_classes":[],"id":"primary_debilitate","image":"ArcaneProjectionDW.png","live_bugs":["The split fires a zero-damage instance that still takes its own multipliers. Faction bonuses carry down the chain as intended; a per-instance bonus such as Devouring Attrition's +2000% carries too, which is not intended (x21 twice = x441). Modelled as it behaves now; a fix would remove it."],"market_slug":"primary_debilitate","max_rank":5,"name":"Primary Debilitate","not_modeled":false,"out_of_scope":false,"ranks":[["+50% chance to split a 10-stack combined status into one of its parts"],["+60% chance to split a 10-stack combined status into one of its parts"],["+70% chance to split a 10-stack combined status into one of its parts"],["+80% chance to split a 10-stack combined status into one of its parts"],["+90% chance to split a 10-stack combined status into one of its parts"],["+100% chance to split a 10-stack combined status into one of its parts"]],"rarity":"rare","seats":["primary"],"si":879,"slot":"primary","unmodeled_effects":[]},{"desc_ranks":["On Melee Kill:\n+10% Damage for 20s. Stacks up to 6x.\n+7.5s Combo Duration","On Melee Kill:\n+20% Damage for 20s. Stacks up to 6x.\n+7.5s Combo Duration","On Melee Kill:\n+30% Damage for 20s. Stacks up to 6x.\n+7.5s Combo Duration","On Melee Kill:\n+40% Damage for 20s. Stacks up to 6x.\n+7.5s Combo Duration","On Melee Kill:\n+50% Damage for 20s. Stacks up to 6x.\n+7.5s Combo Duration","On Melee Kill:\n+60% Damage for 20s. Stacks up to 6x.\n+7.5s Combo Duration"],"equip_classes":[],"id":"primary_dexterity","image":"ArcaneProjectionSteelPathMeleeToolsB.png","live_bugs":[],"market_slug":"primary_dexterity","max_rank":5,"name":"Primary Dexterity","not_modeled":false,"out_of_scope":false,"ranks":[["On Melee Kill: +10% Base Damage per stack ×6, 20s (lose one on timeout)"],["On Melee Kill: +20% Base Damage per stack ×6, 20s (lose one on timeout)"],["On Melee Kill: +30% Base Damage per stack ×6, 20s (lose one on timeout)"],["On Melee Kill: +40% Base Damage per stack ×6, 20s (lose one on timeout)"],["On Melee Kill: +50% Base Damage per stack ×6, 20s (lose one on timeout)"],["On Melee Kill: +60% Base Damage per stack ×6, 20s (lose one on timeout)"]],"rarity":"rare","seats":["primary"],"si":880,"slot":"primary","unmodeled_effects":["combo duration bonus"]},{"desc_ranks":["On Weapon Impact Status Effect:\n+0.2 Energy Regen/s for 10s. Stacks up to 3x.","On Weapon Impact Status Effect:\n+0.4 Energy Regen/s for 10s. Stacks up to 3x.","On Weapon Impact Status Effect:\n+0.6 Energy Regen/s for 10s. Stacks up to 3x.","On Weapon Impact Status Effect:\n+0.8 Energy Regen/s for 10s. Stacks up to 3x.","On Weapon Impact Status Effect:\n+1 Energy Regen/s for 10s. Stacks up to 3x.","On Weapon Impact Status Effect:\n+1.2 Energy Regen/s for 10s. Stacks up to 3x."],"equip_classes":[],"id":"primary_exhilarate","image":"ArcaneProjectionCN.png","live_bugs":[],"market_slug":"primary_exhilarate","max_rank":5,"name":"Primary Exhilarate","not_modeled":false,"out_of_scope":true,"ranks":[["outside this simulator"],["outside this simulator"],["outside this simulator"],["outside this simulator"],["outside this simulator"],["outside this simulator"]],"rarity":"rare","seats":["primary"],"si":881,"slot":"primary","unmodeled_effects":[]},{"desc_ranks":["On Cold Status Effect:\n+0.5% Critical Damage and +0.38% Multishot for 12s. Stacks up to 40x.","On Cold Status Effect:\n+1% Critical Damage and +0.754% Multishot for 12s. Stacks up to 40x.","On Cold Status Effect:\n+1.5% Critical Damage and +1.128% Multishot for 12s. Stacks up to 40x.","On Cold Status Effect:\n+2% Critical Damage and +1.502% Multishot for 12s. Stacks up to 40x.","On Cold Status Effect:\n+2.5% Critical Damage and +1.876% Multishot for 12s. Stacks up to 40x.","On Cold Status Effect:\n+3% Critical Damage and +2.25% Multishot for 12s. Stacks up to 40x."],"equip_classes":[],"id":"primary_frostbite","image":"ArcaneProjectionCC.png","live_bugs":[],"market_slug":"primary_frostbite","max_rank":5,"name":"Primary Frostbite","not_modeled":false,"out_of_scope":false,"ranks":[["On Cold Status: +0.5% Critical Damage per stack ×40, 12s (all drop on timeout)","On Cold Status: +0.38% Multishot per stack ×40, 12s (all drop on timeout)"],["On Cold Status: +1% Critical Damage per stack ×40, 12s (all drop on timeout)","On Cold Status: +0.75% Multishot per stack ×40, 12s (all drop on timeout)"],["On Cold Status: +1.5% Critical Damage per stack ×40, 12s (all drop on timeout)","On Cold Status: +1.13% Multishot per stack ×40, 12s (all drop on timeout)"],["On Cold Status: +2% Critical Damage per stack ×40, 12s (all drop on timeout)","On Cold Status: +1.5% Multishot per stack ×40, 12s (all drop on timeout)"],["On Cold Status: +2.5% Critical Damage per stack ×40, 12s (all drop on timeout)","On Cold Status: +1.88% Multishot per stack ×40, 12s (all drop on timeout)"],["On Cold Status: +3% Critical Damage per stack ×40, 12s (all drop on timeout)","On Cold Status: +2.25% Multishot per stack ×40, 12s (all drop on timeout)"]],"rarity":"rare","seats":["primary"],"si":882,"slot":"primary","unmodeled_effects":[]},{"desc_ranks":["On Kill:\n+5% Damage for 4s. Stacks up to 12x.\n+30% Reload Speed","On Kill:\n+10% Damage for 4s. Stacks up to 12x.\n+30% Reload Speed","On Kill:\n+15% Damage for 4s. Stacks up to 12x.\n+30% Reload Speed","On Kill:\n+20% Damage for 4s. Stacks up to 12x.\n+30% Reload Speed","On Kill:\n+25% Damage for 4s. Stacks up to 12x.\n+30% Reload Speed","On Kill:\n+30% Damage for 4s. Stacks up to 12x.\n+30% Reload Speed"],"equip_classes":[],"id":"primary_merciless","image":"ArcaneProjectionSteelPathWarcrimesB.png","live_bugs":[],"market_slug":"primary_merciless","max_rank":5,"name":"Primary Merciless","not_modeled":false,"out_of_scope":false,"ranks":[["On Kill: +5% Base Damage per stack ×12, 4s (lose one on timeout)"],["On Kill: +10% Base Damage per stack ×12, 4s (lose one on timeout)"],["On Kill: +15% Base Damage per stack ×12, 4s (lose one on timeout)"],["On Kill: +20% Base Damage per stack ×12, 4s (lose one on timeout)"],["On Kill: +25% Base Damage per stack ×12, 4s (lose one on timeout)"],["On Kill: +30% Base Damage per stack ×12, 4s (lose one on timeout)","+30% Reload Speed"]],"rarity":"rare","seats":["primary"],"si":883,"slot":"primary","unmodeled_effects":[]},{"desc_ranks":["On Weapon Magnetic Status Effect: Enemy weapons jam within 15m of target. Cooldown 60s.","On Weapon Magnetic Status Effect: Enemy weapons jam within 15m of target. Cooldown 50s.","On Weapon Magnetic Status Effect: Enemy weapons jam within 15m of target. Cooldown 40s.","On Weapon Magnetic Status Effect: Enemy weapons jam within 15m of target. Cooldown 30s.","On Weapon Magnetic Status Effect: Enemy weapons jam within 15m of target. Cooldown 20s.","On Weapon Magnetic Status Effect: Enemy weapons jam within 15m of target. Cooldown 10s."],"equip_classes":[],"id":"primary_obstruct","image":"ArcaneProjectionCM.png","live_bugs":[],"market_slug":"primary_obstruct","max_rank":5,"name":"Primary Obstruct","not_modeled":false,"out_of_scope":true,"ranks":[["outside this simulator"],["outside this simulator"],["outside this simulator"],["outside this simulator"],["outside this simulator"],["outside this simulator"]],"rarity":"rare","seats":["primary"],"si":884,"slot":"primary","unmodeled_effects":[]},{"desc_ranks":["While at or above 90% Energy: Gain 35% of Max Energy as Multishot, capped at 100%.","While at or above 90% Energy: Gain 35% of Max Energy as Multishot, capped at 150%.","While at or above 90% Energy: Gain 35% of Max Energy as Multishot, capped at 200%.","While at or above 90% Energy: Gain 35% of Max Energy as Multishot, capped at 250%.","While at or above 90% Energy: Gain 35% of Max Energy as Multishot, capped at 300%.","While at or above 90% Energy: Gain 35% of Max Energy as Multishot, capped at 350%."],"equip_classes":[],"id":"primary_overcharge","image":"ArcaneProjectionEA.png","live_bugs":[],"market_slug":"primary_overcharge","max_rank":5,"name":"Primary Overcharge","not_modeled":false,"out_of_scope":false,"ranks":[["+0.35% Multishot per point of Warframe Max Energy, up to +100% while at or above 90% Energy"],["+0.35% Multishot per point of Warframe Max Energy, up to +150% while at or above 90% Energy"],["+0.35% Multishot per point of Warframe Max Energy, up to +200% while at or above 90% Energy"],["+0.35% Multishot per point of Warframe Max Energy, up to +250% while at or above 90% Energy"],["+0.35% Multishot per point of Warframe Max Energy, up to +300% while at or above 90% Energy"],["+0.35% Multishot per point of Warframe Max Energy, up to +350% while at or above 90% Energy"]],"rarity":"rare","seats":["primary"],"si":885,"slot":"primary","unmodeled_effects":[]},{"desc_ranks":["On Reload: Deal increased damage per round loaded based on max magazine size. Lasts for 3s.","On Reload: Deal increased damage per round loaded based on max magazine size. Lasts for 4.4s.","On Reload: Deal increased damage per round loaded based on max magazine size. Lasts for 5.8s.","On Reload: Deal increased damage per round loaded based on max magazine size. Lasts for 7.2s.","On Reload: Deal increased damage per round loaded based on max magazine size. Lasts for 8.6s.","On Reload: Deal increased damage per round loaded based on max magazine size. Lasts for 10s."],"equip_classes":[],"id":"primary_plated_round","image":"ArcaneProjectionCH.png","live_bugs":[],"market_slug":"primary_plated_round","max_rank":5,"name":"Primary Plated Round","not_modeled":true,"out_of_scope":false,"ranks":[["not modeled"],["not modeled"],["not modeled"],["not modeled"],["not modeled"],["not modeled"]],"rarity":"rare","seats":["primary"],"si":886,"slot":"primary","unmodeled_effects":[]},{"desc_ranks":["On shotgun kill within 5m of target:\n+30% Multishot and +12.5% Reload Speed for 15s.","On shotgun kill within 5m of target:\n+60% Multishot and +25% Reload Speed for 15s.","On shotgun kill within 5m of target:\n+90% Multishot and +37.5% Reload Speed for 15s.","On shotgun kill within 5m of target:\n+120% Multishot and +50% Reload Speed for 15s.","On shotgun kill within 5m of target:\n+150% Multishot and +62.5% Reload Speed for 15s.","On shotgun kill within 5m of target:\n+180% Multishot and +75% Reload Speed for 15s."],"equip_classes":["shotgun"],"id":"shotgun_vendetta","image":"ArcaneProjectionCO.png","live_bugs":[],"market_slug":"shotgun_vendetta","max_rank":5,"name":"Shotgun Vendetta","not_modeled":false,"out_of_scope":false,"ranks":[["On Kill: +30% Multishot per stack ×1, 15s (lose one on timeout)","On Kill: +12.5% Reload Speed per stack ×1, 15s (lose one on timeout)"],["On Kill: +60% Multishot per stack ×1, 15s (lose one on timeout)","On Kill: +25% Reload Speed per stack ×1, 15s (lose one on timeout)"],["On Kill: +90% Multishot per stack ×1, 15s (lose one on timeout)","On Kill: +37.5% Reload Speed per stack ×1, 15s (lose one on timeout)"],["On Kill: +120% Multishot per stack ×1, 15s (lose one on timeout)","On Kill: +50% Reload Speed per stack ×1, 15s (lose one on timeout)"],["On Kill: +150% Multishot per stack ×1, 15s (lose one on timeout)","On Kill: +62.5% Reload Speed per stack ×1, 15s (lose one on timeout)"],["On Kill: +180% Multishot per stack ×1, 15s (lose one on timeout)","On Kill: +75% Reload Speed per stack ×1, 15s (lose one on timeout)"]],"rarity":"rare","seats":["primary"],"si":903,"slot":"primary","unmodeled_effects":[]},{"desc_ranks":["While sliding or aim gliding: Gain 15% ammo efficiency with Dual Pistols.","While sliding or aim gliding: Gain 25% ammo efficiency with Dual Pistols.","While sliding or aim gliding: Gain 35% ammo efficiency with Dual Pistols.","While sliding or aim gliding: Gain 45% ammo efficiency with Dual Pistols.","While sliding or aim gliding: Gain 55% ammo efficiency with Dual Pistols.","While sliding or aim gliding: Gain 65% ammo efficiency with Dual Pistols."],"equip_classes":[],"id":"akimbo_slip_shot","image":"ArcaneProjectionCT.png","live_bugs":[],"market_slug":"akimbo_slip_shot","max_rank":5,"name":"Akimbo Slip Shot","not_modeled":false,"out_of_scope":false,"ranks":[["+15% ammo efficiency while Sliding or Aim Gliding"],["+25% ammo efficiency while Sliding or Aim Gliding"],["+35% ammo efficiency while Sliding or Aim Gliding"],["+45% ammo efficiency while Sliding or Aim Gliding"],["+55% ammo efficiency while Sliding or Aim Gliding"],["+65% ammo efficiency while Sliding or Aim Gliding"]],"rarity":"rare","seats":["secondary"],"si":862,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["On Roll:\n+50% Critical Chance on Weakpoint Hits for 4s","On Roll:\n+100% Critical Chance on Weakpoint Hits for 4s","On Roll:\n+150% Critical Chance on Weakpoint Hits for 4s","On Roll:\n+200% Critical Chance on Weakpoint Hits for 4s","On Roll:\n+250% Critical Chance on Weakpoint Hits for 4s","On Roll:\n+300% Critical Chance on Weakpoint Hits for 4s"],"equip_classes":[],"id":"cascadia_accuracy","image":"ArcaneProjectionBU.png","live_bugs":[],"market_slug":"cascadia_accuracy","max_rank":5,"name":"Cascadia Accuracy","not_modeled":false,"out_of_scope":false,"ranks":[["On Roll: +50% Crit Chance on weak-point hits"],["On Roll: +100% Crit Chance on weak-point hits"],["On Roll: +150% Crit Chance on weak-point hits"],["On Roll: +200% Crit Chance on weak-point hits"],["On Roll: +250% Crit Chance on weak-point hits"],["On Roll: +300% Crit Chance on weak-point hits"]],"rarity":"rare","seats":["secondary"],"si":863,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["On Status Effect:\nDeals +250 Damage matching the Damage Type of the Status Effect","On Status Effect:\nDeals +350 Damage matching the Damage Type of the Status Effect","On Status Effect:\nDeals +450 Damage matching the Damage Type of the Status Effect","On Status Effect:\nDeals +550 Damage matching the Damage Type of the Status Effect","On Status Effect:\nDeals +650 Damage matching the Damage Type of the Status Effect","On Status Effect:\nDeals +750 Damage matching the Damage Type of the Status Effect"],"equip_classes":[],"id":"cascadia_empowered","image":"ArcaneProjectionBT.png","live_bugs":[],"market_slug":"cascadia_empowered","max_rank":5,"name":"Cascadia Empowered","not_modeled":false,"out_of_scope":false,"ranks":[["On Status: +250 flat damage of the proc's type"],["On Status: +350 flat damage of the proc's type"],["On Status: +450 flat damage of the proc's type"],["On Status: +550 flat damage of the proc's type"],["On Status: +650 flat damage of the proc's type"],["On Status: +750 flat damage of the proc's type"]],"rarity":"rare","seats":["secondary"],"si":864,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["On Heat Status Effect:\n+2% Damage for 10s. Stacks up to 80%.","On Heat Status Effect:\n+4% Damage for 10s. Stacks up to 160%.","On Heat Status Effect:\n+6% Damage for 10s. Stacks up to 240%.","On Heat Status Effect:\n+8% Damage for 10s. Stacks up to 320%.","On Heat Status Effect:\n+10% Damage for 10s. Stacks up to 400%.","On Heat Status Effect:\n+12% Damage for 10s. Stacks up to 480%."],"equip_classes":[],"id":"cascadia_flare","image":"ArcaneProjectionBY.png","live_bugs":[],"market_slug":"cascadia_flare","max_rank":5,"name":"Cascadia Flare","not_modeled":false,"out_of_scope":false,"ranks":[["On Heat Status: +2% Base Damage per stack ×40, one per shot, 10s (all drop on timeout)"],["On Heat Status: +4% Base Damage per stack ×40, one per shot, 10s (all drop on timeout)"],["On Heat Status: +6% Base Damage per stack ×40, one per shot, 10s (all drop on timeout)"],["On Heat Status: +8% Base Damage per stack ×40, one per shot, 10s (all drop on timeout)"],["On Heat Status: +10% Base Damage per stack ×40, one per shot, 10s (all drop on timeout)"],["On Heat Status: +12% Base Damage per stack ×40, one per shot, 10s (all drop on timeout)"]],"rarity":"rare","seats":["secondary"],"si":865,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["While Overshields Active: +50% Critical Chance","While Overshields Active: +100% Critical Chance","While Overshields Active: +150% Critical Chance","While Overshields Active: +200% Critical Chance","While Overshields Active: +250% Critical Chance","While Overshields Active: +300% Critical Chance"],"equip_classes":[],"id":"cascadia_overcharge","image":"ArcaneProjectionBL.png","live_bugs":[],"market_slug":"cascadia_overcharge","max_rank":5,"name":"Cascadia Overcharge","not_modeled":false,"out_of_scope":false,"ranks":[["+50% Crit Chance (conditional)"],["+100% Crit Chance (conditional)"],["+150% Crit Chance (conditional)"],["+200% Crit Chance (conditional)"],["+250% Crit Chance (conditional)"],["+300% Crit Chance (conditional)"]],"rarity":"rare","seats":["secondary"],"si":866,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["On Electricity Status Effect:\n+0.25% Reload Speed and +0.5% Multishot for 12s. Stacks up to 40x.","On Electricity Status Effect:\n+0.5% Reload Speed and +1% Multishot for 12s. Stacks up to 40x.","On Electricity Status Effect:\n+0.75% Reload Speed and +1.5% Multishot for 12s. Stacks up to 40x.","On Electricity Status Effect:\n+1% Reload Speed and +2% Multishot for 12s. Stacks up to 40x.","On Electricity Status Effect:\n+1.25% Reload Speed and +2.5% Multishot for 12s. Stacks up to 40x.","On Electricity Status Effect:\n+1.5% Reload Speed and +3% Multishot for 12s. Stacks up to 40x."],"equip_classes":[],"id":"conjunction_voltage","image":"ArcaneProjectionCD.png","live_bugs":[],"market_slug":"conjunction_voltage","max_rank":5,"name":"Conjunction Voltage","not_modeled":false,"out_of_scope":false,"ranks":[["On Electricity Status: +0.25% Reload Speed per stack ×40, 12s (all drop on timeout)","On Electricity Status: +0.5% Multishot per stack ×40, 12s (all drop on timeout)"],["On Electricity Status: +0.5% Reload Speed per stack ×40, 12s (all drop on timeout)","On Electricity Status: +1% Multishot per stack ×40, 12s (all drop on timeout)"],["On Electricity Status: +0.75% Reload Speed per stack ×40, 12s (all drop on timeout)","On Electricity Status: +1.5% Multishot per stack ×40, 12s (all drop on timeout)"],["On Electricity Status: +1% Reload Speed per stack ×40, 12s (all drop on timeout)","On Electricity Status: +2% Multishot per stack ×40, 12s (all drop on timeout)"],["On Electricity Status: +1.25% Reload Speed per stack ×40, 12s (all drop on timeout)","On Electricity Status: +2.5% Multishot per stack ×40, 12s (all drop on timeout)"],["On Electricity Status: +1.5% Reload Speed per stack ×40, 12s (all drop on timeout)","On Electricity Status: +3% Multishot per stack ×40, 12s (all drop on timeout)"]],"rarity":"rare","seats":["secondary"],"si":867,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["On Headshot Kill: 7.5% Increased Ability Strength and Efficiency on next ability.","On Headshot Kill: 15% Increased Ability Strength and Efficiency on next ability.","On Headshot Kill: 22.5% Increased Ability Strength and Efficiency on next ability.","On Headshot Kill: 30% Increased Ability Strength and Efficiency on next ability."],"equip_classes":[],"id":"pax_bolt","image":"wiki:PaxBolt.png","live_bugs":[],"market_slug":null,"max_rank":3,"name":"Pax Bolt","not_modeled":false,"out_of_scope":true,"ranks":[["outside this simulator"],["outside this simulator"],["outside this simulator"],["outside this simulator"]],"rarity":"rare","seats":["kitgun"],"si":870,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["Makes magazine rechargeable with 12.5% Reduced Recharge Delay.","Makes magazine rechargeable with 25% Reduced Recharge Delay.","Makes magazine rechargeable with 37.5% Reduced Recharge Delay.","Makes magazine rechargeable with 50% Reduced Recharge Delay."],"equip_classes":[],"id":"pax_charge","image":"wiki:PaxCharge.png","live_bugs":[],"market_slug":null,"max_rank":3,"name":"Pax Charge","not_modeled":false,"out_of_scope":false,"ranks":[["the magazine RECHARGES instead of reloading, +12.5% Recharge Delay"],["the magazine RECHARGES instead of reloading, +25% Recharge Delay"],["the magazine RECHARGES instead of reloading, +37.5% Recharge Delay"],["the magazine RECHARGES instead of reloading, +50% Recharge Delay"]],"rarity":"rare","seats":["kitgun"],"si":871,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["On Headshot Kill: Releases 1 Homing projectiles.","On Headshot Kill: Releases 2 Homing projectiles.","On Headshot Kill: Releases 3 Homing projectiles.","On Headshot Kill: Releases 4 Homing projectiles."],"equip_classes":[],"id":"pax_seeker","image":"wiki:PaxSeeker.png","live_bugs":[],"market_slug":null,"max_rank":3,"name":"Pax Seeker","not_modeled":true,"out_of_scope":false,"ranks":[["not modeled"],["not modeled"],["not modeled"],["not modeled"]],"rarity":"rare","seats":["kitgun"],"si":872,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["While Airborne: 12.5% Accuracy and Recoil, and increased Aim Glide / Wall Latch duration.","While Airborne: 25% Accuracy and Recoil, and increased Aim Glide / Wall Latch duration.","While Airborne: 37.5% Accuracy and Recoil, and increased Aim Glide / Wall Latch duration.","While Airborne: 50% Accuracy and Recoil, and increased Aim Glide / Wall Latch duration."],"equip_classes":[],"id":"pax_soar","image":"wiki:PaxSoar.png","live_bugs":[],"market_slug":null,"max_rank":3,"name":"Pax Soar","not_modeled":true,"out_of_scope":false,"ranks":[["not modeled"],["not modeled"],["not modeled"],["not modeled"]],"rarity":"rare","seats":["kitgun"],"si":873,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["On Kill: 20% chance to spawn volatile hives that explode when enemies approach, dealing 80 Heat Damage.","On Kill: 20% chance to spawn volatile hives that explode when enemies approach, dealing 80 Heat Damage.","On Kill: 20% chance to spawn volatile hives that explode when enemies approach, dealing 80 Heat Damage.","On Kill: 20% chance to spawn volatile hives that explode when enemies approach, dealing 80 Heat Damage."],"equip_classes":[],"id":"residual_boils","image":"wiki:ResidualBoils.png","live_bugs":[],"market_slug":null,"max_rank":3,"name":"Residual Boils","not_modeled":true,"out_of_scope":false,"ranks":[["not modeled"],["not modeled"],["not modeled"],["not modeled"]],"rarity":"rare","seats":["kitgun"],"si":887,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["On Kill: 20% chance to create a frigid mist, dealing 40 Cold Damage.","On Kill: 20% chance to create a frigid mist, dealing 40 Cold Damage.","On Kill: 20% chance to create a frigid mist, dealing 40 Cold Damage.","On Kill: 20% chance to create a frigid mist, dealing 40 Cold Damage."],"equip_classes":[],"id":"residual_malodor","image":"wiki:ResidualMalodor.png","live_bugs":[],"market_slug":null,"max_rank":3,"name":"Residual Malodor","not_modeled":true,"out_of_scope":false,"ranks":[["not modeled"],["not modeled"],["not modeled"],["not modeled"]],"rarity":"rare","seats":["kitgun"],"si":888,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["On Kill: 20% chance to spawn an electrified spike, dealing 200 Electricity Damage.","On Kill: 20% chance to spawn an electrified spike, dealing 200 Electricity Damage.","On Kill: 20% chance to spawn an electrified spike, dealing 200 Electricity Damage.","On Kill: 20% chance to spawn an electrified spike, dealing 200 Electricity Damage."],"equip_classes":[],"id":"residual_shock","image":"wiki:ResidualShock.png","live_bugs":[],"market_slug":null,"max_rank":3,"name":"Residual Shock","not_modeled":true,"out_of_scope":false,"ranks":[["not modeled"],["not modeled"],["not modeled"],["not modeled"]],"rarity":"rare","seats":["kitgun"],"si":889,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["On Kill: 20% chance to create a pool of toxic blood, dealing 40 Toxin Damage.","On Kill: 20% chance to create a pool of toxic blood, dealing 40 Toxin Damage.","On Kill: 20% chance to create a pool of toxic blood, dealing 40 Toxin Damage.","On Kill: 20% chance to create a pool of toxic blood, dealing 40 Toxin Damage."],"equip_classes":[],"id":"residual_viremia","image":"wiki:ResidualViremia.png","live_bugs":[],"market_slug":null,"max_rank":3,"name":"Residual Viremia","not_modeled":true,"out_of_scope":false,"ranks":[["not modeled"],["not modeled"],["not modeled"],["not modeled"]],"rarity":"rare","seats":["kitgun"],"si":890,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["On Puncture: Apply 1 Cold stacks on targets within 10m.","On Puncture: Apply 1 Cold stacks on targets within 11m.","On Puncture: Apply 2 Cold stacks on targets within 12m.","On Puncture: Apply 2 Cold stacks on targets within 13m.","On Puncture: Apply 3 Cold stacks on targets within 14m.","On Puncture: Apply 3 Cold stacks on targets within 15m."],"equip_classes":[],"id":"secondary_cryogenic","image":"SecondaryCritStrikeColdPunct.png","live_bugs":[],"market_slug":"secondary_cryogenic","max_rank":5,"name":"Secondary Cryogenic","not_modeled":false,"out_of_scope":false,"ranks":[["On Puncture: apply 1 Cold stacks"],["On Puncture: apply 1 Cold stacks"],["On Puncture: apply 2 Cold stacks"],["On Puncture: apply 2 Cold stacks"],["On Puncture: apply 3 Cold stacks"],["On Puncture: apply 3 Cold stacks"]],"rarity":"rare","seats":["secondary"],"si":891,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["On Weak Point Kill:\n+20% Damage for 24s. Stacks up to 3x.\n+30% to Headshot Multiplier\n-50% Weapon Recoil","On Weak Point Kill:\n+40% Damage for 24s. Stacks up to 3x.\n+30% to Headshot Multiplier\n-50% Weapon Recoil","On Weak Point Kill:\n+60% Damage for 24s. Stacks up to 3x.\n+30% to Headshot Multiplier\n-50% Weapon Recoil","On Weak Point Kill:\n+80% Damage for 24s. Stacks up to 3x.\n+30% to Headshot Multiplier\n-50% Weapon Recoil","On Weak Point Kill:\n+100% Damage for 24s. Stacks up to 3x.\n+30% to Headshot Multiplier\n-50% Weapon Recoil","On Weak Point Kill:\n+120% Damage for 24s. Stacks up to 3x.\n+30% to Headshot Multiplier\n-50% Weapon Recoil"],"equip_classes":[],"id":"secondary_deadhead","image":"ArcaneProjectionSteelPathPrecisionHeadshotA.png","live_bugs":[],"market_slug":"secondary_deadhead","max_rank":5,"name":"Secondary Deadhead","not_modeled":false,"out_of_scope":false,"ranks":[["On Precision Headshot Kill: +20% Base Damage per stack ×3, 24s (lose one on timeout)"],["On Precision Headshot Kill: +40% Base Damage per stack ×3, 24s (lose one on timeout)"],["On Precision Headshot Kill: +60% Base Damage per stack ×3, 24s (lose one on timeout)"],["On Precision Headshot Kill: +80% Base Damage per stack ×3, 24s (lose one on timeout)"],["On Precision Headshot Kill: +100% Base Damage per stack ×3, 24s (lose one on timeout)"],["On Precision Headshot Kill: +120% Base Damage per stack ×3, 24s (lose one on timeout)","+30% to Headshot Multiplier"]],"rarity":"rare","seats":["secondary"],"si":892,"slot":"secondary","unmodeled_effects":["recoil reduction"]},{"desc_ranks":["On Melee Kill:\n+10% Damage for 20s. Stacks up to 6x.\n+7.5s Combo Duration","On Melee Kill:\n+20% Damage for 20s. Stacks up to 6x.\n+7.5s Combo Duration","On Melee Kill:\n+30% Damage for 20s. Stacks up to 6x.\n+7.5s Combo Duration","On Melee Kill:\n+40% Damage for 20s. Stacks up to 6x.\n+7.5s Combo Duration","On Melee Kill:\n+50% Damage for 20s. Stacks up to 6x.\n+7.5s Combo Duration","On Melee Kill:\n+60% Damage for 20s. Stacks up to 6x.\n+7.5s Combo Duration"],"equip_classes":[],"id":"secondary_dexterity","image":"ArcaneProjectionSteelPathMeleeToolsA.png","live_bugs":[],"market_slug":"secondary_dexterity","max_rank":5,"name":"Secondary Dexterity","not_modeled":false,"out_of_scope":false,"ranks":[["On Melee Kill: +10% Base Damage per stack ×6, 20s (lose one on timeout)"],["On Melee Kill: +20% Base Damage per stack ×6, 20s (lose one on timeout)"],["On Melee Kill: +30% Base Damage per stack ×6, 20s (lose one on timeout)"],["On Melee Kill: +40% Base Damage per stack ×6, 20s (lose one on timeout)"],["On Melee Kill: +50% Base Damage per stack ×6, 20s (lose one on timeout)"],["On Melee Kill: +60% Base Damage per stack ×6, 20s (lose one on timeout)"]],"rarity":"rare","seats":["secondary"],"si":893,"slot":"secondary","unmodeled_effects":["combo duration bonus"]},{"desc_ranks":["On Status Effect: +4% chance to trigger a second random Status Effect.","On Status Effect: +8% chance to trigger a second random Status Effect.","On Status Effect: +12% chance to trigger a second random Status Effect.","On Status Effect: +16% chance to trigger a second random Status Effect.","On Status Effect: +20% chance to trigger a second random Status Effect.","On Status Effect: +24% chance to trigger a second random Status Effect."],"equip_classes":[],"id":"secondary_encumber","image":"ArcaneProjectionCG.png","live_bugs":[],"market_slug":"secondary_encumber","max_rank":5,"name":"Secondary Encumber","not_modeled":false,"out_of_scope":false,"ranks":[["On Status: +4% chance of one extra random status"],["On Status: +8% chance of one extra random status"],["On Status: +12% chance of one extra random status"],["On Status: +16% chance of one extra random status"],["On Status: +20% chance of one extra random status"],["On Status: +24% chance of one extra random status"]],"rarity":"rare","seats":["secondary"],"si":894,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["On Hit: Increase Critical Chance by 10%. Resets after 1 Big Critical Hit.","On Hit: Increase Critical Chance by 10%. Resets after 2 Big Critical Hit.","On Hit: Increase Critical Chance by 10%. Resets after 3 Big Critical Hit.","On Hit: Increase Critical Chance by 10%. Resets after 4 Big Critical Hit.","On Hit: Increase Critical Chance by 10%. Resets after 5 Big Critical Hit.","On Hit: Increase Critical Chance by 10%. Resets after 6 Big Critical Hit."],"equip_classes":[],"id":"secondary_enervate","image":"ArcaneProjectionDL.png","live_bugs":[],"market_slug":"secondary_enervate","max_rank":5,"name":"Secondary Enervate","not_modeled":false,"out_of_scope":false,"ranks":[["On Hit: +10% flat Crit Chance per stack","Resets after 1 big crit"],["On Hit: +10% flat Crit Chance per stack","Resets after 2 big crits"],["On Hit: +10% flat Crit Chance per stack","Resets after 3 big crits"],["On Hit: +10% flat Crit Chance per stack","Resets after 4 big crits"],["On Hit: +10% flat Crit Chance per stack","Resets after 5 big crits"],["On Hit: +10% flat Crit Chance per stack","Resets after 6 big crits"]],"rarity":"rare","seats":["secondary"],"si":895,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["Gain 1 Overguard for every 100 Damage dealt to an enemy's Overguard.\nDeals x3 Extra Damage to Overguard.","Gain 1 Overguard for every 100 Damage dealt to an enemy's Overguard.\nDeals x4 Extra Damage to Overguard.","Gain 1 Overguard for every 100 Damage dealt to an enemy's Overguard.\nDeals x5 Extra Damage to Overguard.","Gain 1 Overguard for every 100 Damage dealt to an enemy's Overguard.\nDeals x6 Extra Damage to Overguard.","Gain 1 Overguard for every 100 Damage dealt to an enemy's Overguard.\nDeals x7 Extra Damage to Overguard.","Gain 1 Overguard for every 100 Damage dealt to an enemy's Overguard.\nDeals x8 Extra Damage to Overguard."],"equip_classes":[],"id":"secondary_fortifier","image":"ArcaneProjectionDG.png","live_bugs":[],"market_slug":"secondary_fortifier","max_rank":5,"name":"Secondary Fortifier","not_modeled":false,"out_of_scope":false,"ranks":[["×3 extra damage to Overguard (×4 in total)"],["×4 extra damage to Overguard (×5 in total)"],["×5 extra damage to Overguard (×6 in total)"],["×6 extra damage to Overguard (×7 in total)"],["×7 extra damage to Overguard (×8 in total)"],["×8 extra damage to Overguard (×9 in total)"]],"rarity":"rare","seats":["secondary"],"si":896,"slot":"secondary","unmodeled_effects":["overguard on damage"]},{"desc_ranks":["On hitting enemies afflicted by 10 stacks of Radiation: Deal 80% of the hit damage to enemies within 4.5m.","On hitting enemies afflicted by 10 stacks of Radiation: Deal 100% of the hit damage to enemies within 5m.","On hitting enemies afflicted by 10 stacks of Radiation: Deal 120% of the hit damage to enemies within 5.5m.","On hitting enemies afflicted by 10 stacks of Radiation: Deal 140% of the hit damage to enemies within 6m.","On hitting enemies afflicted by 10 stacks of Radiation: Deal 160% of the hit damage to enemies within 6.5m.","On hitting enemies afflicted by 10 stacks of Radiation: Deal 180% of the hit damage to enemies within 7m."],"equip_classes":[],"id":"secondary_irradiate","image":"ArcaneProjectionDV.png","live_bugs":[],"market_slug":"secondary_irradiate","max_rank":5,"name":"Secondary Irradiate","not_modeled":false,"out_of_scope":false,"ranks":[["on a target at 10 Radiation stacks: +80% of the hit damage echoed to nearby enemies (AoE)"],["on a target at 10 Radiation stacks: +100% of the hit damage echoed to nearby enemies (AoE)"],["on a target at 10 Radiation stacks: +120% of the hit damage echoed to nearby enemies (AoE)"],["on a target at 10 Radiation stacks: +140% of the hit damage echoed to nearby enemies (AoE)"],["on a target at 10 Radiation stacks: +160% of the hit damage echoed to nearby enemies (AoE)"],["on a target at 10 Radiation stacks: +180% of the hit damage echoed to nearby enemies (AoE)"]],"rarity":"rare","seats":["secondary"],"si":897,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["While Buffing Ally Warframes: +3.34% Critical Chance per buff","While Buffing Ally Warframes: +6.67% Critical Chance per buff","While Buffing Ally Warframes: +10.02% Critical Chance per buff","While Buffing Ally Warframes: +13.36% Critical Chance per buff","While Buffing Ally Warframes: +16.7% Critical Chance per buff","While Buffing Ally Warframes: +20.04% Critical Chance per buff"],"equip_classes":[],"id":"secondary_kinship","image":"ArcaneProjectionCI.png","live_bugs":[],"market_slug":"secondary_kinship","max_rank":5,"name":"Secondary Kinship","not_modeled":false,"out_of_scope":false,"ranks":[["+3.34% Crit Chance per ally-affecting buff (team context)"],["+6.67% Crit Chance per ally-affecting buff (team context)"],["+10.02% Crit Chance per ally-affecting buff (team context)"],["+13.36% Crit Chance per ally-affecting buff (team context)"],["+16.7% Crit Chance per ally-affecting buff (team context)"],["+20.04% Crit Chance per ally-affecting buff (team context)"]],"rarity":"rare","seats":["secondary"],"si":898,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["On Kill:\n+5% Damage for 4s. Stacks up to 12x.\n+30% Reload Speed","On Kill:\n+10% Damage for 4s. Stacks up to 12x.\n+30% Reload Speed","On Kill:\n+15% Damage for 4s. Stacks up to 12x.\n+30% Reload Speed","On Kill:\n+20% Damage for 4s. Stacks up to 12x.\n+30% Reload Speed","On Kill:\n+25% Damage for 4s. Stacks up to 12x.\n+30% Reload Speed","On Kill:\n+30% Damage for 4s. Stacks up to 12x.\n+30% Reload Speed"],"equip_classes":[],"id":"secondary_merciless","image":"ArcaneProjectionSteelPathWarcrimesA.png","live_bugs":[],"market_slug":"secondary_merciless","max_rank":5,"name":"Secondary Merciless","not_modeled":false,"out_of_scope":false,"ranks":[["On Kill: +5% Base Damage per stack ×12, 4s (lose one on timeout)"],["On Kill: +10% Base Damage per stack ×12, 4s (lose one on timeout)"],["On Kill: +15% Base Damage per stack ×12, 4s (lose one on timeout)"],["On Kill: +20% Base Damage per stack ×12, 4s (lose one on timeout)"],["On Kill: +25% Base Damage per stack ×12, 4s (lose one on timeout)"],["On Kill: +30% Base Damage per stack ×12, 4s (lose one on timeout)","+30% Reload Speed"]],"rarity":"rare","seats":["secondary"],"si":899,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["On swapping to Secondary Weapon, consume all Combo Multipliers to increase Secondary Weapon Critical Chance and Critical Damage by 5% per Combo consumed for 30s.","On swapping to Secondary Weapon, consume all Combo Multipliers to increase Secondary Weapon Critical Chance and Critical Damage by 7% per Combo consumed for 30s.","On swapping to Secondary Weapon, consume all Combo Multipliers to increase Secondary Weapon Critical Chance and Critical Damage by 9% per Combo consumed for 30s.","On swapping to Secondary Weapon, consume all Combo Multipliers to increase Secondary Weapon Critical Chance and Critical Damage by 12% per Combo consumed for 30s.","On swapping to Secondary Weapon, consume all Combo Multipliers to increase Secondary Weapon Critical Chance and Critical Damage by 16% per Combo consumed for 30s.","On swapping to Secondary Weapon, consume all Combo Multipliers to increase Secondary Weapon Critical Chance and Critical Damage by 20% per Combo consumed for 30s."],"equip_classes":[],"id":"secondary_outburst","image":"ArcaneProjectionCU.png","live_bugs":[],"market_slug":"secondary_outburst","max_rank":5,"name":"Secondary Outburst","not_modeled":false,"out_of_scope":false,"ranks":[["Per melee combo multiplier consumed on swap: +5% Critical Chance per stack ×13, infs (lose one on timeout)","Per melee combo multiplier consumed on swap: +5% Critical Damage per stack ×13, infs (lose one on timeout)"],["Per melee combo multiplier consumed on swap: +7% Critical Chance per stack ×13, infs (lose one on timeout)","Per melee combo multiplier consumed on swap: +7% Critical Damage per stack ×13, infs (lose one on timeout)"],["Per melee combo multiplier consumed on swap: +9% Critical Chance per stack ×13, infs (lose one on timeout)","Per melee combo multiplier consumed on swap: +9% Critical Damage per stack ×13, infs (lose one on timeout)"],["Per melee combo multiplier consumed on swap: +12% Critical Chance per stack ×13, infs (lose one on timeout)","Per melee combo multiplier consumed on swap: +12% Critical Damage per stack ×13, infs (lose one on timeout)"],["Per melee combo multiplier consumed on swap: +16% Critical Chance per stack ×13, infs (lose one on timeout)","Per melee combo multiplier consumed on swap: +16% Critical Damage per stack ×13, infs (lose one on timeout)"],["Per melee combo multiplier consumed on swap: +20% Critical Chance per stack ×13, infs (lose one on timeout)","Per melee combo multiplier consumed on swap: +20% Critical Damage per stack ×13, infs (lose one on timeout)"]],"rarity":"rare","seats":["secondary"],"si":900,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["Enemies take +7.5% damage per Cold Status","Enemies take +15% damage per Cold Status","Enemies take +22.5% damage per Cold Status","Enemies take +30% damage per Cold Status","Enemies take +37.5% damage per Cold Status","Enemies take +45% damage per Cold Status"],"equip_classes":[],"id":"secondary_shiver","image":"ArcaneProjectionCP.png","live_bugs":[],"market_slug":"secondary_shiver","max_rank":5,"name":"Secondary Shiver","not_modeled":false,"out_of_scope":false,"ranks":[["+7.5% Damage per Cold status on the target (×10)"],["+15% Damage per Cold status on the target (×10)"],["+22.5% Damage per Cold status on the target (×10)"],["+30% Damage per Cold status on the target (×10)"],["+37.5% Damage per Cold status on the target (×10)"],["+45% Damage per Cold status on the target (×10)"]],"rarity":"legendary","seats":["secondary"],"si":901,"slot":"secondary","unmodeled_effects":[]},{"desc_ranks":["On Ability Cast: Next shot gains a Damage Multiplier for every 200 current Energy, up to x3.","On Ability Cast: Next shot gains a Damage Multiplier for every 200 current Energy, up to x4.","On Ability Cast: Next shot gains a Damage Multiplier for every 200 current Energy, up to x5.","On Ability Cast: Next shot gains a Damage Multiplier for every 200 current Energy, up to x6.","On Ability Cast: Next shot gains a Damage Multiplier for every 200 current Energy, up to x7.","On Ability Cast: Next shot gains a Damage Multiplier for every 200 current Energy, up to x8."],"equip_classes":[],"id":"secondary_surge","image":"ArcaneProjectionDE.png","live_bugs":[],"market_slug":"secondary_surge","max_rank":5,"name":"Secondary Surge","not_modeled":false,"out_of_scope":false,"ranks":[["On Ability Cast: next shot ×3 damage cap (0.5%/energy)"],["On Ability Cast: next shot ×4 damage cap (0.5%/energy)"],["On Ability Cast: next shot ×5 damage cap (0.5%/energy)"],["On Ability Cast: next shot ×6 damage cap (0.5%/energy)"],["On Ability Cast: next shot ×7 damage cap (0.5%/energy)"],["On Ability Cast: next shot ×8 damage cap (0.5%/energy)"]],"rarity":"rare","seats":["secondary"],"si":902,"slot":"secondary","unmodeled_effects":[]}],"auras":[{"id":"coaction_drift","name":"Coaction Drift","squad_stacking":true},{"id":"corrosive_projection","name":"Corrosive Projection","squad_stacking":true},{"id":"dead_eye","name":"Dead Eye","squad_stacking":true},{"id":"emp_aura","name":"EMP Aura","squad_stacking":true},{"id":"pistol_amp","name":"Pistol Amp","squad_stacking":true},{"id":"rifle_amp","name":"Rifle Amp","squad_stacking":true},{"id":"shield_disruption","name":"Shield Disruption","squad_stacking":true},{"id":"shotgun_amp","name":"Shotgun Amp","squad_stacking":true}],"benchmarks":[{"base":"standard_single_target","build":{"arcanes":"full","evolutions":"full","exilus":"optional","mods":"full"},"cell":{},"cell_dir":null,"id":"standard_single_target","name":"Standard Single Target · Thrax Centurion Lv 9999 SP · 180 s · KPM","primary":true,"rules":["The target is one Thrax Centurion at level 9999 on Steel Path. The fight lasts 180 seconds.","The target is a Thrax Centurion because a build that beats it transfers: it belongs to no faction, so no faction mod and no faction bonus reads on it; it carries Overguard, which most Warframe abilities cannot take off, so the weapon has to; it is armoured and tanky; it is immune to no element, so every proc lands; its weak points are the ordinary ones, 3x on the head and 1x elsewhere.","Its flaws are stated rather than hidden: it carries no shield, its Overguard may sit high, and the spectral form it enters on death is switched off here.","One target: damage that reaches other enemies counts for nothing here.","Every shot is aimed and lands on the weak point. That is the ceiling of aim, not a claim about how most players shoot.","The score is kills per minute, counting the fraction of the current target already gone. Removing 3% of one target in 180 seconds scores 0.03 and still ranks.","Every main slot is filled, every evolution tier the entry has is taken, every arcane seat it has is filled. The Exilus slot is optional: a row may wear one and a row without one is not a lesser build, so the two sit on the same board and the better number wins.","The stance slot is optional too, and it is not a discount but a GRANT: a stance hands the weapon 10 mod capacity on a matching polarity, 5 on a bare slot and 4 on the wrong colour. A row without one is not a lesser build; it is a build that spent the capacity elsewhere.","Investment is not ranked: every entry is scored at full Forma, at max rank, and at the maximum roll of any bonus a player can raise by farming duplicates.","The reserve is not spent: every entry fires as if it were being resupplied, so nothing here ranks ammo economy. An entry that cannot be resupplied at all runs on its own reserve.","The melee weapon is DRAWN, not quick-melee: a card that says \"With Melee Weapon Equipped\" pays here. A build swung out of a gun is a different fight and the simulator has a switch for it; the ruler does not.","An entry that can be played more than one way is ranked once per way, and the way it was played is part of the row.","A buff starts the fight FULL only if it is permanent — no timer, and not spent by being used. Such a buff can be held for the whole fight by anyone, so scoring it at anything less would rank how long ago the entrant last topped it up. Every other buff starts at zero and is earned in the fight. Two buffs in the data qualify today.","Nobody submits a number. A submission is a BUILD, and its score is computed here by this engine under the pinned seed above, so any row can be reproduced exactly by anyone with the repo."],"scenario":{"aim_gliding":false,"aiming":true,"airborne":false,"channeling":false,"duration":180,"enemy":"thrax_centurion","extra_stats":{},"headshot_pct":100,"infinite_ammo":true,"invisible":false,"level":9999,"melee_equipped":true,"metric":"kpm","overshields":false,"player_at":[0,0],"runs":1000,"seed":12648430,"sliding":false,"solo_weapon":false,"spectral_form":false,"steel_path":true,"target_at":[0,0.5],"wf_energy_pct":1},"scene_name":"Lv 9999 SP","scored_at_epoch_seconds":1792285208,"standard":"Standard means this fight is claimed to represent most play, not that it is the fight you play: one tough, unaffiliated target, and a build that beats it transfers.","submissions":251091},{"base":"standard_single_target","build":{"arcanes":"full","evolutions":"full","exilus":"optional","mods":"full"},"cell":{"scene":"icebind1000"},"cell_dir":"icebind1000","id":"standard_single_target__icebind1000","name":"Standard Single Target · Thrax Centurion Lv 1000 Icebind · 180 s · KPM","primary":false,"rules":["The target is one Thrax Centurion at level 1000 in The Icebind, a squad of six. The fight lasts 180 seconds.","The target is a Thrax Centurion because a build that beats it transfers: it belongs to no faction, so no faction mod and no faction bonus reads on it; it carries Overguard, which most Warframe abilities cannot take off, so the weapon has to; it is armoured and tanky; it is immune to no element, so every proc lands; its weak points are the ordinary ones, 3x on the head and 1x elsewhere.","Its flaws are stated rather than hidden: it carries no shield, its Overguard may sit high, and the spectral form it enters on death is switched off here.","One target: damage that reaches other enemies counts for nothing here.","Every shot is aimed and lands on the weak point. That is the ceiling of aim, not a claim about how most players shoot.","The score is kills per minute, counting the fraction of the current target already gone. Removing 3% of one target in 180 seconds scores 0.03 and still ranks.","Every main slot is filled, every evolution tier the entry has is taken, every arcane seat it has is filled. The Exilus slot is optional: a row may wear one and a row without one is not a lesser build, so the two sit on the same board and the better number wins.","The stance slot is optional too, and it is not a discount but a GRANT: a stance hands the weapon 10 mod capacity on a matching polarity, 5 on a bare slot and 4 on the wrong colour. A row without one is not a lesser build; it is a build that spent the capacity elsewhere.","Investment is not ranked: every entry is scored at full Forma, at max rank, and at the maximum roll of any bonus a player can raise by farming duplicates.","The reserve is not spent: every entry fires as if it were being resupplied, so nothing here ranks ammo economy. An entry that cannot be resupplied at all runs on its own reserve.","The melee weapon is DRAWN, not quick-melee: a card that says \"With Melee Weapon Equipped\" pays here. A build swung out of a gun is a different fight and the simulator has a switch for it; the ruler does not.","An entry that can be played more than one way is ranked once per way, and the way it was played is part of the row.","A buff starts the fight FULL only if it is permanent — no timer, and not spent by being used. Such a buff can be held for the whole fight by anyone, so scoring it at anything less would rank how long ago the entrant last topped it up. Every other buff starts at zero and is earned in the fight. Two buffs in the data qualify today.","Nobody submits a number. A submission is a BUILD, and its score is computed here by this engine under the pinned seed above, so any row can be reproduced exactly by anyone with the repo."],"scenario":{"aim_gliding":false,"aiming":true,"airborne":false,"channeling":false,"duration":180,"empowered":"icebind","enemy":"thrax_centurion","extra_stats":{},"headshot_pct":100,"infinite_ammo":true,"invisible":false,"level":1000,"melee_equipped":true,"metric":"kpm","overshields":false,"player_at":[0,0],"runs":1000,"seed":12648430,"sliding":false,"solo_weapon":false,"spectral_form":false,"squad_size":6,"steel_path":false,"target_at":[0,0.5],"wf_energy_pct":1},"scene_name":"Lv 1000 Icebind","scored_at_epoch_seconds":1792285302,"standard":"Standard means this fight is claimed to represent most play, not that it is the fight you play: one tough, unaffiliated target, and a build that beats it transfers.","submissions":251091},{"base":"standard_single_target","build":{"arcanes":"full","evolutions":"full","exilus":"optional","mods":"full"},"cell":{"scene":"archimedea500"},"cell_dir":"archimedea500","id":"standard_single_target__archimedea500","name":"Standard Single Target · Thrax Centurion Lv 500 Archimedea · 180 s · KPM","primary":false,"rules":["The target is one Thrax Centurion at level 500 in Deep Archimedea, a squad of four. The fight lasts 180 seconds.","The target is a Thrax Centurion because a build that beats it transfers: it belongs to no faction, so no faction mod and no faction bonus reads on it; it carries Overguard, which most Warframe abilities cannot take off, so the weapon has to; it is armoured and tanky; it is immune to no element, so every proc lands; its weak points are the ordinary ones, 3x on the head and 1x elsewhere.","Its flaws are stated rather than hidden: it carries no shield, its Overguard may sit high, and the spectral form it enters on death is switched off here.","One target: damage that reaches other enemies counts for nothing here.","Every shot is aimed and lands on the weak point. That is the ceiling of aim, not a claim about how most players shoot.","The score is kills per minute, counting the fraction of the current target already gone. Removing 3% of one target in 180 seconds scores 0.03 and still ranks.","Every main slot is filled, every evolution tier the entry has is taken, every arcane seat it has is filled. The Exilus slot is optional: a row may wear one and a row without one is not a lesser build, so the two sit on the same board and the better number wins.","The stance slot is optional too, and it is not a discount but a GRANT: a stance hands the weapon 10 mod capacity on a matching polarity, 5 on a bare slot and 4 on the wrong colour. A row without one is not a lesser build; it is a build that spent the capacity elsewhere.","Investment is not ranked: every entry is scored at full Forma, at max rank, and at the maximum roll of any bonus a player can raise by farming duplicates.","The reserve is not spent: every entry fires as if it were being resupplied, so nothing here ranks ammo economy. An entry that cannot be resupplied at all runs on its own reserve.","The melee weapon is DRAWN, not quick-melee: a card that says \"With Melee Weapon Equipped\" pays here. A build swung out of a gun is a different fight and the simulator has a switch for it; the ruler does not.","An entry that can be played more than one way is ranked once per way, and the way it was played is part of the row.","A buff starts the fight FULL only if it is permanent — no timer, and not spent by being used. Such a buff can be held for the whole fight by anyone, so scoring it at anything less would rank how long ago the entrant last topped it up. Every other buff starts at zero and is earned in the fight. Two buffs in the data qualify today.","Nobody submits a number. A submission is a BUILD, and its score is computed here by this engine under the pinned seed above, so any row can be reproduced exactly by anyone with the repo."],"scenario":{"aim_gliding":false,"aiming":true,"airborne":false,"channeling":false,"duration":180,"empowered":"archimedea","enemy":"thrax_centurion","extra_stats":{},"headshot_pct":100,"infinite_ammo":true,"invisible":false,"level":500,"melee_equipped":true,"metric":"kpm","overshields":false,"player_at":[0,0],"runs":1000,"seed":12648430,"sliding":false,"solo_weapon":false,"spectral_form":false,"squad_size":4,"steel_path":false,"target_at":[0,0.5],"wf_energy_pct":1},"scene_name":"Lv 500 Archimedea","scored_at_epoch_seconds":1792285399,"standard":"Standard means this fight is claimed to represent most play, not that it is the fight you play: one tough, unaffiliated target, and a build that beats it transfers.","submissions":251091},{"base":"standard_single_target","build":{"arcanes":"full","evolutions":"full","exilus":"optional","mods":"full"},"cell":{"scene":"sp200"},"cell_dir":"sp200","id":"standard_single_target__sp200","name":"Standard Single Target · Thrax Centurion Lv 200 SP · 180 s · KPM","primary":false,"rules":["The target is one Thrax Centurion at level 200 on Steel Path. The fight lasts 180 seconds.","The target is a Thrax Centurion because a build that beats it transfers: it belongs to no faction, so no faction mod and no faction bonus reads on it; it carries Overguard, which most Warframe abilities cannot take off, so the weapon has to; it is armoured and tanky; it is immune to no element, so every proc lands; its weak points are the ordinary ones, 3x on the head and 1x elsewhere.","Its flaws are stated rather than hidden: it carries no shield, its Overguard may sit high, and the spectral form it enters on death is switched off here.","One target: damage that reaches other enemies counts for nothing here.","Every shot is aimed and lands on the weak point. That is the ceiling of aim, not a claim about how most players shoot.","The score is kills per minute, counting the fraction of the current target already gone. Removing 3% of one target in 180 seconds scores 0.03 and still ranks.","Every main slot is filled, every evolution tier the entry has is taken, every arcane seat it has is filled. The Exilus slot is optional: a row may wear one and a row without one is not a lesser build, so the two sit on the same board and the better number wins.","The stance slot is optional too, and it is not a discount but a GRANT: a stance hands the weapon 10 mod capacity on a matching polarity, 5 on a bare slot and 4 on the wrong colour. A row without one is not a lesser build; it is a build that spent the capacity elsewhere.","Investment is not ranked: every entry is scored at full Forma, at max rank, and at the maximum roll of any bonus a player can raise by farming duplicates.","The reserve is not spent: every entry fires as if it were being resupplied, so nothing here ranks ammo economy. An entry that cannot be resupplied at all runs on its own reserve.","The melee weapon is DRAWN, not quick-melee: a card that says \"With Melee Weapon Equipped\" pays here. A build swung out of a gun is a different fight and the simulator has a switch for it; the ruler does not.","An entry that can be played more than one way is ranked once per way, and the way it was played is part of the row.","A buff starts the fight FULL only if it is permanent — no timer, and not spent by being used. Such a buff can be held for the whole fight by anyone, so scoring it at anything less would rank how long ago the entrant last topped it up. Every other buff starts at zero and is earned in the fight. Two buffs in the data qualify today.","Nobody submits a number. A submission is a BUILD, and its score is computed here by this engine under the pinned seed above, so any row can be reproduced exactly by anyone with the repo."],"scenario":{"aim_gliding":false,"aiming":true,"airborne":false,"channeling":false,"duration":180,"enemy":"thrax_centurion","extra_stats":{},"headshot_pct":100,"infinite_ammo":true,"invisible":false,"level":200,"melee_equipped":true,"metric":"kpm","overshields":false,"player_at":[0,0],"runs":1000,"seed":12648430,"sliding":false,"solo_weapon":false,"spectral_form":false,"steel_path":true,"target_at":[0,0.5],"wf_energy_pct":1},"scene_name":"Lv 200 SP","scored_at_epoch_seconds":1792285495,"standard":"Standard means this fight is claimed to represent most play, not that it is the fight you play: one tough, unaffiliated target, and a build that beats it transfers.","submissions":251091},{"base":"standard_multi_target","build":{"arcanes":"full","evolutions":"full","exilus":"optional","mods":"full"},"cell":{},"cell_dir":null,"id":"standard_multi_target","name":"Standard Multi Target · 5x5 at 3 m · Thrax Centurion Lv 9999 SP · 180 s · KPM","primary":false,"rules":["The target is a formation of 25 Thrax Centurions at level 9999 on Steel Path, a 5 by 5 grid spaced 3 metres centre to centre: the smallest odd square that holds every elemental area effect around the aimed body whole, a fully grown 6 m Gas cloud included. The fight lasts 180 seconds.","A weapon's own explosion wider than about 6 m, and punch-through past five bodies, are clipped by the grid on purpose: a deeper column would rank the formation rather than the weapon.","The spacing decides whether splash or single-target damage wins: 3 m is where that ordering matches play, and it is the widest whole metre at which Electricity still reaches a neighbour.","The target is a Thrax Centurion because a build that beats it transfers: it belongs to no faction, so no faction mod and no faction bonus reads on it; it carries Overguard, which most Warframe abilities cannot take off, so the weapon has to; it is armoured and tanky; it is immune to no element, so every proc lands; its weak points are the ordinary ones, 3x on the head and 1x elsewhere.","The shooter stands at contact with the middle body of the front rank, and fires along the line that rank faces.","Every shot is aimed and lands on the weak point of whatever it strikes directly, including anything it punches through. A chain hop and a damage cloud cannot be a weak point hit. A BLAST detonation can: it carries the weak-point and critical multipliers of the hit that applied the stack, out to everything its 5 m sphere reaches — measured in game (MEASUREMENTS M54).","The score is kills per minute across the whole formation, counting the fraction of each target already gone.","A body that dies respawns where it stood, so the arrangement is the same at the end as at the start and the score is a rate rather than a race to the last body.","The grid is stated as three numbers rather than as 25 positions, so its terms can be read and argued with.","Every main slot is filled, every evolution tier the entry has is taken, every arcane seat it has is filled. The Exilus slot is optional: a row may wear one and a row without one is not a lesser build, so the two sit on the same board and the better number wins.","The stance slot is optional too, and it is not a discount but a GRANT: a stance hands the weapon 10 mod capacity on a matching polarity, 5 on a bare slot and 4 on the wrong colour. A row without one is not a lesser build; it is a build that spent the capacity elsewhere.","Investment is not ranked: every entry is scored at full Forma, at max rank, and at the maximum roll of any bonus a player can raise by farming duplicates.","The reserve is not spent: every entry fires as if it were being resupplied, so nothing here ranks ammo economy. An entry that cannot be resupplied at all runs on its own reserve.","The melee weapon is DRAWN, not quick-melee: a card that says \"With Melee Weapon Equipped\" pays here. A build swung out of a gun is a different fight and the simulator has a switch for it; the ruler does not.","An entry that can be played more than one way is ranked once per way, and the way it was played is part of the row.","A buff starts the fight FULL only if it is permanent — no timer, and not spent by being used. Such a buff can be held for the whole fight by anyone, so scoring it at anything less would rank how long ago the entrant last topped it up. Every other buff starts at zero and is earned in the fight. Two buffs in the data qualify today.","Nobody submits a number. A submission is a BUILD, and its score is computed here by this engine under the pinned seed above, so any row can be reproduced exactly by anyone with the repo."],"scenario":{"aim_gliding":false,"aiming":true,"airborne":false,"channeling":false,"duration":180,"enemy":"thrax_centurion","extra_stats":{},"formation":[{"at":[-3,0.5]},{"at":[-6,0.5]},{"at":[3,0.5]},{"at":[6,0.5]},{"at":[-6,3.5]},{"at":[-3,3.5]},{"at":[0,3.5]},{"at":[3,3.5]},{"at":[6,3.5]},{"at":[-6,6.5]},{"at":[-3,6.5]},{"at":[0,6.5]},{"at":[3,6.5]},{"at":[6,6.5]},{"at":[-6,9.5]},{"at":[-3,9.5]},{"at":[0,9.5]},{"at":[3,9.5]},{"at":[6,9.5]},{"at":[-6,12.5]},{"at":[-3,12.5]},{"at":[0,12.5]},{"at":[3,12.5]},{"at":[6,12.5]}],"headshot_pct":100,"infinite_ammo":true,"invisible":false,"level":9999,"melee_equipped":true,"metric":"kpm","overshields":false,"player_at":[0,0],"runs":1000,"seed":12648430,"sliding":false,"solo_weapon":false,"spectral_form":false,"steel_path":true,"target_at":[0,0.5],"wf_energy_pct":1},"scene_name":"Lv 9999 SP","scored_at_epoch_seconds":1792285591,"standard":"Standard means this fight is claimed to represent most play, not that it is the fight you play: a crowd of tough, unaffiliated targets, packed as close as every elemental area effect still reaches and no larger than holds them whole.","submissions":251091},{"base":"standard_multi_target","build":{"arcanes":"full","evolutions":"full","exilus":"optional","mods":"full"},"cell":{"scene":"icebind1000"},"cell_dir":"icebind1000","id":"standard_multi_target__icebind1000","name":"Standard Multi Target · 5x5 at 3 m · Thrax Centurion Lv 1000 Icebind · 180 s · KPM","primary":false,"rules":["The target is a formation of 25 Thrax Centurions at level 1000 in The Icebind, a squad of six, a 5 by 5 grid spaced 3 metres centre to centre: the smallest odd square that holds every elemental area effect around the aimed body whole, a fully grown 6 m Gas cloud included. The fight lasts 180 seconds.","A weapon's own explosion wider than about 6 m, and punch-through past five bodies, are clipped by the grid on purpose: a deeper column would rank the formation rather than the weapon.","The spacing decides whether splash or single-target damage wins: 3 m is where that ordering matches play, and it is the widest whole metre at which Electricity still reaches a neighbour.","The target is a Thrax Centurion because a build that beats it transfers: it belongs to no faction, so no faction mod and no faction bonus reads on it; it carries Overguard, which most Warframe abilities cannot take off, so the weapon has to; it is armoured and tanky; it is immune to no element, so every proc lands; its weak points are the ordinary ones, 3x on the head and 1x elsewhere.","The shooter stands at contact with the middle body of the front rank, and fires along the line that rank faces.","Every shot is aimed and lands on the weak point of whatever it strikes directly, including anything it punches through. A chain hop and a damage cloud cannot be a weak point hit. A BLAST detonation can: it carries the weak-point and critical multipliers of the hit that applied the stack, out to everything its 5 m sphere reaches — measured in game (MEASUREMENTS M54).","The score is kills per minute across the whole formation, counting the fraction of each target already gone.","A body that dies respawns where it stood, so the arrangement is the same at the end as at the start and the score is a rate rather than a race to the last body.","The grid is stated as three numbers rather than as 25 positions, so its terms can be read and argued with.","Every main slot is filled, every evolution tier the entry has is taken, every arcane seat it has is filled. The Exilus slot is optional: a row may wear one and a row without one is not a lesser build, so the two sit on the same board and the better number wins.","The stance slot is optional too, and it is not a discount but a GRANT: a stance hands the weapon 10 mod capacity on a matching polarity, 5 on a bare slot and 4 on the wrong colour. A row without one is not a lesser build; it is a build that spent the capacity elsewhere.","Investment is not ranked: every entry is scored at full Forma, at max rank, and at the maximum roll of any bonus a player can raise by farming duplicates.","The reserve is not spent: every entry fires as if it were being resupplied, so nothing here ranks ammo economy. An entry that cannot be resupplied at all runs on its own reserve.","The melee weapon is DRAWN, not quick-melee: a card that says \"With Melee Weapon Equipped\" pays here. A build swung out of a gun is a different fight and the simulator has a switch for it; the ruler does not.","An entry that can be played more than one way is ranked once per way, and the way it was played is part of the row.","A buff starts the fight FULL only if it is permanent — no timer, and not spent by being used. Such a buff can be held for the whole fight by anyone, so scoring it at anything less would rank how long ago the entrant last topped it up. Every other buff starts at zero and is earned in the fight. Two buffs in the data qualify today.","Nobody submits a number. A submission is a BUILD, and its score is computed here by this engine under the pinned seed above, so any row can be reproduced exactly by anyone with the repo."],"scenario":{"aim_gliding":false,"aiming":true,"airborne":false,"channeling":false,"duration":180,"empowered":"icebind","enemy":"thrax_centurion","extra_stats":{},"formation":[{"at":[-3,0.5]},{"at":[-6,0.5]},{"at":[3,0.5]},{"at":[6,0.5]},{"at":[-6,3.5]},{"at":[-3,3.5]},{"at":[0,3.5]},{"at":[3,3.5]},{"at":[6,3.5]},{"at":[-6,6.5]},{"at":[-3,6.5]},{"at":[0,6.5]},{"at":[3,6.5]},{"at":[6,6.5]},{"at":[-6,9.5]},{"at":[-3,9.5]},{"at":[0,9.5]},{"at":[3,9.5]},{"at":[6,9.5]},{"at":[-6,12.5]},{"at":[-3,12.5]},{"at":[0,12.5]},{"at":[3,12.5]},{"at":[6,12.5]}],"headshot_pct":100,"infinite_ammo":true,"invisible":false,"level":1000,"melee_equipped":true,"metric":"kpm","overshields":false,"player_at":[0,0],"runs":1000,"seed":12648430,"sliding":false,"solo_weapon":false,"spectral_form":false,"squad_size":6,"steel_path":false,"target_at":[0,0.5],"wf_energy_pct":1},"scene_name":"Lv 1000 Icebind","scored_at_epoch_seconds":1792285687,"standard":"Standard means this fight is claimed to represent most play, not that it is the fight you play: a crowd of tough, unaffiliated targets, packed as close as every elemental area effect still reaches and no larger than holds them whole.","submissions":251091},{"base":"standard_multi_target","build":{"arcanes":"full","evolutions":"full","exilus":"optional","mods":"full"},"cell":{"scene":"archimedea500"},"cell_dir":"archimedea500","id":"standard_multi_target__archimedea500","name":"Standard Multi Target · 5x5 at 3 m · Thrax Centurion Lv 500 Archimedea · 180 s · KPM","primary":false,"rules":["The target is a formation of 25 Thrax Centurions at level 500 in Deep Archimedea, a squad of four, a 5 by 5 grid spaced 3 metres centre to centre: the smallest odd square that holds every elemental area effect around the aimed body whole, a fully grown 6 m Gas cloud included. The fight lasts 180 seconds.","A weapon's own explosion wider than about 6 m, and punch-through past five bodies, are clipped by the grid on purpose: a deeper column would rank the formation rather than the weapon.","The spacing decides whether splash or single-target damage wins: 3 m is where that ordering matches play, and it is the widest whole metre at which Electricity still reaches a neighbour.","The target is a Thrax Centurion because a build that beats it transfers: it belongs to no faction, so no faction mod and no faction bonus reads on it; it carries Overguard, which most Warframe abilities cannot take off, so the weapon has to; it is armoured and tanky; it is immune to no element, so every proc lands; its weak points are the ordinary ones, 3x on the head and 1x elsewhere.","The shooter stands at contact with the middle body of the front rank, and fires along the line that rank faces.","Every shot is aimed and lands on the weak point of whatever it strikes directly, including anything it punches through. A chain hop and a damage cloud cannot be a weak point hit. A BLAST detonation can: it carries the weak-point and critical multipliers of the hit that applied the stack, out to everything its 5 m sphere reaches — measured in game (MEASUREMENTS M54).","The score is kills per minute across the whole formation, counting the fraction of each target already gone.","A body that dies respawns where it stood, so the arrangement is the same at the end as at the start and the score is a rate rather than a race to the last body.","The grid is stated as three numbers rather than as 25 positions, so its terms can be read and argued with.","Every main slot is filled, every evolution tier the entry has is taken, every arcane seat it has is filled. The Exilus slot is optional: a row may wear one and a row without one is not a lesser build, so the two sit on the same board and the better number wins.","The stance slot is optional too, and it is not a discount but a GRANT: a stance hands the weapon 10 mod capacity on a matching polarity, 5 on a bare slot and 4 on the wrong colour. A row without one is not a lesser build; it is a build that spent the capacity elsewhere.","Investment is not ranked: every entry is scored at full Forma, at max rank, and at the maximum roll of any bonus a player can raise by farming duplicates.","The reserve is not spent: every entry fires as if it were being resupplied, so nothing here ranks ammo economy. An entry that cannot be resupplied at all runs on its own reserve.","The melee weapon is DRAWN, not quick-melee: a card that says \"With Melee Weapon Equipped\" pays here. A build swung out of a gun is a different fight and the simulator has a switch for it; the ruler does not.","An entry that can be played more than one way is ranked once per way, and the way it was played is part of the row.","A buff starts the fight FULL only if it is permanent — no timer, and not spent by being used. Such a buff can be held for the whole fight by anyone, so scoring it at anything less would rank how long ago the entrant last topped it up. Every other buff starts at zero and is earned in the fight. Two buffs in the data qualify today.","Nobody submits a number. A submission is a BUILD, and its score is computed here by this engine under the pinned seed above, so any row can be reproduced exactly by anyone with the repo."],"scenario":{"aim_gliding":false,"aiming":true,"airborne":false,"channeling":false,"duration":180,"empowered":"archimedea","enemy":"thrax_centurion","extra_stats":{},"formation":[{"at":[-3,0.5]},{"at":[-6,0.5]},{"at":[3,0.5]},{"at":[6,0.5]},{"at":[-6,3.5]},{"at":[-3,3.5]},{"at":[0,3.5]},{"at":[3,3.5]},{"at":[6,3.5]},{"at":[-6,6.5]},{"at":[-3,6.5]},{"at":[0,6.5]},{"at":[3,6.5]},{"at":[6,6.5]},{"at":[-6,9.5]},{"at":[-3,9.5]},{"at":[0,9.5]},{"at":[3,9.5]},{"at":[6,9.5]},{"at":[-6,12.5]},{"at":[-3,12.5]},{"at":[0,12.5]},{"at":[3,12.5]},{"at":[6,12.5]}],"headshot_pct":100,"infinite_ammo":true,"invisible":false,"level":500,"melee_equipped":true,"metric":"kpm","overshields":false,"player_at":[0,0],"runs":1000,"seed":12648430,"sliding":false,"solo_weapon":false,"spectral_form":false,"squad_size":4,"steel_path":false,"target_at":[0,0.5],"wf_energy_pct":1},"scene_name":"Lv 500 Archimedea","scored_at_epoch_seconds":1792285784,"standard":"Standard means this fight is claimed to represent most play, not that it is the fight you play: a crowd of tough, unaffiliated targets, packed as close as every elemental area effect still reaches and no larger than holds them whole.","submissions":251091},{"base":"standard_multi_target","build":{"arcanes":"full","evolutions":"full","exilus":"optional","mods":"full"},"cell":{"scene":"sp200"},"cell_dir":"sp200","id":"standard_multi_target__sp200","name":"Standard Multi Target · 5x5 at 3 m · Thrax Centurion Lv 200 SP · 180 s · KPM","primary":false,"rules":["The target is a formation of 25 Thrax Centurions at level 200 on Steel Path, a 5 by 5 grid spaced 3 metres centre to centre: the smallest odd square that holds every elemental area effect around the aimed body whole, a fully grown 6 m Gas cloud included. The fight lasts 180 seconds.","A weapon's own explosion wider than about 6 m, and punch-through past five bodies, are clipped by the grid on purpose: a deeper column would rank the formation rather than the weapon.","The spacing decides whether splash or single-target damage wins: 3 m is where that ordering matches play, and it is the widest whole metre at which Electricity still reaches a neighbour.","The target is a Thrax Centurion because a build that beats it transfers: it belongs to no faction, so no faction mod and no faction bonus reads on it; it carries Overguard, which most Warframe abilities cannot take off, so the weapon has to; it is armoured and tanky; it is immune to no element, so every proc lands; its weak points are the ordinary ones, 3x on the head and 1x elsewhere.","The shooter stands at contact with the middle body of the front rank, and fires along the line that rank faces.","Every shot is aimed and lands on the weak point of whatever it strikes directly, including anything it punches through. A chain hop and a damage cloud cannot be a weak point hit. A BLAST detonation can: it carries the weak-point and critical multipliers of the hit that applied the stack, out to everything its 5 m sphere reaches — measured in game (MEASUREMENTS M54).","The score is kills per minute across the whole formation, counting the fraction of each target already gone.","A body that dies respawns where it stood, so the arrangement is the same at the end as at the start and the score is a rate rather than a race to the last body.","The grid is stated as three numbers rather than as 25 positions, so its terms can be read and argued with.","Every main slot is filled, every evolution tier the entry has is taken, every arcane seat it has is filled. The Exilus slot is optional: a row may wear one and a row without one is not a lesser build, so the two sit on the same board and the better number wins.","The stance slot is optional too, and it is not a discount but a GRANT: a stance hands the weapon 10 mod capacity on a matching polarity, 5 on a bare slot and 4 on the wrong colour. A row without one is not a lesser build; it is a build that spent the capacity elsewhere.","Investment is not ranked: every entry is scored at full Forma, at max rank, and at the maximum roll of any bonus a player can raise by farming duplicates.","The reserve is not spent: every entry fires as if it were being resupplied, so nothing here ranks ammo economy. An entry that cannot be resupplied at all runs on its own reserve.","The melee weapon is DRAWN, not quick-melee: a card that says \"With Melee Weapon Equipped\" pays here. A build swung out of a gun is a different fight and the simulator has a switch for it; the ruler does not.","An entry that can be played more than one way is ranked once per way, and the way it was played is part of the row.","A buff starts the fight FULL only if it is permanent — no timer, and not spent by being used. Such a buff can be held for the whole fight by anyone, so scoring it at anything less would rank how long ago the entrant last topped it up. Every other buff starts at zero and is earned in the fight. Two buffs in the data qualify today.","Nobody submits a number. A submission is a BUILD, and its score is computed here by this engine under the pinned seed above, so any row can be reproduced exactly by anyone with the repo."],"scenario":{"aim_gliding":false,"aiming":true,"airborne":false,"channeling":false,"duration":180,"enemy":"thrax_centurion","extra_stats":{},"formation":[{"at":[-3,0.5]},{"at":[-6,0.5]},{"at":[3,0.5]},{"at":[6,0.5]},{"at":[-6,3.5]},{"at":[-3,3.5]},{"at":[0,3.5]},{"at":[3,3.5]},{"at":[6,3.5]},{"at":[-6,6.5]},{"at":[-3,6.5]},{"at":[0,6.5]},{"at":[3,6.5]},{"at":[6,6.5]},{"at":[-6,9.5]},{"at":[-3,9.5]},{"at":[0,9.5]},{"at":[3,9.5]},{"at":[6,9.5]},{"at":[-6,12.5]},{"at":[-3,12.5]},{"at":[0,12.5]},{"at":[3,12.5]},{"at":[6,12.5]}],"headshot_pct":100,"infinite_ammo":true,"invisible":false,"level":200,"melee_equipped":true,"metric":"kpm","overshields":false,"player_at":[0,0],"runs":1000,"seed":12648430,"sliding":false,"solo_weapon":false,"spectral_form":false,"steel_path":true,"target_at":[0,0.5],"wf_energy_pct":1},"scene_name":"Lv 200 SP","scored_at_epoch_seconds":1792285880,"standard":"Standard means this fight is claimed to represent most play, not that it is the fight you play: a crowd of tough, unaffiliated targets, packed as close as every elemental area effect still reaches and no larger than holds them whole.","submissions":251091},{"base":"demolisher","build":{"arcanes":"full","evolutions":"full","exilus":"optional","mods":"full"},"cell":{},"cell_dir":null,"id":"demolisher","name":"Demolisher · one target · Demolisher Devourer Lv 9999 SP · 4-player health · 180 s · KPM","primary":false,"rules":["The target is one Demolisher Devourer at level 9999 on Steel Path, carrying the health a four-player squad gives it. The fight lasts 180 seconds.","ONE WEAPON FIRES. A four-player squad is a harder TARGET here, not three more guns — this fight has one shooter — so what is ranked is how much of that Demolisher your weapon alone takes off.","One target: damage that reaches other enemies counts for nothing here.","Every shot is aimed and every one lands on the weak point, which is worth 3x.","Radiation cannot proc on this unit: the type is dropped from the draw, and every other type on the build gets likelier for it.","It can never be Frozen, so Cold climbs to its cap and stays there. An Impact proc lands and counts as a status type, and does not stagger it.","The score is kills per minute, counting the fraction of the current target already gone. Removing 3% of one Demolisher in 180 seconds scores 0.03 and still ranks.","Every main slot is filled, every evolution tier the entry has is taken, every arcane seat it has is filled. The Exilus slot is optional: a row may wear one and a row without one is not a lesser build, so the two sit on the same board and the better number wins.","The stance slot is optional too, and it is not a discount but a GRANT: a stance hands the weapon 10 mod capacity on a matching polarity, 5 on a bare slot and 4 on the wrong colour. A row without one is not a lesser build; it is a build that spent the capacity elsewhere.","Investment is not ranked: every entry is scored at full Forma, at max rank, and at the maximum roll of any bonus a player can raise by farming duplicates.","The reserve is not spent: every entry fires as if it were being resupplied by the squad this target was brought for, so nothing here ranks ammo economy. An entry that cannot be resupplied at all runs on its own reserve.","The melee weapon is DRAWN, not quick-melee: a card that says \"With Melee Weapon Equipped\" pays here. A build swung out of a gun is a different fight and the simulator has a switch for it; the ruler does not.","An entry that can be played more than one way is ranked once per way, and the way it was played is part of the row.","A buff starts the fight FULL only if it is permanent — no timer, and not spent by being used. Such a buff can be held for the whole fight by anyone, so scoring it at anything less would rank how long ago the entrant last topped it up. Every other buff starts at zero and is earned in the fight. Two buffs in the data qualify today.","Its nullifying pulse is not applied. The wiki describes it dispelling every Warframe ability within 6.5 m every five seconds; it does not do so in game today, and this simulation matches the game rather than the card — so Roar, Eclipse and Nourish are up here.","Nobody submits a number. A submission is a BUILD, and its score is computed here by this engine under the pinned seed above, so any row can be reproduced exactly by anyone with the repo."],"scenario":{"aim_gliding":false,"aiming":true,"airborne":false,"channeling":false,"duration":180,"enemy":"demolisher_devourer","extra_stats":{},"headshot_pct":100,"infinite_ammo":true,"invisible":false,"level":9999,"melee_equipped":true,"metric":"kpm","overshields":false,"player_at":[0,0],"runs":1000,"seed":12648430,"sliding":false,"solo_weapon":false,"spectral_form":false,"squad_size":4,"steel_path":true,"target_at":[0,0.5],"wf_energy_pct":1},"scene_name":"Lv 9999 SP","scored_at_epoch_seconds":1792285973,"standard":"One specific fight players run, measured as it is rather than as a stand-in for most play: a Demolisher a full squad meets, taken apart by one weapon.","submissions":251091},{"base":"demolisher","build":{"arcanes":"full","evolutions":"full","exilus":"optional","mods":"full"},"cell":{"scene":"icebind1000"},"cell_dir":"icebind1000","id":"demolisher__icebind1000","name":"Demolisher · one target · Demolisher Devourer Lv 1000 Icebind · 4-player health · 180 s · KPM","primary":false,"rules":["The target is one Demolisher Devourer at level 1000 in The Icebind, a squad of six, carrying the health a four-player squad gives it. The fight lasts 180 seconds.","ONE WEAPON FIRES. A four-player squad is a harder TARGET here, not three more guns — this fight has one shooter — so what is ranked is how much of that Demolisher your weapon alone takes off.","One target: damage that reaches other enemies counts for nothing here.","Every shot is aimed and every one lands on the weak point, which is worth 3x.","Radiation cannot proc on this unit: the type is dropped from the draw, and every other type on the build gets likelier for it.","It can never be Frozen, so Cold climbs to its cap and stays there. An Impact proc lands and counts as a status type, and does not stagger it.","The score is kills per minute, counting the fraction of the current target already gone. Removing 3% of one Demolisher in 180 seconds scores 0.03 and still ranks.","Every main slot is filled, every evolution tier the entry has is taken, every arcane seat it has is filled. The Exilus slot is optional: a row may wear one and a row without one is not a lesser build, so the two sit on the same board and the better number wins.","The stance slot is optional too, and it is not a discount but a GRANT: a stance hands the weapon 10 mod capacity on a matching polarity, 5 on a bare slot and 4 on the wrong colour. A row without one is not a lesser build; it is a build that spent the capacity elsewhere.","Investment is not ranked: every entry is scored at full Forma, at max rank, and at the maximum roll of any bonus a player can raise by farming duplicates.","The reserve is not spent: every entry fires as if it were being resupplied by the squad this target was brought for, so nothing here ranks ammo economy. An entry that cannot be resupplied at all runs on its own reserve.","The melee weapon is DRAWN, not quick-melee: a card that says \"With Melee Weapon Equipped\" pays here. A build swung out of a gun is a different fight and the simulator has a switch for it; the ruler does not.","An entry that can be played more than one way is ranked once per way, and the way it was played is part of the row.","A buff starts the fight FULL only if it is permanent — no timer, and not spent by being used. Such a buff can be held for the whole fight by anyone, so scoring it at anything less would rank how long ago the entrant last topped it up. Every other buff starts at zero and is earned in the fight. Two buffs in the data qualify today.","Its nullifying pulse is not applied. The wiki describes it dispelling every Warframe ability within 6.5 m every five seconds; it does not do so in game today, and this simulation matches the game rather than the card — so Roar, Eclipse and Nourish are up here.","Nobody submits a number. A submission is a BUILD, and its score is computed here by this engine under the pinned seed above, so any row can be reproduced exactly by anyone with the repo."],"scenario":{"aim_gliding":false,"aiming":true,"airborne":false,"channeling":false,"duration":180,"empowered":"icebind","enemy":"demolisher_devourer","extra_stats":{},"headshot_pct":100,"infinite_ammo":true,"invisible":false,"level":1000,"melee_equipped":true,"metric":"kpm","overshields":false,"player_at":[0,0],"runs":1000,"seed":12648430,"sliding":false,"solo_weapon":false,"spectral_form":false,"squad_size":6,"steel_path":false,"target_at":[0,0.5],"wf_energy_pct":1},"scene_name":"Lv 1000 Icebind","scored_at_epoch_seconds":1792286067,"standard":"One specific fight players run, measured as it is rather than as a stand-in for most play: a Demolisher a full squad meets, taken apart by one weapon.","submissions":251091},{"base":"demolisher","build":{"arcanes":"full","evolutions":"full","exilus":"optional","mods":"full"},"cell":{"scene":"archimedea500"},"cell_dir":"archimedea500","id":"demolisher__archimedea500","name":"Demolisher · one target · Demolisher Devourer Lv 500 Archimedea · 4-player health · 180 s · KPM","primary":false,"rules":["The target is one Demolisher Devourer at level 500 in Deep Archimedea, a squad of four, carrying the health a four-player squad gives it. The fight lasts 180 seconds.","ONE WEAPON FIRES. A four-player squad is a harder TARGET here, not three more guns — this fight has one shooter — so what is ranked is how much of that Demolisher your weapon alone takes off.","One target: damage that reaches other enemies counts for nothing here.","Every shot is aimed and every one lands on the weak point, which is worth 3x.","Radiation cannot proc on this unit: the type is dropped from the draw, and every other type on the build gets likelier for it.","It can never be Frozen, so Cold climbs to its cap and stays there. An Impact proc lands and counts as a status type, and does not stagger it.","The score is kills per minute, counting the fraction of the current target already gone. Removing 3% of one Demolisher in 180 seconds scores 0.03 and still ranks.","Every main slot is filled, every evolution tier the entry has is taken, every arcane seat it has is filled. The Exilus slot is optional: a row may wear one and a row without one is not a lesser build, so the two sit on the same board and the better number wins.","The stance slot is optional too, and it is not a discount but a GRANT: a stance hands the weapon 10 mod capacity on a matching polarity, 5 on a bare slot and 4 on the wrong colour. A row without one is not a lesser build; it is a build that spent the capacity elsewhere.","Investment is not ranked: every entry is scored at full Forma, at max rank, and at the maximum roll of any bonus a player can raise by farming duplicates.","The reserve is not spent: every entry fires as if it were being resupplied by the squad this target was brought for, so nothing here ranks ammo economy. An entry that cannot be resupplied at all runs on its own reserve.","The melee weapon is DRAWN, not quick-melee: a card that says \"With Melee Weapon Equipped\" pays here. A build swung out of a gun is a different fight and the simulator has a switch for it; the ruler does not.","An entry that can be played more than one way is ranked once per way, and the way it was played is part of the row.","A buff starts the fight FULL only if it is permanent — no timer, and not spent by being used. Such a buff can be held for the whole fight by anyone, so scoring it at anything less would rank how long ago the entrant last topped it up. Every other buff starts at zero and is earned in the fight. Two buffs in the data qualify today.","Its nullifying pulse is not applied. The wiki describes it dispelling every Warframe ability within 6.5 m every five seconds; it does not do so in game today, and this simulation matches the game rather than the card — so Roar, Eclipse and Nourish are up here.","Nobody submits a number. A submission is a BUILD, and its score is computed here by this engine under the pinned seed above, so any row can be reproduced exactly by anyone with the repo."],"scenario":{"aim_gliding":false,"aiming":true,"airborne":false,"channeling":false,"duration":180,"empowered":"archimedea","enemy":"demolisher_devourer","extra_stats":{},"headshot_pct":100,"infinite_ammo":true,"invisible":false,"level":500,"melee_equipped":true,"metric":"kpm","overshields":false,"player_at":[0,0],"runs":1000,"seed":12648430,"sliding":false,"solo_weapon":false,"spectral_form":false,"squad_size":4,"steel_path":false,"target_at":[0,0.5],"wf_energy_pct":1},"scene_name":"Lv 500 Archimedea","scored_at_epoch_seconds":1792286161,"standard":"One specific fight players run, measured as it is rather than as a stand-in for most play: a Demolisher a full squad meets, taken apart by one weapon.","submissions":251091},{"base":"demolisher","build":{"arcanes":"full","evolutions":"full","exilus":"optional","mods":"full"},"cell":{"scene":"sp200"},"cell_dir":"sp200","id":"demolisher__sp200","name":"Demolisher · one target · Demolisher Devourer Lv 200 SP · 4-player health · 180 s · KPM","primary":false,"rules":["The target is one Demolisher Devourer at level 200 on Steel Path, carrying the health a four-player squad gives it. The fight lasts 180 seconds.","ONE WEAPON FIRES. A four-player squad is a harder TARGET here, not three more guns — this fight has one shooter — so what is ranked is how much of that Demolisher your weapon alone takes off.","One target: damage that reaches other enemies counts for nothing here.","Every shot is aimed and every one lands on the weak point, which is worth 3x.","Radiation cannot proc on this unit: the type is dropped from the draw, and every other type on the build gets likelier for it.","It can never be Frozen, so Cold climbs to its cap and stays there. An Impact proc lands and counts as a status type, and does not stagger it.","The score is kills per minute, counting the fraction of the current target already gone. Removing 3% of one Demolisher in 180 seconds scores 0.03 and still ranks.","Every main slot is filled, every evolution tier the entry has is taken, every arcane seat it has is filled. The Exilus slot is optional: a row may wear one and a row without one is not a lesser build, so the two sit on the same board and the better number wins.","The stance slot is optional too, and it is not a discount but a GRANT: a stance hands the weapon 10 mod capacity on a matching polarity, 5 on a bare slot and 4 on the wrong colour. A row without one is not a lesser build; it is a build that spent the capacity elsewhere.","Investment is not ranked: every entry is scored at full Forma, at max rank, and at the maximum roll of any bonus a player can raise by farming duplicates.","The reserve is not spent: every entry fires as if it were being resupplied by the squad this target was brought for, so nothing here ranks ammo economy. An entry that cannot be resupplied at all runs on its own reserve.","The melee weapon is DRAWN, not quick-melee: a card that says \"With Melee Weapon Equipped\" pays here. A build swung out of a gun is a different fight and the simulator has a switch for it; the ruler does not.","An entry that can be played more than one way is ranked once per way, and the way it was played is part of the row.","A buff starts the fight FULL only if it is permanent — no timer, and not spent by being used. Such a buff can be held for the whole fight by anyone, so scoring it at anything less would rank how long ago the entrant last topped it up. Every other buff starts at zero and is earned in the fight. Two buffs in the data qualify today.","Its nullifying pulse is not applied. The wiki describes it dispelling every Warframe ability within 6.5 m every five seconds; it does not do so in game today, and this simulation matches the game rather than the card — so Roar, Eclipse and Nourish are up here.","Nobody submits a number. A submission is a BUILD, and its score is computed here by this engine under the pinned seed above, so any row can be reproduced exactly by anyone with the repo."],"scenario":{"aim_gliding":false,"aiming":true,"airborne":false,"channeling":false,"duration":180,"enemy":"demolisher_devourer","extra_stats":{},"headshot_pct":100,"infinite_ammo":true,"invisible":false,"level":200,"melee_equipped":true,"metric":"kpm","overshields":false,"player_at":[0,0],"runs":1000,"seed":12648430,"sliding":false,"solo_weapon":false,"spectral_form":false,"squad_size":4,"steel_path":true,"target_at":[0,0.5],"wf_energy_pct":1},"scene_name":"Lv 200 SP","scored_at_epoch_seconds":1792286253,"standard":"One specific fight players run, measured as it is rather than as a stand-in for most play: a Demolisher a full squad meets, taken apart by one weapon.","submissions":251091},{"base":"heavy_gunner","build":{"arcanes":"full","evolutions":"full","exilus":"optional","mods":"full"},"cell":{},"cell_dir":null,"id":"heavy_gunner","name":"Heavy Gunner · one target · Eximus Corrupted Heavy Gunner Lv 9999 SP · 180 s · KPM","primary":false,"rules":["The target is one Eximus Corrupted Heavy Gunner at level 9999 on Steel Path. The fight lasts 180 seconds.","The target is a Corrupted Heavy Gunner because it spawns in Void Fissures, it is the toughest Orokin unit, and it is one of the targets players most often test builds on. It is Orokin, so faction mods and faction bonuses read on it, and it takes Puncture and Viral at 1.5x and Radiation at 0.5x. As an Eximus it carries Overguard in front of a health pool three and a half times an ordinary Heavy Gunner's; it is armoured; its weak points are 3x on the head and 1x elsewhere.","Which Eximus it is changes nothing here: no Eximus aura is applied, and no type that shields itself from weapons is used.","One target: damage that reaches other enemies counts for nothing here.","Every shot is aimed and lands on the weak point. That is the ceiling of aim, not a claim about how most players shoot.","The score is kills per minute, counting the fraction of the current target already gone. Removing 3% of one Heavy Gunner in 180 seconds scores 0.03 and still ranks.","Every main slot is filled, every evolution tier the entry has is taken, every arcane seat it has is filled. The Exilus slot is optional: a row may wear one and a row without one is not a lesser build, so the two sit on the same board and the better number wins.","The stance slot is optional too, and it is not a discount but a GRANT: a stance hands the weapon 10 mod capacity on a matching polarity, 5 on a bare slot and 4 on the wrong colour. A row without one is not a lesser build; it is a build that spent the capacity elsewhere.","Investment is not ranked: every entry is scored at full Forma, at max rank, and at the maximum roll of any bonus a player can raise by farming duplicates.","The reserve is not spent: every entry fires as if it were being resupplied, so nothing here ranks ammo economy. An entry that cannot be resupplied at all runs on its own reserve.","The melee weapon is DRAWN, not quick-melee: a card that says \"With Melee Weapon Equipped\" pays here. A build swung out of a gun is a different fight and the simulator has a switch for it; the ruler does not.","An entry that can be played more than one way is ranked once per way, and the way it was played is part of the row.","A buff starts the fight FULL only if it is permanent — no timer, and not spent by being used. Such a buff can be held for the whole fight by anyone, so scoring it at anything less would rank how long ago the entrant last topped it up. Every other buff starts at zero and is earned in the fight. Two buffs in the data qualify today.","Nobody submits a number. A submission is a BUILD, and its score is computed here by this engine under the pinned seed above, so any row can be reproduced exactly by anyone with the repo."],"scenario":{"aim_gliding":false,"aiming":true,"airborne":false,"channeling":false,"duration":180,"enemy":"corrupted_heavy_gunner","eximus":true,"extra_stats":{},"headshot_pct":100,"infinite_ammo":true,"invisible":false,"level":9999,"melee_equipped":true,"metric":"kpm","overshields":false,"player_at":[0,0],"runs":1000,"seed":12648430,"sliding":false,"solo_weapon":false,"spectral_form":false,"steel_path":true,"target_at":[0,0.5],"wf_energy_pct":1},"scene_name":"Lv 9999 SP","scored_at_epoch_seconds":1792286349,"standard":"One specific fight players run, measured as it is rather than as a stand-in for most play: the Eximus Corrupted Heavy Gunner of the Void Fissures, taken apart by one weapon.","submissions":251091},{"base":"heavy_gunner","build":{"arcanes":"full","evolutions":"full","exilus":"optional","mods":"full"},"cell":{"scene":"icebind1000"},"cell_dir":"icebind1000","id":"heavy_gunner__icebind1000","name":"Heavy Gunner · one target · Eximus Corrupted Heavy Gunner Lv 1000 Icebind · 180 s · KPM","primary":false,"rules":["The target is one Eximus Corrupted Heavy Gunner at level 1000 in The Icebind, a squad of six. The fight lasts 180 seconds.","The target is a Corrupted Heavy Gunner because it spawns in Void Fissures, it is the toughest Orokin unit, and it is one of the targets players most often test builds on. It is Orokin, so faction mods and faction bonuses read on it, and it takes Puncture and Viral at 1.5x and Radiation at 0.5x. As an Eximus it carries Overguard in front of a health pool three and a half times an ordinary Heavy Gunner's; it is armoured; its weak points are 3x on the head and 1x elsewhere.","Which Eximus it is changes nothing here: no Eximus aura is applied, and no type that shields itself from weapons is used.","One target: damage that reaches other enemies counts for nothing here.","Every shot is aimed and lands on the weak point. That is the ceiling of aim, not a claim about how most players shoot.","The score is kills per minute, counting the fraction of the current target already gone. Removing 3% of one Heavy Gunner in 180 seconds scores 0.03 and still ranks.","Every main slot is filled, every evolution tier the entry has is taken, every arcane seat it has is filled. The Exilus slot is optional: a row may wear one and a row without one is not a lesser build, so the two sit on the same board and the better number wins.","The stance slot is optional too, and it is not a discount but a GRANT: a stance hands the weapon 10 mod capacity on a matching polarity, 5 on a bare slot and 4 on the wrong colour. A row without one is not a lesser build; it is a build that spent the capacity elsewhere.","Investment is not ranked: every entry is scored at full Forma, at max rank, and at the maximum roll of any bonus a player can raise by farming duplicates.","The reserve is not spent: every entry fires as if it were being resupplied, so nothing here ranks ammo economy. An entry that cannot be resupplied at all runs on its own reserve.","The melee weapon is DRAWN, not quick-melee: a card that says \"With Melee Weapon Equipped\" pays here. A build swung out of a gun is a different fight and the simulator has a switch for it; the ruler does not.","An entry that can be played more than one way is ranked once per way, and the way it was played is part of the row.","A buff starts the fight FULL only if it is permanent — no timer, and not spent by being used. Such a buff can be held for the whole fight by anyone, so scoring it at anything less would rank how long ago the entrant last topped it up. Every other buff starts at zero and is earned in the fight. Two buffs in the data qualify today.","Nobody submits a number. A submission is a BUILD, and its score is computed here by this engine under the pinned seed above, so any row can be reproduced exactly by anyone with the repo."],"scenario":{"aim_gliding":false,"aiming":true,"airborne":false,"channeling":false,"duration":180,"empowered":"icebind","enemy":"corrupted_heavy_gunner","eximus":true,"extra_stats":{},"headshot_pct":100,"infinite_ammo":true,"invisible":false,"level":1000,"melee_equipped":true,"metric":"kpm","overshields":false,"player_at":[0,0],"runs":1000,"seed":12648430,"sliding":false,"solo_weapon":false,"spectral_form":false,"squad_size":6,"steel_path":false,"target_at":[0,0.5],"wf_energy_pct":1},"scene_name":"Lv 1000 Icebind","scored_at_epoch_seconds":1792286442,"standard":"One specific fight players run, measured as it is rather than as a stand-in for most play: the Eximus Corrupted Heavy Gunner of the Void Fissures, taken apart by one weapon.","submissions":251091},{"base":"heavy_gunner","build":{"arcanes":"full","evolutions":"full","exilus":"optional","mods":"full"},"cell":{"scene":"archimedea500"},"cell_dir":"archimedea500","id":"heavy_gunner__archimedea500","name":"Heavy Gunner · one target · Eximus Corrupted Heavy Gunner Lv 500 Archimedea · 180 s · KPM","primary":false,"rules":["The target is one Eximus Corrupted Heavy Gunner at level 500 in Deep Archimedea, a squad of four. The fight lasts 180 seconds.","The target is a Corrupted Heavy Gunner because it spawns in Void Fissures, it is the toughest Orokin unit, and it is one of the targets players most often test builds on. It is Orokin, so faction mods and faction bonuses read on it, and it takes Puncture and Viral at 1.5x and Radiation at 0.5x. As an Eximus it carries Overguard in front of a health pool three and a half times an ordinary Heavy Gunner's; it is armoured; its weak points are 3x on the head and 1x elsewhere.","Which Eximus it is changes nothing here: no Eximus aura is applied, and no type that shields itself from weapons is used.","One target: damage that reaches other enemies counts for nothing here.","Every shot is aimed and lands on the weak point. That is the ceiling of aim, not a claim about how most players shoot.","The score is kills per minute, counting the fraction of the current target already gone. Removing 3% of one Heavy Gunner in 180 seconds scores 0.03 and still ranks.","Every main slot is filled, every evolution tier the entry has is taken, every arcane seat it has is filled. The Exilus slot is optional: a row may wear one and a row without one is not a lesser build, so the two sit on the same board and the better number wins.","The stance slot is optional too, and it is not a discount but a GRANT: a stance hands the weapon 10 mod capacity on a matching polarity, 5 on a bare slot and 4 on the wrong colour. A row without one is not a lesser build; it is a build that spent the capacity elsewhere.","Investment is not ranked: every entry is scored at full Forma, at max rank, and at the maximum roll of any bonus a player can raise by farming duplicates.","The reserve is not spent: every entry fires as if it were being resupplied, so nothing here ranks ammo economy. An entry that cannot be resupplied at all runs on its own reserve.","The melee weapon is DRAWN, not quick-melee: a card that says \"With Melee Weapon Equipped\" pays here. A build swung out of a gun is a different fight and the simulator has a switch for it; the ruler does not.","An entry that can be played more than one way is ranked once per way, and the way it was played is part of the row.","A buff starts the fight FULL only if it is permanent — no timer, and not spent by being used. Such a buff can be held for the whole fight by anyone, so scoring it at anything less would rank how long ago the entrant last topped it up. Every other buff starts at zero and is earned in the fight. Two buffs in the data qualify today.","Nobody submits a number. A submission is a BUILD, and its score is computed here by this engine under the pinned seed above, so any row can be reproduced exactly by anyone with the repo."],"scenario":{"aim_gliding":false,"aiming":true,"airborne":false,"channeling":false,"duration":180,"empowered":"archimedea","enemy":"corrupted_heavy_gunner","eximus":true,"extra_stats":{},"headshot_pct":100,"infinite_ammo":true,"invisible":false,"level":500,"melee_equipped":true,"metric":"kpm","overshields":false,"player_at":[0,0],"runs":1000,"seed":12648430,"sliding":false,"solo_weapon":false,"spectral_form":false,"squad_size":4,"steel_path":false,"target_at":[0,0.5],"wf_energy_pct":1},"scene_name":"Lv 500 Archimedea","scored_at_epoch_seconds":1792286534,"standard":"One specific fight players run, measured as it is rather than as a stand-in for most play: the Eximus Corrupted Heavy Gunner of the Void Fissures, taken apart by one weapon.","submissions":251091},{"base":"heavy_gunner","build":{"arcanes":"full","evolutions":"full","exilus":"optional","mods":"full"},"cell":{"scene":"sp200"},"cell_dir":"sp200","id":"heavy_gunner__sp200","name":"Heavy Gunner · one target · Eximus Corrupted Heavy Gunner Lv 200 SP · 180 s · KPM","primary":false,"rules":["The target is one Eximus Corrupted Heavy Gunner at level 200 on Steel Path. The fight lasts 180 seconds.","The target is a Corrupted Heavy Gunner because it spawns in Void Fissures, it is the toughest Orokin unit, and it is one of the targets players most often test builds on. It is Orokin, so faction mods and faction bonuses read on it, and it takes Puncture and Viral at 1.5x and Radiation at 0.5x. As an Eximus it carries Overguard in front of a health pool three and a half times an ordinary Heavy Gunner's; it is armoured; its weak points are 3x on the head and 1x elsewhere.","Which Eximus it is changes nothing here: no Eximus aura is applied, and no type that shields itself from weapons is used.","One target: damage that reaches other enemies counts for nothing here.","Every shot is aimed and lands on the weak point. That is the ceiling of aim, not a claim about how most players shoot.","The score is kills per minute, counting the fraction of the current target already gone. Removing 3% of one Heavy Gunner in 180 seconds scores 0.03 and still ranks.","Every main slot is filled, every evolution tier the entry has is taken, every arcane seat it has is filled. The Exilus slot is optional: a row may wear one and a row without one is not a lesser build, so the two sit on the same board and the better number wins.","The stance slot is optional too, and it is not a discount but a GRANT: a stance hands the weapon 10 mod capacity on a matching polarity, 5 on a bare slot and 4 on the wrong colour. A row without one is not a lesser build; it is a build that spent the capacity elsewhere.","Investment is not ranked: every entry is scored at full Forma, at max rank, and at the maximum roll of any bonus a player can raise by farming duplicates.","The reserve is not spent: every entry fires as if it were being resupplied, so nothing here ranks ammo economy. An entry that cannot be resupplied at all runs on its own reserve.","The melee weapon is DRAWN, not quick-melee: a card that says \"With Melee Weapon Equipped\" pays here. A build swung out of a gun is a different fight and the simulator has a switch for it; the ruler does not.","An entry that can be played more than one way is ranked once per way, and the way it was played is part of the row.","A buff starts the fight FULL only if it is permanent — no timer, and not spent by being used. Such a buff can be held for the whole fight by anyone, so scoring it at anything less would rank how long ago the entrant last topped it up. Every other buff starts at zero and is earned in the fight. Two buffs in the data qualify today.","Nobody submits a number. A submission is a BUILD, and its score is computed here by this engine under the pinned seed above, so any row can be reproduced exactly by anyone with the repo."],"scenario":{"aim_gliding":false,"aiming":true,"airborne":false,"channeling":false,"duration":180,"enemy":"corrupted_heavy_gunner","eximus":true,"extra_stats":{},"headshot_pct":100,"infinite_ammo":true,"invisible":false,"level":200,"melee_equipped":true,"metric":"kpm","overshields":false,"player_at":[0,0],"runs":1000,"seed":12648430,"sliding":false,"solo_weapon":false,"spectral_form":false,"steel_path":true,"target_at":[0,0.5],"wf_energy_pct":1},"scene_name":"Lv 200 SP","scored_at_epoch_seconds":1792286626,"standard":"One specific fight players run, measured as it is rather than as a stand-in for most play: the Eximus Corrupted Heavy Gunner of the Void Fissures, taken apart by one weapon.","submissions":251091}],"board_build_mods":8,"board_entry_share":0.2,"body_radius_m":0.25,"buff_triggers":[{"group":"kill","id":"kill"},{"group":"kill","id":"headshot_kill"},{"group":"kill","id":"melee_kill"},{"group":"hit","id":"hit"},{"group":"hit","id":"crit"},{"group":"hit","id":"plain_hit"},{"group":"hit","id":"headshot"},{"group":"hit","id":"weakpoint_hit"},{"group":"hit","id":"consecutive_headshot"},{"group":"hit","id":"punch_through"},{"group":"status","id":"status_applied"},{"group":"status","id":"hit_enemy_with_status"},{"group":"status","id":"heat_status"},{"group":"status","id":"electricity_status"},{"group":"status","id":"toxin_status"},{"group":"status","id":"cold_status"},{"group":"reload","id":"reload_complete"},{"group":"reload","id":"reload_from_empty"},{"group":"firing","id":"firing"},{"group":"firing","id":"full_burst"}],"build_axes":[{"id":"mods","on_board":"always","request_field":"mods"},{"id":"evolutions","on_board":"always","request_field":"evolutions"},{"id":"arcanes","on_board":"always","request_field":"arcane"},{"id":"arcane_ranks","on_board":"never","request_field":"arcane_rank"},{"id":"mode","on_board":"always","request_field":"mode"},{"id":"assembly","on_board":"always","request_field":"assembly"},{"id":"valence","on_board":"always","request_field":"valence_element"},{"id":"rivens","on_board":"always","request_field":"rivens"},{"id":"wielder","on_board":"where_the_ruler_cannot","request_field":"wielder"}],"class_rules":{"classes":["primary","secondary","archgun","sentinel","melee"],"overridable":[["archgun","infinite_ammo"]]},"companions":[{"id":"prototype_companion","name":"Prototype Companion"}],"damage_type_icons":{"blast":"wiki:DmgBlastSmall64.png","cold":"wiki:DmgColdSmall64.png","corrosive":"wiki:DmgCorrosiveSmall64.png","electricity":"wiki:DmgElectricitySmall64.png","gas":"wiki:DmgGasSmall64.png","heat":"wiki:DmgFireSmall64.png","impact":"wiki:DmgImpactSmall64.png","magnetic":"wiki:DmgMagneticSmall64.png","puncture":"wiki:DmgPunctureSmall64.png","radiation":"wiki:DmgRadiationSmall64.png","slash":"wiki:DmgSlashSmall64.png","tau":"wiki:DmgTauSmall64.png","toxin":"wiki:DmgToxinSmall64.png","true":"wiki:DmgTrueSmall64.png","viral":"wiki:DmgViralSmall64.png","void":"wiki:DmgVoidSmall64.png"},"defaults":{"aim_gliding":false,"aiming":true,"airborne":false,"ammo_drops":true,"ancient_protector_aura":false,"arcane":"none","channeling":false,"distance":0,"duration":180,"enemy":"thrax_centurion","eximus":null,"extra_stats":{},"final_runs":1000,"finalists":10,"form":"default","guardian_aura":false,"headshot_pct":100,"infinite_ammo":true,"invisible":false,"landscape":false,"level":9999,"melee_equipped":true,"metric":"kpm","mods":[],"overshields":false,"pickup_range_m":null,"runs":100,"sliding":false,"solo_weapon":false,"spectral_form":false,"steel_path":true,"weapon":"arbucep"},"enemies":[{"armor":200,"base_level":1,"can_be_eximus":false,"cannot_be_frozen":false,"faction":"unknown","faction_bracket_multiplier":1,"has_spectral_form":true,"health":3600,"id":"thrax_centurion","image":"ThraxCenturion.png","name":"Thrax Centurion","nullified_status_effects":[],"nullifies_abilities":false,"overguard":15,"parts":[{"is_head":false,"multiplier":1,"name":"body"},{"is_head":true,"multiplier":3,"name":"head"}],"scaling":"unaffiliated","shield":0,"squad_health_bonus":[],"status_immunities":[],"synthetic":false,"type_modifiers":[{"mult":1.5,"type":"void"}],"unmodeled":[]},{"armor":50,"base_level":1,"can_be_eximus":false,"cannot_be_frozen":false,"faction":"stalker","faction_bracket_multiplier":1,"has_spectral_form":false,"health":2500,"id":"angst","image":"StrikerAcolyte.png","name":"Angst","nullified_status_effects":[],"nullifies_abilities":false,"overguard":0,"parts":[{"is_head":false,"multiplier":1,"name":"body"},{"is_head":true,"multiplier":1,"name":"head"}],"scaling":"unaffiliated","shield":1500,"squad_health_bonus":[],"status_immunities":[],"synthetic":false,"type_modifiers":[],"unmodeled":["damage attenuation"]},{"armor":50,"base_level":1,"can_be_eximus":false,"cannot_be_frozen":false,"faction":"stalker","faction_bracket_multiplier":1,"has_spectral_form":false,"health":2500,"id":"malice","image":"HeavyAcolyte.png","name":"Malice","nullified_status_effects":[],"nullifies_abilities":false,"overguard":0,"parts":[{"is_head":false,"multiplier":1,"name":"body"},{"is_head":true,"multiplier":1,"name":"head"}],"scaling":"unaffiliated","shield":1500,"squad_health_bonus":[],"status_immunities":[],"synthetic":false,"type_modifiers":[],"unmodeled":["damage attenuation"]},{"armor":50,"base_level":1,"can_be_eximus":false,"cannot_be_frozen":false,"faction":"stalker","faction_bracket_multiplier":1,"has_spectral_form":false,"health":2500,"id":"mania","image":"RogueAcolyte.png","name":"Mania","nullified_status_effects":[],"nullifies_abilities":false,"overguard":0,"parts":[{"is_head":false,"multiplier":1,"name":"body"},{"is_head":true,"multiplier":1,"name":"head"}],"scaling":"unaffiliated","shield":1500,"squad_health_bonus":[],"status_immunities":[],"synthetic":false,"type_modifiers":[],"unmodeled":["damage attenuation"]},{"armor":50,"base_level":1,"can_be_eximus":false,"cannot_be_frozen":false,"faction":"stalker","faction_bracket_multiplier":1,"has_spectral_form":false,"health":2500,"id":"misery","image":"AreaCasterAcolyte.png","name":"Misery","nullified_status_effects":[],"nullifies_abilities":false,"overguard":0,"parts":[{"is_head":false,"multiplier":1,"name":"body"},{"is_head":true,"multiplier":1,"name":"head"}],"scaling":"unaffiliated","shield":1500,"squad_health_bonus":[],"status_immunities":[],"synthetic":false,"type_modifiers":[],"unmodeled":["damage 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Stacks up to 5x.","On Weak Point Hit:\n+109.091% Critical Chance when Aiming for 12s\nOn Weak Point Kill:\n+36.364% Critical Chance when Aiming for 12s. Stacks up to 5x.","On Weak Point Hit:\n+120% Critical Chance when Aiming for 12s\nOn Weak Point Kill:\n+40% Critical Chance when Aiming for 12s. 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Resets upon reloading or holstering."],"drain":7,"effects":["On Hit: +1.2% Crit Chance per stack, capped at +500% (417 hits), cleared by a reload"],"element":null,"elemental":false,"exilus":false,"family":"hata_satya","id":"hata_satya","image":"SomaPrimeCritChanceMod.jpg","market_slug":"hata_satya","max_rank":5,"name":"Hata-Satya","not_modeled":false,"out_of_scope":false,"polarity":"Madurai","rarity":"rare","requires_weapon":null,"si":664,"stance":false,"stance_combos":null,"unmodeled_effects":[]},{"category":"damage","desc_ranks":["+15% Damage\n-5% Accuracy","+30% Damage\n-10% Accuracy","+45% Damage\n-15% Accuracy","+60% Damage\n-20% Accuracy","+75% Damage\n-25% Accuracy","+90% Damage\n-30% Accuracy","+105% Damage\n-35% Accuracy","+120% Damage\n-40% Accuracy","+135% Damage\n-45% Accuracy","+150% Damage\n-50% Accuracy","+165% Damage\n-55% Accuracy"],"drain":16,"effects":["+165% Base Damage","−55% 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Capped at 360%.","Reloading drains up to half your Health based on ammo created, increasing Critical Chance and Critical Damage by +20% for every 20 Health drained. Capped at 360%.","Reloading drains up to half your Health based on ammo created, increasing Critical Chance and Critical Damage by +20% for every 20 Health drained. Capped at 360%.","Reloading drains up to half your Health based on ammo created, increasing Critical Chance and Critical Damage by +20% for every 20 Health drained. Capped at 360%.","Reloading drains up to half your Health based on ammo created, increasing Critical Chance and Critical Damage by +20% for every 20 Health drained. Capped at 360%.","Reloading drains up to half your Health based on ammo created, increasing Critical Chance and Critical Damage by +20% for every 20 Health drained. 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Fire Rate cannot be modified.\n+40% Damage\n+0.25 Punch Through","Only compatible with Semi-Auto Trigger. Fire Rate cannot be modified.\n+80% Damage\n+0.5 Punch Through","Only compatible with Semi-Auto Trigger. Fire Rate cannot be modified.\n+120% Damage\n+0.75 Punch Through","Only compatible with Semi-Auto Trigger. Fire Rate cannot be modified.\n+160% Damage\n+1 Punch Through","Only compatible with Semi-Auto Trigger. Fire Rate cannot be modified.\n+200% Damage\n+1.25 Punch Through","Only compatible with Semi-Auto Trigger. Fire Rate cannot be modified.\n+240% Damage\n+1.5 Punch Through"],"drain":9,"effects":["+240% Base Damage","+1.5m Punch Through"],"element":null,"elemental":false,"exilus":false,"family":null,"id":"semi_rifle_cannonade","image":"RifleSemiAutoFantasyMod.jpg","market_slug":"semi_rifle_cannonade","max_rank":5,"name":"Semi-Rifle Cannonade","not_modeled":false,"out_of_scope":false,"polarity":"Vazarin","rarity":"uncommon","requires_weapon":"semi_auto","si":803,"stance":false,"stance_combos":null,"unmodeled_effects":[]},{"category":"damage","desc_ranks":["Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 300%.","Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 300%.","Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 300%.","Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 300%.","Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 300%.","Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 300%."],"drain":7,"effects":[],"element":null,"elemental":false,"exilus":false,"family":null,"id":"sentient_barrage","image":"NightwaveBattacorAugmentMod.jpg","market_slug":"sentient_barrage","max_rank":5,"name":"Sentient Barrage","not_modeled":true,"out_of_scope":false,"polarity":"Madurai","rarity":"rare","requires_weapon":null,"si":1864,"stance":false,"stance_combos":null,"unmodeled_effects":[]},{"category":"damage","desc_ranks":["+15% Damage","+30% Damage","+45% Damage","+60% Damage","+75% Damage","+90% Damage","+105% Damage","+120% Damage","+135% Damage","+150% Damage","+165% Damage"],"drain":14,"effects":["+165% Base Damage"],"element":null,"elemental":false,"exilus":false,"family":"serration","id":"serration","image":"RifleDamageAmountMod.jpg","market_slug":"serration","max_rank":10,"name":"Serration","not_modeled":false,"out_of_scope":false,"polarity":"Madurai","rarity":"uncommon","requires_weapon":null,"si":806,"stance":false,"stance_combos":null,"unmodeled_effects":[]},{"category":"handling","desc_ranks":["+5% Fire Rate (x2 for Bows)\n+0.2 Punch Through","+10% Fire Rate (x2 for Bows)\n+0.4 Punch Through","+15% Fire Rate (x2 for Bows)\n+0.6 Punch Through","+20% Fire Rate (x2 for Bows)\n+0.8 Punch Through","+25% Fire Rate (x2 for Bows)\n+1 Punch Through","+30% Fire Rate (x2 for Bows)\n+1.2 Punch Through"],"drain":11,"effects":["+30% Fire Rate","+1.2m Punch Through"],"element":null,"elemental":false,"exilus":false,"family":"shred","id":"shred","image":"Shred.jpg","market_slug":"shred","max_rank":5,"name":"Shred","not_modeled":false,"out_of_scope":false,"polarity":"Madurai","rarity":"rare","requires_weapon":null,"si":817,"stance":false,"stance_combos":null,"unmodeled_effects":[]},{"category":"damage","desc_ranks":["+30% Damage while Invisible","+60% Damage while Invisible","+90% Damage while Invisible","+120% Damage while Invisible","+150% Damage while Invisible","+180% Damage while Invisible","+210% Damage while Invisible","+240% Damage while Invisible","+270% Damage while Invisible","+300% Damage while Invisible","+330% Damage while Invisible"],"drain":16,"effects":["+330% Base Damage (while Invisible)"],"element":null,"elemental":false,"exilus":false,"family":"serration","id":"spectral_serration","image":"WeaponDamageAmountInvisibleMod.jpg","market_slug":"spectral_serration","max_rank":10,"name":"Spectral Serration","not_modeled":false,"out_of_scope":false,"polarity":"Madurai","rarity":"rare","requires_weapon":null,"si":824,"stance":false,"stance_combos":null,"unmodeled_effects":[]},{"category":"handling","desc_ranks":["+10% Fire Rate (x2 for Bows)","+20% Fire Rate (x2 for Bows)","+30% Fire Rate (x2 for Bows)","+40% Fire Rate (x2 for Bows)","+50% Fire Rate (x2 for Bows)","+60% Fire Rate (x2 for Bows)"],"drain":9,"effects":["+60% Fire Rate"],"element":null,"elemental":false,"exilus":false,"family":null,"id":"speed_trigger","image":"RifleFireRateMod.jpg","market_slug":"speed_trigger","max_rank":5,"name":"Speed Trigger","not_modeled":false,"out_of_scope":false,"polarity":"Madurai","rarity":"uncommon","requires_weapon":null,"si":825,"stance":false,"stance_combos":null,"unmodeled_effects":[]},{"category":"damage","desc_ranks":["+15% Multishot","+30% Multishot","+45% Multishot","+60% Multishot","+75% Multishot","+90% Multishot"],"drain":15,"effects":["+90% Multishot"],"element":null,"elemental":false,"exilus":false,"family":"split_chamber","id":"split_chamber","image":"RifleFireIterationsMod.jpg","market_slug":"split_chamber","max_rank":5,"name":"Split Chamber","not_modeled":false,"out_of_scope":false,"polarity":"Madurai","rarity":"rare","requires_weapon":null,"si":826,"stance":false,"stance_combos":null,"unmodeled_effects":[]},{"category":"damage","desc_ranks":["Orbs that strike targets will explode immediately with 90% Bonus Damage and a 18% chance of Singularity that pulls in more targets. Orbs do not bounce or combine.","Orbs that strike targets will explode immediately with 90% Bonus Damage and a 18% chance of Singularity that pulls in more targets. Orbs do not bounce or combine.","Orbs that strike targets will explode immediately with 90% Bonus Damage and a 18% chance of Singularity that pulls in more targets. Orbs do not bounce or combine.","Orbs that strike targets will explode immediately with 90% Bonus Damage and a 18% chance of Singularity that pulls in more targets. Orbs do not bounce or combine.","Orbs that strike targets will explode immediately with 90% Bonus Damage and a 18% chance of Singularity that pulls in more targets. Orbs do not bounce or combine.","Orbs that strike targets will explode immediately with 90% Bonus Damage and a 18% chance of Singularity that pulls in more targets. Orbs do not bounce or combine."],"drain":7,"effects":[],"element":null,"elemental":false,"exilus":false,"family":null,"id":"spontaneous_singularity","image":"NightwaveCephPrimaryAugmentMod.jpg","market_slug":"spontaneous_singularity","max_rank":5,"name":"Spontaneous Singularity","not_modeled":true,"out_of_scope":false,"polarity":"Madurai","rarity":"rare","requires_weapon":null,"si":1866,"stance":false,"stance_combos":null,"unmodeled_effects":[]},{"category":"damage","desc_ranks":["Increase damage by +40% if the target is over 15m away.","Increase damage by +40% if the target is over 15m away.","Increase damage by +40% if the target is over 15m away.","Increase damage by +40% if the target is over 15m away.","Increase damage by +40% if the target is over 15m away.","Increase damage by +40% if the target is over 15m away."],"drain":15,"effects":["+40% Base Damage if the target is beyond 15 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Accuracy"],"element":null,"elemental":false,"exilus":true,"family":null,"id":"twitch","image":"PvPWeaponSwapSpeedRifle.jpg","market_slug":"twitch","max_rank":3,"name":"Twitch","not_modeled":false,"out_of_scope":false,"polarity":"Naramon","rarity":"uncommon","requires_weapon":null,"si":848,"stance":false,"stance_combos":null,"unmodeled_effects":[]},{"category":"damage","desc_ranks":["Become invisible for 5 seconds when you strike 3 or more enemies with a single projectile.\nDeal 50% more Critical Damage with Dread while invisible.","Become invisible for 5 seconds when you strike 3 or more enemies with a single projectile.\nDeal 75% more Critical Damage with Dread while invisible.","Become invisible for 5 seconds when you strike 3 or more enemies with a single projectile.\nDeal 100% more Critical Damage with Dread while invisible.","Become invisible for 5 seconds when you strike 3 or more enemies with a single projectile.\nDeal 125% more Critical Damage with Dread while invisible.","Become invisible for 5 seconds when you strike 3 or more enemies with a single projectile.\nDeal 150% more Critical Damage with Dread while invisible.","Become invisible for 5 seconds when you strike 3 or more enemies with a single projectile.\nDeal 175% more Critical Damage with Dread while invisible."],"drain":7,"effects":["+175% Crit Damage (while Invisible)"],"element":null,"elemental":false,"exilus":false,"family":"unseen_dread","id":"unseen_dread","image":"NightwaveStalkerBowAugmentMod.jpg","market_slug":"unseen_dread","max_rank":5,"name":"Unseen Dread","not_modeled":false,"out_of_scope":false,"polarity":"Madurai","rarity":"rare","requires_weapon":null,"si":849,"stance":false,"stance_combos":null,"unmodeled_effects":["invisibility on striking 3 enemies with one shot only one target here"]},{"category":"handling","desc_ranks":["+15% Fire Rate (x2 for Bows)\n-2.5% Damage","+30% Fire Rate (x2 for Bows)\n-5% Damage","+45% Fire Rate (x2 for Bows)\n-7.5% Damage","+60% Fire 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and barbs explode instantly. Barbs that strike enemies directly have +4m radius and +50% Status Chance.","Shots have +1m Punch Through and barbs explode instantly. Barbs that strike enemies directly have +4m radius and +50% Status Chance.","Shots have +1.5m Punch Through and barbs explode instantly. Barbs that strike enemies directly have +4m radius and +50% Status Chance.","Shots have +2m Punch Through and barbs explode instantly. Barbs that strike enemies directly have +4m radius and +50% Status Chance.","Shots have +2.5m Punch Through and barbs explode instantly. Barbs that strike enemies directly have +4m radius and +50% Status Chance.","Shots have +3m Punch Through and barbs explode instantly. Barbs that strike enemies directly have +4m radius and +50% Status Chance."],"drain":7,"effects":["+3m Punch Through"],"element":null,"elemental":false,"exilus":false,"family":null,"id":"volatile_variant","image":"NightwaveSporothrixAugmentMod.jpg","market_slug":"volatile_variant","max_rank":5,"name":"Volatile Variant","not_modeled":true,"out_of_scope":false,"polarity":"Madurai","rarity":"rare","requires_weapon":null,"si":1872,"stance":false,"stance_combos":null,"unmodeled_effects":[]},{"category":"damage","desc_ranks":["Killing a flying enemy creates a lightning trap from their remains, lasting 2s\n+0.25 Sequence","Killing a flying enemy creates a lightning trap from their remains, lasting 4s\n+0.5 Sequence","Killing a flying enemy creates a lightning trap from their remains, lasting 6s\n+0.75 Sequence","Killing a flying enemy creates a lightning trap from their remains, lasting 8s\n+1 Sequence"],"drain":7,"effects":["+1 Sequence — 1000 Radiation in 25 m once the weapon earns 1000 affinity, every 30s"],"element":null,"elemental":false,"exilus":false,"family":null,"id":"voltage_sequence","image":"Lanka.jpg","market_slug":"voltage_sequence","max_rank":3,"name":"Voltage Sequence","not_modeled":true,"out_of_scope":false,"polarity":"Naramon","rarity":"rare","requires_weapon":null,"si":1846,"stance":false,"stance_combos":null,"unmodeled_effects":[]},{"category":"damage","desc_ranks":["Secondary Fire will shoot with +400% Fire Rate until the magazine is empty. Killing 2 or more enemies will refund 100% of the ammo.","Secondary Fire will shoot with +400% Fire Rate until the magazine is empty. Killing 2 or more enemies will refund 100% of the ammo.","Secondary Fire will shoot with +400% Fire Rate until the magazine is empty. Killing 2 or more enemies will refund 100% of the ammo.","Secondary Fire will shoot with +400% Fire Rate until the magazine is empty. Killing 2 or more enemies will refund 100% of the ammo.","Secondary Fire will shoot with +400% Fire Rate until the magazine is empty. Killing 2 or more enemies will refund 100% of the ammo.","Secondary Fire will shoot with +400% Fire Rate until the magazine is empty. Killing 2 or more enemies will refund 100% of the ammo."],"drain":9,"effects":[],"element":null,"elemental":false,"exilus":false,"family":null,"id":"wild_frenzy","image":"GrnAssaultRifleArbitrationMod.jpg","market_slug":"wild_frenzy","max_rank":5,"name":"Wild Frenzy","not_modeled":true,"out_of_scope":false,"polarity":"Naramon","rarity":"rare","requires_weapon":null,"si":1873,"stance":false,"stance_combos":null,"unmodeled_effects":[]},{"category":"element","desc_ranks":["+5% Magazine Capacity\n+15% Heat","+10% Magazine Capacity\n+30% Heat","+15% Magazine Capacity\n+45% Heat","+20% Magazine Capacity\n+60% Heat"],"drain":9,"effects":["+20% Magazine Capacity","+60% 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Frost gains 50 Armor per enemy afflicted with Cold Status within Affinity Range."},{"id":"gara","image":"Gara.png","name":"Gara","weapon_passive_unmodelled":null},{"id":"gara_prime","image":"GaraPrime.png","name":"Gara Prime","weapon_passive_unmodelled":null},{"id":"garuda","image":"Garuda.png","name":"Garuda","weapon_passive_unmodelled":"Garuda's damage temporarily increases with each enemy she kills, to a maximum of 100%.\nSlashes with her talons if no melee weapon is equipped."},{"id":"garuda_prime","image":"GarudaPrime.png","name":"Garuda Prime","weapon_passive_unmodelled":"Garuda's damage temporarily increases with each enemy she kills, to a maximum of 100%.\nSlashes with her talons if no melee weapon is equipped."},{"id":"gauss","image":"Gauss.png","name":"Gauss","weapon_passive_unmodelled":null},{"id":"gauss_prime","image":"GaussPrime.png","name":"Gauss Prime","weapon_passive_unmodelled":null},{"id":"grendel","image":"Grendel.png","name":"Grendel","weapon_passive_unmodelled":"Each enemy consumed grants 250 bonus armor."},{"id":"grendel_prime","image":"GrendelPrime.png","name":"Grendel Prime","weapon_passive_unmodelled":"Each enemy consumed grants 250 bonus armor."},{"id":"gyre","image":"Gyre.png","name":"Gyre","weapon_passive_unmodelled":null},{"id":"gyre_prime","image":"GyrePrime.png","name":"Gyre Prime","weapon_passive_unmodelled":null},{"id":"harrow","image":"Harrow.png","name":"Harrow","weapon_passive_unmodelled":null},{"id":"harrow_prime","image":"HarrowPrime.png","name":"Harrow Prime","weapon_passive_unmodelled":null},{"id":"hildryn","image":"IronFrame.png","name":"Hildryn","weapon_passive_unmodelled":null},{"id":"hildryn_prime","image":"HildrynPrime.png","name":"Hildryn Prime","weapon_passive_unmodelled":null},{"id":"hydroid","image":"Hydroid.png","name":"Hydroid","weapon_passive_unmodelled":"Enemies damaged by Hydroid are more vulnerable to Corrosion Status, with initial status reducing armor by 50%."},{"id":"hydroid_prime","image":"HydroidPrime.png","name":"Hydroid Prime","weapon_passive_unmodelled":"Enemies damaged by Hydroid are more vulnerable to Corrosion Status, with initial status reducing armor by 50%."},{"id":"inaros","image":"Inaros.png","name":"Inaros","weapon_passive_unmodelled":null},{"id":"inaros_prime","image":"InarosPrime.png","name":"Inaros Prime","weapon_passive_unmodelled":null},{"id":"ivara","image":"Ivara.png","name":"Ivara","weapon_passive_unmodelled":null},{"id":"ivara_prime","image":"IvaraPrime.png","name":"Ivara Prime","weapon_passive_unmodelled":null},{"id":"jade","image":"Jade.png","name":"Jade","weapon_passive_unmodelled":"Jade's profound understanding of the relationship between life and death grants her two Aura Mod Slots. Some of her Abilities apply Judgments, increasing enemy damage vulnerability by 50% for 10s."},{"id":"khora","image":"Khora.png","name":"Khora","weapon_passive_unmodelled":null},{"id":"khora_prime","image":"KhoraPrime.png","name":"Khora Prime","weapon_passive_unmodelled":null},{"id":"koumei","image":"Koumei.png","name":"Koumei","weapon_passive_unmodelled":"Every 60 seconds, one of Koumei's weapons will inflict random Status Effects for 60 seconds"},{"id":"kullervo","image":"PaxDuviricus.png","name":"Kullervo","weapon_passive_unmodelled":"Kullervo boasts +75% Heavy Attack Efficiency and +100% Heavy Attack Wind Up Speed on all melee weapons."},{"id":"lavos","image":"Lavos.png","name":"Lavos","weapon_passive_unmodelled":null},{"id":"lavos_prime","image":"LavosPrime.png","name":"Lavos Prime","weapon_passive_unmodelled":null},{"id":"limbo","image":"Limbo.png","name":"Limbo","weapon_passive_unmodelled":null},{"id":"limbo_prime","image":"LimboPrime.png","name":"Limbo Prime","weapon_passive_unmodelled":null},{"id":"loki","image":"Loki.png","name":"Loki","weapon_passive_unmodelled":null},{"id":"loki_prime","image":"LokiPrime.png","name":"Loki Prime","weapon_passive_unmodelled":null},{"id":"mag","image":"Mag.png","name":"Mag","weapon_passive_unmodelled":null},{"id":"mag_prime","image":"MagPrime.png","name":"Mag Prime","weapon_passive_unmodelled":null},{"id":"mesa","image":"Mesa.png","name":"Mesa","weapon_passive_unmodelled":"Shoot dual-wielded sidearms 15% faster and reload single-handed sidearms 25% more rapidly. Gain 50 Bonus Health when not using Melee Weapons."},{"id":"mesa_prime","image":"MesaPrime.png","name":"Mesa Prime","weapon_passive_unmodelled":"Shoot dual-wielded sidearms 15% faster and reload single-handed sidearms 25% more rapidly. Gain 50 Bonus Health when not using Melee Weapons."},{"id":"mirage","image":"Mirage.png","name":"Mirage","weapon_passive_unmodelled":null},{"id":"mirage_prime","image":"MiragePrime.png","name":"Mirage Prime","weapon_passive_unmodelled":null},{"id":"nekros","image":"Nekros.png","name":"Nekros","weapon_passive_unmodelled":null},{"id":"nekros_prime","image":"NekrosPrime.png","name":"Nekros Prime","weapon_passive_unmodelled":null},{"id":"nezha","image":"Nezha.png","name":"Nezha","weapon_passive_unmodelled":null},{"id":"nezha_prime","image":"NezhaPrime.png","name":"Nezha Prime","weapon_passive_unmodelled":null},{"id":"nidus","image":"Nidus.png","name":"Nidus","weapon_passive_unmodelled":null},{"id":"nidus_prime","image":"NidusPrime.png","name":"Nidus Prime","weapon_passive_unmodelled":null},{"id":"nokko","image":"Nokko.png","name":"Nokko","weapon_passive_unmodelled":null},{"id":"nova","image":"Nova.png","name":"Nova","weapon_passive_unmodelled":null},{"id":"nova_prime","image":"NovaPrime.png","name":"Nova Prime","weapon_passive_unmodelled":null},{"id":"nyx","image":"Nyx.png","name":"Nyx","weapon_passive_unmodelled":"Nyx gains +40% Critical Chance on Primary and Secondary weapons per confused enemy within Affinity Range, up to +200%."},{"id":"nyx_prime","image":"NyxPrime.png","name":"Nyx Prime","weapon_passive_unmodelled":"Nyx gains +40% Critical Chance on Primary and Secondary weapons per confused enemy within Affinity Range, up to +200%."},{"id":"oberon","image":"Oberon.png","name":"Oberon","weapon_passive_unmodelled":null},{"id":"oberon_prime","image":"OberonPrime.png","name":"Oberon Prime","weapon_passive_unmodelled":null},{"id":"octavia","image":"Octavia.png","name":"Octavia","weapon_passive_unmodelled":null},{"id":"octavia_prime","image":"OctaviaPrime.png","name":"Octavia Prime","weapon_passive_unmodelled":null},{"id":"oraxia","image":"Oraxia.png","name":"Oraxia","weapon_passive_unmodelled":null},{"id":"orion_sirius","image":"OrionSirius.png","name":"Orion","weapon_passive_unmodelled":null},{"id":"protea","image":"Odalisk.png","name":"Protea","weapon_passive_unmodelled":null},{"id":"protea_prime","image":"ProteaPrime.png","name":"Protea Prime","weapon_passive_unmodelled":null},{"id":"qorvex","image":"Qorvex.png","name":"Qorvex","weapon_passive_unmodelled":"Weapons wield by Qorvex have an additional +3 Punch Through."},{"id":"revenant","image":"Revenant.png","name":"Revenant","weapon_passive_unmodelled":null},{"id":"revenant_prime","image":"RevenantPrime.png","name":"Revenant Prime","weapon_passive_unmodelled":null},{"id":"rhino","image":"Rhino.png","name":"Rhino","weapon_passive_unmodelled":null},{"id":"rhino_prime","image":"RhinoPrime.png","name":"Rhino Prime","weapon_passive_unmodelled":null},{"id":"saryn","image":"Saryn.png","name":"Saryn","weapon_passive_unmodelled":"Status Effects inflicted upon enemies last 25% longer."},{"id":"saryn_prime","image":"SarynPrime.png","name":"Saryn Prime","weapon_passive_unmodelled":"Status Effects inflicted upon enemies last 25% longer."},{"id":"sevagoth","image":"Wraith.png","name":"Sevagoth","weapon_passive_unmodelled":null},{"id":"sevagoth_prime","image":"SevagothPrime.png","name":"Sevagoth Prime","weapon_passive_unmodelled":null},{"id":"sirius_orion","image":"SiriusOrion.png","name":"Sirius","weapon_passive_unmodelled":null},{"id":"styanax","image":"Styanax.png","name":"Styanax","weapon_passive_unmodelled":"Styanax's critical chance increases with his shields and doubles for spearguns."},{"id":"styanax_prime","image":"StyanaxPrime.png","name":"Styanax Prime","weapon_passive_unmodelled":"Styanax's critical chance increases with his shields and doubles for spearguns."},{"id":"temple","image":"Temple.png","name":"Temple","weapon_passive_unmodelled":null},{"id":"titania","image":"Titania.png","name":"Titania","weapon_passive_unmodelled":null},{"id":"titania_prime","image":"TitaniaPrime.png","name":"Titania Prime","weapon_passive_unmodelled":null},{"id":"trinity","image":"Trinity.png","name":"Trinity","weapon_passive_unmodelled":"Allies in Affinity Range gain 50% of Trinity's Max Energy as Health."},{"id":"trinity_prime","image":"TrinityPrime.png","name":"Trinity Prime","weapon_passive_unmodelled":"Allies in Affinity Range gain 50% of Trinity's Max Energy as Health."},{"id":"uriel","image":"Demonframe.png","name":"Uriel","weapon_passive_unmodelled":"Uriel commands, empowers, and protects three unique demons.\n\nCATENACH: Snares and slows enemies chaining them together. Damage dealt to any target in the chain is inflicted on all snared enemies. (Unlocks with Infernalis)\n\nGULPHAGOR : Latches onto foes dealing damage over time. If killed, a circle of pain is spawned. (Unlocks with Remedium)\n\nVYTHELAS: Inscribes demonic runes upon fallen foes that add Fire Rate and Heat Damage when collected. (Unlocks with Demonium)"},{"id":"valkyr","image":"Valkyr.png","name":"Valkyr","weapon_passive_unmodelled":null},{"id":"valkyr_prime","image":"ValkyrPrime.png","name":"Valkyr Prime","weapon_passive_unmodelled":null},{"id":"vauban","image":"Vauban.png","name":"Vauban","weapon_passive_unmodelled":"Deal 25% Extra Damage to incapacitated enemies."},{"id":"vauban_prime","image":"VaubanPrime.png","name":"Vauban Prime","weapon_passive_unmodelled":"Deal 25% Extra Damage to incapacitated enemies."},{"id":"volt","image":"Volt.png","name":"Volt","weapon_passive_unmodelled":"Grounded movement generates an electrical charge building up 1000 Damage per meter that is unleashed with the next attack."},{"id":"volt_prime","image":"VoltPrime.png","name":"Volt Prime","weapon_passive_unmodelled":"Grounded movement generates an electrical charge building up 1000 Damage per meter that is unleashed with the next attack."},{"id":"voruna","image":"Voruna.png","name":"Voruna","weapon_passive_unmodelled":"Voruna never fights alone. In mission, hold Abilities to call upon each wolf's unique Passive power."},{"id":"voruna_prime","image":"VorunaPrime.png","name":"Voruna Prime","weapon_passive_unmodelled":"Voruna never fights alone. In mission, hold Abilities to call upon each wolf's unique Passive power."},{"id":"wisp","image":"Wisp.png","name":"Wisp","weapon_passive_unmodelled":null},{"id":"wisp_prime","image":"WispPrime.png","name":"Wisp Prime","weapon_passive_unmodelled":null},{"id":"wukong","image":"Wukong.png","name":"Wukong","weapon_passive_unmodelled":null},{"id":"wukong_prime","image":"WukongPrime.png","name":"Wukong Prime","weapon_passive_unmodelled":null},{"id":"xaku","image":"BrokenFrame.png","name":"Xaku","weapon_passive_unmodelled":null},{"id":"xaku_prime","image":"XakuPrime.png","name":"Xaku Prime","weapon_passive_unmodelled":null},{"id":"yareli","image":"Yareli.png","name":"Yareli","weapon_passive_unmodelled":"Yareli gains +200% Critical Chance for Secondary weapons when she has been moving for at least 1.5s."},{"id":"yareli_prime","image":"YareliPrime.png","name":"Yareli Prime","weapon_passive_unmodelled":"Yareli gains +200% Critical Chance for Secondary weapons when she has been moving for at least 1.5s."},{"id":"zephyr","image":"Zephyr.png","name":"Zephyr","weapon_passive_unmodelled":"Zephyr moves faster and falls slower while airborne. Also gain 150% Critical Hit chance with weapons while airborne."},{"id":"zephyr_prime","image":"ZephyrPrime.png","name":"Zephyr Prime","weapon_passive_unmodelled":"Zephyr moves faster and falls slower while airborne. Also gain 150% Critical Hit chance with weapons while airborne."},{"id":"prototype","image":null,"name":"Prototype","weapon_passive_unmodelled":null}],"weapon_tags":[{"id":"prime","name":"Prime"},{"id":"wraith","name":"Wraith"},{"id":"vandal","name":"Vandal"},{"id":"prisma","name":"Prisma"},{"id":"kuva","name":"Kuva"},{"id":"tenet","name":"Tenet"},{"id":"coda","name":"Coda"},{"id":"syndicate","name":"Syndicate"},{"id":"incarnon","name":"Incarnon"},{"id":"kitgun","name":"Kitgun"}],"weapons":[{"arcane_pools":["primary","secondary"],"arcane_slots":2,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round","akimbo_slip_shot","cascadia_accuracy","cascadia_empowered","cascadia_flare","cascadia_overcharge","conjunction_voltage","secondary_cryogenic","secondary_deadhead","secondary_dexterity","secondary_encumber","secondary_enervate","secondary_fortifier","secondary_irradiate","secondary_kinship","secondary_merciless","secondary_outburst","secondary_shiver","secondary_surge"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"archgun","continuous":false,"deployments":["atmosphere","archwing"],"disposition":0.7,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":7.125,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"auto"}],"has_cycle":false,"has_exilus_slot":false,"has_reserve":true,"id":"arbucep","image":"NokkoArchGun.png","innate_polarities":["Madurai","Naramon",null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"arbucep","market_slug":null,"max_rank":30,"mod_class":"archgun","mod_pools":["archgun"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["ammo_chain","archgun_ace","automatic_trigger","ballista_measure","charged_bullets","combustion_rounds","comet_blast","containment_breach","contamination_casing","critical_focus","deadly_efficiency","dual_rounds","electrified_barrel","hollowed_bullets","hypothermic_shell","magazine_extension","magma_chamber","magnetized_cycle","marked_target","modified_munitions","parallax_scope","polar_magazine","primed_ammo_chain","primed_combustion_rounds","primed_deadly_efficiency","primed_dual_rounds","primed_polar_magazine","primed_rubedo_lined_barrel","primed_venomous_clip","quasar_drill","quick_reload","resolute_focus","rubedo_lined_barrel","sabot_rounds","shell_rush","venomous_clip","zodiac_shred"],"name":"Arbucep","no_resupply":true,"passive_unmodeled":false,"passives":[],"riven_class":"archgun","riven_excludes":["impact","puncture","slash"],"riven_family":"Arbucep","riven_unconfirmed":[],"sentinel":false,"settled":{"infinite_ammo":[false,"this weapon cannot be resupplied — once its reserve is gone it is removed for five minutes, so the setting has nothing to stand in for",true],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":41,"slot":"archgun","stance_polarity":null,"subtype":"Archgun","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The missiles home, which is not modelled; with one target at zero distance, homing and straight missiles land the same.","The 8-degree spread is not modelled; at zero distance all six missiles land on the one target.","The explosion's falloff is not published, so it is not modelled; the target stands at the centre and takes the full 228.","The Arch-Gun Deployer's five-minute cooldown is not modelled: in a mission the weapon is gone once its reserve runs dry; here it simply stops firing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The missiles home, which is not modelled; with one target at zero distance, homing and straight missiles land the same."},{"params":{},"reason":null,"template":null,"text":"The 8-degree spread is not modelled; at zero distance all six missiles land on the one target."},{"params":{},"reason":null,"template":null,"text":"The explosion's falloff is not published, so it is not modelled; the target stands at the centre and takes the full 228."},{"params":{},"reason":"arch_gun_deployer_cooldown","template":"The Arch-Gun Deployer's five-minute cooldown is not modelled: in a mission the weapon is gone once its reserve runs dry; here it simply stops firing.","text":"The Arch-Gun Deployer's five-minute cooldown is not modelled: in a mission the weapon is gone once its reserve runs dry; here it simply stops firing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"archgun","weapon_type":"archgun","wielder_names":{},"wielders":[]},{"arcane_pools":["primary","secondary"],"arcane_slots":2,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round","akimbo_slip_shot","cascadia_accuracy","cascadia_empowered","cascadia_flare","cascadia_overcharge","conjunction_voltage","secondary_cryogenic","secondary_deadhead","secondary_dexterity","secondary_encumber","secondary_enervate","secondary_fortifier","secondary_irradiate","secondary_kinship","secondary_merciless","secondary_outburst","secondary_shiver","secondary_surge"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"archgun","continuous":true,"deployments":["atmosphere","archwing"],"disposition":1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"held"},{"charge_seconds":null,"combo":null,"gauge":{"charge_on":"kills","charges_to_fill":5,"max_rounds":1,"transmute_in":0,"transmute_out":0},"gauge_switched":true,"id":"alt_fire","is_default":false,"name":"Alternate Fire","radial_share":11.111,"slam":false,"spends_combo":false,"swing_share":0.111,"thrown":false,"trigger":"semi_auto"}],"has_cycle":true,"has_exilus_slot":false,"has_reserve":true,"id":"cortege","image":"ThanotechArchGun.png","innate_polarities":[null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"cortege","market_slug":"cortege_set","max_rank":30,"mod_class":"archgun","mod_pools":["archgun"],"mode_kinds":{"base":"base","cycle":"cycle","transformed":"transformed"},"modes":["base","cycle"],"mods":["ammo_chain","archgun_ace","automatic_trigger","ballista_measure","charged_bullets","combustion_rounds","comet_blast","containment_breach","contamination_casing","critical_focus","deadly_efficiency","dual_rounds","electrified_barrel","hollowed_bullets","hypothermic_shell","magazine_extension","magma_chamber","magnetized_cycle","marked_target","modified_munitions","parallax_scope","polar_magazine","primed_ammo_chain","primed_combustion_rounds","primed_deadly_efficiency","primed_dual_rounds","primed_polar_magazine","primed_rubedo_lined_barrel","primed_venomous_clip","quasar_drill","quick_reload","resolute_focus","rubedo_lined_barrel","sabot_rounds","shell_rush","venomous_clip","zodiac_shred"],"name":"Cortege","no_resupply":true,"passive_unmodeled":false,"passives":[],"riven_class":"archgun","riven_excludes":["impact","puncture","slash"],"riven_family":"Cortege","riven_unconfirmed":[],"sentinel":false,"settled":{"infinite_ammo":[false,"this weapon cannot be resupplied — once its reserve is gone it is removed for five minutes, so the setting has nothing to stand in for",true],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":129,"slot":"archgun","stance_polarity":null,"subtype":"Archgun","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The beam's cone, 'radial damage varying from 1 to 4 meters in a cone shape' (wiki), has no published damage figure and is not modelled. Only the direct beam is applied, so against anything the cone would catch the number reads low.","The Arch-Gun Deployer's five-minute cooldown is not modelled: in a mission the weapon is gone once its reserve runs dry; here it simply stops firing.","The lingering flames the grenades leave are not modelled: the page gives 11 s of damage but no per-tick figure. The number reads low.","The explosion's falloff is not modelled; the one target stands at the centre and always takes the full 2,000, never the 1,400 at the rim.","The Arch-Gun Deployer's five-minute cooldown is not modelled: in a mission the weapon is gone once its reserve runs dry; here it simply stops firing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The beam's cone, 'radial damage varying from 1 to 4 meters in a cone shape' (wiki), has no published damage figure and is not modelled. Only the direct beam is applied, so against anything the cone would catch the number reads low."},{"params":{},"reason":"arch_gun_deployer_cooldown","template":"The Arch-Gun Deployer's five-minute cooldown is not modelled: in a mission the weapon is gone once its reserve runs dry; here it simply stops firing.","text":"The Arch-Gun Deployer's five-minute cooldown is not modelled: in a mission the weapon is gone once its reserve runs dry; here it simply stops firing."},{"params":{},"reason":null,"template":null,"text":"The lingering flames the grenades leave are not modelled: the page gives 11 s of damage but no per-tick figure. 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changes no single hit.","Energy is unlimited here: every cast costs 25, scaled by Efficiency, and nothing runs dry.","The combo counter gains 20 once per cast that hits; here a cast earns it per body it hits, which is the same against one target.","Mass Vitrify's barrier, which this attack explodes, and Splinter Storm's amplification are not modelled."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"A cast's length is unpublished: each cast here takes one second at 1.0x Casting Speed, which sets how often it hits and changes no single hit."},{"params":{},"reason":null,"template":null,"text":"Energy is unlimited here: every cast costs 25, scaled by Efficiency, and nothing runs dry."},{"params":{},"reason":null,"template":null,"text":"The combo counter gains 20 once per cast that hits; here a cast earns it per body it hits, which is the same against one target."},{"params":{},"reason":null,"template":null,"text":"Mass Vitrify's barrier, which this attack explodes, and Splinter Storm's amplification are not modelled."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{"gara_prime":"Shattered Lash Prime"},"wielders":["gara_prime","gara"]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"claws","continuous":false,"deployments":[],"disposition":1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":true,"fixed_stance":"hysteria","forma_min":0,"forms":[{"charge_seconds":null,"combo":{"procs":["slash"],"seconds":2.85,"spins":2,"swings":6,"total":19},"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted","slash"],"seconds":3,"spins":0,"swings":1,"total":20},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":0.8,"spins":1,"swings":1,"total":18},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"valkyr_talons","image":"BerskerMelee.png","innate_polarities":["Madurai","Naramon","Naramon",null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":null,"market_slug":null,"max_rank":30,"mod_class":"valkyr_talons","mod_pools":["melee","valkyr_talons"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","hysteria","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Valkyr Talons","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"valkyr_talons","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":1760,"slot":"exalted","stance_polarity":"Zenurik","subtype":"Claws","summoned_by":"hysteria","tags":[],"unlock_evo":null,"unmodeled":["Hysteria drains 5 Energy a second while the claws are out; Energy is not modelled, so they stay out for the whole fight.","Every hit restores 100 health; nothing damages the Tenno here, so it adds nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.17 s of charge, shortened only by wind-up speed, then 0.33 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The stance page gives this slide up to 5 hits on one target or 4 on several; the module and the ability page say 6. This entry lands 6, unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"Hysteria drains 5 Energy a second while the claws are out; Energy is not modelled, so they stay out for the whole fight."},{"params":{},"reason":null,"template":null,"text":"Every hit restores 100 health; nothing damages the Tenno here, so it adds nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{"charge":"0.17","published":"0.5","swing":"0.33"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.17 s of charge, shortened only by wind-up speed, then 0.33 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The stance page gives this slide up to 5 hits on one target or 4 on several; the module and the ability page say 6. This entry lands 6, unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{"valkyr_prime":"Valkyr Prime Talons"},"wielders":["valkyr_prime","valkyr"]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"sword_and_shield","continuous":false,"deployments":[],"disposition":1.35,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["knockdown"],"seconds":1.4,"spins":1,"swings":2,"total":10},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"ack_and_brunt","image":"AckAndBrunt.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"ack_and_brunt","market_slug":null,"max_rank":30,"mod_class":"sword_and_shield","mod_pools":["melee","sword_and_shield"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","eleventh_storm","enduring_affliction","enduring_strike","energy_channel","fever_strike","final_harbinger","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Ack & Brunt","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"ack_and_brunt","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":1874,"slot":"melee","stance_polarity":"Madurai","subtype":"Sword And Shield","summoned_by":null,"tags":["incarnon"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Spectral Axe and Spectral Axe Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: blocking an elemental attack stores a charge adding 17.5% of that element to the next attack, up to 4.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Spectral Axe and Spectral Axe Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: blocking an elemental attack stores a charge adding 17.5% of that element to the next attack, up to 4.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Spectral Axe and Spectral Axe Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: blocking an elemental attack stores a charge adding 17.5% of that element to the next attack, up to 4.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Spectral Axe and Spectral Axe Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: blocking an elemental attack stores a charge adding 17.5% of that element to the next attack, up to 4.","Not modelled: Spectral Axe and Spectral Axe Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: blocking an elemental attack stores a charge adding 17.5% of that element to the next attack, up to 4.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Spectral Axe and Spectral Axe Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: blocking an elemental attack stores a charge adding 17.5% of that element to the next attack, up to 4."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Spectral Axe and Spectral Axe Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Spectral Axe and Spectral Axe Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"blocking an elemental attack stores a charge adding 17.5% of that element to the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: blocking an elemental attack stores a charge adding 17.5% of that element to the next attack, up to 4."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Spectral Axe and Spectral Axe Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Spectral Axe and Spectral Axe Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"blocking an elemental attack stores a charge adding 17.5% of that element to the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: blocking an elemental attack stores a charge adding 17.5% of that element to the next attack, up to 4."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Spectral Axe and Spectral Axe Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Spectral Axe and Spectral Axe Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"blocking an elemental attack stores a charge adding 17.5% of that element to the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: blocking an elemental attack stores a charge adding 17.5% of that element to the next attack, up to 4."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Spectral Axe and Spectral Axe Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Spectral Axe and Spectral Axe Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"blocking an elemental attack stores a charge adding 17.5% of that element to the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: blocking an elemental attack stores a charge adding 17.5% of that element to the next attack, up to 4."},{"params":{"attacks":"Spectral Axe and Spectral Axe Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Spectral Axe and Spectral Axe Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.2333","published":"0.7","swing":"0.4667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"blocking an elemental attack stores a charge adding 17.5% of that element to the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: blocking an elemental attack stores a charge adding 17.5% of that element to the next attack, up to 4."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Spectral Axe and Spectral Axe Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Spectral Axe and Spectral Axe Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"blocking an elemental attack stores a charge adding 17.5% of that element to the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: blocking an elemental attack stores a charge adding 17.5% of that element to the next attack, up to 4."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"polearm","continuous":false,"deployments":[],"disposition":0.85,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.78,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide 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Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"amanata","image":"NaginataWeapon.png","innate_polarities":["Madurai",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"amanata","market_slug":null,"max_rank":30,"mod_class":"polearm","mod_pools":["melee","polearm"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","bleeding_willow","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shimmering_blight","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","twirling_spire","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Amanata","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"amanata","riven_unconfirmed":["impact"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":1880,"slot":"melee","stance_polarity":"Naramon","subtype":"Polearm","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no heavy attack figure for this weapon, so there is no heavy mode.","Not modelled: Amanata's Rolls: a random blessing — 40% final Critical Chance, 30% final Status Chance, 30% Status Damage, +1 m range, 20% attack speed, or all five — rerolled every 30 hits.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no heavy attack figure for this weapon, so there is no heavy mode.","Not modelled: Amanata's Rolls: a random blessing — 40% final Critical Chance, 30% final Status Chance, 30% Status Damage, +1 m range, 20% attack speed, or all five — rerolled every 30 hits.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no heavy attack figure for this weapon, so there is no heavy mode.","Not modelled: Amanata's Rolls: a random blessing — 40% final Critical Chance, 30% final Status Chance, 30% Status Damage, +1 m range, 20% attack speed, or all five — rerolled every 30 hits.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no heavy attack figure for this weapon, so there is no heavy mode.","Not modelled: Amanata's Rolls: a random blessing — 40% final Critical Chance, 30% final Status Chance, 30% Status Damage, +1 m range, 20% attack speed, or all five — rerolled every 30 hits.","The wiki publishes no heavy attack figure for this weapon, so there is no heavy mode.","Not modelled: Amanata's Rolls: a random blessing — 40% final Critical Chance, 30% final Status Chance, 30% Status Damage, +1 m range, 20% attack speed, or all five — rerolled every 30 hits.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki publishes no heavy attack figure for this weapon, so there is no heavy mode.","Not modelled: Amanata's Rolls: a random blessing — 40% final Critical Chance, 30% final Status Chance, 30% Status Damage, +1 m range, 20% attack speed, or all five — rerolled every 30 hits."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_heavy_unpublished","template":"The wiki publishes no heavy attack figure for this weapon, so there is no heavy mode.","text":"The wiki publishes no heavy attack figure for this weapon, so there is no heavy mode."},{"params":{"passive":"Amanata's Rolls: a random blessing — 40% final Critical Chance, 30% final Status Chance, 30% Status Damage, +1 m range, 20% attack speed, or all five — rerolled every 30 hits"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Amanata's Rolls: a random blessing — 40% final Critical Chance, 30% final Status Chance, 30% Status Damage, +1 m range, 20% attack speed, or all five — rerolled every 30 hits."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_heavy_unpublished","template":"The wiki publishes no heavy attack figure for this weapon, so there is no heavy mode.","text":"The wiki publishes no heavy attack figure for this weapon, so there is no heavy mode."},{"params":{"passive":"Amanata's Rolls: a random blessing — 40% final Critical Chance, 30% final Status Chance, 30% Status Damage, +1 m range, 20% attack speed, or all five — rerolled every 30 hits"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Amanata's Rolls: a random blessing — 40% final Critical Chance, 30% final Status Chance, 30% Status Damage, +1 m range, 20% attack speed, or all five — rerolled every 30 hits."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_heavy_unpublished","template":"The wiki publishes no heavy attack figure for this weapon, so there is no heavy mode.","text":"The wiki publishes no heavy attack figure for this weapon, so there is no heavy mode."},{"params":{"passive":"Amanata's Rolls: a random blessing — 40% final Critical Chance, 30% final Status Chance, 30% Status Damage, +1 m range, 20% attack speed, or all five — rerolled every 30 hits"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Amanata's Rolls: a random blessing — 40% final Critical Chance, 30% final Status Chance, 30% Status Damage, +1 m range, 20% attack speed, or all five — rerolled every 30 hits."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_heavy_unpublished","template":"The wiki publishes no heavy attack figure for this weapon, so there is no heavy mode.","text":"The wiki publishes no heavy attack figure for this weapon, so there is no heavy mode."},{"params":{"passive":"Amanata's Rolls: a random blessing — 40% final Critical Chance, 30% final Status Chance, 30% Status Damage, +1 m range, 20% attack speed, or all five — rerolled every 30 hits"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Amanata's Rolls: a random blessing — 40% final Critical Chance, 30% final Status Chance, 30% Status Damage, +1 m range, 20% attack speed, or all five — rerolled every 30 hits."},{"params":{},"reason":"melee_heavy_unpublished","template":"The wiki publishes no heavy attack figure for this weapon, so there is no heavy mode.","text":"The wiki publishes no heavy attack figure for this weapon, so there is no heavy mode."},{"params":{"passive":"Amanata's Rolls: a random blessing — 40% final Critical Chance, 30% final Status Chance, 30% Status Damage, +1 m range, 20% attack speed, or all five — rerolled every 30 hits"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Amanata's Rolls: a random blessing — 40% final Critical Chance, 30% final Status Chance, 30% Status Damage, +1 m range, 20% attack speed, or all five — rerolled every 30 hits."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_heavy_unpublished","template":"The wiki publishes no heavy attack figure for this weapon, so there is no heavy mode.","text":"The wiki publishes no heavy attack figure for this weapon, so there is no heavy mode."},{"params":{"passive":"Amanata's Rolls: a random blessing — 40% final Critical Chance, 30% final Status Chance, 30% Status Damage, +1 m range, 20% attack speed, or all five — rerolled every 30 hits"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Amanata's Rolls: a random blessing — 40% final Critical Chance, 30% final Status Chance, 30% Status Damage, +1 m range, 20% attack speed, or all five — rerolled every 30 hits."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"staff","continuous":false,"deployments":[],"disposition":1.5,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.2","published":"0.6","swing":"0.4"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. 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Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted","knockdown"],"seconds":2.4,"spins":0,"swings":2,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.97,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"arca_titron","image":"ArcaTitron.png","innate_polarities":["Madurai","Naramon",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"arca_titron","market_slug":null,"max_rank":30,"mod_class":"hammer","mod_pools":["melee","hammer"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","crushing_ruin","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shattering_storm","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Arca Titron","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"arca_titron","riven_unconfirmed":["puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":1911,"slot":"melee","stance_polarity":"Madurai","subtype":"Hammer","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Slam Capacitor: each kill by anything but a slam stores a charge of +250% damage and +2 m range for the next slam, up to 5, with no expiry.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Slam Capacitor: each kill by anything but a slam stores a charge of +250% damage and +2 m range for the next slam, up to 5, with no expiry.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Slam Capacitor: each kill by anything but a slam stores a charge of +250% damage and +2 m range for the next slam, up to 5, with no expiry.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Slam Capacitor: each kill by anything but a slam stores a charge of +250% damage and +2 m range for the next slam, up to 5, with no expiry.","Assumed: the heavy attack's charge is a third of its published 1.2 s wind-up, the share measured on a Tonfa: 0.4 s of charge, shortened only by wind-up speed, then 0.8 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: Slam Capacitor: each kill by anything but a slam stores a charge of +250% damage and +2 m range for the next slam, up to 5, with no expiry.","Not modelled: Slam Capacitor: each kill by anything but a slam stores a charge of +250% damage and +2 m range for the next slam, up to 5, with no expiry.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Slam Capacitor: each kill by anything but a slam stores a charge of +250% damage and +2 m range for the next slam, up to 5, with no expiry."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"Slam Capacitor: each kill by anything but a slam stores a charge of +250% damage and +2 m range for the next slam, up to 5, with no expiry"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Slam Capacitor: each kill by anything but a slam stores a charge of +250% damage and +2 m range for the next slam, up to 5, with no expiry."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"Slam Capacitor: each kill by anything but a slam stores a charge of +250% damage and +2 m range for the next slam, up to 5, with no expiry"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Slam Capacitor: each kill by anything but a slam stores a charge of +250% damage and +2 m range for the next slam, up to 5, with no expiry."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"Slam Capacitor: each kill by anything but a slam stores a charge of +250% damage and +2 m range for the next slam, up to 5, with no expiry"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Slam Capacitor: each kill by anything but a slam stores a charge of +250% damage and +2 m range for the next slam, up to 5, with no expiry."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"Slam Capacitor: each kill by anything but a slam stores a charge of +250% damage and +2 m range for the next slam, up to 5, with no expiry"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Slam Capacitor: each kill by anything but a slam stores a charge of +250% damage and +2 m range for the next slam, up to 5, with no expiry."},{"params":{"charge":"0.4","published":"1.2","swing":"0.8"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.2 s wind-up, the share measured on a Tonfa: 0.4 s of charge, shortened only by wind-up speed, then 0.8 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"Slam Capacitor: each kill by anything but a slam stores a charge of +250% damage and +2 m range for the next slam, up to 5, with no expiry"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Slam Capacitor: each kill by anything but a slam stores a charge of +250% damage and +2 m range for the next slam, up to 5, with no expiry."},{"params":{"passive":"Slam Capacitor: each kill by anything but a slam stores a charge of +250% damage and +2 m range for the next slam, up to 5, with no expiry"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Slam Capacitor: each kill by anything but a slam stores a charge of +250% damage and +2 m range for the next slam, up to 5, with no expiry."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"passive":"Slam Capacitor: each kill by anything but a slam stores a charge of +250% damage and +2 m range for the next slam, up to 5, with no expiry"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Slam Capacitor: each kill by anything but a slam stores a charge of +250% damage and +2 m range for the next slam, up to 5, with no expiry."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"sword_and_shield","continuous":false,"deployments":[],"disposition":1.15,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"argo_and_vel","image":"DaxDuviriMaceShieldWeapon.png","innate_polarities":["Madurai","Madurai","Vazarin",null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"argo_and_vel","market_slug":null,"max_rank":30,"mod_class":"sword_and_shield","mod_pools":["melee","sword_and_shield"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","eleventh_storm","enduring_affliction","enduring_strike","energy_channel","fever_strike","final_harbinger","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Argo & Vel","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"argo_and_vel","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":1918,"slot":"melee","stance_polarity":"Madurai","subtype":"Sword And Shield","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Heavy Attack Glaive and Heavy Attack Glaive AoE. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a thrown glaive at 3x that bounces once, ricochets to one more enemy and explodes, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Heavy Attack Glaive and Heavy Attack Glaive AoE. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a thrown glaive at 3x that bounces once, ricochets to one more enemy and explodes, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Heavy Attack Glaive and Heavy Attack Glaive AoE. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a thrown glaive at 3x that bounces once, ricochets to one more enemy and explodes, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Heavy Attack Glaive and Heavy Attack Glaive AoE. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a thrown glaive at 3x that bounces once, ricochets to one more enemy and explodes, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Heavy Attack Glaive and Heavy Attack Glaive AoE. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a thrown glaive at 3x that bounces once, ricochets to one more enemy and explodes, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Heavy Attack Glaive and Heavy Attack Glaive AoE"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Heavy Attack Glaive and Heavy Attack Glaive AoE. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a thrown glaive at 3x that bounces once, ricochets to one more enemy and explodes"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown glaive at 3x that bounces once, ricochets to one more enemy and explodes, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Heavy Attack Glaive and Heavy Attack Glaive AoE"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Heavy Attack Glaive and Heavy Attack Glaive AoE. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a thrown glaive at 3x that bounces once, ricochets to one more enemy and explodes"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown glaive at 3x that bounces once, ricochets to one more enemy and explodes, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Heavy Attack Glaive and Heavy Attack Glaive AoE"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Heavy Attack Glaive and Heavy Attack Glaive AoE. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a thrown glaive at 3x that bounces once, ricochets to one more enemy and explodes"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown glaive at 3x that bounces once, ricochets to one more enemy and explodes, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Heavy Attack Glaive and Heavy Attack Glaive AoE"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Heavy Attack Glaive and Heavy Attack Glaive AoE. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a thrown glaive at 3x that bounces once, ricochets to one more enemy and explodes"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown glaive at 3x that bounces once, ricochets to one more enemy and explodes, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Heavy Attack Glaive and Heavy Attack Glaive AoE"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Heavy Attack Glaive and Heavy Attack Glaive AoE. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a thrown glaive at 3x that bounces once, ricochets to one more enemy and explodes"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown glaive at 3x that bounces once, ricochets to one more enemy and explodes, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"warfan","continuous":false,"deployments":[],"disposition":1.25,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"arum_spinosa","image":"InfWarfanWeapon.png","innate_polarities":["Naramon","Madurai",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"arum_spinosa","market_slug":"arum_spinosa_set","max_rank":30,"mod_class":"warfan","mod_pools":["melee","warfan"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","slicing_feathers","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","votive_onslaught","weeping_wounds"],"name":"Arum Spinosa","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"arum_spinosa","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":1923,"slot":"melee","stance_polarity":"Naramon","subtype":"Warfan","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: First Heavy Attack - Toxic Spines and Second Heavy Attack - Toxic Spines. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","This weapon's heavy attack is a spread of thrown toxic spines, 70 base each: 18 at 2.5x, then 9 at 5x, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: First Heavy Attack - Toxic Spines and Second Heavy Attack - Toxic Spines. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","This weapon's heavy attack is a spread of thrown toxic spines, 70 base each: 18 at 2.5x, then 9 at 5x, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: First Heavy Attack - Toxic Spines and Second Heavy Attack - Toxic Spines. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","This weapon's heavy attack is a spread of thrown toxic spines, 70 base each: 18 at 2.5x, then 9 at 5x, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: First Heavy Attack - Toxic Spines and Second Heavy Attack - Toxic Spines. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","This weapon's heavy attack is a spread of thrown toxic spines, 70 base each: 18 at 2.5x, then 9 at 5x, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: First Heavy Attack - Toxic Spines and Second Heavy Attack - Toxic Spines. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","This weapon's heavy attack is a spread of thrown toxic spines, 70 base each: 18 at 2.5x, then 9 at 5x, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"First Heavy Attack - Toxic Spines and Second Heavy Attack - Toxic Spines"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: First Heavy Attack - Toxic Spines and Second Heavy Attack - Toxic Spines. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{"what":"a spread of thrown toxic spines, 70 base each: 18 at 2.5x, then 9 at 5x"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a spread of thrown toxic spines, 70 base each: 18 at 2.5x, then 9 at 5x, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"First Heavy Attack - Toxic Spines and Second Heavy Attack - Toxic Spines"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: First Heavy Attack - Toxic Spines and Second Heavy Attack - Toxic Spines. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{"what":"a spread of thrown toxic spines, 70 base each: 18 at 2.5x, then 9 at 5x"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a spread of thrown toxic spines, 70 base each: 18 at 2.5x, then 9 at 5x, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"First Heavy Attack - Toxic Spines and Second Heavy Attack - Toxic Spines"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: First Heavy Attack - Toxic Spines and Second Heavy Attack - Toxic Spines. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{"what":"a spread of thrown toxic spines, 70 base each: 18 at 2.5x, then 9 at 5x"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a spread of thrown toxic spines, 70 base each: 18 at 2.5x, then 9 at 5x, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"First Heavy Attack - Toxic Spines and Second Heavy Attack - Toxic Spines"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: First Heavy Attack - Toxic Spines and Second Heavy Attack - Toxic Spines. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{"what":"a spread of thrown toxic spines, 70 base each: 18 at 2.5x, then 9 at 5x"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a spread of thrown toxic spines, 70 base each: 18 at 2.5x, then 9 at 5x, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"First Heavy Attack - Toxic Spines and Second Heavy Attack - Toxic Spines"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: First Heavy Attack - Toxic Spines and Second Heavy Attack - Toxic Spines. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{"what":"a spread of thrown toxic spines, 70 base each: 18 at 2.5x, then 9 at 5x"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a spread of thrown toxic spines, 70 base each: 18 at 2.5x, then 9 at 5x, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"whip","continuous":false,"deployments":[],"disposition":1.15,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["slash","knockdown"],"seconds":0.8,"spins":0,"swings":2,"total":9},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.64,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"atterax","image":"Atterax.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"atterax","market_slug":null,"max_rank":30,"mod_class":"whip","mod_pools":["melee","whip"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","burning_wasp","buzz_kill","carnis_mandible","coiling_viper","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Atterax","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"atterax","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":1928,"slot":"melee","stance_polarity":"Vazarin","subtype":"Whip","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.4 s wind-up, the share measured on a Tonfa: 0.1333 s of charge, shortened only by wind-up speed, then 0.2667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.1333","published":"0.4","swing":"0.2667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.4 s wind-up, the share measured on a Tonfa: 0.1333 s of charge, shortened only by wind-up speed, then 0.2667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"two_handed_nikana","continuous":false,"deployments":[],"disposition":1.1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["slash","lifted","impact","knockdown"],"seconds":1.4,"spins":1,"swings":3,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"azothane","image":"DaxDuviriTwoHandedKatana.png","innate_polarities":["Madurai","Madurai",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"azothane","market_slug":null,"max_rank":30,"mod_class":"two_handed_nikana","mod_pools":["melee","two_handed_nikana"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds","wise_razor"],"name":"Azothane","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"azothane","riven_unconfirmed":["puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":1935,"slot":"melee","stance_polarity":"Madurai","subtype":"Two Handed Nikana","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"block combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"block combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"block combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"block combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"combos":"block combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.2333","published":"0.7","swing":"0.4667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"combos":"block combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"staff","continuous":false,"deployments":[],"disposition":1.35,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["knockdown"],"seconds":1,"spins":0,"swings":2,"total":10},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":0.68,"spins":1,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy 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melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":1941,"slot":"melee","stance_polarity":"Unairu","subtype":"Staff","summoned_by":null,"tags":["incarnon"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","Its Incarnon evolutions and Incarnon Form are not modelled.","Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Its Incarnon evolutions and Incarnon Form are not modelled.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Its Incarnon evolutions and Incarnon Form are not modelled."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. 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A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"polearm","continuous":false,"deployments":[],"disposition":1.35,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.9 s wind-up, the share measured on a Tonfa: 0.3 s of charge, shortened only by wind-up speed, then 0.6 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.3","published":"0.9","swing":"0.6"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.9 s wind-up, the share measured on a Tonfa: 0.3 s of charge, shortened only by wind-up speed, then 0.6 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"scythe","continuous":false,"deployments":[],"disposition":1.3,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Corrosive Wave and Corrosive Pool. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Corrosive Wave and Corrosive Pool. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Corrosive Wave and Corrosive Pool. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Corrosive Wave and Corrosive Pool. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Corrosive Wave and Corrosive Pool. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Corrosive Wave and Corrosive Pool"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Corrosive Wave and Corrosive Pool. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Corrosive Wave and Corrosive Pool"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Corrosive Wave and Corrosive Pool. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Corrosive Wave and Corrosive Pool"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Corrosive Wave and Corrosive Pool. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Corrosive Wave and Corrosive Pool"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Corrosive Wave and Corrosive Pool. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Corrosive Wave and Corrosive Pool"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Corrosive Wave and Corrosive Pool. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"dagger","continuous":false,"deployments":[],"disposition":1.43,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact","slash","knockdown"],"seconds":0.8,"spins":0,"swings":4,"total":4},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.53,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"ceramic_dagger","image":"CeramicDagger.png","innate_polarities":["Madurai",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"ceramic_dagger","market_slug":null,"max_rank":30,"mod_class":"dagger","mod_pools":["melee","dagger"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","homing_fang","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pointed_wind","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","stinging_thorn","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Ceramic Dagger","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"ceramic_dagger","riven_unconfirmed":["impact","slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":1995,"slot":"melee","stance_polarity":"Madurai","subtype":"Dagger","summoned_by":null,"tags":["incarnon"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Spectral Dagger and Spectral Dagger Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Spectral Dagger and Spectral Dagger Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Spectral Dagger and Spectral Dagger Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Spectral Dagger and Spectral Dagger Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","Not modelled: Spectral Dagger and Spectral Dagger Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","Assumed: the heavy attack's charge is a third of its published 0.4 s wind-up, the share measured on a Tonfa: 0.1333 s of charge, shortened only by wind-up speed, then 0.2667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 2x; the class's heavy table implies 5x. Unmeasured.","Not modelled: Spectral Dagger and Spectral Dagger Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Spectral Dagger and Spectral Dagger Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Spectral Dagger and Spectral Dagger Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Spectral Dagger and Spectral Dagger Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Spectral Dagger and Spectral Dagger Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Spectral Dagger and Spectral Dagger Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Spectral Dagger and Spectral Dagger Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Spectral Dagger and Spectral Dagger Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Spectral Dagger and Spectral Dagger Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Spectral Dagger and Spectral Dagger Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{"attacks":"Spectral Dagger and Spectral Dagger Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Spectral Dagger and Spectral Dagger Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{"charge":"0.1333","published":"0.4","swing":"0.2667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.4 s wind-up, the share measured on a Tonfa: 0.1333 s of charge, shortened only by wind-up speed, then 0.2667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"2","table":"5"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 2x; the class's heavy table implies 5x. Unmeasured."},{"params":{"attacks":"Spectral Dagger and Spectral Dagger Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Spectral Dagger and Spectral Dagger Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Spectral Dagger and Spectral Dagger Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Spectral Dagger and Spectral Dagger Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"glaive","continuous":false,"deployments":[],"disposition":1.25,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":0.74,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":1,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"throw","is_default":false,"name":"Throw","radial_share":3.639,"slam":false,"spends_combo":false,"swing_share":1.098,"thrown":true,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["toxin","impact"],"seconds":2.192,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"charged_throw","is_default":false,"name":"Charged Throw","radial_share":7.202,"slam":false,"spends_combo":false,"swing_share":2.197,"thrown":true,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"cerata","image":"Cerata.png","innate_polarities":["Madurai","Vazarin",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"cerata","market_slug":null,"max_rank":30,"mod_class":"glaive","mod_pools":["melee","glaive"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","charged_throw":"alternate","charged_throw_detonate":"alternate","forward":"alternate","heavy_slam":"alternate","slide":"alternate","throw":"alternate","throw_detonate":"alternate"},"modes":["base","forward","block","block_forward","slide","heavy_slam","throw","throw_detonate","charged_throw","charged_throw_detonate"],"mods":["amalgam_organ_shatter","astral_twilight","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","combo_fury","combo_killer","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","gleaming_talon","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","mark_of_the_beast","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","power_throw","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quick_return","quickening","reach","rebound","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volatile_quick_return","volatile_rebound","volcanic_edge","voltaic_strike","weeping_wounds","whirlwind"],"name":"Cerata","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum"],"riven_family":"cerata","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2002,"slot":"melee","stance_polarity":"Naramon","subtype":"Glaive","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","On a throw the innate Toxin never combines with modded elements (wiki); here it combines as on a swing.","A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","On a throw the innate Toxin never combines with modded elements (wiki); here it combines as on a swing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":"glaive_bounce_count_assumed","template":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","text":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time."},{"params":{},"reason":"glaive_bounce_explosion_assumed","template":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","text":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone."},{"params":{},"reason":"glaive_detonation_ends_bounces","template":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","text":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made."},{"params":{},"reason":"glaive_throw_return_assumed","template":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","text":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once."},{"params":{},"reason":"glaive_throw_animation_assumed","template":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","text":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it."},{"params":{},"reason":"glaive_throw_tennokai_unmodelled","template":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","text":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it."},{"params":{},"reason":"glaive_throw_animosity_unmodelled","template":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","text":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."},{"params":{},"reason":null,"template":null,"text":"On a throw the innate Toxin never combines with modded elements (wiki); here it combines as on a swing."},{"params":{},"reason":"glaive_bounce_count_assumed","template":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","text":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time."},{"params":{},"reason":"glaive_bounce_explosion_assumed","template":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","text":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone."},{"params":{},"reason":"glaive_detonation_ends_bounces","template":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","text":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made."},{"params":{},"reason":"glaive_throw_return_assumed","template":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","text":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once."},{"params":{},"reason":"glaive_throw_animation_assumed","template":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","text":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it."},{"params":{},"reason":"glaive_throw_tennokai_unmodelled","template":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","text":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it."},{"params":{},"reason":"glaive_throw_animosity_unmodelled","template":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","text":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."},{"params":{},"reason":null,"template":null,"text":"On a throw the innate Toxin never combines with modded elements (wiki); here it combines as on a swing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"blade_and_whip","continuous":false,"deployments":[],"disposition":1.2,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":0.8,"spins":0,"swings":4,"total":16},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"ceti_lacera","image":"OperationsLacera.png","innate_polarities":["Naramon",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"lacera","market_slug":null,"max_rank":30,"mod_class":"blade_and_whip","mod_pools":["melee","blade_and_whip"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","defiled_snapdragon","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Ceti Lacera","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Lacera","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2008,"slot":"melee","stance_polarity":"Madurai","subtype":"Blade And Whip","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.4 s wind-up, the share measured on a Tonfa: 0.1333 s of charge, shortened only by wind-up speed, then 0.2667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.1333","published":"0.4","swing":"0.2667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.4 s wind-up, the share measured on a Tonfa: 0.1333 s of charge, shortened only by wind-up speed, then 0.2667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"sword_and_shield","continuous":false,"deployments":[],"disposition":1.35,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["knockdown"],"seconds":1.4,"spins":1,"swings":2,"total":10},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"cobra_and_crane","image":"PacifistShieldSword.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"cobra_and_crane","market_slug":null,"max_rank":30,"mod_class":"sword_and_shield","mod_pools":["melee","sword_and_shield"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","eleventh_storm","enduring_affliction","enduring_strike","energy_channel","fever_strike","final_harbinger","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Cobra & Crane","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Cobra & Crane","riven_unconfirmed":["slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2014,"slot":"melee","stance_polarity":"Madurai","subtype":"Sword And Shield","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.2333","published":"0.7","swing":"0.4667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"sword_and_shield","continuous":false,"deployments":[],"disposition":1.2,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["knockdown"],"seconds":1.4,"spins":1,"swings":2,"total":10},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"cobra_and_crane_prime","image":"CobraCranePrime.png","innate_polarities":["Madurai","Madurai",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"cobra_and_crane","market_slug":"cobra_and_crane_prime_set","max_rank":30,"mod_class":"sword_and_shield","mod_pools":["melee","sword_and_shield"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","eleventh_storm","enduring_affliction","enduring_strike","energy_channel","fever_strike","final_harbinger","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Cobra & Crane Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Cobra & Crane","riven_unconfirmed":["slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2020,"slot":"melee","stance_polarity":"Madurai","subtype":"Sword And Shield","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.2333","published":"0.7","swing":"0.4667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":80,"class":"scythe","continuous":false,"deployments":[],"disposition":0.85,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":5,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"coda_caustacyst","image":"CodaCaustacyst.png","innate_polarities":["Madurai",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"caustacyst","market_slug":null,"max_rank":40,"mod_class":"scythe","mod_pools":["melee","scythe"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reaping_spiral","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","stalking_fan","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Coda Caustacyst","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Caustacyst","riven_unconfirmed":["impact"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2026,"slot":"melee","stance_polarity":"Zenurik","subtype":"Scythe","summoned_by":null,"tags":["coda"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Corrosive Wave and Corrosive Pool. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Corrosive Wave and Corrosive Pool. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Corrosive Wave and Corrosive Pool. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Corrosive Wave and Corrosive Pool. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Corrosive Wave and Corrosive Pool. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Corrosive Wave and Corrosive Pool"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Corrosive Wave and Corrosive Pool. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Corrosive Wave and Corrosive Pool"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Corrosive Wave and Corrosive Pool. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Corrosive Wave and Corrosive Pool"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Corrosive Wave and Corrosive Pool. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Corrosive Wave and Corrosive Pool"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Corrosive Wave and Corrosive Pool. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Corrosive Wave and Corrosive Pool"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Corrosive Wave and Corrosive Pool. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown Corrosive wave, 225 Corrosive losing 40% a second and 20% per enemy, that leaves pools of 98 Corrosive a second for 8 s, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":80,"class":"sparring","continuous":false,"deployments":[],"disposition":0.75,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":5,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":1,"spins":0,"swings":2,"total":16.908},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":0.84,"spins":0,"swings":1,"total":4},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"coda_hirudo","image":"CodaHirudo.png","innate_polarities":["Madurai",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"hirudo","market_slug":null,"max_rank":40,"mod_class":"sparring","mod_pools":["melee","sparring"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","brutal_tide","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","grim_fury","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Coda Hirudo","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Hirudo","riven_unconfirmed":["impact","slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2031,"slot":"melee","stance_polarity":"Naramon","subtype":"Sparring","summoned_by":null,"tags":["coda"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 6.5x; the class's heavy table implies 5x. Unmeasured.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{"charge":"0.1667","published":"0.5","swing":"0.3333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"6.5","table":"5"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 6.5x; the class's heavy table implies 5x. Unmeasured."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":80,"class":"sword","continuous":false,"deployments":[],"disposition":0.75,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":5,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted","knockdown"],"seconds":1.2,"spins":0,"swings":2,"total":10},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":0.69,"spins":1,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"coda_mire","image":"CodaMire.png","innate_polarities":["Vazarin",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"mire","market_slug":null,"max_rank":40,"mod_class":"sword","mod_pools":["melee","sword"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","crimson_dervish","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","iron_phoenix","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","swooping_falcon","tek_gravity","true_punishment","true_steel","truths_flame","vengeful_revenant","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Coda Mire","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Mire","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2038,"slot":"melee","stance_polarity":"Madurai","subtype":"Sword","summoned_by":null,"tags":["coda"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{"charge":"0.2","published":"0.6","swing":"0.4"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":80,"class":"hammer","continuous":false,"deployments":[],"disposition":0.8,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":5,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted","knockdown"],"seconds":2.4,"spins":0,"swings":2,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.97,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"coda_motovore","image":"InfLichHammerWeapon.png","innate_polarities":["Naramon",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"coda_motovore","market_slug":null,"max_rank":40,"mod_class":"hammer","mod_pools":["melee","hammer"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","crushing_ruin","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shattering_storm","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Coda Motovore","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"coda_motovore","riven_unconfirmed":[],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2045,"slot":"melee","stance_polarity":"Madurai","subtype":"Hammer","summoned_by":null,"tags":["coda"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","Not modelled: Impact, Puncture and Slash mods are six times as potent on it, and its dominant physical type grants +40% attack speed, +1.5 m range or +100% Status Chance.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","Not modelled: Impact, Puncture and Slash mods are six times as potent on it, and its dominant physical type grants +40% attack speed, +1.5 m range or +100% Status Chance.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","Not modelled: Impact, Puncture and Slash mods are six times as potent on it, and its dominant physical type grants +40% attack speed, +1.5 m range or +100% Status Chance.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","Not modelled: Impact, Puncture and Slash mods are six times as potent on it, and its dominant physical type grants +40% attack speed, +1.5 m range or +100% Status Chance.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","Assumed: the heavy attack's charge is a third of its published 1.2 s wind-up, the share measured on a Tonfa: 0.4 s of charge, shortened only by wind-up speed, then 0.8 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: Impact, Puncture and Slash mods are six times as potent on it, and its dominant physical type grants +40% attack speed, +1.5 m range or +100% Status Chance.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","Not modelled: Impact, Puncture and Slash mods are six times as potent on it, and its dominant physical type grants +40% attack speed, +1.5 m range or +100% Status Chance.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","Not modelled: Impact, Puncture and Slash mods are six times as potent on it, and its dominant physical type grants +40% attack speed, +1.5 m range or +100% Status Chance."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{"passive":"Impact, Puncture and Slash mods are six times as potent on it, and its dominant physical type grants +40% attack speed, +1.5 m range or +100% Status Chance"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Impact, Puncture and Slash mods are six times as potent on it, and its dominant physical type grants +40% attack speed, +1.5 m range or +100% Status Chance."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{"passive":"Impact, Puncture and Slash mods are six times as potent on it, and its dominant physical type grants +40% attack speed, +1.5 m range or +100% Status Chance"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Impact, Puncture and Slash mods are six times as potent on it, and its dominant physical type grants +40% attack speed, +1.5 m range or +100% Status Chance."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{"passive":"Impact, Puncture and Slash mods are six times as potent on it, and its dominant physical type grants +40% attack speed, +1.5 m range or +100% Status Chance"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Impact, Puncture and Slash mods are six times as potent on it, and its dominant physical type grants +40% attack speed, +1.5 m range or +100% Status Chance."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{"passive":"Impact, Puncture and Slash mods are six times as potent on it, and its dominant physical type grants +40% attack speed, +1.5 m range or +100% Status Chance"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Impact, Puncture and Slash mods are six times as potent on it, and its dominant physical type grants +40% attack speed, +1.5 m range or +100% Status Chance."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{"charge":"0.4","published":"1.2","swing":"0.8"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.2 s wind-up, the share measured on a Tonfa: 0.4 s of charge, shortened only by wind-up speed, then 0.8 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"Impact, Puncture and Slash mods are six times as potent on it, and its dominant physical type grants +40% attack speed, +1.5 m range or +100% Status Chance"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Impact, Puncture and Slash mods are six times as potent on it, and its dominant physical type grants +40% attack speed, +1.5 m range or +100% Status Chance."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{"passive":"Impact, Puncture and Slash mods are six times as potent on it, and its dominant physical type grants +40% attack speed, +1.5 m range or +100% Status Chance"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Impact, Puncture and Slash mods are six times as potent on it, and its dominant physical type grants +40% attack speed, +1.5 m range or +100% Status Chance."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{"passive":"Impact, Puncture and Slash mods are six times as potent on it, and its dominant physical type grants +40% attack speed, +1.5 m range or +100% Status Chance"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Impact, Puncture and Slash mods are six times as potent on it, and its dominant physical type grants +40% attack speed, +1.5 m range or +100% Status Chance."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":80,"class":"glaive","continuous":false,"deployments":[],"disposition":0.65,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":5,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":0.74,"spins":1,"swings":1,"total":1.941},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":1,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"throw","is_default":false,"name":"Throw","radial_share":3,"slam":false,"spends_combo":false,"swing_share":1.1,"thrown":true,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":2.192,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"charged_throw","is_default":false,"name":"Charged Throw","radial_share":6,"slam":false,"spends_combo":false,"swing_share":2.2,"thrown":true,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"coda_pathocyst","image":"CodaPathocyst.png","innate_polarities":["Madurai","Vazarin",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"pathocyst","market_slug":null,"max_rank":40,"mod_class":"glaive","mod_pools":["melee","glaive"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","charged_throw":"alternate","charged_throw_detonate":"alternate","forward":"alternate","heavy_slam":"alternate","slide":"alternate","throw":"alternate","throw_detonate":"alternate"},"modes":["base","forward","block","block_forward","slide","heavy_slam","throw","throw_detonate","charged_throw","charged_throw_detonate"],"mods":["amalgam_organ_shatter","astral_twilight","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","combo_fury","combo_killer","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","gleaming_talon","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","mark_of_the_beast","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","power_throw","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quick_return","quickening","reach","rebound","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volatile_quick_return","volatile_rebound","volcanic_edge","voltaic_strike","weeping_wounds","whirlwind"],"name":"Coda Pathocyst","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum"],"riven_family":"Pathocyst","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2052,"slot":"melee","stance_polarity":"Naramon","subtype":"Glaive","summoned_by":null,"tags":["coda"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","The Maggots a throw drops are not modelled: the page gives no damage and no radius for them.","The Throw Recall Explosion's 12% crit chance is the module's, against 22% on every other quick-throw row; unmeasured.","A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","The Maggots a throw drops are not modelled: the page gives no damage and no radius for them.","The Throw Recall Explosion's 12% crit chance is the module's, against 22% on every other quick-throw row; unmeasured."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"family":"Coda"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Coda valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":"glaive_bounce_count_assumed","template":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","text":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time."},{"params":{},"reason":"glaive_bounce_explosion_assumed","template":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","text":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone."},{"params":{},"reason":"glaive_detonation_ends_bounces","template":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","text":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made."},{"params":{},"reason":"glaive_throw_return_assumed","template":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","text":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once."},{"params":{},"reason":"glaive_throw_animation_assumed","template":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","text":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it."},{"params":{},"reason":"glaive_throw_tennokai_unmodelled","template":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","text":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it."},{"params":{},"reason":"glaive_throw_animosity_unmodelled","template":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","text":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."},{"params":{},"reason":null,"template":null,"text":"The Maggots a throw drops are not modelled: the page gives no damage and no radius for them."},{"params":{},"reason":null,"template":null,"text":"The Throw Recall Explosion's 12% crit chance is the module's, against 22% on every other quick-throw row; unmeasured."},{"params":{},"reason":"glaive_bounce_count_assumed","template":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","text":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time."},{"params":{},"reason":"glaive_bounce_explosion_assumed","template":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","text":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone."},{"params":{},"reason":"glaive_detonation_ends_bounces","template":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","text":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made."},{"params":{},"reason":"glaive_throw_return_assumed","template":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","text":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once."},{"params":{},"reason":"glaive_throw_animation_assumed","template":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","text":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it."},{"params":{},"reason":"glaive_throw_tennokai_unmodelled","template":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","text":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it."},{"params":{},"reason":"glaive_throw_animosity_unmodelled","template":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","text":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."},{"params":{},"reason":null,"template":null,"text":"The Maggots a throw drops are not modelled: the page gives no damage and no radius for them."},{"params":{},"reason":null,"template":null,"text":"The Throw Recall Explosion's 12% crit chance is the module's, against 22% on every other quick-throw row; unmeasured."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"heavy_scythe","continuous":false,"deployments":[],"disposition":1.05,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"corufell","image":"ExaltedAWScytheWeapon.png","innate_polarities":["Madurai",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"corufell","market_slug":"corufell_set","max_rank":30,"mod_class":"heavy_scythe","mod_pools":["melee","heavy_scythe"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galeforce_dawn","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Corufell","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Corufell","riven_unconfirmed":["slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2058,"slot":"melee","stance_polarity":"Madurai","subtype":"Heavy Scythe","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Charged Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a transformation into a gunblade that fires up to two energy projectiles, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Charged Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a transformation into a gunblade that fires up to two energy projectiles, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Charged Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a transformation into a gunblade that fires up to two energy projectiles, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Charged Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a transformation into a gunblade that fires up to two energy projectiles, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Charged Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a transformation into a gunblade that fires up to two energy projectiles, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Charged Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Charged Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a transformation into a gunblade that fires up to two energy projectiles"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a transformation into a gunblade that fires up to two energy projectiles, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Charged Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Charged Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a transformation into a gunblade that fires up to two energy projectiles"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a transformation into a gunblade that fires up to two energy projectiles, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Charged Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Charged Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a transformation into a gunblade that fires up to two energy projectiles"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a transformation into a gunblade that fires up to two energy projectiles, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Charged Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Charged Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a transformation into a gunblade that fires up to two energy projectiles"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a transformation into a gunblade that fires up to two energy projectiles, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Charged Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Charged Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a transformation into a gunblade that fires up to two energy projectiles"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a transformation into a gunblade that fires up to two energy projectiles, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"heavy_scythe","continuous":false,"deployments":[],"disposition":0.5,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"corufell_prime","image":"CorufellPrime.png","innate_polarities":["Madurai","Naramon",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"corufell","market_slug":"corufell_prime_set","max_rank":30,"mod_class":"heavy_scythe","mod_pools":["melee","heavy_scythe"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galeforce_dawn","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Corufell Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Corufell","riven_unconfirmed":["slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2063,"slot":"melee","stance_polarity":"Madurai","subtype":"Heavy Scythe","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Charged Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a transformation into a gunblade that fires up to two energy projectiles, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Charged Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a transformation into a gunblade that fires up to two energy projectiles, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Charged Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a transformation into a gunblade that fires up to two energy projectiles, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Charged Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a transformation into a gunblade that fires up to two energy projectiles, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Charged Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a transformation into a gunblade that fires up to two energy projectiles, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Charged Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Charged Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a transformation into a gunblade that fires up to two energy projectiles"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a transformation into a gunblade that fires up to two energy projectiles, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Charged Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Charged Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a transformation into a gunblade that fires up to two energy projectiles"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a transformation into a gunblade that fires up to two energy projectiles, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Charged Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Charged Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a transformation into a gunblade that fires up to two energy projectiles"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a transformation into a gunblade that fires up to two energy projectiles, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. 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Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a transformation into a gunblade that fires up to two energy projectiles"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a transformation into a gunblade that fires up to two energy projectiles, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. 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Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a transformation into a gunblade that fires up to two energy projectiles"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a transformation into a gunblade that fires up to two energy projectiles, which is not modelled, so there is no heavy mode and a Tennokai window converts 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melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2068,"slot":"melee","stance_polarity":"Madurai","subtype":"Sword","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. 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This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. 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This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.2","published":"0.6","swing":"0.4"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. 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Nikana","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Nikana","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2124,"slot":"melee","stance_polarity":"Madurai","subtype":"Nikana","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: its combo multiplier rises every 11 hits rather than 20, and stops at 11x.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: its combo multiplier rises every 11 hits rather than 20, and stops at 11x.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: its combo multiplier rises every 11 hits rather than 20, and stops at 11x.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: its combo multiplier rises every 11 hits rather than 20, and stops at 11x.","Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: its combo multiplier rises every 11 hits rather than 20, and stops at 11x.","Not modelled: its combo multiplier rises every 11 hits rather than 20, and stops at 11x.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: its combo multiplier rises every 11 hits rather than 20, and stops at 11x."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"its combo multiplier rises every 11 hits rather than 20, and stops at 11x"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: its combo multiplier rises every 11 hits rather than 20, and stops at 11x."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"its combo multiplier rises every 11 hits rather than 20, and stops at 11x"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: its combo multiplier rises every 11 hits rather than 20, and stops at 11x."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"its combo multiplier rises every 11 hits rather than 20, and stops at 11x"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: its combo multiplier rises every 11 hits rather than 20, and stops at 11x."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"its combo multiplier rises every 11 hits rather than 20, and stops at 11x"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: its combo multiplier rises every 11 hits rather than 20, and stops at 11x."},{"params":{"charge":"0.1667","published":"0.5","swing":"0.3333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"its combo multiplier rises every 11 hits rather than 20, and stops at 11x"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: its combo multiplier rises every 11 hits rather than 20, and stops at 11x."},{"params":{"passive":"its combo multiplier rises every 11 hits rather than 20, and stops at 11x"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: its combo multiplier rises every 11 hits rather than 20, and stops at 11x."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"passive":"its combo multiplier rises every 11 hits rather than 20, and stops at 11x"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: its combo multiplier rises every 11 hits rather than 20, and stops at 11x."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"blade_and_whip","continuous":false,"deployments":[],"disposition":1.1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"dorrclave","image":"Dorrclave.png","innate_polarities":["Naramon",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"dorrclave","market_slug":null,"max_rank":30,"mod_class":"blade_and_whip","mod_pools":["melee","blade_and_whip"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","defiled_snapdragon","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Dorrclave","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"dorrclave","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2131,"slot":"melee","stance_polarity":"Madurai","subtype":"Blade And Whip","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: Rising Vendetta: 10 kills or assists grant +0.5 Follow Through and +100% flat Status Chance to the next 10 attacks that hit.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: Rising Vendetta: 10 kills or assists grant +0.5 Follow Through and +100% flat Status Chance to the next 10 attacks that hit.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: Rising Vendetta: 10 kills or assists grant +0.5 Follow Through and +100% flat Status Chance to the next 10 attacks that hit.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: Rising Vendetta: 10 kills or assists grant +0.5 Follow Through and +100% flat Status Chance to the next 10 attacks that hit.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.4 s wind-up, the share measured on a Tonfa: 0.1333 s of charge, shortened only by wind-up speed, then 0.2667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: Rising Vendetta: 10 kills or assists grant +0.5 Follow Through and +100% flat Status Chance to the next 10 attacks that hit.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: Rising Vendetta: 10 kills or assists grant +0.5 Follow Through and +100% flat Status Chance to the next 10 attacks that hit."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"Rising Vendetta: 10 kills or assists grant +0.5 Follow Through and +100% flat Status Chance to the next 10 attacks that hit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Rising Vendetta: 10 kills or assists grant +0.5 Follow Through and +100% flat Status Chance to the next 10 attacks that hit."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"Rising Vendetta: 10 kills or assists grant +0.5 Follow Through and +100% flat Status Chance to the next 10 attacks that hit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Rising Vendetta: 10 kills or assists grant +0.5 Follow Through and +100% flat Status Chance to the next 10 attacks that hit."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"Rising Vendetta: 10 kills or assists grant +0.5 Follow Through and +100% flat Status Chance to the next 10 attacks that hit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Rising Vendetta: 10 kills or assists grant +0.5 Follow Through and +100% flat Status Chance to the next 10 attacks that hit."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"Rising Vendetta: 10 kills or assists grant +0.5 Follow Through and +100% flat Status Chance to the next 10 attacks that hit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Rising Vendetta: 10 kills or assists grant +0.5 Follow Through and +100% flat Status Chance to the next 10 attacks that hit."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.1333","published":"0.4","swing":"0.2667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.4 s wind-up, the share measured on a Tonfa: 0.1333 s of charge, shortened only by wind-up speed, then 0.2667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"Rising Vendetta: 10 kills or assists grant +0.5 Follow Through and +100% flat Status Chance to the next 10 attacks that hit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Rising Vendetta: 10 kills or assists grant +0.5 Follow Through and +100% flat Status Chance to the next 10 attacks that hit."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"Rising Vendetta: 10 kills or assists grant +0.5 Follow Through and +100% flat Status Chance to the next 10 attacks that hit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Rising Vendetta: 10 kills or assists grant +0.5 Follow Through and +100% flat Status Chance to the next 10 attacks that 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This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: wielded by Khora, 20% Heavy Attack Efficiency.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: wielded by Khora, 20% Heavy Attack Efficiency.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: wielded by Khora, 20% Heavy Attack Efficiency.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: wielded by Khora, 20% Heavy Attack Efficiency.","Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 4x; the class's heavy table implies 5x. Unmeasured.","Not modelled: wielded by Khora, 20% Heavy Attack Efficiency.","Not modelled: wielded by Khora, 20% Heavy Attack Efficiency.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: wielded by Khora, 20% Heavy Attack Efficiency."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. 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This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"wielded by Khora, 20% Heavy Attack Efficiency"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: wielded by Khora, 20% Heavy Attack Efficiency."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"wielded by Khora, 20% Heavy Attack Efficiency"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: wielded by Khora, 20% Heavy Attack Efficiency."},{"params":{"charge":"0.2333","published":"0.7","swing":"0.4667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"4","table":"5"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 4x; the class's heavy table implies 5x. 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A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"passive":"wielded by Khora, 20% Heavy Attack Efficiency"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: wielded by Khora, 20% Heavy Attack 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This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: wielded by Khora, 20% Heavy Attack Efficiency.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: wielded by Khora, 20% Heavy Attack Efficiency.","Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 4x; the class's heavy table implies 5x. Unmeasured.","Not modelled: wielded by Khora, 20% Heavy Attack Efficiency.","Not modelled: wielded by Khora, 20% Heavy Attack Efficiency.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: wielded by Khora, 20% Heavy Attack Efficiency."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"wielded by Khora, 20% Heavy Attack Efficiency"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: wielded by Khora, 20% Heavy Attack Efficiency."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"wielded by Khora, 20% Heavy Attack Efficiency"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: wielded by Khora, 20% Heavy Attack Efficiency."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"wielded by Khora, 20% Heavy Attack Efficiency"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: wielded by Khora, 20% Heavy Attack Efficiency."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"wielded by Khora, 20% Heavy Attack Efficiency"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: wielded by Khora, 20% Heavy Attack Efficiency."},{"params":{"charge":"0.2333","published":"0.7","swing":"0.4667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"4","table":"5"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 4x; the class's heavy table implies 5x. 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Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"dual_zoren_prime","image":"DualZorenPrime.png","innate_polarities":["Vazarin","Naramon","Naramon",null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"dual_zoren","market_slug":"dual_zoren_prime_set","max_rank":30,"mod_class":"dual_swords","mod_pools":["melee","dual_swords"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","carving_mantis","collision_force","condition_overload","conditions_perfection","corrupt_charge","crossing_snakes","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","swirling_tiger","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Dual Zoren Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Dual Zoren","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2227,"slot":"melee","stance_polarity":"Zenurik","subtype":"Dual Swords","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 4x; the class's heavy table implies 5x. Unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.2333","published":"0.7","swing":"0.4667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"4","table":"5"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 4x; the class's heavy table implies 5x. Unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"polearm","continuous":false,"deployments":[],"disposition":1.15,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.78,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"edun","image":"DaxDuviriPolearm.png","innate_polarities":["Madurai","Madurai","Madurai",null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"edun","market_slug":null,"max_rank":30,"mod_class":"polearm","mod_pools":["melee","polearm"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","bleeding_willow","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shimmering_blight","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","twirling_spire","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Edun","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"edun","riven_unconfirmed":["impact"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2235,"slot":"melee","stance_polarity":"Zenurik","subtype":"Polearm","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Polearm Throw and Polearm Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","This weapon's heavy attack is a thrown polearm: 480 damage on contact with a forced Impact status, then a 400 Blast explosion in 5 m a second later, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Polearm Throw and Polearm Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","This weapon's heavy attack is a thrown polearm: 480 damage on contact with a forced Impact status, then a 400 Blast explosion in 5 m a second later, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Polearm Throw and Polearm Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","This weapon's heavy attack is a thrown polearm: 480 damage on contact with a forced Impact status, then a 400 Blast explosion in 5 m a second later, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Polearm Throw and Polearm Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","This weapon's heavy attack is a thrown polearm: 480 damage on contact with a forced Impact status, then a 400 Blast explosion in 5 m a second later, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","Not modelled: Polearm Throw and Polearm Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","This weapon's heavy attack is a thrown polearm: 480 damage on contact with a forced Impact status, then a 400 Blast explosion in 5 m a second later, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Polearm Throw and Polearm Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","This weapon's heavy attack is a thrown polearm: 480 damage on contact with a forced Impact status, then a 400 Blast explosion in 5 m a second later, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Polearm Throw and Polearm Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Polearm Throw and Polearm Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"what":"a thrown polearm: 480 damage on contact with a forced Impact status, then a 400 Blast explosion in 5 m a second later"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown polearm: 480 damage on contact with a forced Impact status, then a 400 Blast explosion in 5 m a second later, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Polearm Throw and Polearm Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Polearm Throw and Polearm Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"what":"a thrown polearm: 480 damage on contact with a forced Impact status, then a 400 Blast explosion in 5 m a second later"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown polearm: 480 damage on contact with a forced Impact status, then a 400 Blast explosion in 5 m a second later, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Polearm Throw and Polearm Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Polearm Throw and Polearm Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"what":"a thrown polearm: 480 damage on contact with a forced Impact status, then a 400 Blast explosion in 5 m a second later"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown polearm: 480 damage on contact with a forced Impact status, then a 400 Blast explosion in 5 m a second later, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Polearm Throw and Polearm Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Polearm Throw and Polearm Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"what":"a thrown polearm: 480 damage on contact with a forced Impact status, then a 400 Blast explosion in 5 m a second later"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown polearm: 480 damage on contact with a forced Impact status, then a 400 Blast explosion in 5 m a second later, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{"attacks":"Polearm Throw and Polearm Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Polearm Throw and Polearm Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"what":"a thrown polearm: 480 damage on contact with a forced Impact status, then a 400 Blast explosion in 5 m a second later"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown polearm: 480 damage on contact with a forced Impact status, then a 400 Blast explosion in 5 m a second later, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Polearm Throw and Polearm Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Polearm Throw and Polearm Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"what":"a thrown polearm: 480 damage on contact with a forced Impact status, then a 400 Blast explosion in 5 m a second later"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown polearm: 480 damage on contact with a forced Impact status, then a 400 Blast explosion in 5 m a second later, which is not modelled, so there is no heavy mode and a Tennokai window converts 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Sword","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"ether_sword","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2268,"slot":"melee","stance_polarity":"Unairu","subtype":"Sword","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.2","published":"0.6","swing":"0.4"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"glaive","continuous":false,"deployments":[],"disposition":1.3,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":0.74,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3.261,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":1,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"throw","is_default":false,"name":"Throw","radial_share":3,"slam":false,"spends_combo":false,"swing_share":1.087,"thrown":true,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["electricity"],"seconds":2.192,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"charged_throw","is_default":false,"name":"Charged Throw","radial_share":6,"slam":false,"spends_combo":false,"swing_share":2.2,"thrown":true,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"falcor","image":"CrpGlaive.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"falcor","market_slug":null,"max_rank":30,"mod_class":"glaive","mod_pools":["melee","glaive"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","charged_throw":"alternate","charged_throw_detonate":"alternate","forward":"alternate","heavy_slam":"alternate","slide":"alternate","throw":"alternate","throw_detonate":"alternate"},"modes":["base","forward","block","block_forward","slide","heavy_slam","throw","throw_detonate","charged_throw","charged_throw_detonate"],"mods":["amalgam_organ_shatter","astral_twilight","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","combo_fury","combo_killer","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","gleaming_talon","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","mark_of_the_beast","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","power_throw","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quick_return","quickening","reach","rebound","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volatile_quick_return","volatile_rebound","volcanic_edge","voltaic_strike","weeping_wounds","whirlwind"],"name":"Falcor","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum"],"riven_family":"falcor","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2275,"slot":"melee","stance_polarity":"Naramon","subtype":"Glaive","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","The glaive seeks enemies by itself (wiki, Volatile Rebound); here it flies straight and bounces where reflection takes it.","A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","The glaive seeks enemies by itself (wiki, Volatile Rebound); here it flies straight and bounces where reflection takes it."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":"glaive_bounce_count_assumed","template":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","text":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time."},{"params":{},"reason":"glaive_bounce_explosion_assumed","template":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","text":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone."},{"params":{},"reason":"glaive_detonation_ends_bounces","template":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","text":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made."},{"params":{},"reason":"glaive_throw_return_assumed","template":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","text":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once."},{"params":{},"reason":"glaive_throw_animation_assumed","template":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","text":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it."},{"params":{},"reason":"glaive_throw_tennokai_unmodelled","template":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","text":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it."},{"params":{},"reason":"glaive_throw_animosity_unmodelled","template":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","text":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."},{"params":{},"reason":null,"template":null,"text":"The glaive seeks enemies by itself (wiki, Volatile Rebound); here it flies straight and bounces where reflection takes it."},{"params":{},"reason":"glaive_bounce_count_assumed","template":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","text":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time."},{"params":{},"reason":"glaive_bounce_explosion_assumed","template":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","text":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone."},{"params":{},"reason":"glaive_detonation_ends_bounces","template":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","text":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made."},{"params":{},"reason":"glaive_throw_return_assumed","template":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","text":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once."},{"params":{},"reason":"glaive_throw_animation_assumed","template":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","text":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it."},{"params":{},"reason":"glaive_throw_tennokai_unmodelled","template":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","text":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it."},{"params":{},"reason":"glaive_throw_animosity_unmodelled","template":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","text":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."},{"params":{},"reason":null,"template":null,"text":"The glaive seeks enemies by itself (wiki, Volatile Rebound); here it flies straight and bounces where reflection takes it."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"dual_daggers","continuous":false,"deployments":[],"disposition":1.36,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["slash","knockdown"],"seconds":1,"spins":0,"swings":2,"total":4},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.67,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"fang","image":"Fang.png","innate_polarities":["Vazarin",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"fang","market_slug":null,"max_rank":30,"mod_class":"dual_daggers","mod_pools":["melee","dual_daggers"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","amars_contempt","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","gnashing_payara","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","sinking_talon","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spinning_needle","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Fang","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Fang","riven_unconfirmed":["impact","slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2281,"slot":"melee","stance_polarity":"Unairu","subtype":"Dual Daggers","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 2x; the class's heavy table implies 5x. Unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.1667","published":"0.5","swing":"0.3333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"2","table":"5"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 2x; the class's heavy table implies 5x. Unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"dual_daggers","continuous":false,"deployments":[],"disposition":1.3,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["slash","knockdown"],"seconds":1,"spins":0,"swings":2,"total":4},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.67,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"fang_prime","image":"FangPrime.png","innate_polarities":["Vazarin",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"fang","market_slug":"fang_prime_set","max_rank":30,"mod_class":"dual_daggers","mod_pools":["melee","dual_daggers"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","amars_contempt","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","gnashing_payara","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","sinking_talon","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spinning_needle","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Fang Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Fang","riven_unconfirmed":["impact","slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2287,"slot":"melee","stance_polarity":"Unairu","subtype":"Dual Daggers","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 2x; the class's heavy table implies 5x. Unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.1667","published":"0.5","swing":"0.3333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"2","table":"5"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 2x; the class's heavy table implies 5x. Unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. 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melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2309,"slot":"melee","stance_polarity":"Vazarin","subtype":"Fist","summoned_by":null,"tags":["incarnon"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.2","published":"0.6","swing":"0.4"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"fist","continuous":false,"deployments":[],"disposition":1.15,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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Wraith","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Furax","riven_unconfirmed":["puncture","slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2315,"slot":"melee","stance_polarity":"Vazarin","subtype":"Fist","summoned_by":null,"tags":["incarnon"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: its combo counter starts at 20.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: its combo counter starts at 20.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: its combo counter starts at 20.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: its combo counter starts at 20.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: its combo counter starts at 20.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: its combo counter starts at 20."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"its combo counter starts at 20"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: its combo counter starts at 20."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"its combo counter starts at 20"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: its combo counter starts at 20."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"its combo counter starts at 20"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: its combo counter starts at 20."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"its combo counter starts at 20"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: its combo counter starts at 20."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.2","published":"0.6","swing":"0.4"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"its combo counter starts at 20"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: its combo counter starts at 20."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"its combo counter starts at 20"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: its combo counter starts at 20."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"scythe","continuous":false,"deployments":[],"disposition":0.9,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: +10% Critical Chance, flat, per unique status type on the target.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: +10% Critical Chance, flat, per unique status type on the target.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: +10% Critical Chance, flat, per unique status type on the target.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: +10% Critical Chance, flat, per unique status type on the target.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: +10% Critical Chance, flat, per unique status type on the target.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: +10% Critical Chance, flat, per unique status type on the target."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"+10% Critical Chance, flat, per unique status type on the target"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: +10% Critical Chance, flat, per unique status type on the target."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"+10% Critical Chance, flat, per unique status type on the target"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: +10% Critical Chance, flat, per unique status type on the target."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"+10% Critical Chance, flat, per unique status type on the target"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: +10% Critical Chance, flat, per unique status type on the target."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"+10% Critical Chance, flat, per unique status type on the target"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: +10% Critical Chance, flat, per unique status type on the target."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.3333","published":"1.0","swing":"0.6667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"+10% Critical Chance, flat, per unique status type on the target"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: +10% Critical Chance, flat, per unique status type on the target."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"+10% Critical Chance, flat, per unique status type on the target"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: +10% Critical Chance, flat, per unique status type on the 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melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2327,"slot":"melee","stance_polarity":"Vazarin","subtype":"Heavy Blade","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 1.1 s wind-up, the share measured on a Tonfa: 0.3667 s of charge, shortened only by wind-up speed, then 0.7333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.3667","published":"1.1","swing":"0.7333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.1 s wind-up, the share measured on a Tonfa: 0.3667 s of charge, shortened only by wind-up speed, then 0.7333 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. 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Throw","radial_share":7.22,"slam":false,"spends_combo":false,"swing_share":2.195,"thrown":true,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"glaive_prime","image":"GlaivePrime.png","innate_polarities":["Madurai","Naramon",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"glaive","market_slug":"glaive_prime_set","max_rank":30,"mod_class":"glaive","mod_pools":["melee","glaive"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","charged_throw":"alternate","charged_throw_detonate":"alternate","forward":"alternate","heavy_slam":"alternate","slide":"alternate","throw":"alternate","throw_detonate":"alternate"},"modes":["base","forward","block","block_forward","slide","heavy_slam","throw","throw_detonate","charged_throw","charged_throw_detonate"],"mods":["amalgam_organ_shatter","astral_twilight","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","combo_fury","combo_killer","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","gleaming_talon","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","mark_of_the_beast","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","power_throw","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quick_return","quickening","reach","rebound","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volatile_quick_return","volatile_rebound","volcanic_edge","voltaic_strike","weeping_wounds","whirlwind"],"name":"Glaive Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum"],"riven_family":"Glaive","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2381,"slot":"melee","stance_polarity":"Naramon","subtype":"Glaive","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":"glaive_bounce_count_assumed","template":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","text":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time."},{"params":{},"reason":"glaive_bounce_explosion_assumed","template":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","text":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone."},{"params":{},"reason":"glaive_detonation_ends_bounces","template":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","text":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made."},{"params":{},"reason":"glaive_throw_return_assumed","template":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","text":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once."},{"params":{},"reason":"glaive_throw_animation_assumed","template":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","text":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it."},{"params":{},"reason":"glaive_throw_tennokai_unmodelled","template":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","text":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it."},{"params":{},"reason":"glaive_throw_animosity_unmodelled","template":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","text":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."},{"params":{},"reason":"glaive_bounce_count_assumed","template":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","text":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time."},{"params":{},"reason":"glaive_bounce_explosion_assumed","template":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","text":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone."},{"params":{},"reason":"glaive_detonation_ends_bounces","template":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","text":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made."},{"params":{},"reason":"glaive_throw_return_assumed","template":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","text":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once."},{"params":{},"reason":"glaive_throw_animation_assumed","template":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","text":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it."},{"params":{},"reason":"glaive_throw_tennokai_unmodelled","template":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","text":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it."},{"params":{},"reason":"glaive_throw_animosity_unmodelled","template":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","text":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"heavy_blade","continuous":false,"deployments":[],"disposition":1.44,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted","knockdown"],"seconds":2.2,"spins":0,"swings":2,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.98,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"gram","image":"Gram.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"gram","market_slug":null,"max_rank":30,"mod_class":"heavy_blade","mod_pools":["melee","heavy_blade"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","cleaving_whirlwind","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_crane","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","tempo_royale","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Gram","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Gram","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2388,"slot":"melee","stance_polarity":"Madurai","subtype":"Heavy Blade","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 1.1 s wind-up, the share measured on a Tonfa: 0.3667 s of charge, shortened only by wind-up speed, then 0.7333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.3667","published":"1.1","swing":"0.7333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.1 s wind-up, the share measured on a Tonfa: 0.3667 s of charge, shortened only by wind-up speed, then 0.7333 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"heavy_blade","continuous":false,"deployments":[],"disposition":0.8,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit.","Assumed: the heavy attack's charge is a third of its published 1.1 s wind-up, the share measured on a Tonfa: 0.3667 s of charge, shortened only by wind-up speed, then 0.7333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit.","Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."},{"params":{"charge":"0.3667","published":"1.1","swing":"0.7333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.1 s wind-up, the share measured on a Tonfa: 0.3667 s of charge, shortened only by wind-up speed, then 0.7333 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."},{"params":{"passive":"a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"passive":"a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can 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melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2402,"slot":"melee","stance_polarity":"Zenurik","subtype":"Polearm","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.9 s wind-up, the share measured on a Tonfa: 0.3 s of charge, shortened only by wind-up speed, then 0.6 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.3","published":"0.9","swing":"0.6"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.9 s wind-up, the share measured on a Tonfa: 0.3 s of charge, shortened only by wind-up speed, then 0.6 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"polearm","continuous":false,"deployments":[],"disposition":0.7,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Guandao","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2408,"slot":"melee","stance_polarity":"Zenurik","subtype":"Polearm","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.9 s wind-up, the share measured on a Tonfa: 0.3 s of charge, shortened only by wind-up speed, then 0.6 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.3","published":"0.9","swing":"0.6"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.9 s wind-up, the share measured on a Tonfa: 0.3 s of charge, shortened only by wind-up speed, then 0.6 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"warfan","continuous":false,"deployments":[],"disposition":1.35,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["knockdown","slash"],"seconds":1,"spins":0,"swings":2,"total":8},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy 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melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2416,"slot":"melee","stance_polarity":"Naramon","subtype":"Warfan","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 4x; the class's heavy table implies 5x. Unmeasured.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.1667","published":"0.5","swing":"0.3333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"4","table":"5"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 4x; the class's heavy table implies 5x. Unmeasured."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"warfan","continuous":false,"deployments":[],"disposition":1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["knockdown","slash"],"seconds":1,"spins":0,"swings":2,"total":8},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"gunsen_prime","image":"GunsenPrime.png","innate_polarities":["Madurai","Madurai",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"gunsen","market_slug":"gunsen_prime_set","max_rank":30,"mod_class":"warfan","mod_pools":["melee","warfan"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","slicing_feathers","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","votive_onslaught","weeping_wounds"],"name":"Gunsen Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Gunsen","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2422,"slot":"melee","stance_polarity":"Naramon","subtype":"Warfan","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 4x; the class's heavy table implies 5x. Unmeasured.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.1667","published":"0.5","swing":"0.3333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"4","table":"5"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 4x; the class's heavy table implies 5x. Unmeasured."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"glaive","continuous":false,"deployments":[],"disposition":1.44,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":0.74,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":1,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"throw","is_default":false,"name":"Throw","radial_share":3.02,"slam":false,"spends_combo":false,"swing_share":1.094,"thrown":true,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":2.192,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"charged_throw","is_default":false,"name":"Charged Throw","radial_share":6,"slam":false,"spends_combo":false,"swing_share":2.195,"thrown":true,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"halikar","image":"Halikar.png","innate_polarities":["Madurai","Naramon",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"halikar","market_slug":null,"max_rank":30,"mod_class":"glaive","mod_pools":["melee","glaive"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","charged_throw":"alternate","charged_throw_detonate":"alternate","forward":"alternate","heavy_slam":"alternate","slide":"alternate","throw":"alternate","throw_detonate":"alternate"},"modes":["base","forward","block","block_forward","slide","heavy_slam","throw","throw_detonate","charged_throw","charged_throw_detonate"],"mods":["amalgam_organ_shatter","astral_twilight","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","combo_fury","combo_killer","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","gleaming_talon","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","mark_of_the_beast","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","power_throw","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quick_return","quickening","reach","rebound","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volatile_quick_return","volatile_rebound","volcanic_edge","voltaic_strike","weeping_wounds","whirlwind"],"name":"Halikar","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum"],"riven_family":"Halikar","riven_unconfirmed":[],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2428,"slot":"melee","stance_polarity":"Naramon","subtype":"Glaive","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","The quick throw's 450 Blast detonation is the module's, the same as its bounce explosion where every other glaive doubles it; unmeasured.","A throw's 50% chance to disarm is not modelled; nothing here is armed.","A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","The quick throw's 450 Blast detonation is the module's, the same as its bounce explosion where every other glaive doubles it; unmeasured.","A throw's 50% chance to disarm is not modelled; nothing here is armed."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":"glaive_bounce_count_assumed","template":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","text":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time."},{"params":{},"reason":"glaive_bounce_explosion_assumed","template":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","text":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone."},{"params":{},"reason":"glaive_detonation_ends_bounces","template":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","text":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made."},{"params":{},"reason":"glaive_throw_return_assumed","template":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","text":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once."},{"params":{},"reason":"glaive_throw_animation_assumed","template":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","text":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it."},{"params":{},"reason":"glaive_throw_tennokai_unmodelled","template":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","text":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it."},{"params":{},"reason":"glaive_throw_animosity_unmodelled","template":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","text":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."},{"params":{},"reason":null,"template":null,"text":"The quick throw's 450 Blast detonation is the module's, the same as its bounce explosion where every other glaive doubles it; unmeasured."},{"params":{},"reason":null,"template":null,"text":"A throw's 50% chance to disarm is not modelled; nothing here is armed."},{"params":{},"reason":"glaive_bounce_count_assumed","template":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","text":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time."},{"params":{},"reason":"glaive_bounce_explosion_assumed","template":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","text":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone."},{"params":{},"reason":"glaive_detonation_ends_bounces","template":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","text":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made."},{"params":{},"reason":"glaive_throw_return_assumed","template":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","text":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once."},{"params":{},"reason":"glaive_throw_animation_assumed","template":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","text":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it."},{"params":{},"reason":"glaive_throw_tennokai_unmodelled","template":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","text":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it."},{"params":{},"reason":"glaive_throw_animosity_unmodelled","template":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","text":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."},{"params":{},"reason":null,"template":null,"text":"The quick throw's 450 Blast detonation is the module's, the same as its bounce explosion where every other glaive doubles it; unmeasured."},{"params":{},"reason":null,"template":null,"text":"A throw's 50% chance to disarm is not modelled; nothing here is armed."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"glaive","continuous":false,"deployments":[],"disposition":1.2,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":0.74,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":1,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"throw","is_default":false,"name":"Throw","radial_share":2.924,"slam":false,"spends_combo":false,"swing_share":1.169,"thrown":true,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":2.192,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"charged_throw","is_default":false,"name":"Charged Throw","radial_share":5.84,"slam":false,"spends_combo":false,"swing_share":2.209,"thrown":true,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"halikar_wraith","image":"HalikarWraith.png","innate_polarities":["Madurai","Naramon","Madurai",null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"halikar","market_slug":"halikar_wraith","max_rank":30,"mod_class":"glaive","mod_pools":["melee","glaive"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","charged_throw":"alternate","charged_throw_detonate":"alternate","forward":"alternate","heavy_slam":"alternate","slide":"alternate","throw":"alternate","throw_detonate":"alternate"},"modes":["base","forward","block","block_forward","slide","heavy_slam","throw","throw_detonate","charged_throw","charged_throw_detonate"],"mods":["amalgam_organ_shatter","astral_twilight","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","combo_fury","combo_killer","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","gleaming_talon","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","mark_of_the_beast","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","power_throw","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quick_return","quickening","reach","rebound","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volatile_quick_return","volatile_rebound","volcanic_edge","voltaic_strike","weeping_wounds","whirlwind"],"name":"Halikar Wraith","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum"],"riven_family":"Halikar","riven_unconfirmed":[],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2434,"slot":"melee","stance_polarity":"Naramon","subtype":"Glaive","summoned_by":null,"tags":["wraith"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","A throw's 50% chance to disarm is not modelled; nothing here is armed.","A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","A throw's 50% chance to disarm is not modelled; nothing here is armed."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":"glaive_bounce_count_assumed","template":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","text":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time."},{"params":{},"reason":"glaive_bounce_explosion_assumed","template":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","text":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone."},{"params":{},"reason":"glaive_detonation_ends_bounces","template":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","text":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made."},{"params":{},"reason":"glaive_throw_return_assumed","template":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","text":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once."},{"params":{},"reason":"glaive_throw_animation_assumed","template":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","text":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it."},{"params":{},"reason":"glaive_throw_tennokai_unmodelled","template":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","text":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it."},{"params":{},"reason":"glaive_throw_animosity_unmodelled","template":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","text":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."},{"params":{},"reason":null,"template":null,"text":"A throw's 50% chance to disarm is not modelled; nothing here is armed."},{"params":{},"reason":"glaive_bounce_count_assumed","template":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","text":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time."},{"params":{},"reason":"glaive_bounce_explosion_assumed","template":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","text":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone."},{"params":{},"reason":"glaive_detonation_ends_bounces","template":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","text":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made."},{"params":{},"reason":"glaive_throw_return_assumed","template":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","text":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once."},{"params":{},"reason":"glaive_throw_animation_assumed","template":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","text":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it."},{"params":{},"reason":"glaive_throw_tennokai_unmodelled","template":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","text":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it."},{"params":{},"reason":"glaive_throw_animosity_unmodelled","template":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","text":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."},{"params":{},"reason":null,"template":null,"text":"A throw's 50% chance to disarm is not modelled; nothing here is armed."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"scythe","continuous":false,"deployments":[],"disposition":0.6,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["slash","knockdown"],"seconds":2,"spins":0,"swings":2,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"harmony","image":"TnChoirScythe.png","innate_polarities":["Madurai","Vazarin",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"harmony","market_slug":null,"max_rank":30,"mod_class":"scythe","mod_pools":["melee","scythe"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reaping_spiral","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","stalking_fan","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Harmony","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"harmony","riven_unconfirmed":["impact"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2440,"slot":"melee","stance_polarity":"Naramon","subtype":"Scythe","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a heavy attack deals at once every remaining tick of the Slash, Heat, Toxin, Electricity and Gas statuses on its target and removes them; a heavy attack kill grants +30% Status Duration for 30 s.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a heavy attack deals at once every remaining tick of the Slash, Heat, Toxin, Electricity and Gas statuses on its target and removes them; a heavy attack kill grants +30% Status Duration for 30 s.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a heavy attack deals at once every remaining tick of the Slash, Heat, Toxin, Electricity and Gas statuses on its target and removes them; a heavy attack kill grants +30% Status Duration for 30 s.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a heavy attack deals at once every remaining tick of the Slash, Heat, Toxin, Electricity and Gas statuses on its target and removes them; a heavy attack kill grants +30% Status Duration for 30 s.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: a heavy attack deals at once every remaining tick of the Slash, Heat, Toxin, Electricity and Gas statuses on its target and removes them; a heavy attack kill grants +30% Status Duration for 30 s.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a heavy attack deals at once every remaining tick of the Slash, Heat, Toxin, Electricity and Gas statuses on its target and removes them; a heavy attack kill grants +30% Status Duration for 30 s."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a heavy attack deals at once every remaining tick of the Slash, Heat, Toxin, Electricity and Gas statuses on its target and removes them; a heavy attack kill grants +30% Status Duration for 30 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a heavy attack deals at once every remaining tick of the Slash, Heat, Toxin, Electricity and Gas statuses on its target and removes them; a heavy attack kill grants +30% Status Duration for 30 s."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a heavy attack deals at once every remaining tick of the Slash, Heat, Toxin, Electricity and Gas statuses on its target and removes them; a heavy attack kill grants +30% Status Duration for 30 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a heavy attack deals at once every remaining tick of the Slash, Heat, Toxin, Electricity and Gas statuses on its target and removes them; a heavy attack kill grants +30% Status Duration for 30 s."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a heavy attack deals at once every remaining tick of the Slash, Heat, Toxin, Electricity and Gas statuses on its target and removes them; a heavy attack kill grants +30% Status Duration for 30 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a heavy attack deals at once every remaining tick of the Slash, Heat, Toxin, Electricity and Gas statuses on its target and removes them; a heavy attack kill grants +30% Status Duration for 30 s."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a heavy attack deals at once every remaining tick of the Slash, Heat, Toxin, Electricity and Gas statuses on its target and removes them; a heavy attack kill grants +30% Status Duration for 30 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a heavy attack deals at once every remaining tick of the Slash, Heat, Toxin, Electricity and Gas statuses on its target and removes them; a heavy attack kill grants +30% Status Duration for 30 s."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.3333","published":"1.0","swing":"0.6667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"a heavy attack deals at once every remaining tick of the Slash, Heat, Toxin, Electricity and Gas statuses on its target and removes them; a heavy attack kill grants +30% Status Duration for 30 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a heavy attack deals at once every remaining tick of the Slash, Heat, Toxin, Electricity and Gas statuses on its target and removes them; a heavy attack kill grants +30% Status Duration for 30 s."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a heavy attack deals at once every remaining tick of the Slash, Heat, Toxin, Electricity and Gas statuses on its target and removes them; a heavy attack kill grants +30% Status Duration for 30 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a heavy attack deals at once every remaining tick of the Slash, Heat, Toxin, Electricity and Gas statuses on its target and removes them; a heavy attack kill grants +30% Status Duration for 30 s."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"scythe","continuous":false,"deployments":[],"disposition":1.1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["slash","knockdown"],"seconds":2,"spins":0,"swings":2,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy 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melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2446,"slot":"melee","stance_polarity":"Naramon","subtype":"Scythe","summoned_by":null,"tags":["incarnon"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Spectral Blade and Spectral Blade Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Spectral Blade and Spectral Blade Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Spectral Blade and Spectral Blade Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Spectral Blade and Spectral Blade Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: Spectral Blade and Spectral Blade Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Spectral Blade and Spectral Blade Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Spectral Blade and Spectral Blade Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Spectral Blade and Spectral Blade Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Spectral Blade and Spectral Blade Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Spectral Blade and Spectral Blade Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Spectral Blade and Spectral Blade Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Spectral Blade and Spectral Blade Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Spectral Blade and Spectral Blade Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Spectral Blade and Spectral Blade Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"attacks":"Spectral Blade and Spectral Blade Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Spectral Blade and Spectral Blade Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.3333","published":"1.0","swing":"0.6667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Spectral Blade and Spectral Blade Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Spectral Blade and Spectral Blade Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"dagger","continuous":false,"deployments":[],"disposition":1.44,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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Dagger","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"heat_dagger","riven_unconfirmed":["impact"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2452,"slot":"melee","stance_polarity":"Madurai","subtype":"Dagger","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.4 s wind-up, the share measured on a Tonfa: 0.1333 s of charge, shortened only by wind-up speed, then 0.2667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 2x; the class's heavy table implies 5x. Unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.1333","published":"0.4","swing":"0.2667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.4 s wind-up, the share measured on a Tonfa: 0.1333 s of charge, shortened only by wind-up speed, then 0.2667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"2","table":"5"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 2x; the class's heavy table implies 5x. Unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. 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This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 18x; the class's heavy table implies 6x. Unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.3333","published":"1.0","swing":"0.6667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"18","table":"6"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 18x; the class's heavy table implies 6x. Unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"sparring","continuous":false,"deployments":[],"disposition":1.15,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":1,"spins":0,"swings":2,"total":16.9},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":0.84,"spins":0,"swings":1,"total":4},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"hirudo","image":"Hirudo.png","innate_polarities":["Madurai",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"hirudo","market_slug":null,"max_rank":30,"mod_class":"sparring","mod_pools":["melee","sparring"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","brutal_tide","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","grim_fury","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Hirudo","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Hirudo","riven_unconfirmed":["impact","slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2479,"slot":"melee","stance_polarity":"Naramon","subtype":"Sparring","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 6.5x; the class's heavy table implies 5x. Unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.1667","published":"0.5","swing":"0.3333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"6.5","table":"5"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 6.5x; the class's heavy table implies 5x. Unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"dagger","continuous":false,"deployments":[],"disposition":0.65,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact","slash","knockdown"],"seconds":0.8,"spins":0,"swings":4,"total":4},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.53,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"innodem","image":"ZarimanDaggerWeapon.png","innate_polarities":["Madurai","Madurai",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"innodem","market_slug":null,"max_rank":30,"mod_class":"dagger","mod_pools":["melee","dagger"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","homing_fang","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pointed_wind","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","stinging_thorn","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Innodem","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"innodem","riven_unconfirmed":["impact"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2486,"slot":"melee","stance_polarity":"Madurai","subtype":"Dagger","summoned_by":null,"tags":["incarnon"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Dagger Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Dagger Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Dagger Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Dagger Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","Not modelled: Dagger Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","Assumed: the heavy attack's charge is a third of its published 0.4 s wind-up, the share measured on a Tonfa: 0.1333 s of charge, shortened only by wind-up speed, then 0.2667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 2x; the class's heavy table implies 5x. Unmeasured.","Not modelled: Dagger Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Dagger Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Its Incarnon evolutions and Incarnon Form are not modelled."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Dagger Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Dagger Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Dagger Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Dagger Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Dagger Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Dagger Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Dagger Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Dagger Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{"attacks":"Dagger Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Dagger Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{"charge":"0.1333","published":"0.4","swing":"0.2667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.4 s wind-up, the share measured on a Tonfa: 0.1333 s of charge, shortened only by wind-up speed, then 0.2667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"2","table":"5"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 2x; the class's heavy table implies 5x. Unmeasured."},{"params":{"attacks":"Dagger Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Dagger Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Dagger Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Dagger Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"hammer","continuous":false,"deployments":[],"disposition":1.35,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted","knockdown"],"seconds":2.4,"spins":0,"swings":2,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.97,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"jat_kittag","image":"JatKittag.png","innate_polarities":["Madurai","Naramon",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"jat_kittag","market_slug":null,"max_rank":30,"mod_class":"hammer","mod_pools":["melee","hammer"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","crushing_ruin","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shattering_storm","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Jat Kittag","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"jat_kittag","riven_unconfirmed":["puncture","slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2493,"slot":"melee","stance_polarity":"Madurai","subtype":"Hammer","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 1.2 s wind-up, the share measured on a Tonfa: 0.4 s of charge, shortened only by wind-up speed, then 0.8 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.4","published":"1.2","swing":"0.8"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.2 s wind-up, the share measured on a Tonfa: 0.4 s of charge, shortened only by wind-up speed, then 0.8 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"blade_and_whip","continuous":false,"deployments":[],"disposition":1.2,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":0.8,"spins":0,"swings":4,"total":16},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"jat_kusar","image":"JatKusar.png","innate_polarities":["Madurai","Madurai",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"jat_kusar","market_slug":null,"max_rank":30,"mod_class":"blade_and_whip","mod_pools":["melee","blade_and_whip"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","defiled_snapdragon","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Jat Kusar","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"jat_kusar","riven_unconfirmed":["puncture","slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2500,"slot":"melee","stance_polarity":"Madurai","subtype":"Blade And Whip","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a heavy attack's 218 Blast explosion, which only Seismic Wave raises.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a heavy attack's 218 Blast explosion, which only Seismic Wave raises.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a heavy attack's 218 Blast explosion, which only Seismic Wave raises.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a heavy attack's 218 Blast explosion, which only Seismic Wave raises.","The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.4 s wind-up, the share measured on a Tonfa: 0.1333 s of charge, shortened only by wind-up speed, then 0.2667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: a heavy attack's 218 Blast explosion, which only Seismic Wave raises.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a heavy attack's 218 Blast explosion, which only Seismic Wave raises."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"heavy attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a heavy attack's 218 Blast explosion, which only Seismic Wave raises"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a heavy attack's 218 Blast explosion, which only Seismic Wave raises."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"heavy attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a heavy attack's 218 Blast explosion, which only Seismic Wave raises"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a heavy attack's 218 Blast explosion, which only Seismic Wave raises."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"heavy attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a heavy attack's 218 Blast explosion, which only Seismic Wave raises"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a heavy attack's 218 Blast explosion, which only Seismic Wave raises."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"heavy attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a heavy attack's 218 Blast explosion, which only Seismic Wave raises"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a heavy attack's 218 Blast explosion, which only Seismic Wave raises."},{"params":{"combos":"heavy attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.1333","published":"0.4","swing":"0.2667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.4 s wind-up, the share measured on a Tonfa: 0.1333 s of charge, shortened only by wind-up speed, then 0.2667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"a heavy attack's 218 Blast explosion, which only Seismic Wave raises"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a heavy attack's 218 Blast explosion, which only Seismic Wave raises."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"combos":"heavy attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a heavy attack's 218 Blast explosion, which only Seismic Wave raises"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a heavy attack's 218 Blast explosion, which only Seismic Wave raises."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"sword","continuous":false,"deployments":[],"disposition":1.4,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted","knockdown"],"seconds":1.2,"spins":0,"swings":2,"total":10},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":0.69,"spins":1,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy 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Sword","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"jaw_sword","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2506,"slot":"melee","stance_polarity":"Unairu","subtype":"Sword","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.2","published":"0.6","swing":"0.4"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"machete","continuous":false,"deployments":[],"disposition":1.47,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["slash","knockdown"],"seconds":1.4,"spins":3,"swings":4,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":0.66,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"kama","image":"Kama.png","innate_polarities":["Madurai","Madurai",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"kama","market_slug":null,"max_rank":30,"mod_class":"machete","mod_pools":["melee","machete"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","cyclone_kraken","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","sundering_weave","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Kama","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"kama","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2513,"slot":"melee","stance_polarity":"Zenurik","subtype":"Machete","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 6x; the class's heavy table implies 5x. Unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. 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melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2548,"slot":"melee","stance_polarity":"Naramon","subtype":"Glaive","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","The detonation's 40% falloff and 3.6 m are the page's; the module states no falloff, and 4 m on the charged throw. Unmeasured.","The throw forces Ragdoll (the module's ForcedProcs), a state this arena does not have.","A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","The detonation's 40% falloff and 3.6 m are the page's; the module states no falloff, and 4 m on the charged throw. Unmeasured.","The throw forces Ragdoll (the module's ForcedProcs), a state this arena does not have."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. 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A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","text":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time."},{"params":{},"reason":"glaive_bounce_explosion_assumed","template":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","text":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone."},{"params":{},"reason":"glaive_detonation_ends_bounces","template":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","text":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made."},{"params":{},"reason":"glaive_throw_return_assumed","template":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","text":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once."},{"params":{},"reason":"glaive_throw_animation_assumed","template":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","text":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it."},{"params":{},"reason":"glaive_throw_tennokai_unmodelled","template":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","text":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it."},{"params":{},"reason":"glaive_throw_animosity_unmodelled","template":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","text":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."},{"params":{},"reason":null,"template":null,"text":"The detonation's 40% falloff and 3.6 m are the page's; the module states no falloff, and 4 m on the charged throw. Unmeasured."},{"params":{},"reason":null,"template":null,"text":"The throw forces Ragdoll (the module's ForcedProcs), a state this arena does not have."},{"params":{},"reason":"glaive_bounce_count_assumed","template":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","text":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time."},{"params":{},"reason":"glaive_bounce_explosion_assumed","template":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","text":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone."},{"params":{},"reason":"glaive_detonation_ends_bounces","template":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","text":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made."},{"params":{},"reason":"glaive_throw_return_assumed","template":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","text":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once."},{"params":{},"reason":"glaive_throw_animation_assumed","template":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","text":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it."},{"params":{},"reason":"glaive_throw_tennokai_unmodelled","template":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","text":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it."},{"params":{},"reason":"glaive_throw_animosity_unmodelled","template":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","text":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."},{"params":{},"reason":null,"template":null,"text":"The detonation's 40% falloff and 3.6 m are the page's; the module states no falloff, and 4 m on the charged throw. Unmeasured."},{"params":{},"reason":null,"template":null,"text":"The throw forces Ragdoll (the module's ForcedProcs), a state this arena does not have."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"glaive","continuous":false,"deployments":[],"disposition":0.85,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":1,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"throw","is_default":false,"name":"Throw","radial_share":3,"slam":false,"spends_combo":false,"swing_share":1.095,"thrown":true,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":2.192,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"charged_throw","is_default":false,"name":"Charged Throw","radial_share":6,"slam":false,"spends_combo":false,"swing_share":2.19,"thrown":true,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"kestrel_prime","image":"KestrelPrime.png","innate_polarities":["Madurai","Naramon",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"kestrel","market_slug":"kestrel_prime_set","max_rank":30,"mod_class":"glaive","mod_pools":["melee","glaive"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","charged_throw":"alternate","charged_throw_detonate":"alternate","forward":"alternate","heavy_slam":"alternate","slide":"alternate","throw":"alternate","throw_detonate":"alternate"},"modes":["base","forward","block","block_forward","slide","heavy_slam","throw","throw_detonate","charged_throw","charged_throw_detonate"],"mods":["amalgam_organ_shatter","astral_twilight","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","combo_fury","combo_killer","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","gleaming_talon","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","mark_of_the_beast","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","power_throw","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quick_return","quickening","reach","rebound","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volatile_quick_return","volatile_rebound","volcanic_edge","voltaic_strike","weeping_wounds","whirlwind"],"name":"Kestrel Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum"],"riven_family":"Kestrel","riven_unconfirmed":["puncture","slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2553,"slot":"melee","stance_polarity":"Naramon","subtype":"Glaive","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","The detonation's 40% falloff and 3.6 m are the page's; the module states no falloff, and 4 m on the charged throw. Unmeasured.","The Throw Recall Explosion's 12% crit chance is the module's, against 22% on every other quick-throw row; unmeasured.","The throw forces Ragdoll (the module's ForcedProcs), a state this arena does not have.","A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","The detonation's 40% falloff and 3.6 m are the page's; the module states no falloff, and 4 m on the charged throw. Unmeasured.","The Throw Recall Explosion's 12% crit chance is the module's, against 22% on every other quick-throw row; unmeasured.","The throw forces Ragdoll (the module's ForcedProcs), a state this arena does not have."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":"glaive_bounce_count_assumed","template":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","text":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time."},{"params":{},"reason":"glaive_bounce_explosion_assumed","template":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","text":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone."},{"params":{},"reason":"glaive_detonation_ends_bounces","template":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","text":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made."},{"params":{},"reason":"glaive_throw_return_assumed","template":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","text":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once."},{"params":{},"reason":"glaive_throw_animation_assumed","template":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","text":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it."},{"params":{},"reason":"glaive_throw_tennokai_unmodelled","template":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","text":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it."},{"params":{},"reason":"glaive_throw_animosity_unmodelled","template":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","text":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."},{"params":{},"reason":null,"template":null,"text":"The detonation's 40% falloff and 3.6 m are the page's; the module states no falloff, and 4 m on the charged throw. Unmeasured."},{"params":{},"reason":null,"template":null,"text":"The Throw Recall Explosion's 12% crit chance is the module's, against 22% on every other quick-throw row; unmeasured."},{"params":{},"reason":null,"template":null,"text":"The throw forces Ragdoll (the module's ForcedProcs), a state this arena does not have."},{"params":{},"reason":"glaive_bounce_count_assumed","template":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","text":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time."},{"params":{},"reason":"glaive_bounce_explosion_assumed","template":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","text":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone."},{"params":{},"reason":"glaive_detonation_ends_bounces","template":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","text":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made."},{"params":{},"reason":"glaive_throw_return_assumed","template":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","text":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once."},{"params":{},"reason":"glaive_throw_animation_assumed","template":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","text":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it."},{"params":{},"reason":"glaive_throw_tennokai_unmodelled","template":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","text":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it."},{"params":{},"reason":"glaive_throw_animosity_unmodelled","template":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","text":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."},{"params":{},"reason":null,"template":null,"text":"The detonation's 40% falloff and 3.6 m are the page's; the module states no falloff, and 4 m on the charged throw. Unmeasured."},{"params":{},"reason":null,"template":null,"text":"The Throw Recall Explosion's 12% crit chance is the module's, against 22% on every other quick-throw row; unmeasured."},{"params":{},"reason":null,"template":null,"text":"The throw forces Ragdoll (the module's ForcedProcs), a state this arena does not have."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"sparring","continuous":false,"deployments":[],"disposition":1.46,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 10.7x; the class's heavy table implies 5x. Unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.1667","published":"0.5","swing":"0.3333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"10.7","table":"5"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 10.7x; the class's heavy table implies 5x. Unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"polearm","continuous":false,"deployments":[],"disposition":1.1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["knockdown"],"seconds":1.8,"spins":0,"swings":2,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.78,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"korumm","image":"ArchonTrident.png","innate_polarities":["Madurai",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"korumm","market_slug":null,"max_rank":30,"mod_class":"polearm","mod_pools":["melee","polearm"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","bleeding_willow","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shimmering_blight","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","twirling_spire","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Korumm","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"korumm","riven_unconfirmed":["impact"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2581,"slot":"melee","stance_polarity":"Zenurik","subtype":"Polearm","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Tactical Combo Slam Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Tactical Combo Slam Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Tactical Combo Slam Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Tactical Combo Slam Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Not modelled: Tactical Combo Slam Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Assumed: the heavy attack's charge is a third of its published 0.9 s wind-up, the share measured on a Tonfa: 0.3 s of charge, shortened only by wind-up speed, then 0.6 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: Tactical Combo Slam Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Tactical Combo Slam Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Tactical Combo Slam Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Tactical Combo Slam Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"block combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Tactical Combo Slam Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Tactical Combo Slam Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"block combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Tactical Combo Slam Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Tactical Combo Slam Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"block combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Tactical Combo Slam Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Tactical Combo Slam Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"block combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"attacks":"Tactical Combo Slam Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Tactical Combo Slam Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"block combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"charge":"0.3","published":"0.9","swing":"0.6"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.9 s wind-up, the share measured on a Tonfa: 0.3 s of charge, shortened only by wind-up speed, then 0.6 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"attacks":"Tactical Combo Slam Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Tactical Combo Slam Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"block combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Tactical Combo Slam Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Tactical Combo Slam Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"block combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"machete","continuous":false,"deployments":[],"disposition":1.35,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.2333","published":"0.7","swing":"0.4667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"4","table":"5"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 4x; the class's heavy table implies 5x. Unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"tonfa","continuous":false,"deployments":[],"disposition":0.7,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 4x; the class's heavy table implies 5x. Unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.2333","published":"0.7","swing":"0.4667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"4","table":"5"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 4x; the class's heavy table implies 5x. Unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":80,"class":"assault_saw","continuous":false,"deployments":[],"disposition":0.8,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":5,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Kuva"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Kuva"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Kuva"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Kuva"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{"family":"Kuva"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{"charge":"0.3333","published":"1.0","swing":"0.6667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"family":"Kuva"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"family":"Kuva"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":80,"class":"hammer","continuous":false,"deployments":[],"disposition":0.85,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":5,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted","knockdown"],"seconds":2.4,"spins":0,"swings":2,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.97,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"kuva_shildeg","image":"GrnKuvaLichScytheWeapon.png","innate_polarities":["Madurai",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":{"slug":"kuva_shildeg","type":"lich"},"market_riven_slug":"kuva_shildeg","market_slug":null,"max_rank":40,"mod_class":"hammer","mod_pools":["melee","hammer"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","crushing_ruin","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shattering_storm","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Kuva Shildeg","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"kuva_shildeg","riven_unconfirmed":["slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2623,"slot":"melee","stance_polarity":"Madurai","subtype":"Hammer","summoned_by":null,"tags":["kuva"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","Assumed: the heavy attack's charge is a third of its published 1.2 s wind-up, the share measured on a Tonfa: 0.4 s of charge, shortened only by wind-up speed, then 0.8 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Kuva"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Kuva"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Kuva"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Kuva"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{"family":"Kuva"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{"charge":"0.4","published":"1.2","swing":"0.8"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.2 s wind-up, the share measured on a Tonfa: 0.4 s of charge, shortened only by wind-up speed, then 0.8 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"family":"Kuva"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"family":"Kuva"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Kuva valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"blade_and_whip","continuous":false,"deployments":[],"disposition":1.31,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":0.8,"spins":0,"swings":4,"total":16},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"lacera","image":"Lacera.png","innate_polarities":["Naramon",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"lacera","market_slug":null,"max_rank":30,"mod_class":"blade_and_whip","mod_pools":["melee","blade_and_whip"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","defiled_snapdragon","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Lacera","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Lacera","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2630,"slot":"melee","stance_polarity":"Madurai","subtype":"Blade And Whip","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.4 s wind-up, the share measured on a Tonfa: 0.1333 s of charge, shortened only by wind-up speed, then 0.2667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. 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This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit.","Assumed: the heavy attack's charge is a third of its published 1.1 s wind-up, the share measured on a Tonfa: 0.3667 s of charge, shortened only by wind-up speed, then 0.7333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit.","Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."},{"params":{"charge":"0.3667","published":"1.1","swing":"0.7333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.1 s wind-up, the share measured on a Tonfa: 0.3667 s of charge, shortened only by wind-up speed, then 0.7333 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."},{"params":{"passive":"a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"passive":"a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"blade_and_whip","continuous":false,"deployments":[],"disposition":1.3,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2678,"slot":"melee","stance_polarity":"Madurai","subtype":"Blade And Whip","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.4 s wind-up, the share measured on a Tonfa: 0.1333 s of charge, shortened only by wind-up speed, then 0.2667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.1333","published":"0.4","swing":"0.2667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.4 s wind-up, the share measured on a Tonfa: 0.1333 s of charge, shortened only by wind-up speed, then 0.2667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide 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melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2725,"slot":"melee","stance_polarity":"Vazarin","subtype":"Dual Daggers","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Fireballs. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (neutral combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Fireballs. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (neutral combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Fireballs. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (neutral combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Fireballs. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (neutral combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Not modelled: Fireballs. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (neutral combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 2x; the class's heavy table implies 5x. Unmeasured.","Not modelled: Fireballs. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (neutral combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Fireballs. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (neutral combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Fireballs"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Fireballs. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"neutral combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (neutral combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Fireballs"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Fireballs. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"neutral combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (neutral combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Fireballs"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Fireballs. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"neutral combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (neutral combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Fireballs"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Fireballs. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"neutral combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (neutral combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"attacks":"Fireballs"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Fireballs. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"neutral combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (neutral combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"charge":"0.1667","published":"0.5","swing":"0.3333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"2","table":"5"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 2x; the class's heavy table implies 5x. Unmeasured."},{"params":{"attacks":"Fireballs"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Fireballs. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"neutral combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (neutral combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Fireballs"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Fireballs. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"neutral combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (neutral combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"nikana","continuous":false,"deployments":[],"disposition":0.95,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["slash","knockdown"],"seconds":1,"spins":0,"swings":2,"total":10},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":0.67,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"nikana","image":"Nikana.png","innate_polarities":["Madurai","Vazarin",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"nikana","market_slug":null,"max_rank":30,"mod_class":"nikana","mod_pools":["melee","nikana"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blind_justice","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","decisive_judgement","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","tranquil_cleave","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Nikana","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Nikana","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2732,"slot":"melee","stance_polarity":"Madurai","subtype":"Nikana","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.1667","published":"0.5","swing":"0.3333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. 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This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. 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This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.1667","published":"0.5","swing":"0.3333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. 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This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. 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A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Its Incarnon evolutions and Incarnon Form are not modelled."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. 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This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 4x; the class's heavy table implies 5x. Unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.2333","published":"0.7","swing":"0.4667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. 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melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":1790,"slot":"melee","stance_polarity":"Vazarin","subtype":"Dual Daggers","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The 5% Movement Speed bonus while held: nobody moves here.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. 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This weapon's own split is unmeasured.","Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.","The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. Unmeasured.","Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.","The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. Unmeasured.","Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). 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This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"spectral_dagger_orbit_and_target_assumed","template":"Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.","text":"Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured."},{"params":{},"reason":"dual_daggers_heavy_unmeasured","template":"The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. 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Unmeasured."},{"params":{"charge":"0.17","published":"0.5","swing":"0.33"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.17 s of charge, shortened only by wind-up speed, then 0.33 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":"spectral_dagger_orbit_and_target_assumed","template":"Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). 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combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.","The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. Unmeasured.","Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.","The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. 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This weapon's own split is unmeasured.","Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.","The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. Unmeasured.","Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.","The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. Unmeasured.","Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The 5% Movement Speed bonus while held: nobody moves here."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. 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Unmeasured."},{"params":{"charge":"0.17","published":"0.5","swing":"0.33"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.17 s of charge, shortened only by wind-up speed, then 0.33 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":"spectral_dagger_orbit_and_target_assumed","template":"Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.","text":"Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured."},{"params":{},"reason":"dual_daggers_heavy_unmeasured","template":"The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. Unmeasured.","text":"The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. Unmeasured."},{"params":{},"reason":"spectral_dagger_orbit_and_target_assumed","template":"Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.","text":"Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured."},{"params":{},"reason":"dual_daggers_heavy_unmeasured","template":"The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. Unmeasured.","text":"The heavy attack is 2x, from this weapon's infobox; the wiki's class table and stance module say 5x. Unmeasured."},{"params":{},"reason":"spectral_dagger_orbit_and_target_assumed","template":"Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured.","text":"Unpublished: how long a spectral dagger orbits before it seeks (the Incarnon Form card uses a stand-in), and which enemy it seeks (here, the nearest within 15 m). Both decide how soon a kill pays; neither is measured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"polearm","continuous":false,"deployments":[],"disposition":1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.9 s wind-up, the share measured on a Tonfa: 0.3 s of charge, shortened only by wind-up speed, then 0.6 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.3","published":"0.9","swing":"0.6"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.9 s wind-up, the share measured on a Tonfa: 0.3 s of charge, shortened only by wind-up speed, then 0.6 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"polearm","continuous":false,"deployments":[],"disposition":0.7,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["knockdown"],"seconds":1.8,"spins":0,"swings":2,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.78,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"orthos_prime","image":"OrthosPrime.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"orthos","market_slug":"orthos_prime_set","max_rank":30,"mod_class":"polearm","mod_pools":["melee","polearm"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","bleeding_willow","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shimmering_blight","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","twirling_spire","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Orthos Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Orthos","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2780,"slot":"melee","stance_polarity":"Zenurik","subtype":"Polearm","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.9 s wind-up, the share measured on a Tonfa: 0.3 s of charge, shortened only by wind-up speed, then 0.6 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.3","published":"0.9","swing":"0.6"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.9 s wind-up, the share measured on a Tonfa: 0.3 s of charge, shortened only by wind-up speed, then 0.6 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"glaive","continuous":false,"deployments":[],"disposition":1.35,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":0.74,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":2.192,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"charged_throw","is_default":false,"name":"Charged Throw","radial_share":6,"slam":false,"spends_combo":false,"swing_share":2.2,"thrown":true,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"orvius","image":"Orvius.png","innate_polarities":["Naramon","Madurai",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"orvius","market_slug":null,"max_rank":30,"mod_class":"glaive","mod_pools":["melee","glaive"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","charged_throw":"alternate","charged_throw_detonate":"alternate","forward":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","slide","heavy_slam","charged_throw","charged_throw_detonate"],"mods":["amalgam_organ_shatter","astral_twilight","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","combo_fury","combo_killer","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","gleaming_talon","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","mark_of_the_beast","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","power_throw","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quick_return","quickening","reach","rebound","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volatile_quick_return","volatile_rebound","volcanic_edge","voltaic_strike","weeping_wounds","whirlwind"],"name":"Orvius","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum"],"riven_family":"orvius","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2788,"slot":"melee","stance_polarity":"Naramon","subtype":"Glaive","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: the quick throw, which hovers over the first enemy for 3 s, strikes it three times and explodes by itself (wiki); only the charged throw is played here.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: the quick throw, which hovers over the first enemy for 3 s, strikes it three times and explodes by itself (wiki); only the charged throw is played here.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: the quick throw, which hovers over the first enemy for 3 s, strikes it three times and explodes by itself (wiki); only the charged throw is played here.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: the quick throw, which hovers over the first enemy for 3 s, strikes it three times and explodes by itself (wiki); only the charged throw is played here.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","Not modelled: the quick throw, which hovers over the first enemy for 3 s, strikes it three times and explodes by itself (wiki); only the charged throw is played here.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: the quick throw, which hovers over the first enemy for 3 s, strikes it three times and explodes by itself (wiki); only the charged throw is played here.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","The glaive seeks enemies by itself (wiki, Volatile Rebound); here it flies straight and bounces where reflection takes it."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"Not modelled: the quick throw, which hovers over the first enemy for 3 s, strikes it three times and explodes by itself (wiki); only the charged throw is played here."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"Not modelled: the quick throw, which hovers over the first enemy for 3 s, strikes it three times and explodes by itself (wiki); only the charged throw is played here."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"Not modelled: the quick throw, which hovers over the first enemy for 3 s, strikes it three times and explodes by itself (wiki); only the charged throw is played here."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"Not modelled: the quick throw, which hovers over the first enemy for 3 s, strikes it three times and explodes by itself (wiki); only the charged throw is played here."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"Not modelled: the quick throw, which hovers over the first enemy for 3 s, strikes it three times and explodes by itself (wiki); only the charged throw is played here."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":null,"template":null,"text":"Not modelled: the quick throw, which hovers over the first enemy for 3 s, strikes it three times and explodes by itself (wiki); only the charged throw is played here."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":"glaive_bounce_count_assumed","template":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","text":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time."},{"params":{},"reason":"glaive_bounce_explosion_assumed","template":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","text":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone."},{"params":{},"reason":"glaive_detonation_ends_bounces","template":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","text":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made."},{"params":{},"reason":"glaive_throw_return_assumed","template":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","text":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once."},{"params":{},"reason":"glaive_throw_animation_assumed","template":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","text":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it."},{"params":{},"reason":"glaive_throw_tennokai_unmodelled","template":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","text":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it."},{"params":{},"reason":"glaive_throw_animosity_unmodelled","template":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","text":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."},{"params":{},"reason":null,"template":null,"text":"The glaive seeks enemies by itself (wiki, Volatile Rebound); here it flies straight and bounces where reflection takes it."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"sword","continuous":false,"deployments":[],"disposition":1.05,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted","knockdown"],"seconds":1.2,"spins":0,"swings":2,"total":10},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":0.69,"spins":1,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy 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Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Pangolin Sword","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2794,"slot":"melee","stance_polarity":"Madurai","subtype":"Sword","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.2","published":"0.6","swing":"0.4"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"sword","continuous":false,"deployments":[],"disposition":1.47,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted","knockdown"],"seconds":1.2,"spins":0,"swings":2,"total":10},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":0.69,"spins":1,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"pangolin_sword","image":"PangolinSword.png","innate_polarities":["Madurai",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"pangolin_sword","market_slug":null,"max_rank":30,"mod_class":"sword","mod_pools":["melee","sword"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","crimson_dervish","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","iron_phoenix","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","swooping_falcon","tek_gravity","true_punishment","true_steel","truths_flame","vengeful_revenant","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Pangolin Sword","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Pangolin Sword","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2801,"slot":"melee","stance_polarity":"Madurai","subtype":"Sword","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.2","published":"0.6","swing":"0.4"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":80,"class":"heavy_blade","continuous":false,"deployments":[],"disposition":0.65,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":5,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted","knockdown"],"seconds":2.2,"spins":0,"swings":2,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.98,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"paracesis","image":"BallasSword.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"paracesis","market_slug":null,"max_rank":40,"mod_class":"heavy_blade","mod_pools":["melee","heavy_blade"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","cleaving_whirlwind","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_crane","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","tempo_royale","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Paracesis","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"paracesis","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2808,"slot":"melee","stance_polarity":"Vazarin","subtype":"Heavy Blade","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: each rank past 30 adds damage against Sentients, and at rank 40 it gains Void damage properties against them.","Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: each rank past 30 adds damage against Sentients, and at rank 40 it gains Void damage properties against them.","Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: each rank past 30 adds damage against Sentients, and at rank 40 it gains Void damage properties against them.","Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: each rank past 30 adds damage against Sentients, and at rank 40 it gains Void damage properties against them.","Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit.","Assumed: the heavy attack's charge is a third of its published 1.1 s wind-up, the share measured on a Tonfa: 0.3667 s of charge, shortened only by wind-up speed, then 0.7333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: each rank past 30 adds damage against Sentients, and at rank 40 it gains Void damage properties against them.","Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit.","Not modelled: each rank past 30 adds damage against Sentients, and at rank 40 it gains Void damage properties against them.","Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: each rank past 30 adds damage against Sentients, and at rank 40 it gains Void damage properties against them.","Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"each rank past 30 adds damage against Sentients, and at rank 40 it gains Void damage properties against them"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each rank past 30 adds damage against Sentients, and at rank 40 it gains Void damage properties against them."},{"params":{"passive":"a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"each rank past 30 adds damage against Sentients, and at rank 40 it gains Void damage properties against them"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each rank past 30 adds damage against Sentients, and at rank 40 it gains Void damage properties against them."},{"params":{"passive":"a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"each rank past 30 adds damage against Sentients, and at rank 40 it gains Void damage properties against them"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each rank past 30 adds damage against Sentients, and at rank 40 it gains Void damage properties against them."},{"params":{"passive":"a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"each rank past 30 adds damage against Sentients, and at rank 40 it gains Void damage properties against them"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each rank past 30 adds damage against Sentients, and at rank 40 it gains Void damage properties against them."},{"params":{"passive":"a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."},{"params":{"charge":"0.3667","published":"1.1","swing":"0.7333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.1 s wind-up, the share measured on a Tonfa: 0.3667 s of charge, shortened only by wind-up speed, then 0.7333 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"each rank past 30 adds damage against Sentients, and at rank 40 it gains Void damage properties against them"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each rank past 30 adds damage against Sentients, and at rank 40 it gains Void damage properties against them."},{"params":{"passive":"a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."},{"params":{"passive":"each rank past 30 adds damage against Sentients, and at rank 40 it gains Void damage properties against them"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each rank past 30 adds damage against Sentients, and at rank 40 it gains Void damage properties against them."},{"params":{"passive":"a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"passive":"each rank past 30 adds damage against Sentients, and at rank 40 it gains Void damage properties against them"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each rank past 30 adds damage against Sentients, and at rank 40 it gains Void damage properties against them."},{"params":{"passive":"a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a stance's mini-slam, one without the full slam visual, is multiplied by the combo multiplier and can crit."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"glaive","continuous":false,"deployments":[],"disposition":1.3,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":0.74,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":1,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"throw","is_default":false,"name":"Throw","radial_share":3,"slam":false,"spends_combo":false,"swing_share":1.099,"thrown":true,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":2.192,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"charged_throw","is_default":false,"name":"Charged Throw","radial_share":6,"slam":false,"spends_combo":false,"swing_share":2.198,"thrown":true,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"pathocyst","image":"InfBoomerang.png","innate_polarities":["Madurai","Vazarin",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"pathocyst","market_slug":"pathocyst_set","max_rank":30,"mod_class":"glaive","mod_pools":["melee","glaive"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","charged_throw":"alternate","charged_throw_detonate":"alternate","forward":"alternate","heavy_slam":"alternate","slide":"alternate","throw":"alternate","throw_detonate":"alternate"},"modes":["base","forward","block","block_forward","slide","heavy_slam","throw","throw_detonate","charged_throw","charged_throw_detonate"],"mods":["amalgam_organ_shatter","astral_twilight","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","combo_fury","combo_killer","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","gleaming_talon","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","mark_of_the_beast","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","power_throw","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quick_return","quickening","reach","rebound","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volatile_quick_return","volatile_rebound","volcanic_edge","voltaic_strike","weeping_wounds","whirlwind"],"name":"Pathocyst","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum"],"riven_family":"Pathocyst","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2815,"slot":"melee","stance_polarity":"Naramon","subtype":"Glaive","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","The Maggots a throw drops are not modelled: the page gives no damage and no radius for them.","A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","The Maggots a throw drops are not modelled: the page gives no damage and no radius for them."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":"glaive_bounce_count_assumed","template":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","text":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time."},{"params":{},"reason":"glaive_bounce_explosion_assumed","template":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","text":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone."},{"params":{},"reason":"glaive_detonation_ends_bounces","template":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","text":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made."},{"params":{},"reason":"glaive_throw_return_assumed","template":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","text":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once."},{"params":{},"reason":"glaive_throw_animation_assumed","template":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","text":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it."},{"params":{},"reason":"glaive_throw_tennokai_unmodelled","template":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","text":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it."},{"params":{},"reason":"glaive_throw_animosity_unmodelled","template":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","text":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."},{"params":{},"reason":null,"template":null,"text":"The Maggots a throw drops are not modelled: the page gives no damage and no radius for them."},{"params":{},"reason":"glaive_bounce_count_assumed","template":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","text":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time."},{"params":{},"reason":"glaive_bounce_explosion_assumed","template":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","text":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone."},{"params":{},"reason":"glaive_detonation_ends_bounces","template":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","text":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made."},{"params":{},"reason":"glaive_throw_return_assumed","template":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","text":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once."},{"params":{},"reason":"glaive_throw_animation_assumed","template":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","text":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it."},{"params":{},"reason":"glaive_throw_tennokai_unmodelled","template":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","text":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it."},{"params":{},"reason":"glaive_throw_animosity_unmodelled","template":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","text":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."},{"params":{},"reason":null,"template":null,"text":"The Maggots a throw drops are not modelled: the page gives no damage and no radius for them."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"two_handed_nikana","continuous":false,"deployments":[],"disposition":0.95,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["slash","lifted","impact","knockdown"],"seconds":1.4,"spins":1,"swings":3,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"pennant","image":"TnRailjackGreatKatana.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"pennant","market_slug":null,"max_rank":30,"mod_class":"two_handed_nikana","mod_pools":["melee","two_handed_nikana"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds","wise_razor"],"name":"Pennant","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"pennant","riven_unconfirmed":["impact","slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2821,"slot":"melee","stance_polarity":"Madurai","subtype":"Two Handed Nikana","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each heavy attack kill grants +50% attack speed for 2 to 46 s, longer with the combo multiplier, and each kill's stack runs on its own clock.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each heavy attack kill grants +50% attack speed for 2 to 46 s, longer with the combo multiplier, and each kill's stack runs on its own clock.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each heavy attack kill grants +50% attack speed for 2 to 46 s, longer with the combo multiplier, and each kill's stack runs on its own clock.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each heavy attack kill grants +50% attack speed for 2 to 46 s, longer with the combo multiplier, and each kill's stack runs on its own clock.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: each heavy attack kill grants +50% attack speed for 2 to 46 s, longer with the combo multiplier, and each kill's stack runs on its own clock.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each heavy attack kill grants +50% attack speed for 2 to 46 s, longer with the combo multiplier, and each kill's stack runs on its own clock."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each heavy attack kill grants +50% attack speed for 2 to 46 s, longer with the combo multiplier, and each kill's stack runs on its own clock"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each heavy attack kill grants +50% attack speed for 2 to 46 s, longer with the combo multiplier, and each kill's stack runs on its own clock."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each heavy attack kill grants +50% attack speed for 2 to 46 s, longer with the combo multiplier, and each kill's stack runs on its own clock"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each heavy attack kill grants +50% attack speed for 2 to 46 s, longer with the combo multiplier, and each kill's stack runs on its own clock."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each heavy attack kill grants +50% attack speed for 2 to 46 s, longer with the combo multiplier, and each kill's stack runs on its own clock"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each heavy attack kill grants +50% attack speed for 2 to 46 s, longer with the combo multiplier, and each kill's stack runs on its own clock."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. 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A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"heavy_scythe","continuous":false,"deployments":[],"disposition":0.7,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2834,"slot":"melee","stance_polarity":"Madurai","subtype":"Heavy Scythe","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: Coronal Ejection: each enemy a slam hits grants +15% Status Chance, up to 10 stacks, for 10 s.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: Coronal Ejection: each enemy a slam hits grants +15% Status Chance, up to 10 stacks, for 10 s.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: Coronal Ejection: each enemy a slam hits grants +15% Status Chance, up to 10 stacks, for 10 s.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: Coronal Ejection: each enemy a slam hits grants +15% Status Chance, up to 10 stacks, for 10 s.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 18x; the class's heavy table implies 6x. Unmeasured.","Not modelled: Coronal Ejection: each enemy a slam hits grants +15% Status Chance, up to 10 stacks, for 10 s.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: Coronal Ejection: each enemy a slam hits grants +15% Status Chance, up to 10 stacks, for 10 s."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"Coronal Ejection: each enemy a slam hits grants +15% Status Chance, up to 10 stacks, for 10 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Coronal Ejection: each enemy a slam hits grants +15% Status Chance, up to 10 stacks, for 10 s."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"Coronal Ejection: each enemy a slam hits grants +15% Status Chance, up to 10 stacks, for 10 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Coronal Ejection: each enemy a slam hits grants +15% Status Chance, up to 10 stacks, for 10 s."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"Coronal Ejection: each enemy a slam hits grants +15% Status Chance, up to 10 stacks, for 10 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Coronal Ejection: each enemy a slam hits grants +15% Status Chance, up to 10 stacks, for 10 s."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"Coronal Ejection: each enemy a slam hits grants +15% Status Chance, up to 10 stacks, for 10 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Coronal Ejection: each enemy a slam hits grants +15% Status Chance, up to 10 stacks, for 10 s."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.3333","published":"1.0","swing":"0.6667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"18","table":"6"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 18x; the class's heavy table implies 6x. Unmeasured."},{"params":{"passive":"Coronal Ejection: each enemy a slam hits grants +15% Status Chance, up to 10 stacks, for 10 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Coronal Ejection: each enemy a slam hits grants +15% Status Chance, up to 10 stacks, for 10 s."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"Coronal Ejection: each enemy a slam hits grants +15% Status Chance, up to 10 stacks, for 10 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Coronal Ejection: each enemy a slam hits grants +15% Status Chance, up to 10 stacks, for 10 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Dual Cleavers","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Dual Cleavers","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2840,"slot":"melee","stance_polarity":"Naramon","subtype":"Dual Swords","summoned_by":null,"tags":["prisma"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 4x; the class's heavy table implies 5x. Unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.2333","published":"0.7","swing":"0.4667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. 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This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.1667","published":"0.5","swing":"0.3333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"polearm","continuous":false,"deployments":[],"disposition":1.35,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["knockdown"],"seconds":1.8,"spins":0,"swings":2,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.78,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"pupacyst","image":"InfStaff.png","innate_polarities":["Madurai",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"pupacyst","market_slug":null,"max_rank":30,"mod_class":"polearm","mod_pools":["melee","polearm"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","bleeding_willow","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shimmering_blight","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","twirling_spire","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Pupacyst","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"pupacyst","riven_unconfirmed":["puncture","slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2896,"slot":"melee","stance_polarity":"Zenurik","subtype":"Polearm","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.9 s wind-up, the share measured on a Tonfa: 0.3 s of charge, shortened only by wind-up speed, then 0.6 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.3","published":"0.9","swing":"0.6"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.9 s wind-up, the share measured on a Tonfa: 0.3 s of charge, shortened only by wind-up speed, then 0.6 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"warfan","continuous":false,"deployments":[],"disposition":1.15,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"quassus","image":"BrokenFrameWarfan.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"quassus","market_slug":null,"max_rank":30,"mod_class":"warfan","mod_pools":["melee","warfan"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","slicing_feathers","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","votive_onslaught","weeping_wounds"],"name":"Quassus","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Quassus","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2903,"slot":"melee","stance_polarity":"Naramon","subtype":"Warfan","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a spread of thrown ethereal daggers, 76 base each: 12 at 2.5x, then 6 at 5x, each with a forced Slash status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a spread of thrown ethereal daggers, 76 base each: 12 at 2.5x, then 6 at 5x, each with a forced Slash status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a spread of thrown ethereal daggers, 76 base each: 12 at 2.5x, then 6 at 5x, each with a forced Slash status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a spread of thrown ethereal daggers, 76 base each: 12 at 2.5x, then 6 at 5x, each with a forced Slash status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a spread of thrown ethereal daggers, 76 base each: 12 at 2.5x, then 6 at 5x, each with a forced Slash status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a spread of thrown ethereal daggers, 76 base each: 12 at 2.5x, then 6 at 5x, each with a forced Slash status"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a spread of thrown ethereal daggers, 76 base each: 12 at 2.5x, then 6 at 5x, each with a forced Slash status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a spread of thrown ethereal daggers, 76 base each: 12 at 2.5x, then 6 at 5x, each with a forced Slash status"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a spread of thrown ethereal daggers, 76 base each: 12 at 2.5x, then 6 at 5x, each with a forced Slash status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a spread of thrown ethereal daggers, 76 base each: 12 at 2.5x, then 6 at 5x, each with a forced Slash status"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a spread of thrown ethereal daggers, 76 base each: 12 at 2.5x, then 6 at 5x, each with a forced Slash status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a spread of thrown ethereal daggers, 76 base each: 12 at 2.5x, then 6 at 5x, each with a forced Slash status"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a spread of thrown ethereal daggers, 76 base each: 12 at 2.5x, then 6 at 5x, each with a forced Slash status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a spread of thrown ethereal daggers, 76 base each: 12 at 2.5x, then 6 at 5x, each with a forced Slash status"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a spread of thrown ethereal daggers, 76 base each: 12 at 2.5x, then 6 at 5x, each with a forced Slash status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"warfan","continuous":false,"deployments":[],"disposition":0.9,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"quassus_prime","image":"QuassusPrime.png","innate_polarities":["Madurai","Madurai","Naramon",null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"quassus","market_slug":"quassus_prime_set","max_rank":30,"mod_class":"warfan","mod_pools":["melee","warfan"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","slicing_feathers","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","votive_onslaught","weeping_wounds"],"name":"Quassus Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Quassus","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2908,"slot":"melee","stance_polarity":"Naramon","subtype":"Warfan","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a spread of thrown ethereal daggers, 76 base each: 18 at 2.5x, then 9 at 5x, each with a forced Slash status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a spread of thrown ethereal daggers, 76 base each: 18 at 2.5x, then 9 at 5x, each with a forced Slash status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a spread of thrown ethereal daggers, 76 base each: 18 at 2.5x, then 9 at 5x, each with a forced Slash status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a spread of thrown ethereal daggers, 76 base each: 18 at 2.5x, then 9 at 5x, each with a forced Slash status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a spread of thrown ethereal daggers, 76 base each: 18 at 2.5x, then 9 at 5x, each with a forced Slash status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a spread of thrown ethereal daggers, 76 base each: 18 at 2.5x, then 9 at 5x, each with a forced Slash status"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a spread of thrown ethereal daggers, 76 base each: 18 at 2.5x, then 9 at 5x, each with a forced Slash status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a spread of thrown ethereal daggers, 76 base each: 18 at 2.5x, then 9 at 5x, each with a forced Slash status"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a spread of thrown ethereal daggers, 76 base each: 18 at 2.5x, then 9 at 5x, each with a forced Slash status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a spread of thrown ethereal daggers, 76 base each: 18 at 2.5x, then 9 at 5x, each with a forced Slash status"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a spread of thrown ethereal daggers, 76 base each: 18 at 2.5x, then 9 at 5x, each with a forced Slash status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a spread of thrown ethereal daggers, 76 base each: 18 at 2.5x, then 9 at 5x, each with a forced Slash status"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a spread of thrown ethereal daggers, 76 base each: 18 at 2.5x, then 9 at 5x, each with a forced Slash status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: First Heavy Attack - Ethereal Daggers and Second Heavy Attack - Ethereal Daggers. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a spread of thrown ethereal daggers, 76 base each: 18 at 2.5x, then 9 at 5x, each with a forced Slash status"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a spread of thrown ethereal daggers, 76 base each: 18 at 2.5x, then 9 at 5x, each with a forced Slash status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"dagger","continuous":false,"deployments":[],"disposition":1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"rakta_dark_dagger","image":"RaktaDarkDagger.png","innate_polarities":["Madurai",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"dark_dagger","market_slug":"rakta_dark_dagger","max_rank":30,"mod_class":"dagger","mod_pools":["melee","dagger"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","homing_fang","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pointed_wind","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","stinging_thorn","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Rakta Dark Dagger","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Dark Dagger","riven_unconfirmed":["impact"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2913,"slot":"melee","stance_polarity":"Naramon","subtype":"Dagger","summoned_by":null,"tags":["syndicate"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.4 s wind-up, the share measured on a Tonfa: 0.1333 s of charge, shortened only by wind-up speed, then 0.2667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 2x; the class's heavy table implies 5x. Unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.1333","published":"0.4","swing":"0.2667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.4 s wind-up, the share measured on a Tonfa: 0.1333 s of charge, shortened only by wind-up speed, then 0.2667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"2","table":"5"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 2x; the class's heavy table implies 5x. Unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"scythe","continuous":false,"deployments":[],"disposition":0.8,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["slash","knockdown"],"seconds":2,"spins":0,"swings":2,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"reaper_prime","image":"ReaperPrime.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"reaper_prime","market_slug":"reaper_prime_set","max_rank":30,"mod_class":"scythe","mod_pools":["melee","scythe"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reaping_spiral","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","stalking_fan","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Reaper Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"reaper_prime","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2920,"slot":"melee","stance_polarity":"Naramon","subtype":"Scythe","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.3333","published":"1.0","swing":"0.6667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"gunblade","continuous":false,"deployments":[],"disposition":1.05,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.6,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"redeemer","image":"Redeemer.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"redeemer","market_slug":null,"max_rank":30,"mod_class":"gunblade","mod_pools":["melee","gunblade"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","bullet_dance","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","high_noon","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Redeemer","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Redeemer","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2926,"slot":"melee","stance_polarity":"Madurai","subtype":"Gunblade","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"gunblade","continuous":false,"deployments":[],"disposition":0.65,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.6,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"redeemer_prime","image":"RedeemerPrime.png","innate_polarities":["Madurai","Madurai",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"redeemer","market_slug":"redeemer_prime_set","max_rank":30,"mod_class":"gunblade","mod_pools":["melee","gunblade"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","bullet_dance","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","high_noon","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Redeemer Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Redeemer","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2931,"slot":"melee","stance_polarity":"Madurai","subtype":"Gunblade","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts 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Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"ruvox","image":"EntFistIncarnon.png","innate_polarities":["Naramon",null,null,null,null,null,null,null,"Madurai"],"live_bugs":[],"market_auction":null,"market_riven_slug":"ruvox","market_slug":null,"max_rank":30,"mod_class":"fist","mod_pools":["melee","fist"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fracturing_wind","fury","gaias_tragedy","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_palm","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Ruvox","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"ruvox","riven_unconfirmed":["puncture","slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2952,"slot":"melee","stance_polarity":"Vazarin","subtype":"Fist","summoned_by":null,"tags":["incarnon"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.2","published":"0.6","swing":"0.4"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"hammer","continuous":false,"deployments":[],"disposition":1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted","knockdown"],"seconds":2.8,"spins":0,"swings":2,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.97,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"sampotes","image":"DaxDuviriHammer.png","innate_polarities":["Madurai","Madurai",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"sampotes","market_slug":null,"max_rank":30,"mod_class":"hammer","mod_pools":["melee","hammer"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","crushing_ruin","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shattering_storm","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Sampotes","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"sampotes","riven_unconfirmed":["puncture","slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2958,"slot":"melee","stance_polarity":"Madurai","subtype":"Hammer","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (heavy attack, heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Not modelled: a slam's line of 8 explosions 5 m apart, and a heavy slam's three lines of 4.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (heavy attack, heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Not modelled: a slam's line of 8 explosions 5 m apart, and a heavy slam's three lines of 4.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (heavy attack, heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Not modelled: a slam's line of 8 explosions 5 m apart, and a heavy slam's three lines of 4.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (heavy attack, heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Not modelled: a slam's line of 8 explosions 5 m apart, and a heavy slam's three lines of 4.","The wiki gives this weapon combos of its own (heavy attack, heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Assumed: the heavy attack's charge is a third of its published 1.4 s wind-up, the share measured on a Tonfa: 0.4667 s of charge, shortened only by wind-up speed, then 0.9333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: a slam's line of 8 explosions 5 m apart, and a heavy slam's three lines of 4.","The wiki gives this weapon combos of its own (heavy attack, heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Not modelled: a slam's line of 8 explosions 5 m apart, and a heavy slam's three lines of 4.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki gives this weapon combos of its own (heavy attack, heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Not modelled: a slam's line of 8 explosions 5 m apart, and a heavy slam's three lines of 4."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"heavy attack, heavy slam and slam attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack, heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"passive":"a slam's line of 8 explosions 5 m apart, and a heavy slam's three lines of 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a slam's line of 8 explosions 5 m apart, and a heavy slam's three lines of 4."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"heavy attack, heavy slam and slam attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack, heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"passive":"a slam's line of 8 explosions 5 m apart, and a heavy slam's three lines of 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a slam's line of 8 explosions 5 m apart, and a heavy slam's three lines of 4."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"heavy attack, heavy slam and slam attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack, heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"passive":"a slam's line of 8 explosions 5 m apart, and a heavy slam's three lines of 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a slam's line of 8 explosions 5 m apart, and a heavy slam's three lines of 4."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"heavy attack, heavy slam and slam attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack, heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"passive":"a slam's line of 8 explosions 5 m apart, and a heavy slam's three lines of 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a slam's line of 8 explosions 5 m apart, and a heavy slam's three lines of 4."},{"params":{"combos":"heavy attack, heavy slam and slam attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack, heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"charge":"0.4667","published":"1.4","swing":"0.9333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. 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This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.3667","published":"1.1","swing":"0.7333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.1 s wind-up, the share measured on a Tonfa: 0.3667 s of charge, shortened only by wind-up speed, then 0.7333 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"heavy_blade","continuous":false,"deployments":[],"disposition":0.75,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"sarofang_prime","image":"SarofangPrime.png","innate_polarities":["Naramon",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"sarofang","market_slug":"sarofang_prime_set","max_rank":30,"mod_class":"heavy_blade","mod_pools":["melee","heavy_blade"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","cleaving_whirlwind","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_crane","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","tempo_royale","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Sarofang Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Sarofang","riven_unconfirmed":["puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2971,"slot":"melee","stance_polarity":"Madurai","subtype":"Heavy Blade","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 1.1 s wind-up, the share measured on a Tonfa: 0.3667 s of charge, shortened only by wind-up speed, then 0.7333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.3667","published":"1.1","swing":"0.7333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.1 s wind-up, the share measured on a Tonfa: 0.3667 s of charge, shortened only by wind-up speed, then 0.7333 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"gunblade","continuous":false,"deployments":[],"disposition":1.2,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.6,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide 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Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"sarpa","image":"Sarpa.png","innate_polarities":["Vazarin",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"sarpa","market_slug":null,"max_rank":30,"mod_class":"gunblade","mod_pools":["melee","gunblade"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","bullet_dance","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","high_noon","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Sarpa","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"sarpa","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":2979,"slot":"melee","stance_polarity":"Madurai","subtype":"Gunblade","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. 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Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"sibear","image":"Sibear.png","innate_polarities":["Vazarin",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"sibear","market_slug":null,"max_rank":30,"mod_class":"hammer","mod_pools":["melee","hammer"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","crushing_ruin","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shattering_storm","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Sibear","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"sibear","riven_unconfirmed":["puncture","slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3034,"slot":"melee","stance_polarity":"Madurai","subtype":"Hammer","summoned_by":null,"tags":["incarnon"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","Not modelled: a heavy attack grants +50% Status Chance, flat and after mods, for 4 s.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","Not modelled: a heavy attack grants +50% Status Chance, flat and after mods, for 4 s.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","Not modelled: a heavy attack grants +50% Status Chance, flat and after mods, for 4 s.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","Not modelled: a heavy attack grants +50% Status Chance, flat and after mods, for 4 s.","Its Incarnon evolutions and Incarnon Form are not modelled.","Assumed: the heavy attack's charge is a third of its published 1.2 s wind-up, the share measured on a Tonfa: 0.4 s of charge, shortened only by wind-up speed, then 0.8 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: a heavy attack grants +50% Status Chance, flat and after mods, for 4 s.","Its Incarnon evolutions and Incarnon Form are not modelled.","Not modelled: a heavy attack grants +50% Status Chance, flat and after mods, for 4 s.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Its Incarnon evolutions and Incarnon Form are not modelled.","Not modelled: a heavy attack grants +50% Status Chance, flat and after mods, for 4 s."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{"passive":"a heavy attack grants +50% Status Chance, flat and after mods, for 4 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a heavy attack grants +50% Status Chance, flat and after mods, for 4 s."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{"passive":"a heavy attack grants +50% Status Chance, flat and after mods, for 4 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a heavy attack grants +50% Status Chance, flat and after mods, for 4 s."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{"passive":"a heavy attack grants +50% Status Chance, flat and after mods, for 4 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a heavy attack grants +50% Status Chance, flat and after mods, for 4 s."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{"passive":"a heavy attack grants +50% Status Chance, flat and after mods, for 4 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a heavy attack grants +50% Status Chance, flat and after mods, for 4 s."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{"charge":"0.4","published":"1.2","swing":"0.8"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.2 s wind-up, the share measured on a Tonfa: 0.4 s of charge, shortened only by wind-up speed, then 0.8 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"a heavy attack grants +50% Status Chance, flat and after mods, for 4 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a heavy attack grants +50% Status Chance, flat and after mods, for 4 s."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{"passive":"a heavy attack grants +50% Status Chance, flat and after mods, for 4 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a heavy attack grants +50% Status Chance, flat and after mods, for 4 s."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{"passive":"a heavy attack grants +50% Status Chance, flat and after mods, for 4 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a heavy attack grants +50% Status Chance, flat and after mods, for 4 s."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"sword_and_shield","continuous":false,"deployments":[],"disposition":1.1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["knockdown"],"seconds":1.4,"spins":1,"swings":2,"total":10},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"sigma_and_octantis","image":"SigmaOctantis.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"sigma_and_octantis","market_slug":null,"max_rank":30,"mod_class":"sword_and_shield","mod_pools":["melee","sword_and_shield"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","eleventh_storm","enduring_affliction","enduring_strike","energy_channel","fever_strike","final_harbinger","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Sigma & Octantis","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"sigma_and_octantis","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3041,"slot":"melee","stance_polarity":"Madurai","subtype":"Sword And Shield","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Shield Throw and Shield Throw Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Shield Throw and Shield Throw Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Shield Throw and Shield Throw Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Shield Throw and Shield Throw Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4.","Not modelled: Shield Throw and Shield Throw Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Shield Throw and Shield Throw Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Shield Throw and Shield Throw Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Shield Throw and Shield Throw Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Shield Throw and Shield Throw Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Shield Throw and Shield Throw Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Shield Throw and Shield Throw Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Shield Throw and Shield Throw Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Shield Throw and Shield Throw Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Shield Throw and Shield Throw Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."},{"params":{"attacks":"Shield Throw and Shield Throw Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Shield Throw and Shield Throw Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.2333","published":"0.7","swing":"0.4667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Shield Throw and Shield Throw Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Shield Throw and Shield Throw Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"sword_and_shield","continuous":false,"deployments":[],"disposition":1.15,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["knockdown"],"seconds":1.4,"spins":1,"swings":2,"total":10},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"silva_and_aegis","image":"SilvaAegis.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"silva_and_aegis","market_slug":null,"max_rank":30,"mod_class":"sword_and_shield","mod_pools":["melee","sword_and_shield"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","eleventh_storm","enduring_affliction","enduring_strike","energy_channel","fever_strike","final_harbinger","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Silva & Aegis","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Silva & Aegis","riven_unconfirmed":["impact","puncture","slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3047,"slot":"melee","stance_polarity":"Madurai","subtype":"Sword And Shield","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.2333","published":"0.7","swing":"0.4667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: each blocked attack stores a charge of +15% Critical Chance and +15% Status Chance for the next attack, up to 4."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"sword_and_shield","continuous":false,"deployments":[],"disposition":1.05,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","Its Incarnon evolutions and Incarnon Form are not modelled.","Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Its Incarnon evolutions and Incarnon Form are not modelled.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Its Incarnon evolutions and Incarnon Form are not modelled."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. 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A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not 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Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"stropha","image":"CrpGunBladeWeapon.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"stropha","market_slug":"stropha_set","max_rank":30,"mod_class":"gunblade","mod_pools":["melee","gunblade"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","bullet_dance","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","high_noon","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Stropha","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"stropha","riven_unconfirmed":[],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3094,"slot":"melee","stance_polarity":"Madurai","subtype":"Gunblade","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"dual_nikanas","continuous":false,"deployments":[],"disposition":0.8,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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& Moon","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"sun_and_moon","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3100,"slot":"melee","stance_polarity":"Naramon","subtype":"Dual Nikanas","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 6x; the class's heavy table implies 12x. Unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.3333","published":"1.0","swing":"0.6667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"6","table":"12"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 6x; the class's heavy table implies 12x. Unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"nikana","continuous":false,"deployments":[],"disposition":0.75,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":0.67,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"syam","image":"DaxDuviriKatana.png","innate_polarities":["Madurai","Madurai",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"syam","market_slug":null,"max_rank":30,"mod_class":"nikana","mod_pools":["melee","nikana"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blind_justice","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","decisive_judgement","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","tranquil_cleave","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Syam","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"syam","riven_unconfirmed":["impact"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3107,"slot":"melee","stance_polarity":"Madurai","subtype":"Nikana","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: First Shockwave and Second Shockwave. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","This weapon's heavy attack is two shockwaves that travel 230 m and pierce: 500 Heat with a forced Impact status, then 1500 Heat, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: First Shockwave and Second Shockwave. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","This weapon's heavy attack is two shockwaves that travel 230 m and pierce: 500 Heat with a forced Impact status, then 1500 Heat, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: First Shockwave and Second Shockwave. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","This weapon's heavy attack is two shockwaves that travel 230 m and pierce: 500 Heat with a forced Impact status, then 1500 Heat, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: First Shockwave and Second Shockwave. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","This weapon's heavy attack is two shockwaves that travel 230 m and pierce: 500 Heat with a forced Impact status, then 1500 Heat, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","Not modelled: First Shockwave and Second Shockwave. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","This weapon's heavy attack is two shockwaves that travel 230 m and pierce: 500 Heat with a forced Impact status, then 1500 Heat, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: First Shockwave and Second Shockwave. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","This weapon's heavy attack is two shockwaves that travel 230 m and pierce: 500 Heat with a forced Impact status, then 1500 Heat, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"First Shockwave and Second Shockwave"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: First Shockwave and Second Shockwave. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"what":"two shockwaves that travel 230 m and pierce: 500 Heat with a forced Impact status, then 1500 Heat"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is two shockwaves that travel 230 m and pierce: 500 Heat with a forced Impact status, then 1500 Heat, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"First Shockwave and Second Shockwave"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: First Shockwave and Second Shockwave. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"what":"two shockwaves that travel 230 m and pierce: 500 Heat with a forced Impact status, then 1500 Heat"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is two shockwaves that travel 230 m and pierce: 500 Heat with a forced Impact status, then 1500 Heat, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"First Shockwave and Second Shockwave"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: First Shockwave and Second Shockwave. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"what":"two shockwaves that travel 230 m and pierce: 500 Heat with a forced Impact status, then 1500 Heat"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is two shockwaves that travel 230 m and pierce: 500 Heat with a forced Impact status, then 1500 Heat, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"First Shockwave and Second Shockwave"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: First Shockwave and Second Shockwave. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"what":"two shockwaves that travel 230 m and pierce: 500 Heat with a forced Impact status, then 1500 Heat"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is two shockwaves that travel 230 m and pierce: 500 Heat with a forced Impact status, then 1500 Heat, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{"attacks":"First Shockwave and Second Shockwave"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: First Shockwave and Second Shockwave. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"what":"two shockwaves that travel 230 m and pierce: 500 Heat with a forced Impact status, then 1500 Heat"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is two shockwaves that travel 230 m and pierce: 500 Heat with a forced Impact status, then 1500 Heat, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"First Shockwave and Second Shockwave"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: First Shockwave and Second Shockwave. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"what":"two shockwaves that travel 230 m and pierce: 500 Heat with a forced Impact status, then 1500 Heat"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is two shockwaves that travel 230 m and pierce: 500 Heat with a forced Impact status, then 1500 Heat, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"polearm","continuous":false,"deployments":[],"disposition":1.35,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["knockdown"],"seconds":1.8,"spins":0,"swings":2,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.78,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy 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melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3113,"slot":"melee","stance_polarity":"Zenurik","subtype":"Polearm","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.9 s wind-up, the share measured on a Tonfa: 0.3 s of charge, shortened only by wind-up speed, then 0.6 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.3","published":"0.9","swing":"0.6"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.9 s wind-up, the share measured on a Tonfa: 0.3 s of charge, shortened only by wind-up speed, then 0.6 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"hammer","continuous":false,"deployments":[],"disposition":1.35,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted","knockdown"],"seconds":2.4,"spins":0,"swings":2,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.97,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"synoid_heliocor","image":"WeaponsHeliocor.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"heliocor","market_slug":"synoid_heliocor","max_rank":30,"mod_class":"hammer","mod_pools":["melee","hammer"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","crushing_ruin","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shattering_storm","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Synoid Heliocor","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Heliocor","riven_unconfirmed":["puncture","slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3120,"slot":"melee","stance_polarity":"Madurai","subtype":"Hammer","summoned_by":null,"tags":["syndicate"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: its combo counter starts at 20.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: its combo counter starts at 20.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: its combo counter starts at 20.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: its combo counter starts at 20.","Assumed: the heavy attack's charge is a third of its published 1.2 s wind-up, the share measured on a Tonfa: 0.4 s of charge, shortened only by wind-up speed, then 0.8 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: its combo counter starts at 20.","Not modelled: its combo counter starts at 20.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: its combo counter starts at 20."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"its combo counter starts at 20"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: its combo counter starts at 20."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"its combo counter starts at 20"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: its combo counter starts at 20."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"its combo counter starts at 20"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: its combo counter starts at 20."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"passive":"its combo counter starts at 20"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: its combo counter starts at 20."},{"params":{"charge":"0.4","published":"1.2","swing":"0.8"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.2 s wind-up, the share measured on a Tonfa: 0.4 s of charge, shortened only by wind-up speed, then 0.8 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"its combo counter starts at 20"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: its combo counter starts at 20."},{"params":{"passive":"its combo counter starts at 20"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: its combo counter starts at 20."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"passive":"its combo counter starts at 20"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: its combo counter starts at 20."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"sword_and_shield","continuous":false,"deployments":[],"disposition":1.05,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":2.65,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"tak_and_lug","image":"MortiforShieldAndSword.png","innate_polarities":["Vazarin",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"tak_and_lug","market_slug":null,"max_rank":30,"mod_class":"sword_and_shield","mod_pools":["melee","sword_and_shield"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","eleventh_storm","enduring_affliction","enduring_strike","energy_channel","fever_strike","final_harbinger","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Tak & Lug","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"tak_and_lug","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3127,"slot":"melee","stance_polarity":"Madurai","subtype":"Sword And Shield","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a thrown shield that reaches 7 m and explodes three times in 3 m, each explosion with a forced Blast status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a thrown shield that reaches 7 m and explodes three times in 3 m, each explosion with a forced Blast status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a thrown shield that reaches 7 m and explodes three times in 3 m, each explosion with a forced Blast status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a thrown shield that reaches 7 m and explodes three times in 3 m, each explosion with a forced Blast status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","This weapon's heavy attack is a thrown shield that reaches 7 m and explodes three times in 3 m, each explosion with a forced Blast status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a thrown shield that reaches 7 m and explodes three times in 3 m, each explosion with a forced Blast status"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown shield that reaches 7 m and explodes three times in 3 m, each explosion with a forced Blast status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a thrown shield that reaches 7 m and explodes three times in 3 m, each explosion with a forced Blast status"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown shield that reaches 7 m and explodes three times in 3 m, each explosion with a forced Blast status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a thrown shield that reaches 7 m and explodes three times in 3 m, each explosion with a forced Blast status"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown shield that reaches 7 m and explodes three times in 3 m, each explosion with a forced Blast status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a thrown shield that reaches 7 m and explodes three times in 3 m, each explosion with a forced Blast status"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown shield that reaches 7 m and explodes three times in 3 m, each explosion with a forced Blast status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"what":"a thrown shield that reaches 7 m and explodes three times in 3 m, each explosion with a forced Blast status"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown shield that reaches 7 m and explodes three times in 3 m, each explosion with a forced Blast status, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"two_handed_nikana","continuous":false,"deployments":[],"disposition":1.05,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["slash","lifted","impact","knockdown"],"seconds":1.4,"spins":1,"swings":3,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"tatsu","image":"TnTwoHandedKatana.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"tatsu","market_slug":null,"max_rank":30,"mod_class":"two_handed_nikana","mod_pools":["melee","two_handed_nikana"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds","wise_razor"],"name":"Tatsu","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Tatsu","riven_unconfirmed":["impact"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3132,"slot":"melee","stance_polarity":"Madurai","subtype":"Two Handed Nikana","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Soul Swarm Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"slide attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Soul Swarm Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"slide attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Soul Swarm Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"slide attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Soul Swarm Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"slide attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"attacks":"Soul Swarm Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"slide attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.2333","published":"0.7","swing":"0.4667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Soul Swarm Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"slide attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"two_handed_nikana","continuous":false,"deployments":[],"disposition":0.9,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["slash","lifted","impact","knockdown"],"seconds":1.4,"spins":1,"swings":3,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"tatsu_prime","image":"TatsuPrime.png","innate_polarities":["Madurai","Madurai",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"tatsu","market_slug":"tatsu_prime_set","max_rank":30,"mod_class":"two_handed_nikana","mod_pools":["melee","two_handed_nikana"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds","wise_razor"],"name":"Tatsu Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Tatsu","riven_unconfirmed":["impact"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3138,"slot":"melee","stance_polarity":"Madurai","subtype":"Two Handed Nikana","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Soul Swarm Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"slide attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Soul Swarm Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"slide attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Soul Swarm Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"slide attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Soul Swarm Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"slide attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"attacks":"Soul Swarm Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"slide attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.2333","published":"0.7","swing":"0.4667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Soul Swarm Projectile"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Soul Swarm Projectile. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"slide attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"fist","continuous":false,"deployments":[],"disposition":1.4,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["knockdown"],"seconds":1.2,"spins":0,"swings":2,"total":10},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy 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melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3144,"slot":"melee","stance_polarity":"Vazarin","subtype":"Fist","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: with Atlas, its signature bonus: +6% base Status Chance.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: with Atlas, its signature bonus: +6% base Status Chance.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: with Atlas, its signature bonus: +6% base Status Chance.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: with Atlas, its signature bonus: +6% base Status Chance.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: with Atlas, its signature bonus: +6% base Status Chance.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: with Atlas, its signature bonus: +6% base Status Chance."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"with Atlas, its signature bonus: +6% base Status Chance"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: with Atlas, its signature bonus: +6% base Status Chance."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"with Atlas, its signature bonus: +6% base Status Chance"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: with Atlas, its signature bonus: +6% base Status Chance."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"with Atlas, its signature bonus: +6% base Status Chance"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: with Atlas, its signature bonus: +6% base Status Chance."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"with Atlas, its signature bonus: +6% base Status Chance"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: with Atlas, its signature bonus: +6% base Status Chance."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.2","published":"0.6","swing":"0.4"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"with Atlas, its signature bonus: +6% base Status Chance"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: with Atlas, its signature bonus: +6% base Status Chance."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"with Atlas, its signature bonus: +6% base Status Chance"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: with Atlas, its signature bonus: +6% base Status Chance."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"fist","continuous":false,"deployments":[],"disposition":1.3,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"tekko_prime","image":"TekkoPrime.png","innate_polarities":["Madurai","Madurai",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"tekko","market_slug":"tekko_prime_set","max_rank":30,"mod_class":"fist","mod_pools":["melee","fist"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fracturing_wind","fury","gaias_tragedy","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_palm","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Tekko Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Tekko","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3150,"slot":"melee","stance_polarity":"Vazarin","subtype":"Fist","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: with Atlas, its signature bonus: +6% base Status Chance.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: with Atlas, its signature bonus: +6% base Status Chance.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: with Atlas, its signature bonus: +6% base Status Chance.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: with Atlas, its signature bonus: +6% base Status Chance.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: with Atlas, its signature bonus: +6% base Status Chance.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: with Atlas, its signature bonus: +6% base Status Chance."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"with Atlas, its signature bonus: +6% base Status Chance"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: with Atlas, its signature bonus: +6% base Status Chance."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"with Atlas, its signature bonus: +6% base Status Chance"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: with Atlas, its signature bonus: +6% base Status Chance."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"with Atlas, its signature bonus: +6% base Status Chance"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: with Atlas, its signature bonus: +6% base Status Chance."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"with Atlas, its signature bonus: +6% base Status Chance"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: with Atlas, its signature bonus: +6% base Status Chance."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.2","published":"0.6","swing":"0.4"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.6 s wind-up, the share measured on a Tonfa: 0.2 s of charge, shortened only by wind-up speed, then 0.4 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"with Atlas, its signature bonus: +6% base Status Chance"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: with Atlas, its signature bonus: +6% base Status Chance."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"with Atlas, its signature bonus: +6% base Status Chance"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: with Atlas, its signature bonus: +6% base Status Chance."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"tonfa","continuous":false,"deployments":[],"disposition":1.1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["slash","knockdown"],"seconds":1.4,"spins":0,"swings":2,"total":8},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":0.74,"spins":1,"swings":1,"total":4},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"telos_boltace","image":"WeaponsBoltace.png","innate_polarities":["Naramon",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"boltace","market_slug":"telos_boltace","max_rank":30,"mod_class":"tonfa","mod_pools":["melee","tonfa"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gemini_cross","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","sovereign_outcast","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Telos Boltace","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Boltace","riven_unconfirmed":["impact","slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3156,"slot":"melee","stance_polarity":"Madurai","subtype":"Tonfa","summoned_by":null,"tags":["syndicate"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Stormpath Slide Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Stormpath Slide Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Stormpath Slide Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Stormpath Slide Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Not modelled: Stormpath Slide Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 4x; the class's heavy table implies 5x. Unmeasured.","Not modelled: Stormpath Slide Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Stormpath Slide Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Stormpath Slide Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Stormpath Slide Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"slide attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Stormpath Slide Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Stormpath Slide Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"slide attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Stormpath Slide Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Stormpath Slide Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"slide attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Stormpath Slide Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Stormpath Slide Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"slide attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"attacks":"Stormpath Slide Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Stormpath Slide Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"slide attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"charge":"0.2333","published":"0.7","swing":"0.4667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"4","table":"5"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 4x; the class's heavy table implies 5x. Unmeasured."},{"params":{"attacks":"Stormpath Slide Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Stormpath Slide Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"slide attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Stormpath Slide Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Stormpath Slide Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"slide attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (slide attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":80,"class":"sword_and_shield","continuous":false,"deployments":[],"disposition":0.9,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":5,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["knockdown"],"seconds":2,"spins":1,"swings":2,"total":8},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"tenet_agendus","image":"CrpHammerShield.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"tenet_agendus","market_slug":null,"max_rank":40,"mod_class":"sword_and_shield","mod_pools":["melee","sword_and_shield"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","eleventh_storm","enduring_affliction","enduring_strike","energy_channel","fever_strike","final_harbinger","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Tenet Agendus","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"tenet_agendus","riven_unconfirmed":["puncture","slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3163,"slot":"melee","stance_polarity":"Madurai","subtype":"Sword And Shield","summoned_by":null,"tags":["tenet"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 4x; the class's heavy table implies 5x. Unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Energy Disk"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"heavy attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Energy Disk"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"heavy attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Energy Disk"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"heavy attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Energy Disk"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"heavy attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"attacks":"Energy Disk"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"heavy attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.3333","published":"1.0","swing":"0.6667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"4","table":"5"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 4x; the class's heavy table implies 5x. Unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Energy Disk"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"heavy attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":80,"class":"heavy_blade","continuous":false,"deployments":[],"disposition":0.8,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":5,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted","knockdown"],"seconds":2.2,"spins":0,"swings":2,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.98,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"tenet_exec","image":"CrpBigSlash.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"tenet_exec","market_slug":null,"max_rank":40,"mod_class":"heavy_blade","mod_pools":["melee","heavy_blade"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","cleaving_whirlwind","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_crane","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","tempo_royale","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Tenet Exec","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"tenet_exec","riven_unconfirmed":["puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3169,"slot":"melee","stance_polarity":"Madurai","subtype":"Heavy Blade","summoned_by":null,"tags":["tenet"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The shockwave's blasts go off with the slam that sends them; the page says the wave travels and times nothing (M110).","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki gives this weapon combos of its own (heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The shockwave's blasts go off with the slam that sends them; the page says the wave travels and times nothing (M110).","The wiki gives this weapon combos of its own (heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","Assumed: the heavy attack's charge is a third of its published 1.1 s wind-up, the share measured on a Tonfa: 0.3667 s of charge, shortened only by wind-up speed, then 0.7333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The wiki gives this weapon combos of its own (heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki gives this weapon combos of its own (heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The shockwave's blasts go off with the slam that sends them; the page says the wave travels and times nothing (M110).","The fan between a heavy slam's three shockwave lines is unpublished: 60 degrees edge to edge is assumed (M110)."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"heavy slam and slam attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"heavy slam and slam attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"heavy slam and slam attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"The shockwave's blasts go off with the slam that sends them; the page says the wave travels and times nothing (M110)."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"combos":"heavy slam and slam attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"The shockwave's blasts go off with the slam that sends them; the page says the wave travels and times nothing (M110)."},{"params":{"combos":"heavy slam and slam attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{"charge":"0.3667","published":"1.1","swing":"0.7333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.1 s wind-up, the share measured on a Tonfa: 0.3667 s of charge, shortened only by wind-up speed, then 0.7333 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"combos":"heavy slam and slam attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"combos":"heavy slam and slam attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy slam and slam attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":null,"template":null,"text":"The shockwave's blasts go off with the slam that sends them; the page says the wave travels and times nothing (M110)."},{"params":{},"reason":null,"template":null,"text":"The fan between a heavy slam's three shockwave lines is unpublished: 60 degrees edge to edge is assumed (M110)."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":80,"class":"scythe","continuous":false,"deployments":[],"disposition":0.95,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":5,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["slash","knockdown"],"seconds":2,"spins":0,"swings":2,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"tenet_grigori","image":"CrpBriefcaseScythe.png","innate_polarities":["Madurai",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"tenet_grigori","market_slug":null,"max_rank":40,"mod_class":"scythe","mod_pools":["melee","scythe"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reaping_spiral","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","stalking_fan","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Tenet Grigori","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"tenet_grigori","riven_unconfirmed":["impact"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3176,"slot":"melee","stance_polarity":"Zenurik","subtype":"Scythe","summoned_by":null,"tags":["tenet"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Energy Disk"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"heavy attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Energy Disk"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"heavy attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Energy Disk"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"heavy attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Energy Disk"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"heavy attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"attacks":"Energy Disk"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"heavy attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.3333","published":"1.0","swing":"0.6667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Energy Disk"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Energy Disk. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"heavy attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (heavy attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":80,"class":"two_handed_nikana","continuous":false,"deployments":[],"disposition":0.95,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":5,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["slash","lifted","impact","knockdown"],"seconds":1.4,"spins":1,"swings":3,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"tenet_livia","image":"CrpBriefcase2HKatana.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"tenet_livia","market_slug":null,"max_rank":40,"mod_class":"two_handed_nikana","mod_pools":["melee","two_handed_nikana"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds","wise_razor"],"name":"Tenet Livia","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"tenet_livia","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3182,"slot":"melee","stance_polarity":"Madurai","subtype":"Two Handed Nikana","summoned_by":null,"tags":["tenet"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.2333","published":"0.7","swing":"0.4667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.7 s wind-up, the share measured on a Tonfa: 0.2333 s of charge, shortened only by wind-up speed, then 0.4667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"family":"Tenet"},"reason":"melee_valence_unmodelled","template":"Its {family} valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one.","text":"Its Tenet valence bonus is not modelled: the build cannot state the element and bonus this copy rolled, so it reads without one."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"heavy_scythe","continuous":false,"deployments":[],"disposition":0.65,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact","slash","knockdown"],"seconds":2,"spins":0,"swings":5,"total":8},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"thalys","image":"ZarimanHeavyScythe.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"thalys","market_slug":null,"max_rank":30,"mod_class":"heavy_scythe","mod_pools":["melee","heavy_scythe"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galeforce_dawn","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Thalys","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"thalys","riven_unconfirmed":["impact"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3188,"slot":"melee","stance_polarity":"Madurai","subtype":"Heavy Scythe","summoned_by":null,"tags":["incarnon"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 2.67x; the class's heavy table implies 6x. Unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Its Incarnon evolutions and Incarnon Form are not modelled.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_incarnon_unmodelled","template":"Its Incarnon evolutions and Incarnon Form are not modelled.","text":"Its Incarnon evolutions and Incarnon Form are not modelled."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. 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This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Ranged Attack"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Ranged Attack. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":"gunblade_heavy_is_a_shot","template":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"A gunblade's heavy attack fires, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"polearm","continuous":false,"deployments":[],"disposition":1.3,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Assumed: the heavy attack's charge is a third of its published 0.9 s wind-up, the share measured on a Tonfa: 0.3 s of charge, shortened only by wind-up speed, then 0.6 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"charge":"0.3","published":"0.9","swing":"0.6"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.9 s wind-up, the share measured on a Tonfa: 0.3 s of charge, shortened only by wind-up speed, then 0.6 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"scythe","continuous":false,"deployments":[],"disposition":1.3,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3249,"slot":"melee","stance_polarity":"Zenurik","subtype":"Scythe","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: wielded by Caliban, attacks have a 50% chance of an extra combo point.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: wielded by Caliban, attacks have a 50% chance of an extra combo point.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: wielded by Caliban, attacks have a 50% chance of an extra combo point.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: wielded by Caliban, attacks have a 50% chance of an extra combo point.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: wielded by Caliban, attacks have a 50% chance of an extra combo point.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: wielded by Caliban, attacks have a 50% chance of an extra combo point."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"wielded by Caliban, attacks have a 50% chance of an extra combo point"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: wielded by Caliban, attacks have a 50% chance of an extra combo point."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"wielded by Caliban, attacks have a 50% chance of an extra combo point"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: wielded by Caliban, attacks have a 50% chance of an extra combo point."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"wielded by Caliban, attacks have a 50% chance of an extra combo point"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: wielded by Caliban, attacks have a 50% chance of an extra combo point."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"wielded by Caliban, attacks have a 50% chance of an extra combo point"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: wielded by Caliban, attacks have a 50% chance of an extra combo point."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.3333","published":"1.0","swing":"0.6667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"wielded by Caliban, attacks have a 50% chance of an extra combo point"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: wielded by Caliban, attacks have a 50% chance of an extra combo point."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"wielded by Caliban, attacks have a 50% chance of an extra combo point"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: wielded by Caliban, attacks have a 50% chance of an extra combo point."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"scythe","continuous":false,"deployments":[],"disposition":0.65,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["slash","knockdown"],"seconds":2,"spins":0,"swings":2,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"venato_prime","image":"VenatoPrime.png","innate_polarities":["Madurai",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"venato","market_slug":"venato_prime_set","max_rank":30,"mod_class":"scythe","mod_pools":["melee","scythe"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reaping_spiral","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","stalking_fan","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Venato Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"Venato","riven_unconfirmed":["impact"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3255,"slot":"melee","stance_polarity":"Zenurik","subtype":"Scythe","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a status it applies has a 100% chance to also apply Tau; wielded by Caliban, attacks have a 50% chance of an extra combo point.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a status it applies has a 100% chance to also apply Tau; wielded by Caliban, attacks have a 50% chance of an extra combo point.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a status it applies has a 100% chance to also apply Tau; wielded by Caliban, attacks have a 50% chance of an extra combo point.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a status it applies has a 100% chance to also apply Tau; wielded by Caliban, attacks have a 50% chance of an extra combo point.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: a status it applies has a 100% chance to also apply Tau; wielded by Caliban, attacks have a 50% chance of an extra combo point.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a status it applies has a 100% chance to also apply Tau; wielded by Caliban, attacks have a 50% chance of an extra combo point."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a status it applies has a 100% chance to also apply Tau; wielded by Caliban, attacks have a 50% chance of an extra combo point"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a status it applies has a 100% chance to also apply Tau; wielded by Caliban, attacks have a 50% chance of an extra combo point."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a status it applies has a 100% chance to also apply Tau; wielded by Caliban, attacks have a 50% chance of an extra combo point"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a status it applies has a 100% chance to also apply Tau; wielded by Caliban, attacks have a 50% chance of an extra combo point."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a status it applies has a 100% chance to also apply Tau; wielded by Caliban, attacks have a 50% chance of an extra combo point"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a status it applies has a 100% chance to also apply Tau; wielded by Caliban, attacks have a 50% chance of an extra combo point."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a status it applies has a 100% chance to also apply Tau; wielded by Caliban, attacks have a 50% chance of an extra combo point"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a status it applies has a 100% chance to also apply Tau; wielded by Caliban, attacks have a 50% chance of an extra combo point."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.3333","published":"1.0","swing":"0.6667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"a status it applies has a 100% chance to also apply Tau; wielded by Caliban, attacks have a 50% chance of an extra combo point"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a status it applies has a 100% chance to also apply Tau; wielded by Caliban, attacks have a 50% chance of an extra combo point."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. 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Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"verdilac","image":"ArchonWhip.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"verdilac","market_slug":null,"max_rank":30,"mod_class":"whip","mod_pools":["melee","whip"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","burning_wasp","buzz_kill","carnis_mandible","coiling_viper","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Verdilac","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"verdilac","riven_unconfirmed":["impact"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3275,"slot":"melee","stance_polarity":"Vazarin","subtype":"Whip","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Energy Wave and Energy Wave Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Energy Wave and Energy Wave Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Energy Wave and Energy Wave Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Energy Wave and Energy Wave Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Not modelled: Energy Wave and Energy Wave Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Assumed: the heavy attack's charge is a third of its published 0.4 s wind-up, the share measured on a Tonfa: 0.1333 s of charge, shortened only by wind-up speed, then 0.2667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: Energy Wave and Energy Wave Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Energy Wave and Energy Wave Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Energy Wave and Energy Wave Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Energy Wave and Energy Wave Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"block combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Energy Wave and Energy Wave Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Energy Wave and Energy Wave Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"block combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Energy Wave and Energy Wave Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Energy Wave and Energy Wave Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"block combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Energy Wave and Energy Wave Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Energy Wave and Energy Wave Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"block combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"attacks":"Energy Wave and Energy Wave Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Energy Wave and Energy Wave Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"block combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"charge":"0.1333","published":"0.4","swing":"0.2667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.4 s wind-up, the share measured on a Tonfa: 0.1333 s of charge, shortened only by wind-up speed, then 0.2667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"attacks":"Energy Wave and Energy Wave Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Energy Wave and Energy Wave Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"block combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Energy Wave and Energy Wave Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Energy Wave and Energy Wave Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"block combo"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (block combo), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"warfan","continuous":false,"deployments":[],"disposition":1.15,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["knockdown","slash"],"seconds":1,"spins":0,"swings":2,"total":8},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"vericres","image":"MoonWarfan.png","innate_polarities":["Madurai","Madurai",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"vericres","market_slug":"vericres","max_rank":30,"mod_class":"warfan","mod_pools":["melee","warfan"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","slicing_feathers","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","votive_onslaught","weeping_wounds"],"name":"Vericres","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"vericres","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3282,"slot":"melee","stance_polarity":"Naramon","subtype":"Warfan","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 4x; the class's heavy table implies 5x. Unmeasured.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.1667","published":"0.5","swing":"0.3333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 0.5 s wind-up, the share measured on a Tonfa: 0.1667 s of charge, shortened only by wind-up speed, then 0.3333 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"4","table":"5"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 4x; the class's heavy table implies 5x. Unmeasured."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: a Warfan's slam hits twice, the heavy slam's second hit at the normal slam's figures."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"heavy_blade","continuous":false,"deployments":[],"disposition":1.1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted","knockdown"],"seconds":2.2,"spins":0,"swings":2,"total":12},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.98,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"vitrica","image":"NWOrokinSword.png","innate_polarities":["Madurai","Madurai",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"vitrica","market_slug":null,"max_rank":30,"mod_class":"heavy_blade","mod_pools":["melee","heavy_blade"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","cleaving_whirlwind","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_crane","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","tempo_royale","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Vitrica","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"vitrica","riven_unconfirmed":[],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3288,"slot":"melee","stance_polarity":"Vazarin","subtype":"Heavy Blade","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Glass Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Not modelled: every slam sends a ground wave, 10 Impact, that shatters glassed enemies — 40 m from a slam, 80 m and a forced Impact status from a heavy slam.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Glass Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Not modelled: every slam sends a ground wave, 10 Impact, that shatters glassed enemies — 40 m from a slam, 80 m and a forced Impact status from a heavy slam.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Glass Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Not modelled: every slam sends a ground wave, 10 Impact, that shatters glassed enemies — 40 m from a slam, 80 m and a forced Impact status from a heavy slam.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Glass Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Not modelled: every slam sends a ground wave, 10 Impact, that shatters glassed enemies — 40 m from a slam, 80 m and a forced Impact status from a heavy slam.","Not modelled: Glass Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Assumed: the heavy attack's charge is a third of its published 1.1 s wind-up, the share measured on a Tonfa: 0.3667 s of charge, shortened only by wind-up speed, then 0.7333 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","Not modelled: every slam sends a ground wave, 10 Impact, that shatters glassed enemies — 40 m from a slam, 80 m and a forced Impact status from a heavy slam.","Not modelled: Glass Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Not modelled: every slam sends a ground wave, 10 Impact, that shatters glassed enemies — 40 m from a slam, 80 m and a forced Impact status from a heavy slam.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Glass Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","Not modelled: every slam sends a ground wave, 10 Impact, that shatters glassed enemies — 40 m from a slam, 80 m and a forced Impact status from a heavy slam."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Glass Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Glass Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"passive":"every slam sends a ground wave, 10 Impact, that shatters glassed enemies — 40 m from a slam, 80 m and a forced Impact status from a heavy slam"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: every slam sends a ground wave, 10 Impact, that shatters glassed enemies — 40 m from a slam, 80 m and a forced Impact status from a heavy slam."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Glass Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Glass Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"passive":"every slam sends a ground wave, 10 Impact, that shatters glassed enemies — 40 m from a slam, 80 m and a forced Impact status from a heavy slam"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: every slam sends a ground wave, 10 Impact, that shatters glassed enemies — 40 m from a slam, 80 m and a forced Impact status from a heavy slam."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Glass Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Glass Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"passive":"every slam sends a ground wave, 10 Impact, that shatters glassed enemies — 40 m from a slam, 80 m and a forced Impact status from a heavy slam"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: every slam sends a ground wave, 10 Impact, that shatters glassed enemies — 40 m from a slam, 80 m and a forced Impact status from a heavy slam."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Glass Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Glass Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"passive":"every slam sends a ground wave, 10 Impact, that shatters glassed enemies — 40 m from a slam, 80 m and a forced Impact status from a heavy slam"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: every slam sends a ground wave, 10 Impact, that shatters glassed enemies — 40 m from a slam, 80 m and a forced Impact status from a heavy slam."},{"params":{"attacks":"Glass Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Glass Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"charge":"0.3667","published":"1.1","swing":"0.7333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.1 s wind-up, the share measured on a Tonfa: 0.3667 s of charge, shortened only by wind-up speed, then 0.7333 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"passive":"every slam sends a ground wave, 10 Impact, that shatters glassed enemies — 40 m from a slam, 80 m and a forced Impact status from a heavy slam"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: every slam sends a ground wave, 10 Impact, that shatters glassed enemies — 40 m from a slam, 80 m and a forced Impact status from a heavy slam."},{"params":{"attacks":"Glass Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Glass Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"passive":"every slam sends a ground wave, 10 Impact, that shatters glassed enemies — 40 m from a slam, 80 m and a forced Impact status from a heavy slam"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: every slam sends a ground wave, 10 Impact, that shatters glassed enemies — 40 m from a slam, 80 m and a forced Impact status from a heavy slam."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Glass Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Glass Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"combos":"aerial attack"},"reason":"melee_own_combo_unmodelled","template":"The wiki gives this weapon combos of its own ({combos}), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead.","text":"The wiki gives this weapon combos of its own (aerial attack), which replace the stance's and are not transcribed; the stance's (or its class's) are used instead."},{"params":{"passive":"every slam sends a ground wave, 10 Impact, that shatters glassed enemies — 40 m from a slam, 80 m and a forced Impact status from a heavy slam"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: every slam sends a ground wave, 10 Impact, that shatters glassed enemies — 40 m from a slam, 80 m and a forced Impact status from a heavy slam."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"hammer","continuous":false,"deployments":[],"disposition":1.4,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral 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This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.3667","published":"1.1","swing":"0.7333"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. 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A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide 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Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted","knockdown"],"seconds":2.4,"spins":0,"swings":2,"total":8},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.97,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"wolf_sledge","image":"WolfHammerSkin.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"wolf_sledge","market_slug":"wolf_sledge_set","max_rank":30,"mod_class":"hammer","mod_pools":["melee","hammer"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","heavy","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","crushing_ruin","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shattering_storm","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Wolf Sledge","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"wolf_sledge","riven_unconfirmed":["puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3321,"slot":"melee","stance_polarity":"Madurai","subtype":"Hammer","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Throw, Throw Bounce Explosion and Throw Recall Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Throw, Throw Bounce Explosion and Throw Recall Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Throw, Throw Bounce Explosion and Throw Recall Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Throw, Throw Bounce Explosion and Throw Recall Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Not modelled: Throw, Throw Bounce Explosion and Throw Recall Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","Assumed: the heavy attack's charge is a third of its published 1.2 s wind-up, the share measured on a Tonfa: 0.4 s of charge, shortened only by wind-up speed, then 0.8 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 4x; the class's heavy table implies 6x. Unmeasured.","Not modelled: Throw, Throw Bounce Explosion and Throw Recall Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Throw, Throw Bounce Explosion and Throw Recall Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Throw, Throw Bounce Explosion and Throw Recall Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Throw, Throw Bounce Explosion and Throw Recall Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Throw, Throw Bounce Explosion and Throw Recall Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Throw, Throw Bounce Explosion and Throw Recall Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Throw, Throw Bounce Explosion and Throw Recall Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Throw, Throw Bounce Explosion and Throw Recall Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Throw, Throw Bounce Explosion and Throw Recall Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Throw, Throw Bounce Explosion and Throw Recall Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"attacks":"Throw, Throw Bounce Explosion and Throw Recall Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Throw, Throw Bounce Explosion and Throw Recall Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"charge":"0.4","published":"1.2","swing":"0.8"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.2 s wind-up, the share measured on a Tonfa: 0.4 s of charge, shortened only by wind-up speed, then 0.8 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"4","table":"6"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 4x; the class's heavy table implies 6x. Unmeasured."},{"params":{"attacks":"Throw, Throw Bounce Explosion and Throw Recall Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Throw, Throw Bounce Explosion and Throw Recall Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Throw, Throw Bounce Explosion and Throw Recall Explosion"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Throw, Throw Bounce Explosion and Throw Recall Explosion. Of this weapon's attacks, only the swing, the slam and the heavy slam are."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"heavy_scythe","continuous":false,"deployments":[],"disposition":0.7,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact","slash","knockdown"],"seconds":2,"spins":0,"swings":5,"total":54},"gauge":null,"gauge_switched":false,"id":"heavy","is_default":false,"name":"Heavy Attack","radial_share":null,"slam":false,"spends_combo":true,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"wrath","image":"TnOrionScytheWeapon.png","innate_polarities":["Madurai",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"wrath","market_slug":null,"max_rank":30,"mod_class":"heavy_scythe","mod_pools":["melee","heavy_scythe"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy":"alternate","heavy_slam":"alternate"},"modes":["base","forward","block","block_forward","heavy","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galeforce_dawn","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Wrath","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"wrath","riven_unconfirmed":["impact","puncture"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3328,"slot":"melee","stance_polarity":"Madurai","subtype":"Heavy Scythe","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: Gravitic Slash: each enemy a slam hits grants +15% Critical Chance, up to 10 stacks, for 10 s.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: Gravitic Slash: each enemy a slam hits grants +15% Critical Chance, up to 10 stacks, for 10 s.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: Gravitic Slash: each enemy a slam hits grants +15% Critical Chance, up to 10 stacks, for 10 s.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: Gravitic Slash: each enemy a slam hits grants +15% Critical Chance, up to 10 stacks, for 10 s.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured.","The heavy attack is the infobox's 18x; the class's heavy table implies 6x. Unmeasured.","Not modelled: Gravitic Slash: each enemy a slam hits grants +15% Critical Chance, up to 10 stacks, for 10 s.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","Not modelled: Gravitic Slash: each enemy a slam hits grants +15% Critical Chance, up to 10 stacks, for 10 s."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"Gravitic Slash: each enemy a slam hits grants +15% Critical Chance, up to 10 stacks, for 10 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Gravitic Slash: each enemy a slam hits grants +15% Critical Chance, up to 10 stacks, for 10 s."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"Gravitic Slash: each enemy a slam hits grants +15% Critical Chance, up to 10 stacks, for 10 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Gravitic Slash: each enemy a slam hits grants +15% Critical Chance, up to 10 stacks, for 10 s."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"Gravitic Slash: each enemy a slam hits grants +15% Critical Chance, up to 10 stacks, for 10 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Gravitic Slash: each enemy a slam hits grants +15% Critical Chance, up to 10 stacks, for 10 s."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"Gravitic Slash: each enemy a slam hits grants +15% Critical Chance, up to 10 stacks, for 10 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Gravitic Slash: each enemy a slam hits grants +15% Critical Chance, up to 10 stacks, for 10 s."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"charge":"0.3333","published":"1.0","swing":"0.6667"},"reason":"heavy_charge_share_assumed","template":"Assumed: the heavy attack's charge is a third of its published {published} s wind-up, the share measured on a Tonfa: {charge} s of charge, shortened only by wind-up speed, then {swing} s of swing, shortened by attack speed. This weapon's own split is unmeasured.","text":"Assumed: the heavy attack's charge is a third of its published 1.0 s wind-up, the share measured on a Tonfa: 0.3333 s of charge, shortened only by wind-up speed, then 0.6667 s of swing, shortened by attack speed. This weapon's own split is unmeasured."},{"params":{"infobox":"18","table":"6"},"reason":"melee_heavy_total_disputed","template":"The heavy attack is the infobox's {infobox}x; the class's heavy table implies {table}x. Unmeasured.","text":"The heavy attack is the infobox's 18x; the class's heavy table implies 6x. Unmeasured."},{"params":{"passive":"Gravitic Slash: each enemy a slam hits grants +15% Critical Chance, up to 10 stacks, for 10 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Gravitic Slash: each enemy a slam hits grants +15% Critical Chance, up to 10 stacks, for 10 s."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"melee_slide_unpublished","template":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode.","text":"The wiki publishes no slide attack figure or duration for this weapon, so there is no slide mode."},{"params":{"passive":"Gravitic Slash: each enemy a slam hits grants +15% Critical Chance, up to 10 stacks, for 10 s"},"reason":"melee_passive_unmodelled","template":"Not modelled: {passive}.","text":"Not modelled: Gravitic Slash: each enemy a slam hits grants +15% Critical Chance, up to 10 stacks, for 10 s."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"glaive","continuous":false,"deployments":[],"disposition":0.65,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":[],"seconds":0.74,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":1,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"throw","is_default":false,"name":"Throw","radial_share":4.167,"slam":false,"spends_combo":false,"swing_share":1,"thrown":true,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":2.192,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"charged_throw","is_default":false,"name":"Charged Throw","radial_share":8.333,"slam":false,"spends_combo":false,"swing_share":1,"thrown":true,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"xoris","image":"ProteaPolarizerCrpGlaive.png","innate_polarities":[null,null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"xoris","market_slug":null,"max_rank":30,"mod_class":"glaive","mod_pools":["melee","glaive"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","charged_throw":"alternate","charged_throw_detonate":"alternate","forward":"alternate","heavy_slam":"alternate","slide":"alternate","throw":"alternate","throw_detonate":"alternate"},"modes":["base","forward","block","block_forward","slide","heavy_slam","throw","throw_detonate","charged_throw","charged_throw_detonate"],"mods":["amalgam_organ_shatter","astral_twilight","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","collision_force","combo_fury","combo_killer","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","gleaming_talon","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","mark_of_the_beast","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","power_throw","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quick_return","quickening","reach","rebound","reflex_coil","relentless_combination","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volatile_quick_return","volatile_rebound","volcanic_edge","voltaic_strike","weeping_wounds","whirlwind"],"name":"Xoris","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum"],"riven_family":"xoris","riven_unconfirmed":["impact"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3334,"slot":"melee","stance_polarity":"Naramon","subtype":"Glaive","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","The Charged Throw's direct damage is the module's, the same as the quick throw's where every other glaive doubles it; unmeasured.","A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","The Charged Throw's direct damage is the module's, the same as the quick throw's where every other glaive doubles it; unmeasured."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{},"reason":"glaive_heavy_is_a_throw","template":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing.","text":"A glaive's heavy attack is the detonation of a thrown glaive, which is its own mode (a throw, detonated), so there is no standing heavy mode and a Tennokai window converts no swing."},{"params":{},"reason":"glaive_bounce_count_assumed","template":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","text":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time."},{"params":{},"reason":"glaive_bounce_explosion_assumed","template":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","text":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone."},{"params":{},"reason":"glaive_detonation_ends_bounces","template":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","text":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made."},{"params":{},"reason":"glaive_throw_return_assumed","template":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","text":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once."},{"params":{},"reason":"glaive_throw_animation_assumed","template":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","text":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it."},{"params":{},"reason":"glaive_throw_tennokai_unmodelled","template":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","text":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it."},{"params":{},"reason":"glaive_throw_animosity_unmodelled","template":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","text":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."},{"params":{},"reason":null,"template":null,"text":"The Charged Throw's direct damage is the module's, the same as the quick throw's where every other glaive doubles it; unmeasured."},{"params":{},"reason":"glaive_bounce_count_assumed","template":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time.","text":"A glaive bounces off the bodies it cannot punch through: the body it was thrown into is its first bounce, and the last its count allows turns it for home. With no walls here, a glaive that passes every body flies its whole range and bounces off nothing. A quick throw is given the charged throw's count, the only one published, and the flight between bounces adds no time."},{"params":{},"reason":"glaive_bounce_explosion_assumed","template":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone.","text":"A bounce explosion (Volatile Rebound, Volatile Quick Return) takes no combo multiplier and spends no combo (wiki); whether Killing Blow or any other heavy-attack card reaches it is unpublished, and here none does. Volatile Quick Return's +3 Blast Radius is put on the bounce explosion alone."},{"params":{},"reason":"glaive_detonation_ends_bounces","template":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made.","text":"A detonated glaive goes off on its way out, no further than the first body it cannot pass, and makes no bounce after that one: the fight does not wait for the bounces it could still have made."},{"params":{},"reason":"glaive_throw_return_assumed","template":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once.","text":"How fast a thrown glaive comes back is unpublished: one left to return is taken to fly back over the same distance at its own speed, and a detonated one is in the hand at once."},{"params":{},"reason":"glaive_throw_animation_assumed","template":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it.","text":"A throw's own animation is unpublished: it is taken as one attack at the throw's listed rate, after the charge where there is one, and attack speed shortens it."},{"params":{},"reason":"glaive_throw_tennokai_unmodelled","template":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it.","text":"Tennokai on a throw is not modelled as the game has it: the window pauses while the glaive flies and only a detonation spends it."},{"params":{},"reason":"glaive_throw_animosity_unmodelled","template":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input.","text":"Melee Animosity counts a throw as a heavy attack that pays its bonus and spends no stack; here a throw is a light input."},{"params":{},"reason":null,"template":null,"text":"The Charged Throw's direct damage is the module's, the same as the quick throw's where every other glaive doubles it; unmeasured."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["melee"],"arcane_slots":1,"arcanes":["melee_afflictions","melee_animosity","melee_assimilation","melee_careen","melee_crescendo","melee_doughty","melee_duplicate","melee_exposure","melee_fortification","melee_influence","melee_retaliation","melee_vortex"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"heavy_blade","continuous":false,"deployments":[],"disposition":1.15,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"neutral","is_default":true,"name":"Neutral Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"forward","is_default":false,"name":"Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block","is_default":false,"name":"Block Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"block_forward","is_default":false,"name":"Block Forward Combo","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["impact"],"seconds":0.98,"spins":1,"swings":1,"total":2},"gauge":null,"gauge_switched":false,"id":"slide","is_default":false,"name":"Slide Attack","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"melee"},{"charge_seconds":null,"combo":{"procs":["lifted"],"seconds":2,"spins":0,"swings":1,"total":1},"gauge":null,"gauge_switched":false,"id":"heavy_slam","is_default":false,"name":"Heavy Slam","radial_share":3,"slam":true,"spends_combo":true,"swing_share":0,"thrown":false,"trigger":"melee"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"zenistar","image":"Zenistar.png","innate_polarities":["Madurai",null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"zenistar","market_slug":null,"max_rank":30,"mod_class":"heavy_blade","mod_pools":["melee","heavy_blade"],"mode_kinds":{"base":"base","block":"alternate","block_forward":"alternate","forward":"alternate","heavy_slam":"alternate","slide":"alternate"},"modes":["base","forward","block","block_forward","slide","heavy_slam"],"mods":["amalgam_organ_shatter","auger_strike","berserker_fury","blood_rush","body_count","buzz_kill","carnis_mandible","cleaving_whirlwind","collision_force","condition_overload","conditions_perfection","corrupt_charge","disciplines_merit","dispatch_overdrive","dreamers_wrath","drifting_contact","enduring_affliction","enduring_strike","energy_channel","fever_strike","finishing_touch","focus_energy","focus_radon","focused_defense","fury","galvanized_elementalist","galvanized_reflex","galvanized_steel","gladiator_might","gladiator_rush","gladiator_vice","guardian_derision","healing_return","heavy_trauma","jagged_edge","jugulus_barbs","killing_blow","lasting_sting","life_strike","magnetic_rush","maiming_strike","masters_edge","melee_elementalist","melee_prowess","mentors_legacy","molten_impact","motus_impact","north_wind","opportunitys_reach","organ_shatter","parry","pressure_point","primed_fever_strike","primed_fury","primed_heavy_trauma","primed_pressure_point","primed_reach","primed_smite_corpus","primed_smite_corrupted","primed_smite_grineer","primed_smite_infested","primed_smite_the_murmur","proton_snap","quickening","reach","reflex_coil","relentless_combination","rending_crane","rending_strike","sacrificial_pressure","sacrificial_steel","saxum_thorax","seismic_wave","shattering_impact","shocking_touch","smite_corpus","smite_grineer","smite_infested","smite_orokin","smite_the_murmur","spoiled_strike","spring_loaded_blade","strain_infection","sundering_strike","tek_gravity","tempo_royale","true_punishment","true_steel","truths_flame","vicious_frost","virulent_scourge","volcanic_edge","voltaic_strike","weeping_wounds"],"name":"Zenistar","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"melee","riven_excludes":["ammo_maximum","projectile_speed"],"riven_family":"zenistar","riven_unconfirmed":["puncture","slash"],"sentinel":false,"settled":{"aiming":[true,"a melee swing is not aimed down sights, so nothing gated on aiming pays here",false],"gauge_charging_headshots":[false,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a melee weapon does not put a swing on a head in this arena, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"a melee weapon has no ammo at all",false]},"si":3340,"slot":"melee","stance_polarity":"Madurai","subtype":"Heavy Blade","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Attacks While Disc Deployed. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","This weapon's heavy attack is a thrown disc: 75 Impact on contact, a 350 Heat burst, then a 4 m aura of 50 Heat every 0.8 s for 10 s, longer with the combo multiplier, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Attacks While Disc Deployed. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","This weapon's heavy attack is a thrown disc: 75 Impact on contact, a 350 Heat burst, then a 4 m aura of 50 Heat every 0.8 s for 10 s, longer with the combo multiplier, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Attacks While Disc Deployed. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","This weapon's heavy attack is a thrown disc: 75 Impact on contact, a 350 Heat burst, then a 4 m aura of 50 Heat every 0.8 s for 10 s, longer with the combo multiplier, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total.","Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low.","Not modelled: Attacks While Disc Deployed. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","This weapon's heavy attack is a thrown disc: 75 Impact on contact, a 350 Heat burst, then a 4 m aura of 50 Heat every 0.8 s for 10 s, longer with the combo multiplier, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","Not modelled: Attacks While Disc Deployed. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","This weapon's heavy attack is a thrown disc: 75 Impact on contact, a 350 Heat burst, then a 4 m aura of 50 Heat every 0.8 s for 10 s, longer with the combo multiplier, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart.","Not modelled: Attacks While Disc Deployed. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","This weapon's heavy attack is a thrown disc: 75 Impact on contact, a 350 Heat burst, then a 4 m aura of 50 Heat every 0.8 s for 10 s, longer with the combo multiplier, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Attacks While Disc Deployed"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Attacks While Disc Deployed. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"what":"a thrown disc: 75 Impact on contact, a 350 Heat burst, then a 4 m aura of 50 Heat every 0.8 s for 10 s, longer with the combo multiplier"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown disc: 75 Impact on contact, a 350 Heat burst, then a 4 m aura of 50 Heat every 0.8 s for 10 s, longer with the combo multiplier, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Attacks While Disc Deployed"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Attacks While Disc Deployed. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"what":"a thrown disc: 75 Impact on contact, a 350 Heat burst, then a 4 m aura of 50 Heat every 0.8 s for 10 s, longer with the combo multiplier"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown disc: 75 Impact on contact, a 350 Heat burst, then a 4 m aura of 50 Heat every 0.8 s for 10 s, longer with the combo multiplier, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Attacks While Disc Deployed"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Attacks While Disc Deployed. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"what":"a thrown disc: 75 Impact on contact, a 350 Heat burst, then a 4 m aura of 50 Heat every 0.8 s for 10 s, longer with the combo multiplier"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown disc: 75 Impact on contact, a 350 Heat burst, then a 4 m aura of 50 Heat every 0.8 s for 10 s, longer with the combo multiplier, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"One attack input's animation length is unpublished: the wiki gives each combo's total at 1.0x attack speed, so totals are exact and inputs are split evenly. This shifts a status tick by fractions of a second and changes no total."},{"params":{},"reason":null,"template":null,"text":"Power Spike's partial combo decay is a Warframe passive and is not modelled: the counter drops to zero when its timer runs out, so with that passive the number reads low."},{"params":{"attacks":"Attacks While Disc Deployed"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Attacks While Disc Deployed. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"what":"a thrown disc: 75 Impact on contact, a 350 Heat burst, then a 4 m aura of 50 Heat every 0.8 s for 10 s, longer with the combo multiplier"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown disc: 75 Impact on contact, a 350 Heat burst, then a 4 m aura of 50 Heat every 0.8 s for 10 s, longer with the combo multiplier, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{"attacks":"Attacks While Disc Deployed"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Attacks While Disc Deployed. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"what":"a thrown disc: 75 Impact on contact, a 350 Heat burst, then a 4 m aura of 50 Heat every 0.8 s for 10 s, longer with the combo multiplier"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown disc: 75 Impact on contact, a 350 Heat burst, then a 4 m aura of 50 Heat every 0.8 s for 10 s, longer with the combo multiplier, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."},{"params":{},"reason":null,"template":null,"text":"The climb is not timed: this loop takes the 150% radius of a slam dropped from 15 m and spends no time getting up there. A player who hops instead gets less radius, down to the 2.5 m / listed floor; this fight has no vertical axis to tell the two apart."},{"params":{"attacks":"Attacks While Disc Deployed"},"reason":"melee_attack_unmodelled","template":"Not modelled: {attacks}. Of this weapon's attacks, only the swing, the slam and the heavy slam are.","text":"Not modelled: Attacks While Disc Deployed. Of this weapon's attacks, only the swing, the slam and the heavy slam are."},{"params":{"what":"a thrown disc: 75 Impact on contact, a 350 Heat burst, then a 4 m aura of 50 Heat every 0.8 s for 10 s, longer with the combo multiplier"},"reason":"melee_heavy_is_special","template":"This weapon's heavy attack is {what}, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing.","text":"This weapon's heavy attack is a thrown disc: 75 Impact on contact, a 350 Heat burst, then a 4 m aura of 50 Heat every 0.8 s for 10 s, longer with the combo multiplier, which is not modelled, so there is no heavy mode and a Tennokai window converts nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"melee","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"rifle","continuous":false,"deployments":[],"disposition":0.65,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":1.257,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"auto"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"acceltra","image":"SapientPrimaryWeapon.png","innate_polarities":["Naramon",null,null,null,null,null,null,null,"Madurai"],"live_bugs":[],"market_auction":null,"market_riven_slug":"acceltra","market_slug":null,"max_rank":30,"mod_class":"assault_rifle","mod_pools":["primary","rifle","assault_rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","guided_ordnance","gun_glide","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","overview","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_rifle_ammo_mutation","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_ammo_mutation","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","spring_loaded_chamber","stabilizer","stormbringer","tactical_reload","tainted_mag","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Acceltra","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["puncture","slash"],"riven_family":"Acceltra","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":0,"slot":"primary","stance_polarity":null,"subtype":"Rifle","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The rockets arm only after 7 m (wiki); closer, they hit without exploding. The sim applies the explosion at every range, so a fight set inside 7 m reads high by the whole explosion, most of the weapon.","Reloading while sprinting gives +25% reload speed (+50% on Gauss); nobody moves here, so the reload is always the standing one.","The blast needs no line of sight. There is no cover here, so the perk adds nothing.","In game the blast staggers the wielder; the player has no body here, so it costs nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The rockets arm only after 7 m (wiki); closer, they hit without exploding. The sim applies the explosion at every range, so a fight set inside 7 m reads high by the whole explosion, most of the weapon."},{"params":{},"reason":null,"template":null,"text":"Reloading while sprinting gives +25% reload speed (+50% on Gauss); nobody moves here, so the reload is always the standing one."},{"params":{},"reason":"explosion_ignores_cover","template":"The blast needs no line of sight. There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. There is no cover here, so the perk adds nothing."},{"params":{},"reason":"self_stagger","template":"In game the blast staggers the wielder; the player has no body here, so it costs nothing.","text":"In game the blast staggers the wielder; the player has no body here, so it costs nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"rifle","continuous":false,"deployments":[],"disposition":0.55,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":1.205,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"auto"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"acceltra_prime","image":"AcceltraPrime.png","innate_polarities":["Naramon","Madurai",null,null,null,null,null,null,"Madurai"],"live_bugs":[],"market_auction":null,"market_riven_slug":"acceltra","market_slug":"acceltra_prime_set","max_rank":30,"mod_class":"assault_rifle","mod_pools":["primary","rifle","assault_rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","guided_ordnance","gun_glide","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","overview","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_rifle_ammo_mutation","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_ammo_mutation","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","spring_loaded_chamber","stabilizer","stormbringer","tactical_reload","tainted_mag","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Acceltra Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["puncture","slash"],"riven_family":"Acceltra","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":1,"slot":"primary","stance_polarity":null,"subtype":"Rifle","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["The rockets arm only after 7 m (wiki); closer, they hit without exploding. 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There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. 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It is most of the weapon; the number reads low."},{"params":{},"reason":null,"template":null,"text":"The primary fire homes on a beaconed target for 20 s (wiki); shots here already land where aimed, so homing adds nothing."},{"params":{},"reason":null,"template":null,"text":"The beacon exists to grant the primary fire +50% absolute critical chance and homing, which the engine cannot carry from one mode to another. 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Laying several and detonating them together is not modelled."},{"params":{},"reason":null,"template":null,"text":"Only five grenades can be live at once, and multishot counts toward the limit (wiki). The sim resolves each shot on its own and never reaches the cap, so a multishot build reads high."},{"params":{},"reason":"explosion_ignores_cover","template":"The blast needs no line of sight. There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. There is no cover here, so the perk adds nothing."},{"params":{},"reason":"self_stagger","template":"In game the blast staggers the wielder; the player has no body here, so it costs nothing.","text":"In game the blast staggers the wielder; the player has no body here, so it costs 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headshot with this weapon is worth 1x rather than the enemy body part's own multiplier, so aiming for the head buys nothing by itself. Headshot damage bonuses such as Primary Deadhead still apply on top of it, weak point damage such as Primary Acuity does not, and a critical headshot does not double its critical damage."],"riven_class":"pistol","riven_excludes":[],"riven_family":"Catchmoon","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":1750,"slot":"primary","stance_polarity":null,"subtype":"Kitgun","summoned_by":null,"tags":["kitgun"],"unlock_evo":null,"unmodeled":["The guaranteed Impact proc reaches only 9 m (further with Projectile Speed mods) but is applied at every distance here.","The projectile has a width, smaller than the secondary's; the sim fires a ray, so with infinite punch through only bodies on the line are hit.","Its 42 m range is the projectile's 0.42 s lifetime, so Projectile Speed mods extend it in game; here they move the falloff and the cut-off stays at 42 m.","Eclipse's damage buff does not reach this chamber in game (wiki, Bugs); here a buff reaches every weapon, so with Eclipse up the number reads high.","The projectile has travel time and must be led at range (wiki). 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It is out of reach here: it needs a target within 25 m, its damage over time has no form in the engine, and this fight has no execution threshold. The catalog's row for it reads 'Does not apply'.","A Mercy kill grants +100% damage and multishot for 20 s, refreshed on each Mercy, which doubles the weapon. This fight cannot perform a Mercy, so the number reads low.","The projectile's thickness is left blank on the page; the sim fires a ray, so only bodies on the line are hit either way."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The alt-fire is a finisher tool: it latches a mite onto up to 6 enemies, marking their heads for 5 s and dealing Impact and Magnetic damage each second for 10 s, and against an enemy open to a Mercy it teleports the player in. It is out of reach here: it needs a target within 25 m, its damage over time has no form in the engine, and this fight has no execution threshold. The catalog's row for it reads 'Does not apply'."},{"params":{},"reason":null,"template":null,"text":"A Mercy kill grants +100% damage and multishot for 20 s, refreshed on each Mercy, which doubles the weapon. This fight cannot perform a Mercy, so the number reads low."},{"params":{},"reason":null,"template":null,"text":"The projectile's thickness is left blank on the page; the sim fires a ray, so only bodies on the line are hit either way."}],"uses_arcane":true,"uses_evo2":false,"valence":{"elements":["impact","heat","cold","electricity","toxin","magnetic","radiation"],"max":0.6,"min":0.25},"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round","shotgun_vendetta"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption","shotgun_amp"],"capacity":80,"class":"shotgun","continuous":false,"deployments":[],"disposition":0.6,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":5,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"auto"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"alt_fire","is_default":false,"name":"Alternate Fire","radial_share":3.488,"slam":false,"spends_combo":false,"swing_share":0.22,"thrown":false,"trigger":"burst"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"coda_bubonico","image":"CodaBubonico.png","innate_polarities":["Naramon","Madurai","Naramon",null,null,null,null,null,"Madurai"],"live_bugs":[],"market_auction":null,"market_riven_slug":"bubonico","market_slug":null,"max_rank":40,"mod_class":"shotgun","mod_pools":["primary","shotgun"],"mode_kinds":{"alternate":"alternate","base":"base"},"modes":["base","alternate"],"mods":["accelerated_blast","aero_periphery","amalgam_shotgun_barrage","ammo_stock","atomic_fallout","blaze","blunderbuss","breach_loader","broad_eye","burdened_magazine","charged_shell","chilling_grasp","chilling_reload","cleanse_corpus","cleanse_grineer","cleanse_infested","cleanse_orokin","cleanse_the_murmur","contagious_spread","counterbalance","critical_deceleration","disruptor","double_barrel_drift","fatal_acceleration","flechette","frail_momentum","frigid_blast","full_contact","galvanized_acceleration","galvanized_hell","galvanized_savvy","hells_chamber","hunter_munitions","hunter_track","incendiary_coat","laser_sight","lingering_torment","lock_and_load","magnetic_strafe","magnetic_welt","motus_setup","nano_applicator","narrow_barrel","point_blank","primed_ammo_stock","primed_charged_shell","primed_chilling_grasp","primed_cleanse_corpus","primed_cleanse_grineer","primed_cleanse_infested","primed_cleanse_orokin","primed_cleanse_the_murmur","primed_counterbalance","primed_point_blank","primed_ravage","primed_shotgun_ammo_mutation","primed_tactical_pump","ravage","repeater_clip","scattering_inferno","seeking_force","seeking_fury","shell_compression","shell_shock","shivering_contagion","shotgun_ammo_mutation","shotgun_barrage","shotgun_elementalist","shotgun_savvy","shrapnel_shot","shredder","silent_battery","snap_shot","soft_hands","sweeping_serration","tactical_pump","tainted_shell","toxic_barrage","vicious_spread","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies"],"name":"Coda Bubonico","no_resupply":false,"passive_unmodeled":false,"passives":["Its fire rate SPOOLS UP while the trigger is held — from 30% of the listed rate, full from the 7th shot. This is simulated, and it rebuilds after every reload."],"riven_class":"shotgun","riven_excludes":[],"riven_family":"Bubonico","riven_unconfirmed":[],"sentinel":false,"settled":{"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":115,"slot":"primary","stance_polarity":null,"subtype":"Shotgun","summoned_by":null,"tags":["coda"],"unlock_evo":null,"unmodeled":["The spool rebuilds after every reload. Per the page, short pauses in burst fire keep it, so a player who taps keeps more of the rate than the sim. The spool itself is modelled.","The explosion's +9 s status duration is applied before other percentage duration bonuses (page), and is not modelled.","The blast needs no line of sight. There is no cover here, so the perk adds nothing.","The projectiles arc and travel slowly, so at range they must be led; every shot here connects, so against a moving target the real hit rate is lower.","In game the blast staggers the wielder; the player has no body here, so it costs nothing."],"unmodeled_parts":[{"params":{},"reason":"spool_rebuilds_after_reload","template":"The spool rebuilds after every reload. Per the page, short pauses in burst fire keep it, so a player who taps keeps more of the rate than the sim. The spool itself is modelled.","text":"The spool rebuilds after every reload. Per the page, short pauses in burst fire keep it, so a player who taps keeps more of the rate than the sim. The spool itself is modelled."},{"params":{},"reason":null,"template":null,"text":"The explosion's +9 s status duration is applied before other percentage duration bonuses (page), and is not modelled."},{"params":{},"reason":"explosion_ignores_cover","template":"The blast needs no line of sight. There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. There is no cover here, so the perk adds nothing."},{"params":{},"reason":null,"template":null,"text":"The projectiles arc and travel slowly, so at range they must be led; every shot here connects, so against a moving target the real hit rate is lower."},{"params":{},"reason":"self_stagger","template":"In game the blast staggers the wielder; the player has no body here, so it costs nothing.","text":"In game the blast staggers the wielder; the player has no body here, so it costs nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":{"elements":["impact","heat","cold","electricity","toxin","magnetic","radiation"],"max":0.6,"min":0.25},"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":80,"class":"rifle","continuous":false,"deployments":[],"disposition":1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":5,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base 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Hema","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["impact","puncture","slash"],"riven_family":"Hema","riven_unconfirmed":[],"sentinel":false,"settled":{"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":118,"slot":"primary","stance_polarity":null,"subtype":"Rifle","summoned_by":null,"tags":["coda"],"unlock_evo":null,"unmodeled":["Its drawback, converting health to ammo (up to 5% of max health), is not modelled: nothing shoots back and the Tenno has no health here, so the rifle is shown without its cost.","The 5% life steal on headshots adds nothing here: there is nothing to heal."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"Its drawback, converting health to ammo (up to 5% of max health), is not modelled: nothing shoots back and the Tenno has no health here, so the rifle is shown without its cost."},{"params":{},"reason":null,"template":null,"text":"The 5% life steal on headshots adds nothing here: there is nothing to heal."}],"uses_arcane":true,"uses_evo2":false,"valence":{"elements":["impact","heat","cold","electricity","toxin","magnetic","radiation"],"max":0.6,"min":0.25},"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","dead_eye","emp_aura","rifle_amp","shield_disruption"],"capacity":80,"class":"sniper","continuous":false,"deployments":[],"disposition":0.95,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":5,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base 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Sporothrix","no_resupply":false,"passive_unmodeled":false,"passives":["Scoped in, consecutive hits build a Shot Combo Counter: 1 landing hit multiply damage by 1.5x, and every threefold count past that adds another 0.5x. It drops by one for every 2 s without a hit, and it pays nothing at all from the hip.","Its scope's top zoom (2.7x) grants +50% headshot damage, additive with headshot mods while aiming. This fight has no field of view to trade for magnification, so the scope is always at that level."],"riven_class":"rifle","riven_excludes":[],"riven_family":"Sporothrix","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":120,"slot":"primary","stance_polarity":null,"subtype":"Sniper","summoned_by":null,"tags":["coda"],"unlock_evo":null,"unmodeled":["A missed shot drops the combo counter. This entry cannot miss, so only its 2 s timer removes a stack, and the number is the ceiling.","Lower zoom levels are not modelled: the scope always sits at its top level and its best buff.","The barb's 0.9 s eruption delay is not modelled: the explosion arrives with the shot, so a short fight gets its damage early."],"unmodeled_parts":[{"params":{"seconds":"2"},"reason":"sniper_combo_miss","template":"A missed shot drops the combo counter. This entry cannot miss, so only its {seconds} s timer removes a stack, and the number is the ceiling.","text":"A missed shot drops the combo counter. This entry cannot miss, so only its 2 s timer removes a stack, and the number is the ceiling."},{"params":{},"reason":"zoom_steps","template":"Lower zoom levels are not modelled: the scope always sits at its top level and its best buff.","text":"Lower zoom levels are not modelled: the scope always sits at its top level and its best buff."},{"params":{},"reason":null,"template":null,"text":"The barb's 0.9 s eruption delay is not modelled: the explosion arrives with the shot, so a short fight gets its damage 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Magazine mods lengthen the burst (page), so a build with one reads low."},{"params":{},"reason":"bolt_corpse_ragdoll","template":"On a kill the body follows the bolt, damaging anyone in its path (wiki). There is no ragdoll here, so against a crowd the number reads low.","text":"On a kill the body follows the bolt, damaging anyone in its path (wiki). There is no ragdoll here, so against a crowd the number reads low."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"crossbow","continuous":false,"deployments":[],"disposition":1.15,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"semi_auto"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"alt_fire","is_default":false,"name":"Alternate Fire","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"burst"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"nagantaka_prime","image":"NagantakaPrime.png","innate_polarities":["Madurai",null,null,null,null,null,null,null,"Naramon"],"live_bugs":[],"market_auction":null,"market_riven_slug":"nagantaka","market_slug":"nagantaka_prime_set","max_rank":30,"mod_class":"bow","mod_pools":["primary","rifle","bow"],"mode_kinds":{"alternate":"alternate","base":"base"},"modes":["base","alternate"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","semi_rifle_cannonade","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Nagantaka Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["impact","puncture"],"riven_family":"Nagantaka","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":328,"slot":"primary","stance_polarity":null,"subtype":"Crossbow","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["Headshot kills from the bolt boost reload speed by 50% (wiki); a kill-triggered buff the engine does not model.","Used by Garuda it gains 1 m of innate punch through (wiki), a Warframe-specific bonus not modelled here.","On a kill the body follows the bolt, damaging anyone in its path (wiki). There is no ragdoll here, so against a crowd the number reads low.","This weapon is silent; there is nobody to alert here, so stealth is worth nothing.","The burst empties the magazine, and this entry fires a fixed count, the unmodded magazine. Magazine mods lengthen the burst (page), so a build with one reads low.","On a kill the body follows the bolt, damaging anyone in its path (wiki). There is no ragdoll here, so against a crowd the number reads low.","This weapon is silent; there is nobody to alert here, so stealth is worth nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"Headshot kills from the bolt boost reload speed by 50% (wiki); a kill-triggered buff the engine does not model."},{"params":{},"reason":null,"template":null,"text":"Used by Garuda it gains 1 m of innate punch through (wiki), a Warframe-specific bonus not modelled here."},{"params":{},"reason":"bolt_corpse_ragdoll","template":"On a kill the body follows the bolt, damaging anyone in its path (wiki). There is no ragdoll here, so against a crowd the number reads low.","text":"On a kill the body follows the bolt, damaging anyone in its path (wiki). There is no ragdoll here, so against a crowd the number reads low."},{"params":{},"reason":"silent_weapon","template":"This weapon is silent; there is nobody to alert here, so stealth is worth nothing.","text":"This weapon is silent; there is nobody to alert here, so stealth is worth nothing."},{"params":{},"reason":null,"template":null,"text":"The burst empties the magazine, and this entry fires a fixed count, the unmodded magazine. Magazine mods lengthen the burst (page), so a build with one reads low."},{"params":{},"reason":"bolt_corpse_ragdoll","template":"On a kill the body follows the bolt, damaging anyone in its path (wiki). There is no ragdoll here, so against a crowd the number reads low.","text":"On a kill the body follows the bolt, damaging anyone in its path (wiki). There is no ragdoll here, so against a crowd the number reads low."},{"params":{},"reason":"silent_weapon","template":"This weapon is silent; there is nobody to alert here, so stealth is worth nothing.","text":"This weapon is silent; there is nobody to alert here, so stealth is worth nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","longbow_sharpshot","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"bow","continuous":false,"deployments":[],"disposition":0.65,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":0.7,"combo":null,"gauge":null,"gauge_switched":false,"id":"charged","is_default":true,"name":"Charged Strike","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"charge"},{"charge_seconds":0,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":false,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":0.5,"thrown":false,"trigger":"semi_auto"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"nataruk_perfect","image":"OmicrusBow.png","innate_polarities":["Madurai","Madurai","Madurai","Madurai",null,null,null,null,"Naramon"],"live_bugs":[],"market_auction":null,"market_riven_slug":"nataruk","market_slug":null,"max_rank":30,"mod_class":"bow","mod_pools":["primary","rifle","bow"],"mode_kinds":{"alternate":"alternate","base":"base"},"modes":["base","alternate"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Nataruk","no_resupply":false,"passive_unmodeled":false,"passives":["A headshot with this weapon is worth 1x rather than the enemy body part's own multiplier, so aiming for the head buys nothing by itself. Headshot damage bonuses such as Primary Deadhead still apply on top of it, weak point damage such as Primary Acuity does not, and a critical headshot does not double its critical damage."],"riven_class":"rifle","riven_excludes":["impact","slash"],"riven_family":"Nataruk","riven_unconfirmed":[],"sentinel":false,"settled":{"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":331,"slot":"primary","stance_polarity":null,"subtype":"Bow","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["This is the perfect release, not the ordinary full draw: the arsenal shows it and this entry carries its numbers. A mistimed release gets the module's second attack instead, a one-second draw for less damage, which is not carried. The engine has no way to describe a timing window, so one weapon cannot carry both.","This weapon is silent; there is nobody to alert here, so stealth is worth nothing.","This weapon is silent; there is nobody to alert here, so stealth is worth nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"This is the perfect release, not the ordinary full draw: the arsenal shows it and this entry carries its numbers. A mistimed release gets the module's second attack instead, a one-second draw for less damage, which is not carried. The engine has no way to describe a timing window, so one weapon cannot carry both."},{"params":{},"reason":"silent_weapon","template":"This weapon is silent; there is nobody to alert here, so stealth is worth nothing.","text":"This weapon is silent; there is nobody to alert here, so stealth is worth nothing."},{"params":{},"reason":"silent_weapon","template":"This weapon is silent; there is nobody to alert here, so stealth is worth nothing.","text":"This weapon is silent; there is nobody to alert here, so stealth is worth nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","longbow_sharpshot","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"bow","continuous":false,"deployments":[],"disposition":0.5,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":0,"combo":null,"gauge":null,"gauge_switched":false,"id":"charged","is_default":true,"name":"Charged Strike","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"charge"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"nunchasa","image":"DuelistBow.png","innate_polarities":["Naramon",null,null,null,null,null,null,null,"Madurai"],"live_bugs":[],"market_auction":null,"market_riven_slug":"nunchasa","market_slug":null,"max_rank":30,"mod_class":"bow","mod_pools":["primary","rifle","bow"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","split_flights","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Nunchasa","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":[],"riven_family":"nunchasa","riven_unconfirmed":["impact","slash"],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":1770,"slot":"primary","stance_polarity":null,"subtype":"Bow","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The alt-fire, a second charged shot, is not modelled: a weapon holds one charged form. It is 1.5 s of draw for 1,000 damage (500 Cold, 250 Puncture, 250 Slash) at 36% crit, 3.0x, 36% status and 2 m punch through, against this draw's 400 at 32% and 2.4x. It also leaves a chilling path behind the arrow with no published numbers, a trail the engine has no form for.","The draw time is not published: the module gives a charge time for the alt-fire (1.50 s) and none for this attack, so the cadence is the 0.6 s nock alone. A real draw can only be slower, so every rate here is a ceiling.","The projectile has travel time and must be led at range (wiki). Every shot here connects instantly, so against a moving target the real hit rate is lower."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The alt-fire, a second charged shot, is not modelled: a weapon holds one charged form. It is 1.5 s of draw for 1,000 damage (500 Cold, 250 Puncture, 250 Slash) at 36% crit, 3.0x, 36% status and 2 m punch through, against this draw's 400 at 32% and 2.4x. It also leaves a chilling path behind the arrow with no published numbers, a trail the engine has no form for."},{"params":{},"reason":null,"template":null,"text":"The draw time is not published: the module gives a charge time for the alt-fire (1.50 s) and none for this attack, so the cadence is the 0.6 s nock alone. A real draw can only be slower, so every rate here is a ceiling."},{"params":{},"reason":"projectile_must_be_led","template":"The projectile has travel time and must be led at range (wiki). Every shot here connects instantly, so against a moving target the real hit rate is lower.","text":"The projectile has travel time and must be led at range (wiki). Every shot here connects instantly, so against a moving target the real hit rate is lower."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"launcher","continuous":false,"deployments":[],"disposition":1.3,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":0.3,"combo":null,"gauge":null,"gauge_switched":false,"id":"charged","is_default":true,"name":"Charged Strike","radial_share":6,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"charge"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"ogris","image":"Ogris.png","innate_polarities":[null,null,null,null,null,null,null,null,"Madurai"],"live_bugs":[],"market_auction":null,"market_riven_slug":"ogris","market_slug":null,"max_rank":30,"mod_class":"assault_rifle","mod_pools":["primary","rifle","assault_rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","guided_ordnance","gun_glide","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","nightwatch_napalm","overview","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_rifle_ammo_mutation","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_ammo_mutation","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","spring_loaded_chamber","stabilizer","stormbringer","tactical_reload","tainted_mag","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Ogris","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["impact","puncture","slash"],"riven_family":"Ogris","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":334,"slot":"primary","stance_polarity":null,"subtype":"Launcher","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["Enemies can shoot down the rockets (wiki); nothing shoots back here, so every rocket arrives.","Not offered here: the launcher-exclusive Adhesive Blast, which sticks the rocket to what it hits and moves where it explodes.","The blast needs no line of sight. There is no cover here, so the perk adds nothing.","In game the blast staggers the wielder; the player has no body here, so it costs nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"Enemies can shoot down the rockets (wiki); nothing shoots back here, so every rocket arrives."},{"params":{},"reason":null,"template":null,"text":"Not offered here: the launcher-exclusive Adhesive Blast, which sticks the rocket to what it hits and moves where it explodes."},{"params":{},"reason":"explosion_ignores_cover","template":"The blast needs no line of sight. There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. There is no cover here, so the perk adds nothing."},{"params":{},"reason":"self_stagger","template":"In game the blast staggers the wielder; the player has no body here, so it costs nothing.","text":"In game the blast staggers the wielder; the player has no body here, so it costs nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"rifle","continuous":false,"deployments":[],"disposition":1.15,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":2,"combo":null,"gauge":null,"gauge_switched":false,"id":"charged","is_default":true,"name":"Charged Strike","radial_share":0.4,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"charge"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":false,"name":"Base Form","radial_share":0.2,"slam":false,"spends_combo":false,"swing_share":0.5,"thrown":false,"trigger":"semi_auto"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"opticor","image":"Opticor.png","innate_polarities":["Madurai",null,null,null,null,null,null,null,"Naramon"],"live_bugs":[],"market_auction":null,"market_riven_slug":"opticor","market_slug":null,"max_rank":30,"mod_class":"assault_rifle","mod_pools":["primary","rifle","assault_rifle"],"mode_kinds":{"alternate":"alternate","base":"base"},"modes":["base","alternate"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","guided_ordnance","gun_glide","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","overview","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_rifle_ammo_mutation","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_ammo_mutation","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","spring_loaded_chamber","stabilizer","stormbringer","tactical_reload","tainted_mag","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Opticor","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["projectile_speed","impact","slash"],"riven_family":"Opticor","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":337,"slot":"primary","stance_polarity":null,"subtype":"Rifle","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The wiki's Condition Overload catalog gives this weapon's radial its own row, 250% of its base; that row is not entered here yet, so the radial takes 100% and a status-stacking build reads low on it.","The blast needs no line of sight. 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Headshot damage bonuses such as Primary Deadhead still apply on top of it, weak point damage such as Primary Acuity does not, and a critical headshot does not double its critical damage."],"riven_class":"rifle","riven_excludes":["impact","slash"],"riven_family":"Paris","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":353,"slot":"primary","stance_polarity":null,"subtype":"Bow","summoned_by":null,"tags":["prime","incarnon"],"unlock_evo":"paris_prime_evo1_incarnon_form","unmodeled":[],"unmodeled_parts":[],"uses_arcane":true,"uses_evo2":true,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"launcher","continuous":false,"deployments":[],"disposition":1.35,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":4.667,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"semi_auto"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"penta","image":"Penta.png","innate_polarities":[null,null,null,null,null,null,null,null,"Naramon"],"live_bugs":[],"market_auction":null,"market_riven_slug":"penta","market_slug":null,"max_rank":30,"mod_class":"assault_rifle","mod_pools":["primary","rifle","assault_rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","guided_ordnance","gun_glide","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","napalm_grenades","overview","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_rifle_ammo_mutation","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_ammo_mutation","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","semi_rifle_cannonade","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","spring_loaded_chamber","stabilizer","stormbringer","tactical_reload","tainted_mag","terminal_velocity","tether_grenades","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Penta","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["puncture","slash"],"riven_family":"Penta","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":357,"slot":"primary","stance_polarity":null,"subtype":"Launcher","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The grenades are detonated by hand with the alt-fire, with no arming delay (wiki). The sim has no second trigger, so each grenade detonates on landing: the ceiling for a player who detonates at once. Laying several and detonating them together is not modelled.","Only five grenades can be live at once, and multishot counts toward the limit (wiki). The sim resolves each shot on its own and never reaches the cap, so a multishot build reads high.","Not offered here: Tether Grenades, Napalm Grenades and the launcher-exclusive Adhesive Blast. Tether Grenades turns each grenade into a vortex.","The blast needs no line of sight. There is no cover here, so the perk adds nothing.","In game the blast staggers the wielder; the player has no body here, so it costs nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The grenades are detonated by hand with the alt-fire, with no arming delay (wiki). The sim has no second trigger, so each grenade detonates on landing: the ceiling for a player who detonates at once. Laying several and detonating them together is not modelled."},{"params":{},"reason":null,"template":null,"text":"Only five grenades can be live at once, and multishot counts toward the limit (wiki). The sim resolves each shot on its own and never reaches the cap, so a multishot build reads high."},{"params":{},"reason":null,"template":null,"text":"Not offered here: Tether Grenades, Napalm Grenades and the launcher-exclusive Adhesive Blast. Tether Grenades turns each grenade into a vortex."},{"params":{},"reason":"explosion_ignores_cover","template":"The blast needs no line of sight. There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. There is no cover here, so the perk adds nothing."},{"params":{},"reason":"self_stagger","template":"In game the blast staggers the wielder; the player has no body here, so it costs nothing.","text":"In game the blast staggers the wielder; the player has no body here, so it costs nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","dead_eye","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"sniper","continuous":false,"deployments":[],"disposition":1.15,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"burst"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"perigale","image":"TnQuadSniperRifle.png","innate_polarities":["Madurai","Madurai",null,null,null,null,null,null,"Madurai"],"live_bugs":[],"market_auction":null,"market_riven_slug":"perigale","market_slug":"perigale_set","max_rank":30,"mod_class":"sniper","mod_pools":["primary","rifle","sniper"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","charged_chamber","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","harkonar_scope","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_chamber","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Perigale","no_resupply":false,"passive_unmodeled":false,"passives":["Scoped in, consecutive hits build a Shot Combo Counter: 1 landing hit multiply damage by 1.5x, and every threefold count past that adds another 0.5x. 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This entry cannot miss, so only its 2 s timer removes a stack, and the number is the ceiling.","Lower zoom levels are not modelled: the scope always sits at its top level and its best buff.","Voruna's signature bonus is not modelled: carried by her, the ammo pool doubles to 48."],"unmodeled_parts":[{"params":{"seconds":"2"},"reason":"sniper_combo_miss","template":"A missed shot drops the combo counter. This entry cannot miss, so only its {seconds} s timer removes a stack, and the number is the ceiling.","text":"A missed shot drops the combo counter. This entry cannot miss, so only its 2 s timer removes a stack, and the number is the ceiling."},{"params":{},"reason":"zoom_steps","template":"Lower zoom levels are not modelled: the scope always sits at its top level and its best buff.","text":"Lower zoom levels are not modelled: the scope always sits at its top level and its best buff."},{"params":{},"reason":null,"template":null,"text":"Voruna's signature bonus is not modelled: carried by her, the ammo pool doubles to 48."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","dead_eye","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"sniper","continuous":false,"deployments":[],"disposition":0.8,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"burst"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"perigale_prime","image":"PerigalePrime.png","innate_polarities":["Madurai","Madurai","Madurai",null,null,null,null,null,"Madurai"],"live_bugs":[],"market_auction":null,"market_riven_slug":"perigale","market_slug":"perigale_prime_set","max_rank":30,"mod_class":"sniper","mod_pools":["primary","rifle","sniper"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","charged_chamber","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","harkonar_scope","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_chamber","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Perigale Prime","no_resupply":false,"passive_unmodeled":false,"passives":["Scoped in, consecutive hits build a Shot Combo Counter: 1 landing hit multiply damage by 1.5x, and every threefold count past that adds another 0.5x. 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The wiki says it does not guarantee a headshot, so the rate needs measuring first.","It reloads 33% of its magazine a second while holstered or deployed; it is never holstered here."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"It reloads 33% of its magazine a second while holstered or deployed; it is never holstered here."},{"params":{},"reason":null,"template":null,"text":"The Bullet Attractor's value as an aiming aid is not counted: its 4.7 s on the target is (one Condition Overload status), but easier headshots are not. The wiki says it does not guarantee a headshot, so the rate needs measuring first."},{"params":{},"reason":null,"template":null,"text":"It reloads 33% of its magazine a second while holstered or deployed; it is never holstered here."}],"uses_arcane":true,"uses_evo2":true,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"launcher","continuous":false,"deployments":[],"disposition":1.3,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":4,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"semi_auto"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"secura_penta","image":"SecuraPenta.png","innate_polarities":["Naramon","Vazarin","Madurai",null,null,null,null,null,"Naramon"],"live_bugs":[],"market_auction":null,"market_riven_slug":"penta","market_slug":"secura_penta","max_rank":30,"mod_class":"assault_rifle","mod_pools":["primary","rifle","assault_rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","guided_ordnance","gun_glide","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","napalm_grenades","overview","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_rifle_ammo_mutation","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_ammo_mutation","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","semi_rifle_cannonade","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","spring_loaded_chamber","stabilizer","stormbringer","tactical_reload","tainted_mag","terminal_velocity","tether_grenades","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Secura Penta","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["puncture","slash"],"riven_family":"Penta","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":414,"slot":"primary","stance_polarity":null,"subtype":"Launcher","summoned_by":null,"tags":["syndicate"],"unlock_evo":null,"unmodeled":["The grenades are detonated by hand with the alt-fire, with no arming delay (wiki). The sim has no second trigger, so each grenade detonates on landing: the ceiling for a player who detonates at once. Laying several and detonating them together is not modelled.","Only five grenades can be live at once, and multishot counts toward the limit (wiki). The sim resolves each shot on its own and never reaches the cap, so a multishot build reads high.","The Sequence syndicate effect turns damage dealt into shields for the wielder and nearby allies (wiki). There are no shields and no allies here; the number is unaffected.","The blast needs no line of sight. There is no cover here, so the perk adds nothing.","In game the blast staggers the wielder; the player has no body here, so it costs nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The grenades are detonated by hand with the alt-fire, with no arming delay (wiki). The sim has no second trigger, so each grenade detonates on landing: the ceiling for a player who detonates at once. Laying several and detonating them together is not modelled."},{"params":{},"reason":null,"template":null,"text":"Only five grenades can be live at once, and multishot counts toward the limit (wiki). The sim resolves each shot on its own and never reaches the cap, so a multishot build reads high."},{"params":{},"reason":null,"template":null,"text":"The Sequence syndicate effect turns damage dealt into shields for the wielder and nearby allies (wiki). There are no shields and no allies here; the number is unaffected."},{"params":{},"reason":"explosion_ignores_cover","template":"The blast needs no line of sight. There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. There is no cover here, so the perk adds nothing."},{"params":{},"reason":"self_stagger","template":"In game the blast staggers the wielder; the player has no body here, so it costs nothing.","text":"In game the blast staggers the wielder; the player has no body here, so it costs nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"rifle","continuous":false,"deployments":[],"disposition":0.75,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":1.225,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"auto"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"shedu","image":"Shedu.png","innate_polarities":["Madurai","Madurai",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"shedu","market_slug":"shedu_set","max_rank":30,"mod_class":"rifle","mod_pools":["primary","rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Shedu","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["impact","puncture","slash"],"riven_family":"Shedu","riven_unconfirmed":[],"sentinel":false,"settled":{"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":418,"slot":"primary","stance_polarity":null,"subtype":"Rifle","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The battery discharge when the magazine empties, a 20 m pulse for 100 Impact, is not built yet. Its rule is published: base damage, faction damage and Firestorm apply; elemental and multishot bonuses do not, and blast-radius mods reach it. Its status is a 100% chance, not a forced proc. The number reads low.","The discharge also strips Sentient and Shadow Stalker damage resistances; no target here has any.","+30% Movement Speed while aiming and the explosion's self-stagger are not read here."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The battery discharge when the magazine empties, a 20 m pulse for 100 Impact, is not built yet. Its rule is published: base damage, faction damage and Firestorm apply; elemental and multishot bonuses do not, and blast-radius mods reach it. Its status is a 100% chance, not a forced proc. The number reads low."},{"params":{},"reason":null,"template":null,"text":"The discharge also strips Sentient and Shadow Stalker damage resistances; no target here has any."},{"params":{},"reason":null,"template":null,"text":"+30% Movement Speed while aiming and the explosion's self-stagger are not read here."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"rifle","continuous":false,"deployments":[],"disposition":1.25,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":null,"thrown":false,"trigger":"semi_auto"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"simulor","image":"Simulor.png","innate_polarities":["Vazarin","Naramon",null,null,null,null,null,null,"Madurai"],"live_bugs":[],"market_auction":null,"market_riven_slug":"simulor","market_slug":null,"max_rank":30,"mod_class":"assault_rifle","mod_pools":["primary","rifle","assault_rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","guided_ordnance","gun_glide","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","overview","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_rifle_ammo_mutation","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_ammo_mutation","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","semi_rifle_cannonade","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","spontaneous_singularity","spring_loaded_chamber","stabilizer","stormbringer","tactical_reload","tainted_mag","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Simulor","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["puncture","slash"],"riven_family":"Simulor","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":423,"slot":"primary","stance_polarity":null,"subtype":"Rifle","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["Orbs merge: a new orb joining one in the air triggers 'Orb Merging Damage' in 4 m, growing with the number merged (wiki). The engine resolves each shot on its own, so the merge is not counted and the number reads well low for a player stacking orbs.","The blast needs no line of sight. There is no cover here, so the perk adds nothing.","In game the blast staggers the wielder; the player has no body here, so it costs nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"Orbs merge: a new orb joining one in the air triggers 'Orb Merging Damage' in 4 m, growing with the number merged (wiki). The engine resolves each shot on its own, so the merge is not counted and the number reads well low for a player stacking orbs."},{"params":{},"reason":"explosion_ignores_cover","template":"The blast needs no line of sight. There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. 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The target here does not move, so guidance changes nothing."},{"params":{},"reason":null,"template":null,"text":"A rocket that hits nothing detonates after 6 s; the sim does not model a miss."},{"params":{"pct":"10"},"reason":"holstered_reload","template":"It reloads {pct}% of its magazine a second while holstered or deployed; it is never holstered here, so the reload is always the full one.","text":"It reloads 10% of its magazine a second while holstered or deployed; it is never holstered here, so the reload is always the full one."},{"params":{},"reason":"self_stagger","template":"In game the blast staggers the wielder; the player has no body here, so it costs nothing.","text":"In game the blast staggers the wielder; the player has no body here, so it costs nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":{"elements":["impact","heat","cold","electricity","toxin","magnetic","radiation"],"max":0.6,"min":0.25},"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":80,"class":"rifle","continuous":false,"deployments":[],"disposition":1.15,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":5,"forms":[{"charge_seconds":0.4,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":0.3,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"charged_auto"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"alt_fire","is_default":false,"name":"Alternate Fire","radial_share":null,"slam":false,"spends_combo":false,"swing_share":0.25,"thrown":false,"trigger":"semi"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"tenet_ferrox","image":"TenetFerrox.png","innate_polarities":["Madurai","Madurai","Vazarin",null,null,null,null,null,"Naramon"],"live_bugs":[],"market_auction":null,"market_riven_slug":"ferrox","market_slug":null,"max_rank":40,"mod_class":"rifle","mod_pools":["primary","rifle"],"mode_kinds":{"alternate":"alternate","base":"base"},"modes":["base","alternate"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Tenet Ferrox","no_resupply":false,"passive_unmodeled":false,"passives":["Its round bores THROUGH what it hits and explodes where it finally stops, so unlike other explosive weapons it takes punch-through mods normally — and they cut both ways: in a crowd the blast lands on whichever enemy the round could not get out of, deeper down the line, while against a lone enemy it is carried PAST the target and away from it."],"riven_class":"rifle","riven_excludes":["impact","slash"],"riven_family":"Ferrox","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":480,"slot":"primary","stance_polarity":null,"subtype":"Rifle","summoned_by":null,"tags":["tenet"],"unlock_evo":null,"unmodeled":["The wiki's Condition Overload catalog gives this weapon's radial its own row, 333% of its base; 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Against such a target the 2,250 above is zero.","The spear must be picked up or waited out; here it is thrown and firing continues."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The wiki's Condition Overload catalog gives this weapon's radial its own row, 333% of its base; that row is not entered here yet, so the radial takes 100% and a status-stacking build reads low on it."},{"params":{},"reason":null,"template":null,"text":"The catalog says the explosion takes Condition Overload computed on the direct hit's base, 200 against the radial's own 60. That base is not entered, so the radial takes none and a status-stacking build reads low on it."},{"params":{},"reason":"explosion_ignores_cover","template":"The blast needs no line of sight. There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. There is no cover here, so the perk adds nothing."},{"params":{"pct":"33"},"reason":"holstered_reload","template":"It reloads {pct}% of its magazine a second while holstered or deployed; it is never holstered here, so the reload is always the full one.","text":"It reloads 33% of its magazine a second while holstered or deployed; it is never holstered here, so the reload is always the full one."},{"params":{},"reason":"self_stagger","template":"In game the blast staggers the wielder; the player has no body here, so it costs nothing.","text":"In game the blast staggers the wielder; the player has no body here, so it costs nothing."},{"params":{},"reason":null,"template":null,"text":"The field pulls enemies within 10 m toward it for 30 s, the reason it is thrown. Grouping enemies helps every area weapon in a real room; enemies here do not move, so it changes nothing."},{"params":{},"reason":null,"template":null,"text":"The throw's forced knockdown is crowd control, worth time and safety rather than damage; it changes nothing here."},{"params":{},"reason":null,"template":null,"text":"The page lists as a bug that the field is disabled entirely against enemies with both shields and armor, or with Overguard. Against such a target the 2,250 above is zero."},{"params":{},"reason":null,"template":null,"text":"The spear must be picked up or waited out; here it is thrown and firing 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The sim never shoots a cube, so the number reads low.","A cube left alone detonates after 9 s, which needs a miss and a timer the sim does not run.","The blast needs no line of sight. There is no cover here, so the perk adds nothing.","This weapon does not self-stagger, unlike other explosives; the sim charges none of them for it, so this changes nothing here."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"A cube that is shot explodes for 600 Blast in 6 m, four times this blast (wiki). The sim never shoots a cube, so the number reads low."},{"params":{},"reason":null,"template":null,"text":"A cube left alone detonates after 9 s, which needs a miss and a timer the sim does not run."},{"params":{},"reason":"explosion_ignores_cover","template":"The blast needs no line of sight. There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. 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Every shot here connects instantly, so against a moving target the real hit rate is lower."},{"params":{},"reason":"self_stagger","template":"In game the blast staggers the wielder; the player has no body here, so it costs nothing.","text":"In game the blast staggers the wielder; the player has no body here, so it costs nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"launcher","continuous":false,"deployments":[],"disposition":1.3,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":8.667,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"semi_auto"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"tonkor","image":"Tonkor.png","innate_polarities":[null,null,null,null,null,null,null,null,"Naramon"],"live_bugs":[],"market_auction":null,"market_riven_slug":"tonkor","market_slug":null,"max_rank":30,"mod_class":"assault_rifle","mod_pools":["primary","rifle","assault_rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","guided_ordnance","gun_glide","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","overview","piercing_caliber","piercing_hit","point_strike","precision_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_rifle_ammo_mutation","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_ammo_mutation","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","semi_rifle_cannonade","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","spring_loaded_chamber","stabilizer","stormbringer","tactical_reload","tainted_mag","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Tonkor","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["impact","slash"],"riven_family":"Tonkor","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":505,"slot":"primary","stance_polarity":null,"subtype":"Launcher","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The grenades arm only after 7.5 m and deal much less damage without exploding (wiki). The sim applies the explosion at every range, so a fight set inside 7.5 m reads high by the whole explosion, 90% of the weapon.","A direct hit forces a knockdown (wiki). Enemies here are not knocked down; the number is unaffected.","Not offered here: Precision Strike and the launcher-exclusive Adhesive Blast.","The blast needs no line of sight. There is no cover here, so the perk adds nothing.","In game the blast staggers the wielder; the player has no body here, so it costs nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The grenades arm only after 7.5 m and deal much less damage without exploding (wiki). The sim applies the explosion at every range, so a fight set inside 7.5 m reads high by the whole explosion, 90% of the weapon."},{"params":{},"reason":null,"template":null,"text":"A direct hit forces a knockdown (wiki). Enemies here are not knocked down; the number is unaffected."},{"params":{},"reason":null,"template":null,"text":"Not offered here: Precision Strike and the launcher-exclusive Adhesive Blast."},{"params":{},"reason":"explosion_ignores_cover","template":"The blast needs no line of sight. There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. There is no cover here, so the perk adds nothing."},{"params":{},"reason":"self_stagger","template":"In game the blast staggers the wielder; the player has no body here, so it costs nothing.","text":"In game the blast staggers the wielder; the player has no body here, so it costs nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"launcher","continuous":false,"deployments":[],"disposition":1.3,"evo_forbids":{"torid_evo1_incarnon_form":["semi_rifle_cannonade"]},"evo_tiers":4,"evolutions":[{"options":[{"broken":false,"co_excluded":null,"desc":["Direct shots charge Incarnon Transmutation; Alt Fire transmutes.","Fire a long-range Toxin beam."],"effects":["unlocks the torid_incarnon form — its stats are that form's own"],"fully_unmodeled":false,"icon":"IncarnonFormLongRangeBeam(xWhite).png","id":"torid_evo1_incarnon_form","live_bugs":[],"misprints":[],"name":"Incarnon Form","out_of_scope":[],"si":1480,"unmodeled":[]}],"tier":1},{"options":[{"broken":false,"co_excluded":true,"desc":["Increase Base Damage by +51.","+3 Multishot on last shot in magazine."],"effects":["+51 base damage (pro-rata, before mods)","+3 multishot on the last round of the magazine (base form only)"],"fully_unmodeled":false,"icon":"DamageXMultishotOnLastShotInMag(xWhite).png","id":"torid_final_fusillade","live_bugs":[],"misprints":[],"name":"Final Fusillade","out_of_scope":[],"si":1482,"unmodeled":[]},{"broken":false,"co_excluded":true,"desc":["Increase Base Damage by +31. 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Increase Base Status Chance by +15%."],"effects":["+15% BASE crit chance (crit mods multiply it)","+15% BASE status chance (status mods multiply it)"],"fully_unmodeled":false,"icon":"XCritChanceYStatChance(xWhite).png","id":"torid_survivors_edge","live_bugs":[],"misprints":[],"name":"Survivor's Edge","out_of_scope":[],"si":1485,"unmodeled":[]},{"broken":false,"co_excluded":null,"desc":["Increase Base Status Chance by +34%."],"effects":["+34% BASE status chance (status mods multiply it)"],"fully_unmodeled":false,"icon":"HighStatus(xWhite).png","id":"torid_elemental_balance","live_bugs":[],"misprints":[],"name":"Elemental Balance","out_of_scope":[],"si":1479,"unmodeled":[]}],"tier":4}],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base 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There is no cover here, so the perk adds nothing.","In game the blast staggers the wielder; the player has no body here, so it costs nothing.","Primary Compression's row for this attack is not entered. The table reads '127% / Both / Merged': over 100% effectiveness, both stacking brackets at once, and a fourth kind of radius calculation. The engine has no place for that combination, so the arcane adds nothing on this form here, where in game it is worth more than on the primary fire.","The grenades are earned by dealing damage with the primary fire, and the alt-fire is locked until the meter is full (wiki). The engine has no way for one mode to pay for another, so this entry fires on a cadence with no meter.","The blast needs no line of sight. There is no cover here, so the perk adds nothing.","In game the blast staggers the wielder; the player has no body here, so it costs nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The wiki's Condition Overload catalog gives this weapon's radial its own row, 164% of its base; that row is not entered here yet, so the radial takes 100% and a status-stacking build reads low on it."},{"params":{},"reason":"explosion_ignores_cover","template":"The blast needs no line of sight. There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. There is no cover here, so the perk adds nothing."},{"params":{},"reason":"self_stagger","template":"In game the blast staggers the wielder; the player has no body here, so it costs nothing.","text":"In game the blast staggers the wielder; the player has no body here, so it costs nothing."},{"params":{},"reason":null,"template":null,"text":"Primary Compression's row for this attack is not entered. The table reads '127% / Both / Merged': over 100% effectiveness, both stacking brackets at once, and a fourth kind of radius calculation. The engine has no place for that combination, so the arcane adds nothing on this form here, where in game it is worth more than on the primary fire."},{"params":{},"reason":null,"template":null,"text":"The grenades are earned by dealing damage with the primary fire, and the alt-fire is locked until the meter is full (wiki). The engine has no way for one mode to pay for another, so this entry fires on a cadence with no meter."},{"params":{},"reason":"explosion_ignores_cover","template":"The blast needs no line of sight. There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. There is no cover here, so the perk adds nothing."},{"params":{},"reason":"self_stagger","template":"In game the blast staggers the wielder; the player has no body here, so it costs nothing.","text":"In game the blast staggers the wielder; the player has no body here, so it costs nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"rifle","continuous":false,"deployments":[],"disposition":0.65,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":0.588,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"auto"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"alt_fire","is_default":false,"name":"Alternate Fire","radial_share":13.529,"slam":false,"spends_combo":false,"swing_share":1.176,"thrown":false,"trigger":"semi_auto"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"trumna_prime","image":"TrumnaPrime.png","innate_polarities":["Vazarin","Madurai",null,null,null,null,null,null,"Naramon"],"live_bugs":[],"market_auction":null,"market_riven_slug":"trumna","market_slug":"trumna_prime_set","max_rank":30,"mod_class":"assault_rifle","mod_pools":["primary","rifle","assault_rifle"],"mode_kinds":{"alternate":"alternate","base":"base"},"modes":["base","alternate"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","guided_ordnance","gun_glide","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","overview","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_rifle_ammo_mutation","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_ammo_mutation","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","spring_loaded_chamber","stabilizer","stormbringer","tactical_reload","tainted_mag","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Trumna Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["projectile_speed","impact","puncture","slash"],"riven_family":"Trumna","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":510,"slot":"primary","stance_polarity":null,"subtype":"Rifle","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["The blast needs no line of sight. There is no cover here, so the perk adds nothing.","In game the blast staggers the wielder; the player has no body here, so it costs nothing.","Primary Compression's row for this attack is not entered. The table reads '127% / Both / Merged': over 100% effectiveness, both stacking brackets at once, and a fourth kind of radius calculation. The engine has no place for that combination, so the arcane adds nothing on this form here, where in game it is worth more than on the primary fire.","The grenades are earned by dealing damage with the primary fire, and the alt-fire is locked until the meter is full (wiki). The engine has no way for one mode to pay for another, so this entry fires on a cadence with no meter.","The blast needs no line of sight. There is no cover here, so the perk adds nothing.","In game the blast staggers the wielder; the player has no body here, so it costs nothing."],"unmodeled_parts":[{"params":{},"reason":"explosion_ignores_cover","template":"The blast needs no line of sight. There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. There is no cover here, so the perk adds nothing."},{"params":{},"reason":"self_stagger","template":"In game the blast staggers the wielder; the player has no body here, so it costs nothing.","text":"In game the blast staggers the wielder; the player has no body here, so it costs nothing."},{"params":{},"reason":null,"template":null,"text":"Primary Compression's row for this attack is not entered. The table reads '127% / Both / Merged': over 100% effectiveness, both stacking brackets at once, and a fourth kind of radius calculation. The engine has no place for that combination, so the arcane adds nothing on this form here, where in game it is worth more than on the primary fire."},{"params":{},"reason":null,"template":null,"text":"The grenades are earned by dealing damage with the primary fire, and the alt-fire is locked until the meter is full (wiki). The engine has no way for one mode to pay for another, so this entry fires on a cadence with no meter."},{"params":{},"reason":"explosion_ignores_cover","template":"The blast needs no line of sight. There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. There is no cover here, so the perk adds nothing."},{"params":{},"reason":"self_stagger","template":"In game the blast staggers the wielder; the player has no body here, so it costs nothing.","text":"In game the blast staggers the wielder; the player has no body here, so it costs nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","dead_eye","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"sniper","continuous":false,"deployments":[],"disposition":0.8,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":0.75,"combo":null,"gauge":null,"gauge_switched":false,"id":"charged","is_default":true,"name":"Charged Strike","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"charge"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"vadarya_prime","image":"VadaryaPrime.png","innate_polarities":["Madurai","Naramon",null,null,null,null,null,null,"Naramon"],"live_bugs":[],"market_auction":null,"market_riven_slug":"vadarya_prime","market_slug":"vadarya_prime_set","max_rank":30,"mod_class":"sniper","mod_pools":["primary","rifle","sniper"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","charged_chamber","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","harkonar_scope","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_chamber","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Vadarya Prime","no_resupply":false,"passive_unmodeled":false,"passives":["Scoped in, consecutive hits build a Shot Combo Counter: 3 landing hits multiply damage by 1.5x, and every threefold count past that adds another 0.5x. It drops by one for every 2 s without a hit, and it pays nothing at all from the hip.","Its scope's top zoom (8.0x) grants +50% critical damage while aiming. This fight has no field of view to trade for magnification, so the scope is always at that level."],"riven_class":"rifle","riven_excludes":["projectile_speed","impact","puncture","slash"],"riven_family":"Vadarya Prime","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":519,"slot":"primary","stance_polarity":null,"subtype":"Sniper","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["A missed shot drops the combo counter. This entry cannot miss, so only its 2 s timer removes a stack, and the number is the ceiling.","Lower zoom levels are not modelled: the scope always sits at its top level and its best buff.","Chain lightning is not modelled, and it is a third of the weapon: each hit rolls 0-3 extra strikes (30/35/17.5/17.5%), guaranteed after three failures, chaining twice within 10 m. There is one target here, so the number reads low against a crowd."],"unmodeled_parts":[{"params":{"seconds":"2"},"reason":"sniper_combo_miss","template":"A missed shot drops the combo counter. This entry cannot miss, so only its {seconds} s timer removes a stack, and the number is the ceiling.","text":"A missed shot drops the combo counter. This entry cannot miss, so only its 2 s timer removes a stack, and the number is the ceiling."},{"params":{},"reason":"zoom_steps","template":"Lower zoom levels are not modelled: the scope always sits at its top level and its best buff.","text":"Lower zoom levels are not modelled: the scope always sits at its top level and its best buff."},{"params":{},"reason":null,"template":null,"text":"Chain lightning is not modelled, and it is a third of the weapon: each hit rolls 0-3 extra strikes (30/35/17.5/17.5%), guaranteed after three failures, chaining twice within 10 m. There is one target here, so the number reads low against a crowd."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round","shotgun_vendetta"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption","shotgun_amp"],"capacity":60,"class":"shotgun","continuous":false,"deployments":[],"disposition":1.15,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"semi_auto"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"vaykor_hek","image":"VaykorHek.png","innate_polarities":["Vazarin","Madurai",null,null,null,null,null,null,"Naramon"],"live_bugs":[],"market_auction":null,"market_riven_slug":"hek","market_slug":"vaykor_hek","max_rank":30,"mod_class":"shotgun","mod_pools":["primary","shotgun"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["accelerated_blast","aero_periphery","amalgam_shotgun_barrage","ammo_stock","atomic_fallout","blaze","blunderbuss","breach_loader","broad_eye","burdened_magazine","charged_shell","chilling_grasp","chilling_reload","cleanse_corpus","cleanse_grineer","cleanse_infested","cleanse_orokin","cleanse_the_murmur","contagious_spread","counterbalance","critical_deceleration","disruptor","double_barrel_drift","fatal_acceleration","flechette","frail_momentum","frigid_blast","full_contact","galvanized_acceleration","galvanized_hell","galvanized_savvy","hells_chamber","hunter_munitions","hunter_track","incendiary_coat","laser_sight","lingering_torment","lock_and_load","magnetic_strafe","magnetic_welt","motus_setup","nano_applicator","narrow_barrel","point_blank","primed_ammo_stock","primed_charged_shell","primed_chilling_grasp","primed_cleanse_corpus","primed_cleanse_grineer","primed_cleanse_infested","primed_cleanse_orokin","primed_cleanse_the_murmur","primed_counterbalance","primed_point_blank","primed_ravage","primed_shotgun_ammo_mutation","primed_tactical_pump","ravage","repeater_clip","scattering_inferno","seeking_force","seeking_fury","semi_shotgun_cannonade","shell_compression","shell_shock","shivering_contagion","shotgun_ammo_mutation","shotgun_barrage","shotgun_elementalist","shotgun_savvy","shrapnel_shot","shredder","silent_battery","snap_shot","soft_hands","sweeping_serration","tactical_pump","tainted_shell","toxic_barrage","vicious_spread","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies"],"name":"Vaykor Hek","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"shotgun","riven_excludes":["impact","slash"],"riven_family":"Hek","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":524,"slot":"primary","stance_polarity":null,"subtype":"Shotgun","summoned_by":null,"tags":["syndicate"],"unlock_evo":null,"unmodeled":["The Justice syndicate effect detonates a radial blast and heals the wielder (wiki). It runs on a syndicate meter the sim does not track; the blast is not counted."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The Justice syndicate effect detonates a radial blast and heals the wielder (wiki). It runs on a syndicate meter the sim does not track; the blast is not counted."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","dead_eye","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"sniper","continuous":false,"deployments":[],"disposition":1.15,"evo_forbids":{},"evo_tiers":4,"evolutions":[{"options":[{"broken":false,"co_excluded":null,"desc":["Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Fire slowing projectiles that explode on headshot."],"effects":["unlocks the vectis_incarnon form — its stats are that form's own"],"fully_unmodeled":false,"icon":"HeadshotsExplodeRadialSpheres(xWhite).png","id":"vectis_evo1_incarnon_form","live_bugs":[],"misprints":[],"name":"Incarnon Form","out_of_scope":[],"si":1507,"unmodeled":[]}],"tier":1},{"options":[{"broken":false,"co_excluded":null,"desc":["Increase Base Damage by +100. With Channeled Ability Active: +2 Punch Through."],"effects":["+100 base damage (pro-rata, before mods)","+2m punch through with a channeled ability active"],"fully_unmodeled":false,"icon":"IncreasedFireRateWithActiveChanneledAbility(xWhite).png","id":"vectis_inciting_incident","live_bugs":[],"misprints":[],"name":"Inciting Incident","out_of_scope":[],"si":1508,"unmodeled":[]},{"broken":false,"co_excluded":null,"desc":["Increase Base Damage by +75. +25% Multishot if no enemies are within 5m."],"effects":["+75 base damage (pro-rata, before mods)","+25% multishot with no enemy inside 5 m — worth nothing at point blank, which is where both boards are scored"],"fully_unmodeled":false,"icon":"XMultishotNoEnemiesWithinYm(xWhite).png","id":"vectis_lone_enforcer","live_bugs":[],"misprints":[],"name":"Lone Enforcer","out_of_scope":[],"si":1509,"unmodeled":[]}],"tier":2},{"options":[{"broken":false,"co_excluded":null,"desc":["+60% Reload Speed."],"effects":["+60% reload speed"],"fully_unmodeled":false,"icon":"IncarnonReloadSpeed(xWhite).png","id":"vectis_rapid_reinforcement","live_bugs":[],"misprints":[],"name":"Rapid Reinforcement","out_of_scope":[],"si":1520,"unmodeled":[]},{"broken":false,"co_excluded":null,"desc":["-60% Weapon Recoil."],"effects":["+60% Recoil"],"fully_unmodeled":false,"icon":"LessRecoil(xWhite).png","id":"vectis_marksmans_hand","live_bugs":[],"misprints":[],"name":"Marksman's Hand","out_of_scope":[],"si":1510,"unmodeled":[]},{"broken":false,"co_excluded":null,"desc":["Reduce the chance an enemy will hear gunfire by 100%."],"effects":["Reduce the chance an enemy will hear gunfire by 100% — nothing damages the player in this fight"],"fully_unmodeled":true,"icon":"ShotsAreSilent(xWhite).png","id":"vectis_silent_running","live_bugs":[],"misprints":[],"name":"Silent Running","out_of_scope":["Reduce the chance an enemy will hear gunfire by 100% — nothing damages the player in this fight"],"si":1521,"unmodeled":[]}],"tier":3},{"options":[{"broken":false,"co_excluded":null,"desc":["+25% Headshot Damage."],"effects":["+25% headshot damage (direct hits only)"],"fully_unmodeled":false,"icon":"HeadshotDamage(xWhite).png","id":"vectis_deadhead","live_bugs":[],"misprints":[],"name":"Deadhead","out_of_scope":[],"si":1506,"unmodeled":[]},{"broken":false,"co_excluded":null,"desc":["Increase Base Critical Chance by +10%. Increase Base Critical Damage Multiplier by +0.5x."],"effects":["+10% BASE crit chance (crit mods multiply it)","+0.50x BASE crit multiplier (crit damage mods multiply it)"],"fully_unmodeled":false,"icon":"CritChanceCritDamage(xWhite).png","id":"vectis_critical_parallel","live_bugs":[],"misprints":[],"name":"Critical Parallel","out_of_scope":[],"si":1505,"unmodeled":[]},{"broken":false,"co_excluded":null,"desc":["Increase Base Status Chance by 30% of current Critical Chance, up to 40%."],"effects":["+30% of current crit chance as base status chance, up to +40%"],"fully_unmodeled":false,"icon":"GainStatusChanceOfCritChance(xWhite).png","id":"vectis_survivors_edge","live_bugs":[],"misprints":[],"name":"Survivor's Edge","out_of_scope":[],"si":1522,"unmodeled":[]}],"tier":4}],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"semi_auto"},{"charge_seconds":null,"combo":null,"gauge":{"charge_on":"weakpoint_hits","charges_to_fill":5,"max_rounds":45,"transmute_in":1,"transmute_out":1},"gauge_switched":true,"id":"incarnon","is_default":false,"name":"Incarnon Form","radial_share":0.022,"slam":false,"spends_combo":false,"swing_share":0.022,"thrown":false,"trigger":"semi_auto"}],"has_cycle":true,"has_exilus_slot":true,"has_reserve":true,"id":"vectis","image":"Vectis.png","innate_polarities":["Madurai",null,null,null,null,null,null,null,"Madurai"],"live_bugs":[],"market_auction":null,"market_riven_slug":"vectis","market_slug":null,"max_rank":30,"mod_class":"sniper","mod_pools":["primary","rifle","sniper"],"mode_kinds":{"base":"base","cycle":"cycle","transformed":"transformed"},"modes":["base","cycle"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","charged_chamber","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","harkonar_scope","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_chamber","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","semi_rifle_cannonade","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Vectis","no_resupply":false,"passive_unmodeled":false,"passives":["Scoped in, consecutive hits build a Shot Combo Counter: 1 landing hit multiply damage by 1.5x, and every threefold count past that adds another 0.5x. It drops by one for every 2 s without a hit, and it pays nothing at all from the hip.","Its scope's top zoom (4.5x) grants +50% headshot damage, additive with headshot mods while aiming. This fight has no field of view to trade for magnification, so the scope is always at that level."],"riven_class":"rifle","riven_excludes":[],"riven_family":"Vectis","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":526,"slot":"primary","stance_polarity":null,"subtype":"Sniper","summoned_by":null,"tags":["incarnon"],"unlock_evo":"vectis_evo1_incarnon_form","unmodeled":["A missed shot drops the combo counter. This entry cannot miss, so only its 2 s timer removes a stack, and the number is the ceiling.","The Incarnon Form Embed AoE is not modelled; this form has more parts than this entry carries.","The sniper combo counter and the scope's headshot bonus are not modelled in this form. Both are on the base form, and no source says whether either survives the transform."],"unmodeled_parts":[{"params":{"seconds":"2"},"reason":"sniper_combo_miss","template":"A missed shot drops the combo counter. This entry cannot miss, so only its {seconds} s timer removes a stack, and the number is the ceiling.","text":"A missed shot drops the combo counter. This entry cannot miss, so only its 2 s timer removes a stack, and the number is the ceiling."},{"params":{},"reason":null,"template":null,"text":"The Incarnon Form Embed AoE is not modelled; this form has more parts than this entry carries."},{"params":{},"reason":null,"template":null,"text":"The sniper combo counter and the scope's headshot bonus are not modelled in this form. Both are on the base form, and no source says whether either survives the transform."}],"uses_arcane":true,"uses_evo2":true,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","dead_eye","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"sniper","continuous":false,"deployments":[],"disposition":1,"evo_forbids":{},"evo_tiers":4,"evolutions":[{"options":[{"broken":false,"co_excluded":null,"desc":["Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. 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With Channeled Ability Active: +2 Punch Through."],"effects":["+200 base damage (pro-rata, before mods)","+2m punch through with a channeled ability active"],"fully_unmodeled":false,"icon":"IncreasedFireRateWithActiveChanneledAbility(xWhite).png","id":"vectis_prime_inciting_incident","live_bugs":[],"misprints":[],"name":"Inciting Incident","out_of_scope":[],"si":1514,"unmodeled":[]},{"broken":false,"co_excluded":null,"desc":["Increase Base Damage by +150. +25% Multishot if no enemies are within 5m."],"effects":["+150 base damage (pro-rata, before mods)","+25% multishot with no enemy inside 5 m — worth nothing at point blank, which is where both boards are scored"],"fully_unmodeled":false,"icon":"XMultishotNoEnemiesWithinYm(xWhite).png","id":"vectis_prime_lone_enforcer","live_bugs":[],"misprints":[],"name":"Lone Enforcer","out_of_scope":[],"si":1515,"unmodeled":[]}],"tier":2},{"options":[{"broken":false,"co_excluded":null,"desc":["+60% Reload Speed."],"effects":["+60% reload speed"],"fully_unmodeled":false,"icon":"IncarnonReloadSpeed(xWhite).png","id":"vectis_prime_rapid_reinforcement","live_bugs":[],"misprints":[],"name":"Rapid Reinforcement","out_of_scope":[],"si":1517,"unmodeled":[]},{"broken":false,"co_excluded":null,"desc":["-60% Weapon Recoil."],"effects":["+60% Recoil"],"fully_unmodeled":false,"icon":"LessRecoil(xWhite).png","id":"vectis_prime_marksmans_hand","live_bugs":[],"misprints":[],"name":"Marksman's Hand","out_of_scope":[],"si":1516,"unmodeled":[]},{"broken":false,"co_excluded":null,"desc":["Reduce the chance an enemy will hear gunfire by 100%."],"effects":["Reduce the chance an enemy will hear gunfire by 100% — nothing damages the player in this fight"],"fully_unmodeled":true,"icon":"ShotsAreSilent(xWhite).png","id":"vectis_prime_silent_running","live_bugs":[],"misprints":[],"name":"Silent Running","out_of_scope":["Reduce the chance an enemy will hear gunfire by 100% — nothing damages the player in this fight"],"si":1518,"unmodeled":[]}],"tier":3},{"options":[{"broken":false,"co_excluded":null,"desc":["+25% Headshot Damage."],"effects":["+25% headshot damage (direct hits only)"],"fully_unmodeled":false,"icon":"HeadshotDamage(xWhite).png","id":"vectis_prime_deadhead","live_bugs":[],"misprints":[],"name":"Deadhead","out_of_scope":[],"si":1512,"unmodeled":[]},{"broken":false,"co_excluded":null,"desc":["Increase Base Critical Chance by +8%. 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Against a tight group the two agree; an enemy 6-12 m from the first is reached here and not in game."},{"params":{},"reason":null,"template":null,"text":"With punch through, chains come only from the furthest target the beam hits (page); here every body the beam crosses starts its own chain, so the number reads high."},{"params":{},"reason":null,"template":null,"text":"Chains skip enemies already hit by the main beam (page); here a chain can hit a body the beam passed through, so the number reads high."},{"params":{},"reason":null,"template":null,"text":"The tendril auto-targets, with a noticeable delay between firing and dealing damage while ammo is spent (page); the delay is not modelled."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"rifle","continuous":false,"deployments":[],"disposition":0.7,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"semi_auto"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"vinquibus","image":"TnBayonetRifle.png","innate_polarities":["Madurai","Omni",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"vinquibus","market_slug":null,"max_rank":30,"mod_class":"assault_rifle","mod_pools":["primary","rifle","assault_rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","guided_ordnance","gun_glide","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","overview","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_rifle_ammo_mutation","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_ammo_mutation","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","semi_rifle_cannonade","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","spring_loaded_chamber","stabilizer","stormbringer","tactical_reload","tainted_mag","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Vinquibus","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["projectile_speed","impact","slash"],"riven_family":"Vinquibus","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":538,"slot":"primary","stance_polarity":null,"subtype":"Rifle","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["Equipping it also takes the melee slot, so a Vinquibus loadout has no melee weapon; this fight has no melee to give up.","Headshots grant 2 stacks (max 16) of Vinquibus Precision, +250% melee damage; it lands on a weapon the sim does not fire, so it adds nothing here."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"Equipping it also takes the melee slot, so a Vinquibus loadout has no melee weapon; this fight has no melee to give up."},{"params":{},"reason":null,"template":null,"text":"Headshots grant 2 stacks (max 16) of Vinquibus Precision, +250% melee damage; it lands on a weapon the sim does not fire, so it adds nothing here."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","dead_eye","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"sniper","continuous":false,"deployments":[],"disposition":1.45,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"semi_auto"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"vulkar","image":"Vulkar.png","innate_polarities":[null,null,null,null,null,null,null,null,"Madurai"],"live_bugs":[],"market_auction":null,"market_riven_slug":"vulkar","market_slug":null,"max_rank":30,"mod_class":"sniper","mod_pools":["primary","rifle","sniper"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","charged_chamber","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","harkonar_scope","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","lasting_purity","magazine_warp","magnetic_capacity","malignant_force","metal_auger","meticulous_aim","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_chamber","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","semi_rifle_cannonade","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Vulkar","no_resupply":false,"passive_unmodeled":false,"passives":["Scoped in, consecutive hits build a Shot Combo Counter: 2 landing hits multiply damage by 1.5x, and every threefold count past that adds another 0.5x. It drops by one for every 2 s without a hit, and it pays nothing at all from the hip.","Its scope's top zoom (8.0x) grants +70% headshot damage, additive with headshot mods while aiming. This fight has no field of view to trade for magnification, so the scope is always at that level."],"riven_class":"rifle","riven_excludes":["projectile_speed","puncture","slash"],"riven_family":"Vulkar","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":542,"slot":"primary","stance_polarity":null,"subtype":"Sniper","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["A missed shot drops the combo counter. This entry cannot miss, so only its 2 s timer removes a stack, and the number is the ceiling.","Lower zoom levels are not modelled: the scope always sits at its top level and its best buff."],"unmodeled_parts":[{"params":{"seconds":"2"},"reason":"sniper_combo_miss","template":"A missed shot drops the combo counter. This entry cannot miss, so only its {seconds} s timer removes a stack, and the number is the ceiling.","text":"A missed shot drops the combo counter. This entry cannot miss, so only its 2 s timer removes a stack, and the number is the ceiling."},{"params":{},"reason":"zoom_steps","template":"Lower zoom levels are not modelled: the scope always sits at its top level and its best buff.","text":"Lower zoom levels are not modelled: the scope always sits at its top level and its best buff."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","dead_eye","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"sniper","continuous":false,"deployments":[],"disposition":1.4,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"semi_auto"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"vulkar_wraith","image":"VulkarWraith.png","innate_polarities":["Madurai",null,null,null,null,null,null,null,"Madurai"],"live_bugs":[],"market_auction":null,"market_riven_slug":"vulkar","market_slug":"vulkar_wraith","max_rank":30,"mod_class":"sniper","mod_pools":["primary","rifle","sniper"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","charged_chamber","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","harkonar_scope","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","lasting_purity","magazine_warp","magnetic_capacity","malignant_force","metal_auger","meticulous_aim","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_chamber","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","semi_rifle_cannonade","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Vulkar Wraith","no_resupply":false,"passive_unmodeled":false,"passives":["Scoped in, consecutive hits build a Shot Combo Counter: 2 landing hits multiply damage by 1.5x, and every threefold count past that adds another 0.5x. 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This entry cannot miss, so only its 2 s timer removes a stack, and the number is the ceiling.","Lower zoom levels are not modelled: the scope always sits at its top level and its best buff."],"unmodeled_parts":[{"params":{"seconds":"2"},"reason":"sniper_combo_miss","template":"A missed shot drops the combo counter. This entry cannot miss, so only its {seconds} s timer removes a stack, and the number is the ceiling.","text":"A missed shot drops the combo counter. This entry cannot miss, so only its 2 s timer removes a stack, and the number is the ceiling."},{"params":{},"reason":"zoom_steps","template":"Lower zoom levels are not modelled: the scope always sits at its top level and its best buff.","text":"Lower zoom levels are not modelled: the scope always sits at its top level and its best buff."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"launcher","continuous":false,"deployments":[],"disposition":1.15,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":7,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"auto"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"alt_fire","is_default":false,"name":"Alternate Fire","radial_share":null,"slam":false,"spends_combo":false,"swing_share":3.2,"thrown":false,"trigger":"auto"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"zarr","image":"Zarr.png","innate_polarities":["Madurai",null,null,null,null,null,null,null,"Madurai"],"live_bugs":[],"market_auction":null,"market_riven_slug":"zarr","market_slug":null,"max_rank":30,"mod_class":"assault_rifle","mod_pools":["primary","rifle","assault_rifle"],"mode_kinds":{"alternate":"alternate","base":"base"},"modes":["base","alternate"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","guided_ordnance","gun_glide","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","overview","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_rifle_ammo_mutation","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_ammo_mutation","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","spring_loaded_chamber","stabilizer","stormbringer","tactical_reload","tainted_mag","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Zarr","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["puncture","slash"],"riven_family":"Zarr","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":547,"slot":"primary","stance_polarity":null,"subtype":"Launcher","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The blast needs no line of sight. There is no cover here, so the perk adds nothing.","In game the blast staggers the wielder; the player has no body here, so it costs nothing.","The bomblets take no Condition Overload: the wiki's catalog gives them a rule of their own (Zarr | Cannon Child Bomb | Projectile | 15 | 25 | 167% | Adding), and the engine sets the rule per weapon. They read low by that term only."],"unmodeled_parts":[{"params":{},"reason":"explosion_ignores_cover","template":"The blast needs no line of sight. There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. There is no cover here, so the perk adds nothing."},{"params":{},"reason":"self_stagger","template":"In game the blast staggers the wielder; the player has no body here, so it costs nothing.","text":"In game the blast staggers the wielder; the player has no body here, so it costs nothing."},{"params":{"row":"Zarr | Cannon Child Bomb | Projectile | 15 | 25 | 167% | Adding"},"reason":"cluster_bomblet_co","template":"The bomblets take no Condition Overload: the wiki's catalog gives them a rule of their own ({row}), and the engine sets the rule per weapon. They read low by that term only.","text":"The bomblets take no Condition Overload: the wiki's catalog gives them a rule of their own (Zarr | Cannon Child Bomb | Projectile | 15 | 25 | 167% | Adding), and the engine sets the rule per weapon. 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The sim does not use the highlight or the disc's timer, so the mode is available from the first shot."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The semi-auto mode is entered by deploying a disc that lasts until a reload and highlights enemy heads within 20 m through walls (wiki). 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There is no ragdoll here, so against a crowd the number reads low."},{"params":{},"reason":"silent_weapon","template":"This weapon is silent; there is nobody to alert here, so stealth is worth nothing.","text":"This weapon is silent; there is nobody to alert here, so stealth is worth nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"primary","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":["primary"],"arcane_slots":1,"arcanes":["fractalized_reset","primary_blight","primary_bulwark","primary_compression","primary_crux","primary_deadhead","primary_debilitate","primary_dexterity","primary_exhilarate","primary_frostbite","primary_merciless","primary_obstruct","primary_overcharge","primary_plated_round"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"crossbow","continuous":false,"deployments":[],"disposition":1.15,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":0.8,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"auto"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"zhuge_prime","image":"ZhugePrime.png","innate_polarities":["Madurai","Madurai","Madurai",null,null,null,null,null,"Madurai"],"live_bugs":[],"market_auction":null,"market_riven_slug":"zhuge","market_slug":"zhuge_prime_set","max_rank":30,"mod_class":"bow","mod_pools":["primary","rifle","bow"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","amalgam_serration","ammo_drum","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Zhuge Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["impact","slash"],"riven_family":"Zhuge","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":552,"slot":"primary","stance_polarity":null,"subtype":"Crossbow","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["It reloads 50% faster from an empty magazine (wiki); the engine has one reload time per weapon. The sim always empties the magazine, so the 3 s here is the slow reload and the number reads low.","The explosion arrives 0.6 s after the bolt lands, which lets an enemy walk out of it (page); here it resolves on impact, so nothing escapes.","On a kill the body follows the bolt, damaging anyone in its path (wiki). There is no ragdoll here, so against a crowd the number reads low.","The blast needs no line of sight. There is no cover here, so the perk adds nothing.","In game the blast staggers the wielder; the player has no body here, so it costs nothing."],"unmodeled_parts":[{"params":{"seconds":"3"},"reason":"empty_reload_is_faster","template":"It reloads 50% faster from an empty magazine (wiki); the engine has one reload time per weapon. The sim always empties the magazine, so the {seconds} s here is the slow reload and the number reads low.","text":"It reloads 50% faster from an empty magazine (wiki); the engine has one reload time per weapon. The sim always empties the magazine, so the 3 s here is the slow reload and the number reads low."},{"params":{},"reason":null,"template":null,"text":"The explosion arrives 0.6 s after the bolt lands, which lets an enemy walk out of it (page); here it resolves on impact, so nothing escapes."},{"params":{},"reason":"bolt_corpse_ragdoll","template":"On a kill the body follows the bolt, damaging anyone in its path (wiki). There is no ragdoll here, so against a crowd the number reads low.","text":"On a kill the body follows the bolt, damaging anyone in its path (wiki). There is no ragdoll here, so against a crowd the number reads low."},{"params":{},"reason":"explosion_ignores_cover","template":"The blast needs no line of sight. There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. 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The return is not fired and there are no allies here."},{"params":{},"reason":"silent_weapon","template":"This weapon is silent; there is nobody to alert here, so stealth is worth nothing.","text":"This weapon is silent; there is nobody to alert here, so stealth is worth nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"secondary","weapon_type":"secondary","wielder_names":{},"wielders":[]},{"arcane_pools":["secondary"],"arcane_slots":1,"arcanes":["akimbo_slip_shot","cascadia_accuracy","cascadia_empowered","cascadia_flare","cascadia_overcharge","conjunction_voltage","secondary_cryogenic","secondary_deadhead","secondary_dexterity","secondary_encumber","secondary_enervate","secondary_fortifier","secondary_irradiate","secondary_kinship","secondary_merciless","secondary_outburst","secondary_shiver","secondary_surge"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","pistol_amp","shield_disruption"],"capacity":60,"class":"pistol","continuous":false,"deployments":[],"disposition":1.4,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"semi_auto"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"castanas","image":"Castanas.png","innate_polarities":["Madurai","Madurai",null,null,null,null,null,null,"Naramon"],"live_bugs":[],"market_auction":null,"market_riven_slug":"castanas","market_slug":null,"max_rank":30,"mod_class":"pistol","mod_pools":["pistol"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["accelerated_isotope","amalgam_barrel_diffusion","anemic_agility","augur_pact","augur_seeker","barrel_diffusion","bore","carnis_stinger","concussion_rounds","convulsion","creeping_bullseye","deep_freeze","eject_magazine","embedded_catalyzer","expel_corpus","expel_grineer","expel_infested","expel_orokin","expel_the_murmur","frostbite","fulmination","galvanized_crosshairs","galvanized_diffusion","galvanized_shot","gunslinger","hawk_eye","heated_charge","hemorrhage","hollow_point","hornet_strike","hydraulic_crosshairs","ice_storm","jolt","jugulus_spines","lethal_momentum","lethal_torrent","magnetic_might","magnum_force","maim","merciless_gunfight","pathogen_rounds","perpetual_agony","pistol_acuity","pistol_ammo_mutation","pistol_elementalist","pistol_gambit","pistol_pestilence","pressurized_magazine","primed_convulsion","primed_expel_corpus","primed_expel_grineer","primed_expel_infested","primed_expel_orokin","primed_expel_the_murmur","primed_fulmination","primed_heated_charge","primed_pistol_ammo_mutation","primed_pistol_gambit","primed_quickdraw","primed_slip_magazine","primed_steady_hands","primed_target_cracker","pummel","quickdraw","razor_shot","reflex_draw","saxum_spittle","scorch","seeker","semi_pistol_cannonade","sharpened_bullets","slip_magazine","steady_hands","stunning_speed","suppress","sure_shot","target_cracker","targeting_subsystem","trick_mag"],"name":"Castanas","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"pistol","riven_excludes":["puncture","slash"],"riven_family":"Castanas","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":100,"slot":"secondary","stance_polarity":null,"subtype":"Pistol","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The explosion is the whole weapon, and its radius is not modelled: the mine deals no contact damage, so this entry carries the blast as the shot's own damage. 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There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. 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Laying several and detonating them together is not modelled."},{"params":{},"reason":null,"template":null,"text":"Mines stick to surfaces, enemies and allies, and multishot throws them in a very wide horizontal spread (wiki), so on this weapon multishot covers ground rather than adding damage to one target."},{"params":{},"reason":null,"template":null,"text":"The Purity syndicate effect heals and cleanses the wielder and nearby allies (wiki). There is no health and no ally here; the number is unaffected."},{"params":{},"reason":"silent_weapon","template":"This weapon is silent; there is nobody to alert here, so stealth is worth nothing.","text":"This weapon is silent; there is nobody to alert here, so stealth is worth nothing."},{"params":{},"reason":"explosion_ignores_cover","template":"The blast needs no line of sight. There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. 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a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":1757,"slot":"secondary","stance_polarity":null,"subtype":"Kitgun","summoned_by":null,"tags":["kitgun"],"unlock_evo":null,"unmodeled":["The three bomblets the sac splits into are not fired. The module lists a Bomblet Impact and a 2.1 m Bomblet Explosion, both Toxin, and nothing prices the explosion. All the chamber's Toxin goes to the first explosion, which overpays it if the bomblets share that Toxin and underpays the shot if they add to it.","The Condition Overload catalog prices this weapon's term on a fixed 57 damage whatever the grip, which cannot be expressed as a share of the direct hit. The direct hit takes the ordinary term on its own Impact instead: none on the default Gibber grip, 261 on Haymaker.","The projectile falls off from 13 m to 26 m to an unpublished amount, so no falloff is applied.","The sac arcs heavily, reduced by Projectile Speed; not modelled.","The projectile has travel time and must be led at range (wiki). Every shot here connects instantly, so against a moving target the real hit rate is lower.","In game the blast staggers the wielder; the player has no body here, so it costs nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The three bomblets the sac splits into are not fired. The module lists a Bomblet Impact and a 2.1 m Bomblet Explosion, both Toxin, and nothing prices the explosion. All the chamber's Toxin goes to the first explosion, which overpays it if the bomblets share that Toxin and underpays the shot if they add to it."},{"params":{},"reason":null,"template":null,"text":"The Condition Overload catalog prices this weapon's term on a fixed 57 damage whatever the grip, which cannot be expressed as a share of the direct hit. The direct hit takes the ordinary term on its own Impact instead: none on the default Gibber grip, 261 on Haymaker."},{"params":{},"reason":null,"template":null,"text":"The projectile falls off from 13 m to 26 m to an unpublished amount, so no falloff is applied."},{"params":{},"reason":null,"template":null,"text":"The sac arcs heavily, reduced by Projectile Speed; not modelled."},{"params":{},"reason":"projectile_must_be_led","template":"The projectile has travel time and must be led at range (wiki). Every shot here connects instantly, so against a moving target the real hit rate is lower.","text":"The projectile has travel time and must be led at range (wiki). Every shot here connects instantly, so against a moving target the real hit rate is lower."},{"params":{},"reason":"self_stagger","template":"In game the blast staggers the wielder; the player has no body here, so it costs nothing.","text":"In game the blast staggers the wielder; the player has no body here, so it costs nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"secondary","weapon_type":"secondary","wielder_names":{},"wielders":[]},{"arcane_pools":["secondary"],"arcane_slots":1,"arcanes":["akimbo_slip_shot","cascadia_accuracy","cascadia_empowered","cascadia_flare","cascadia_overcharge","conjunction_voltage","secondary_cryogenic","secondary_deadhead","secondary_dexterity","secondary_encumber","secondary_enervate","secondary_fortifier","secondary_irradiate","secondary_kinship","secondary_merciless","secondary_outburst","secondary_shiver","secondary_surge"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","pistol_amp","shield_disruption"],"capacity":60,"class":"pistol","continuous":false,"deployments":[],"disposition":0.9,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":1,"combo":null,"gauge":null,"gauge_switched":false,"id":"charged","is_default":true,"name":"Charged Strike","radial_share":2.409,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"charge"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":false,"name":"Base Form","radial_share":2,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"semi_auto"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"staticor","image":"Staticor.png","innate_polarities":["Naramon",null,null,null,null,null,null,null,"Madurai"],"live_bugs":[],"market_auction":null,"market_riven_slug":"staticor","market_slug":null,"max_rank":30,"mod_class":"pistol","mod_pools":["pistol"],"mode_kinds":{"alternate":"alternate","base":"base"},"modes":["base","alternate"],"mods":["accelerated_isotope","amalgam_barrel_diffusion","anemic_agility","augur_pact","augur_seeker","barrel_diffusion","bore","carnis_stinger","concussion_rounds","convulsion","creeping_bullseye","deep_freeze","eject_magazine","embedded_catalyzer","expel_corpus","expel_grineer","expel_infested","expel_orokin","expel_the_murmur","frostbite","fulmination","galvanized_crosshairs","galvanized_diffusion","galvanized_shot","gunslinger","hawk_eye","heated_charge","hemorrhage","hollow_point","hornet_strike","hydraulic_crosshairs","ice_storm","jolt","jugulus_spines","lethal_momentum","lethal_torrent","magnetic_might","magnum_force","maim","merciless_gunfight","pathogen_rounds","perpetual_agony","pistol_acuity","pistol_ammo_mutation","pistol_elementalist","pistol_gambit","pistol_pestilence","pressurized_magazine","primed_convulsion","primed_expel_corpus","primed_expel_grineer","primed_expel_infested","primed_expel_orokin","primed_expel_the_murmur","primed_fulmination","primed_heated_charge","primed_pistol_ammo_mutation","primed_pistol_gambit","primed_quickdraw","primed_slip_magazine","primed_steady_hands","primed_target_cracker","pummel","quickdraw","razor_shot","reflex_draw","saxum_spittle","scorch","seeker","sharpened_bullets","slip_magazine","steady_hands","stunning_speed","suppress","sure_shot","synth_charge","target_cracker","targeting_subsystem","trick_mag"],"name":"Staticor","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"pistol","riven_excludes":["impact","puncture","slash"],"riven_family":"Staticor","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":439,"slot":"secondary","stance_polarity":null,"subtype":"Pistol","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The blast needs no line of sight. There is no cover here, so the perk adds nothing.","In game the blast staggers the wielder; the player has no body here, so it costs nothing.","The blast needs no line of sight. There is no cover here, so the perk adds nothing.","In game the blast staggers the wielder; the player has no body here, so it costs nothing."],"unmodeled_parts":[{"params":{},"reason":"explosion_ignores_cover","template":"The blast needs no line of sight. There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. There is no cover here, so the perk adds nothing."},{"params":{},"reason":"self_stagger","template":"In game the blast staggers the wielder; the player has no body here, so it costs nothing.","text":"In game the blast staggers the wielder; the player has no body here, so it costs nothing."},{"params":{},"reason":"explosion_ignores_cover","template":"The blast needs no line of sight. There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. There is no cover here, so the perk adds nothing."},{"params":{},"reason":"self_stagger","template":"In game the blast staggers the wielder; the player has no body here, so it costs nothing.","text":"In game the blast staggers the wielder; the player has no body here, so it costs nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"secondary","weapon_type":"secondary","wielder_names":{},"wielders":[]},{"arcane_pools":["secondary"],"arcane_slots":1,"arcanes":["akimbo_slip_shot","cascadia_accuracy","cascadia_empowered","cascadia_flare","cascadia_overcharge","conjunction_voltage","secondary_cryogenic","secondary_deadhead","secondary_dexterity","secondary_encumber","secondary_enervate","secondary_fortifier","secondary_irradiate","secondary_kinship","secondary_merciless","secondary_outburst","secondary_shiver","secondary_surge"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","pistol_amp","shield_disruption"],"capacity":60,"class":"pistol","continuous":false,"deployments":[],"disposition":1.35,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"auto"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"stubba","image":"Stubba.png","innate_polarities":[null,null,null,null,null,null,null,null,"Madurai"],"live_bugs":[],"market_auction":null,"market_riven_slug":"stubba","market_slug":null,"max_rank":30,"mod_class":"pistol","mod_pools":["pistol"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["accelerated_isotope","amalgam_barrel_diffusion","anemic_agility","augur_pact","augur_seeker","barrel_diffusion","bore","carnis_stinger","concussion_rounds","convulsion","creeping_bullseye","deep_freeze","eject_magazine","embedded_catalyzer","expel_corpus","expel_grineer","expel_infested","expel_orokin","expel_the_murmur","frostbite","fulmination","galvanized_crosshairs","galvanized_diffusion","galvanized_shot","gunslinger","hawk_eye","heated_charge","hemorrhage","hollow_point","hornet_strike","hydraulic_crosshairs","ice_storm","jolt","jugulus_spines","lethal_momentum","lethal_torrent","magnetic_might","magnum_force","maim","merciless_gunfight","pathogen_rounds","perpetual_agony","pistol_acuity","pistol_ammo_mutation","pistol_elementalist","pistol_gambit","pistol_pestilence","pressurized_magazine","primed_convulsion","primed_expel_corpus","primed_expel_grineer","primed_expel_infested","primed_expel_orokin","primed_expel_the_murmur","primed_fulmination","primed_heated_charge","primed_pistol_ammo_mutation","primed_pistol_gambit","primed_quickdraw","primed_slip_magazine","primed_steady_hands","primed_target_cracker","pummel","quickdraw","razor_shot","reflex_draw","saxum_spittle","scorch","seeker","sharpened_bullets","slip_magazine","steady_hands","stunning_speed","suppress","sure_shot","synth_charge","target_cracker","targeting_subsystem","trick_mag"],"name":"Stubba","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"pistol","riven_excludes":["projectile_speed","puncture"],"riven_family":"Stubba","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":453,"slot":"secondary","stance_polarity":null,"subtype":"Pistol","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":[],"unmodeled_parts":[],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"secondary","weapon_type":"secondary","wielder_names":{},"wielders":[]},{"arcane_pools":["secondary"],"arcane_slots":1,"arcanes":["akimbo_slip_shot","cascadia_accuracy","cascadia_empowered","cascadia_flare","cascadia_overcharge","conjunction_voltage","secondary_cryogenic","secondary_deadhead","secondary_dexterity","secondary_encumber","secondary_enervate","secondary_fortifier","secondary_irradiate","secondary_kinship","secondary_merciless","secondary_outburst","secondary_shiver","secondary_surge"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","pistol_amp","shield_disruption"],"capacity":60,"class":"pistol","continuous":false,"deployments":[],"disposition":1.48,"evo_forbids":{},"evo_tiers":4,"evolutions":[{"options":[{"broken":false,"co_excluded":null,"desc":["Direct hits charge Incarnon Transmutation; Alt Fire transmutes. 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Stacks up to 3x."],"effects":["+10 BASE magazine capacity on each reload from empty, up to 3 times (magazine mods multiply each stack)"],"fully_unmodeled":false,"icon":"IncarnonReloadSpeed(xWhite).png","id":"stug_resonant_restore","live_bugs":[],"misprints":[],"name":"Resonant Restore","out_of_scope":[],"si":1439,"unmodeled":[]}],"tier":3},{"options":[{"broken":false,"co_excluded":null,"desc":["Increase Base Critical Chance by +15%. Increase Base Status Chance by +15%."],"effects":["+15% BASE crit chance (crit mods multiply it)","+15% BASE status chance (status mods multiply it)"],"fully_unmodeled":false,"icon":"XCritChanceYStatChance(xWhite).png","id":"stug_survivors_edge","live_bugs":[],"misprints":[],"name":"Survivor's Edge","out_of_scope":[],"si":1440,"unmodeled":[]},{"broken":false,"co_excluded":null,"desc":["Increase Base Critical Chance by +25%. Increase Base Critical Damage Multiplier by +1.5x."],"effects":["+25% BASE crit chance (crit mods multiply it)","+1.50x BASE crit multiplier (crit damage mods multiply it)"],"fully_unmodeled":false,"icon":"CritChanceCritDamage(xWhite).png","id":"stug_deathtrap_trigger","live_bugs":[],"misprints":[],"name":"Deathtrap Trigger","out_of_scope":[],"si":1434,"unmodeled":[]},{"broken":false,"co_excluded":null,"desc":["Increase Base Status Chance by +20%. 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Read as floor(multishot), the count the Grimoire's multishot buys; rolling the fraction would lay more.","Unmeasured: a shot already over the cap (multishot over 10) is read as holding the pile at 10 and waiting 1.5 s, refreshed by each later shot, so steady fire never sets it off.","Unmeasured: a shot that crosses the cap is read as setting the pile off at once for 10 stacks, the rest lost.","Unmeasured: the explosion's falloff is read as 70%, from the page's bug note, rather than the 30% in its table.","Unmeasured: when a body dies, its pile is read as staying where it stood and going off on whoever is there.","The Incarnon Form Bounce Explosion is not modelled; this form has more parts than this entry carries.","Unpublished: how far an Incarnon pile's explosion grows with its stacks; every pile here goes off at the one-stack 0.3 m.","Unmeasured: how many stacks a shot lays. Read as floor(multishot), the count the Grimoire's multishot buys; rolling the fraction would lay more.","Unmeasured: a shot already over the cap (multishot over 5) is read as holding the pile at 5 and waiting 1.5 s, refreshed by each later shot, so steady fire never sets it off.","Unmeasured: a shot that crosses the cap is read as setting the pile off at once for 5 stacks, the rest lost.","Unmeasured: a pile is read as 200 a stack, the base form's linear scaling applied to the Incarnon explosion.","Unmeasured: the explosion's falloff is read as 70%, the base form's bug note applied to this form.","Unmeasured: when a body dies, its pile is read as staying where it stood and going off on whoever is there."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The Incarnon form's bouncing secondary projectiles are not modelled: a stacked shot releases 2 to 5, each exploding on up to 3 bounces."},{"params":{},"reason":null,"template":null,"text":"The charged alt-fire is not modelled: a full 10-stack blob over 2 s, for 10 ammo."},{"params":{},"reason":null,"template":null,"text":"Unmeasured: how many stacks a shot lays. Read as floor(multishot), the count the Grimoire's multishot buys; rolling the fraction would lay more."},{"params":{"cap":"10"},"reason":"blob_over_cap","template":"Unmeasured: a shot already over the cap (multishot over {cap}) is read as holding the pile at {cap} and waiting 1.5 s, refreshed by each later shot, so steady fire never sets it off.","text":"Unmeasured: a shot already over the cap (multishot over 10) is read as holding the pile at 10 and waiting 1.5 s, refreshed by each later shot, so steady fire never sets it off."},{"params":{"cap":"10"},"reason":"blob_crossing_cap","template":"Unmeasured: a shot that crosses the cap is read as setting the pile off at once for {cap} stacks, the rest lost.","text":"Unmeasured: a shot that crosses the cap is read as setting the pile off at once for 10 stacks, the rest lost."},{"params":{},"reason":null,"template":null,"text":"Unmeasured: the explosion's falloff is read as 70%, from the page's bug note, rather than the 30% in its table."},{"params":{},"reason":null,"template":null,"text":"Unmeasured: when a body dies, its pile is read as staying where it stood and going off on whoever is there."},{"params":{},"reason":null,"template":null,"text":"The Incarnon Form Bounce Explosion is not modelled; this form has more parts than this entry carries."},{"params":{},"reason":null,"template":null,"text":"Unpublished: how far an Incarnon pile's explosion grows with its stacks; every pile here goes off at the one-stack 0.3 m."},{"params":{},"reason":null,"template":null,"text":"Unmeasured: how many stacks a shot lays. Read as floor(multishot), the count the Grimoire's multishot buys; rolling the fraction would lay more."},{"params":{"cap":"5"},"reason":"blob_over_cap","template":"Unmeasured: a shot already over the cap (multishot over {cap}) is read as holding the pile at {cap} and waiting 1.5 s, refreshed by each later shot, so steady fire never sets it off.","text":"Unmeasured: a shot already over the cap (multishot over 5) is read as holding the pile at 5 and waiting 1.5 s, refreshed by each later shot, so steady fire never sets it off."},{"params":{"cap":"5"},"reason":"blob_crossing_cap","template":"Unmeasured: a shot that crosses the cap is read as setting the pile off at once for {cap} stacks, the rest lost.","text":"Unmeasured: a shot that crosses the cap is read as setting the pile off at once for 5 stacks, the rest lost."},{"params":{},"reason":null,"template":null,"text":"Unmeasured: a pile is read as 200 a stack, the base form's linear scaling applied to the Incarnon explosion."},{"params":{},"reason":null,"template":null,"text":"Unmeasured: the explosion's falloff is read as 70%, the base form's bug note applied to this form."},{"params":{},"reason":null,"template":null,"text":"Unmeasured: when a body dies, its pile is read as staying where it stood and going off on whoever is there."}],"uses_arcane":true,"uses_evo2":true,"valence":null,"weapon_class":"secondary","weapon_type":"secondary","wielder_names":{},"wielders":[]},{"arcane_pools":["secondary"],"arcane_slots":1,"arcanes":["akimbo_slip_shot","cascadia_accuracy","cascadia_empowered","cascadia_flare","cascadia_overcharge","conjunction_voltage","secondary_cryogenic","secondary_deadhead","secondary_dexterity","secondary_encumber","secondary_enervate","secondary_fortifier","secondary_irradiate","secondary_kinship","secondary_merciless","secondary_outburst","secondary_shiver","secondary_surge"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","pistol_amp","shield_disruption"],"capacity":60,"class":"pistol","continuous":true,"deployments":[],"disposition":1.1,"evo_forbids":{},"evo_tiers":4,"evolutions":[{"options":[{"broken":false,"co_excluded":null,"desc":["Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Fires projectiles that pull enemies into a Cold Damage explosion."],"effects":["unlocks the synoid_gammacor_incarnon form — its stats are that form's own"],"fully_unmodeled":false,"icon":"ProjectileBombFreezeProc(xWhite).png","id":"synoid_gammacor_evo1_incarnon_form","live_bugs":[],"misprints":[],"name":"Incarnon Form","out_of_scope":[],"si":1462,"unmodeled":[]}],"tier":1},{"options":[{"broken":false,"co_excluded":null,"desc":["Increase Base Damage by +10. With Channeled Ability active: +25% Multishot."],"effects":["+10 base damage (pro-rata, before mods)","With Channeled Ability active: +25% Multishot — no Warframe ability is cast during the fight"],"fully_unmodeled":false,"icon":"DamageAndMultishotWithActiveChanneledAbility(xWhite).png","id":"synoid_gammacor_sages_resolve","live_bugs":[],"misprints":[],"name":"Sage's Resolve","out_of_scope":["With Channeled Ability active: +25% Multishot — no Warframe ability is cast during the fight"],"si":1467,"unmodeled":[]},{"broken":false,"co_excluded":null,"desc":["Increase Base Damage by +6. On 50 Energy Spent: Increase Base Damage by +5 for 10 seconds. Stacks up to 4x."],"effects":["+6 base damage (pro-rata, before mods)","On 50 Energy Spent: Increase Base Damage by +5 for 10 seconds — no Warframe ability is cast during the fight","stacks up to x (a cap on the bonus above)"],"fully_unmodeled":false,"icon":"DamageWithEnergySpent(xWhite).png","id":"synoid_gammacor_infused_shots","live_bugs":[],"misprints":[],"name":"Infused Shots","out_of_scope":["On 50 Energy Spent: Increase Base Damage by +5 for 10 seconds — no Warframe ability is cast during the fight"],"si":1465,"unmodeled":[]}],"tier":2},{"options":[{"broken":false,"co_excluded":null,"desc":["+50% Magazine reloaded per second while Holstered."],"effects":["+50% Magazine reloaded per second while Holstered — this weapon is never holstered during the fight"],"fully_unmodeled":true,"icon":"ReloadWhileHolstered(xWhite).png","id":"synoid_gammacor_evolved_autoloader","live_bugs":[],"misprints":[],"name":"Evolved Autoloader","out_of_scope":["+50% Magazine reloaded per second while Holstered — this weapon is never holstered during the fight"],"si":1463,"unmodeled":[]},{"broken":false,"co_excluded":null,"desc":["Increase Range by +8."],"effects":["+800% Beam Range"],"fully_unmodeled":false,"icon":"MoreRange(xWhite).png","id":"synoid_gammacor_moonrise_velocity","live_bugs":[],"misprints":[],"name":"Moonrise Velocity","out_of_scope":[],"si":1466,"unmodeled":[]},{"broken":false,"co_excluded":null,"desc":["Increase Base Magazine Capacity by +40."],"effects":["+40 base magazine (magazine mods multiply it)"],"fully_unmodeled":false,"icon":"IncarnonClipSize(xWhite).png","id":"synoid_gammacor_extended_volley","live_bugs":[],"misprints":[],"name":"Extended Volley","out_of_scope":[],"si":1464,"unmodeled":[]}],"tier":3},{"options":[{"broken":false,"co_excluded":null,"desc":["Increase Base Critical Chance by +10%. Increase Base Critical Damage Multiplier by +0.2x."],"effects":["+10% BASE crit chance (crit mods multiply it)","+0.20x BASE crit multiplier (crit damage mods multiply it)"],"fully_unmodeled":false,"icon":"CritChanceCritDamage(xWhite).png","id":"synoid_gammacor_critical_parallel","live_bugs":[],"misprints":[],"name":"Critical Parallel","out_of_scope":[],"si":1460,"unmodeled":[]},{"broken":false,"co_excluded":null,"desc":["Increase Base Critical Chance by +6%. Increase Base Status Chance by +6%."],"effects":["+6% BASE crit chance (crit mods multiply it)","+6% BASE status chance (status mods multiply it)"],"fully_unmodeled":false,"icon":"XCritChanceYStatChance(xWhite).png","id":"synoid_gammacor_survivors_edge","live_bugs":[],"misprints":[],"name":"Survivor's Edge","out_of_scope":[],"si":1468,"unmodeled":[]},{"broken":false,"co_excluded":null,"desc":["Increase Base Status Chance by +10%."],"effects":["+10% BASE status chance (status mods multiply it)"],"fully_unmodeled":false,"icon":"HighStatus(xWhite).png","id":"synoid_gammacor_elemental_balance","live_bugs":[],"misprints":[],"name":"Elemental Balance","out_of_scope":[],"si":1461,"unmodeled":[]}],"tier":4}],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base 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hands",false]},"si":465,"slot":"secondary","stance_polarity":null,"subtype":"Pistol","summoned_by":null,"tags":["syndicate","incarnon"],"unlock_evo":"synoid_gammacor_evo1_incarnon_form","unmodeled":[],"unmodeled_parts":[],"uses_arcane":true,"uses_evo2":true,"valence":null,"weapon_class":"secondary","weapon_type":"secondary","wielder_names":{},"wielders":[]},{"arcane_pools":["secondary"],"arcane_slots":1,"arcanes":["akimbo_slip_shot","cascadia_accuracy","cascadia_empowered","cascadia_flare","cascadia_overcharge","conjunction_voltage","secondary_cryogenic","secondary_deadhead","secondary_dexterity","secondary_encumber","secondary_enervate","secondary_fortifier","secondary_irradiate","secondary_kinship","secondary_merciless","secondary_outburst","secondary_shiver","secondary_surge"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","pistol_amp","shield_disruption"],"capacity":60,"class":"pistol","continuous":false,"deployments":[],"disposition":1.44,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base 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a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":468,"slot":"secondary","stance_polarity":null,"subtype":"Pistol","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The explosion is the whole weapon, and its radius is not modelled: the mine deals no contact damage, so this entry carries the blast as the shot's own damage. Against one target, as in this fight and on the boards, the number is exact; against a crowd it reads low.","The mines are detonated by hand with the alt-fire, and several can be laid first (wiki). The sim detonates each on landing: the ceiling for one mine. Laying several and detonating them together is not modelled.","Mines stick to surfaces, enemies and allies, and multishot throws them in a very wide horizontal spread (wiki), so on this weapon multishot covers ground rather than adding damage to one target.","The embedded detonation also forces a ragdoll, which is not damage and is not applied.","The blast needs no line of sight. There is no cover here, so the perk adds nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The explosion is the whole weapon, and its radius is not modelled: the mine deals no contact damage, so this entry carries the blast as the shot's own damage. Against one target, as in this fight and on the boards, the number is exact; against a crowd it reads low."},{"params":{},"reason":null,"template":null,"text":"The mines are detonated by hand with the alt-fire, and several can be laid first (wiki). The sim detonates each on landing: the ceiling for one mine. Laying several and detonating them together is not modelled."},{"params":{},"reason":null,"template":null,"text":"Mines stick to surfaces, enemies and allies, and multishot throws them in a very wide horizontal spread (wiki), so on this weapon multishot covers ground rather than adding damage to one target."},{"params":{},"reason":null,"template":null,"text":"The embedded detonation also forces a ragdoll, which is not damage and is not applied."},{"params":{},"reason":"explosion_ignores_cover","template":"The blast needs no line of sight. There is no cover here, so the perk adds nothing.","text":"The blast needs no line of sight. There is no cover here, so the perk adds nothing."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"secondary","weapon_type":"secondary","wielder_names":{},"wielders":[]},{"arcane_pools":["secondary"],"arcane_slots":1,"arcanes":["akimbo_slip_shot","cascadia_accuracy","cascadia_empowered","cascadia_flare","cascadia_overcharge","conjunction_voltage","secondary_cryogenic","secondary_deadhead","secondary_dexterity","secondary_encumber","secondary_enervate","secondary_fortifier","secondary_irradiate","secondary_kinship","secondary_merciless","secondary_outburst","secondary_shiver","secondary_surge"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","pistol_amp","shield_disruption"],"capacity":60,"class":"dual_pistols","continuous":false,"deployments":[],"disposition":1.25,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"semi_auto"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"telos_akbolto","image":"TelosAkbolto.png","innate_polarities":["Vazarin","Naramon",null,null,null,null,null,null,"Madurai"],"live_bugs":[],"market_auction":null,"market_riven_slug":"akbolto","market_slug":"telos_akbolto","max_rank":30,"mod_class":"pistol","mod_pools":["pistol"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["accelerated_isotope","amalgam_barrel_diffusion","anemic_agility","augur_pact","augur_seeker","barrel_diffusion","bore","carnis_stinger","concussion_rounds","convulsion","creeping_bullseye","deep_freeze","eject_magazine","embedded_catalyzer","expel_corpus","expel_grineer","expel_infested","expel_orokin","expel_the_murmur","frostbite","fulmination","galvanized_crosshairs","galvanized_diffusion","galvanized_shot","gunslinger","hawk_eye","heated_charge","hemorrhage","hollow_point","hornet_strike","hydraulic_crosshairs","ice_storm","jolt","jugulus_spines","lethal_momentum","lethal_torrent","magnetic_might","magnum_force","maim","merciless_gunfight","pathogen_rounds","perpetual_agony","pistol_acuity","pistol_ammo_mutation","pistol_elementalist","pistol_gambit","pistol_pestilence","pressurized_magazine","primed_convulsion","primed_expel_corpus","primed_expel_grineer","primed_expel_infested","primed_expel_orokin","primed_expel_the_murmur","primed_fulmination","primed_heated_charge","primed_pistol_ammo_mutation","primed_pistol_gambit","primed_quickdraw","primed_slip_magazine","primed_steady_hands","primed_target_cracker","pummel","quickdraw","razor_shot","reflex_draw","saxum_spittle","scorch","seeker","semi_pistol_cannonade","sharpened_bullets","slip_magazine","steady_hands","stunning_speed","suppress","sure_shot","synth_charge","target_cracker","targeting_subsystem","trick_mag"],"name":"Telos Akbolto","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"pistol","riven_excludes":["impact","slash"],"riven_family":"Akbolto","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":470,"slot":"secondary","stance_polarity":null,"subtype":"Dual Pistols","summoned_by":null,"tags":["syndicate"],"unlock_evo":null,"unmodeled":["On a kill the body follows the bolt, damaging anyone in its path (wiki). There is no ragdoll here, so against a crowd the number reads low.","The Truth syndicate effect detonates a radial blast that strips some armour (wiki). It runs on a syndicate meter the sim does not track; the blast is not counted."],"unmodeled_parts":[{"params":{},"reason":"bolt_corpse_ragdoll","template":"On a kill the body follows the bolt, damaging anyone in its path (wiki). There is no ragdoll here, so against a crowd the number reads low.","text":"On a kill the body follows the bolt, damaging anyone in its path (wiki). There is no ragdoll here, so against a crowd the number reads low."},{"params":{},"reason":null,"template":null,"text":"The Truth syndicate effect detonates a radial blast that strips some armour (wiki). It runs on a syndicate meter the sim does not track; the blast is not counted."}],"uses_arcane":true,"uses_evo2":false,"valence":null,"weapon_class":"secondary","weapon_type":"secondary","wielder_names":{},"wielders":[]},{"arcane_pools":["secondary"],"arcane_slots":1,"arcanes":["akimbo_slip_shot","cascadia_accuracy","cascadia_empowered","cascadia_flare","cascadia_overcharge","conjunction_voltage","secondary_cryogenic","secondary_deadhead","secondary_dexterity","secondary_encumber","secondary_enervate","secondary_fortifier","secondary_irradiate","secondary_kinship","secondary_merciless","secondary_outburst","secondary_shiver","secondary_surge"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","pistol_amp","shield_disruption"],"capacity":80,"class":"pistol","continuous":true,"deployments":[],"disposition":0.7,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":5,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"held"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"tenet_cycron","image":"CrpBECycron.png","innate_polarities":["Naramon","Naramon",null,null,null,null,null,null,"Naramon"],"live_bugs":[],"market_auction":{"slug":"tenet_cycron","type":"sister"},"market_riven_slug":"cycron","market_slug":null,"max_rank":40,"mod_class":"pistol","mod_pools":["pistol"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["accelerated_isotope","amalgam_barrel_diffusion","anemic_agility","augur_pact","augur_seeker","barrel_diffusion","bore","carnis_stinger","concussion_rounds","convulsion","creeping_bullseye","deep_freeze","eject_magazine","embedded_catalyzer","expel_corpus","expel_grineer","expel_infested","expel_orokin","expel_the_murmur","frostbite","fulmination","galvanized_crosshairs","galvanized_diffusion","galvanized_shot","gunslinger","hawk_eye","heated_charge","hemorrhage","hollow_point","hornet_strike","hydraulic_crosshairs","ice_storm","jolt","jugulus_spines","lethal_momentum","lethal_torrent","magnetic_might","magnum_force","maim","merciless_gunfight","pathogen_rounds","perpetual_agony","pistol_acuity","pistol_ammo_mutation","pistol_elementalist","pistol_gambit","pistol_pestilence","pressurized_magazine","primed_convulsion","primed_expel_corpus","primed_expel_grineer","primed_expel_infested","primed_expel_orokin","primed_expel_the_murmur","primed_fulmination","primed_heated_charge","primed_pistol_ammo_mutation","primed_pistol_gambit","primed_quickdraw","primed_slip_magazine","primed_steady_hands","primed_target_cracker","pummel","quickdraw","razor_shot","reflex_draw","ruinous_extension","saxum_spittle","scorch","seeker","sharpened_bullets","slip_magazine","steady_hands","stunning_speed","suppress","sure_shot","synth_charge","target_cracker","targeting_subsystem","trick_mag"],"name":"Tenet Cycron","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"pistol","riven_excludes":["projectile_speed"],"riven_family":"Cycron","riven_unconfirmed":[],"sentinel":false,"settled":{"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":474,"slot":"secondary","stance_polarity":null,"subtype":"Pistol","summoned_by":null,"tags":["tenet"],"unlock_evo":null,"unmodeled":["In game the chain can pass through corpses (page); here a body that dies is removed.","Ruinous Extension extends the beam to 36 m (page); beam-range mods are shown on the card but not applied until a measurement shows whether they add a flat or a percentage amount."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"In game the chain can pass through corpses (page); here a body that dies is removed."},{"params":{},"reason":null,"template":null,"text":"Ruinous Extension extends the beam to 36 m (page); beam-range mods are shown on the card but not applied until a measurement shows whether they add a flat or a percentage amount."}],"uses_arcane":true,"uses_evo2":false,"valence":{"elements":["impact","heat","cold","electricity","toxin","magnetic","radiation"],"max":0.6,"min":0.25},"weapon_class":"secondary","weapon_type":"secondary","wielder_names":{},"wielders":[]},{"arcane_pools":["secondary"],"arcane_slots":1,"arcanes":["akimbo_slip_shot","cascadia_accuracy","cascadia_empowered","cascadia_flare","cascadia_overcharge","conjunction_voltage","secondary_cryogenic","secondary_deadhead","secondary_dexterity","secondary_encumber","secondary_enervate","secondary_fortifier","secondary_irradiate","secondary_kinship","secondary_merciless","secondary_outburst","secondary_shiver","secondary_surge"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","pistol_amp","shield_disruption"],"capacity":80,"class":"shotgun_sidearm","continuous":false,"deployments":[],"disposition":1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":5,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"semi_auto"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"alt_fire","is_default":false,"name":"Alternate Fire","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"burst"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"tenet_detron","image":"CrpBEDetron.png","innate_polarities":[null,null,null,null,null,null,null,null,"Madurai"],"live_bugs":[],"market_auction":{"slug":"tenet_detron","type":"sister"},"market_riven_slug":"detron","market_slug":null,"max_rank":40,"mod_class":"pistol","mod_pools":["pistol"],"mode_kinds":{"alternate":"alternate","base":"base"},"modes":["base","alternate"],"mods":["accelerated_isotope","amalgam_barrel_diffusion","anemic_agility","augur_pact","augur_seeker","barrel_diffusion","bore","carnis_stinger","concussion_rounds","convulsion","creeping_bullseye","deep_freeze","eject_magazine","embedded_catalyzer","expel_corpus","expel_grineer","expel_infested","expel_orokin","expel_the_murmur","frostbite","fulmination","galvanized_crosshairs","galvanized_diffusion","galvanized_shot","gunslinger","hawk_eye","heated_charge","hemorrhage","hollow_point","hornet_strike","hydraulic_crosshairs","ice_storm","jolt","jugulus_spines","lethal_momentum","lethal_torrent","magnetic_might","magnum_force","maim","merciless_gunfight","pathogen_rounds","perpetual_agony","pistol_acuity","pistol_ammo_mutation","pistol_elementalist","pistol_gambit","pistol_pestilence","pressurized_magazine","primed_convulsion","primed_expel_corpus","primed_expel_grineer","primed_expel_infested","primed_expel_orokin","primed_expel_the_murmur","primed_fulmination","primed_heated_charge","primed_pistol_ammo_mutation","primed_pistol_gambit","primed_quickdraw","primed_slip_magazine","primed_steady_hands","primed_target_cracker","pummel","quickdraw","razor_shot","reflex_draw","saxum_spittle","scorch","seeker","semi_pistol_cannonade","sharpened_bullets","slip_magazine","steady_hands","stunning_speed","suppress","sure_shot","synth_charge","target_cracker","targeting_subsystem","thermagnetic_shells","trick_mag"],"name":"Tenet Detron","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"pistol","riven_excludes":["impact","puncture","slash"],"riven_family":"Detron","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":475,"slot":"secondary","stance_polarity":null,"subtype":"Shotgun Sidearm","summoned_by":null,"tags":["tenet"],"unlock_evo":null,"unmodeled":["The Condition Overload bonus ignores damage falloff (the catalog's notes on both rows); here it falls off with the shot, so a status-stacking build at range reads low.","The in-game falloff display is wrong on this weapon (page): it shows 13-22 m, and full damage holds to about 28 m. The 26-52 m entered here is the module's and infobox's.","The burst empties the magazine, and this entry fires a fixed 6 rounds, the unmodded magazine. Magazine mods lengthen the burst (page), so a build with one reads low.","Aiming is disabled during the burst, so Acolyte mods do not apply to it; this entry does not apply that limit.","The burst can be cancelled with a quick melee to spend less than a full magazine; the sim never does.","The Condition Overload bonus ignores damage falloff (the catalog's notes on this row)."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The Condition Overload bonus ignores damage falloff (the catalog's notes on both rows); here it falls off with the shot, so a status-stacking build at range reads low."},{"params":{},"reason":null,"template":null,"text":"The in-game falloff display is wrong on this weapon (page): it shows 13-22 m, and full damage holds to about 28 m. The 26-52 m entered here is the module's and infobox's."},{"params":{},"reason":null,"template":null,"text":"The burst empties the magazine, and this entry fires a fixed 6 rounds, the unmodded magazine. Magazine mods lengthen the burst (page), so a build with one reads low."},{"params":{},"reason":null,"template":null,"text":"Aiming is disabled during the burst, so Acolyte mods do not apply to it; this entry does not apply that limit."},{"params":{},"reason":null,"template":null,"text":"The burst can be cancelled with a quick melee to spend less than a full magazine; the sim never does."},{"params":{},"reason":null,"template":null,"text":"The Condition Overload bonus ignores damage falloff (the catalog's notes on this row)."}],"uses_arcane":true,"uses_evo2":false,"valence":{"elements":["impact","heat","cold","electricity","toxin","magnetic","radiation"],"max":0.6,"min":0.25},"weapon_class":"secondary","weapon_type":"secondary","wielder_names":{},"wielders":[]},{"arcane_pools":["secondary"],"arcane_slots":1,"arcanes":["akimbo_slip_shot","cascadia_accuracy","cascadia_empowered","cascadia_flare","cascadia_overcharge","conjunction_voltage","secondary_cryogenic","secondary_deadhead","secondary_dexterity","secondary_encumber","secondary_enervate","secondary_fortifier","secondary_irradiate","secondary_kinship","secondary_merciless","secondary_outburst","secondary_shiver","secondary_surge"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","pistol_amp","shield_disruption"],"capacity":80,"class":"dual_pistols","continuous":false,"deployments":[],"disposition":0.75,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":5,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"auto"},{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"alt_fire","is_default":false,"name":"Alternate Fire","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"burst"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":true,"id":"tenet_diplos","image":"CrpBriefcaseAkimboGun.png","innate_polarities":["Madurai",null,null,null,null,null,null,null,"Madurai"],"live_bugs":[],"market_auction":{"slug":"tenet_diplos","type":"sister"},"market_riven_slug":"tenet_diplos","market_slug":null,"max_rank":40,"mod_class":"pistol","mod_pools":["pistol"],"mode_kinds":{"alternate":"alternate","base":"base"},"modes":["base","alternate"],"mods":["accelerated_isotope","amalgam_barrel_diffusion","anemic_agility","augur_pact","augur_seeker","barrel_diffusion","bore","carnis_stinger","concussion_rounds","convulsion","creeping_bullseye","deep_freeze","eject_magazine","embedded_catalyzer","expel_corpus","expel_grineer","expel_infested","expel_orokin","expel_the_murmur","frostbite","fulmination","galvanized_crosshairs","galvanized_diffusion","galvanized_shot","gunslinger","hawk_eye","heated_charge","hemorrhage","hollow_point","hornet_strike","hydraulic_crosshairs","ice_storm","jolt","jugulus_spines","lethal_momentum","lethal_torrent","magnetic_might","magnum_force","maim","merciless_gunfight","pathogen_rounds","perpetual_agony","pistol_acuity","pistol_ammo_mutation","pistol_elementalist","pistol_gambit","pistol_pestilence","pressurized_magazine","primed_convulsion","primed_expel_corpus","primed_expel_grineer","primed_expel_infested","primed_expel_orokin","primed_expel_the_murmur","primed_fulmination","primed_heated_charge","primed_pistol_ammo_mutation","primed_pistol_gambit","primed_quickdraw","primed_slip_magazine","primed_steady_hands","primed_target_cracker","pummel","quickdraw","razor_shot","reflex_draw","saxum_spittle","scorch","seeker","sharpened_bullets","slip_magazine","steady_hands","stunning_speed","suppress","sure_shot","synth_charge","target_cracker","targeting_subsystem","trick_mag"],"name":"Tenet Diplos","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"pistol","riven_excludes":[],"riven_family":"Tenet Diplos","riven_unconfirmed":[],"sentinel":false,"settled":{"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":477,"slot":"secondary","stance_polarity":null,"subtype":"Dual Pistols","summoned_by":null,"tags":["tenet"],"unlock_evo":null,"unmodeled":["It reloads 10% of its magazine a second while holstered or deployed; it is never holstered here, so the reload is always the full one.","The very heavy side-to-side recoil (page) makes its accuracy hold only for the first shot; the sim has no recoil.","The mode locks up to 8 enemies within 60 m and fires a 2-round burst at each; this entry fires the burst one enemy receives. Right against one enemy; against a crowd up to eight times low.","The ~0.5 s delay before the mode can lock on again after a burst is not modelled.","Lock-on homes on the body, making headshots hard unless aiming upward (page), so a headshot rate set on the scenario is optimistic for this form.","Seeking rounds travel 5 m before they seek, so at contact range they are ordinary bullets."],"unmodeled_parts":[{"params":{"pct":"10"},"reason":"holstered_reload","template":"It reloads {pct}% of its magazine a second while holstered or deployed; it is never holstered here, so the reload is always the full one.","text":"It reloads 10% of its magazine a second while holstered or deployed; it is never holstered here, so the reload is always the full one."},{"params":{},"reason":null,"template":null,"text":"The very heavy side-to-side recoil (page) makes its accuracy hold only for the first shot; the sim has no recoil."},{"params":{},"reason":null,"template":null,"text":"The mode locks up to 8 enemies within 60 m and fires a 2-round burst at each; this entry fires the burst one enemy receives. Right against one enemy; against a crowd up to eight times low."},{"params":{},"reason":null,"template":null,"text":"The ~0.5 s delay before the mode can lock on again after a burst is not modelled."},{"params":{},"reason":null,"template":null,"text":"Lock-on homes on the body, making headshots hard unless aiming upward (page), so a headshot rate set on the scenario is optimistic for this form."},{"params":{},"reason":null,"template":null,"text":"Seeking rounds travel 5 m before they seek, so at contact range they are ordinary bullets."}],"uses_arcane":true,"uses_evo2":false,"valence":{"elements":["impact","heat","cold","electricity","toxin","magnetic","radiation"],"max":0.6,"min":0.25},"weapon_class":"secondary","weapon_type":"secondary","wielder_names":{},"wielders":[]},{"arcane_pools":["secondary"],"arcane_slots":1,"arcanes":["akimbo_slip_shot","cascadia_accuracy","cascadia_empowered","cascadia_flare","cascadia_overcharge","conjunction_voltage","secondary_cryogenic","secondary_deadhead","secondary_dexterity","secondary_encumber","secondary_enervate","secondary_fortifier","secondary_irradiate","secondary_kinship","secondary_merciless","secondary_outburst","secondary_shiver","secondary_surge"],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","pistol_amp","shield_disruption"],"capacity":80,"class":"pistol","continuous":false,"deployments":[],"disposition":0.8,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":5,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"semi_auto"},{"charge_seconds":0.8,"combo":null,"gauge":null,"gauge_switched":false,"id":"alt_fire","is_default":false,"name":"Alternate Fire","radial_share":14.286,"slam":false,"spends_combo":false,"swing_share":14.286,"thrown":false,"trigger":"semi"}],"has_cycle":false,"has_exilus_slot":true,"has_reserve":false,"id":"tenet_plinx","image":"TenetPlinx.png","innate_polarities":["Madurai","Madurai",null,null,null,null,null,null,"Madurai"],"live_bugs":[],"market_auction":{"slug":"tenet_plinx","type":"sister"},"market_riven_slug":"plinx","market_slug":null,"max_rank":40,"mod_class":"pistol","mod_pools":["pistol"],"mode_kinds":{"alternate":"alternate","base":"base"},"modes":["base","alternate"],"mods":["accelerated_isotope","amalgam_barrel_diffusion","anemic_agility","augur_pact","augur_seeker","barrel_diffusion","bore","carnis_stinger","concussion_rounds","convulsion","creeping_bullseye","deep_freeze","eject_magazine","embedded_catalyzer","expel_corpus","expel_grineer","expel_infested","expel_orokin","expel_the_murmur","frostbite","fulmination","galvanized_crosshairs","galvanized_diffusion","galvanized_shot","gunslinger","hawk_eye","heated_charge","hemorrhage","hollow_point","hornet_strike","hydraulic_crosshairs","ice_storm","jolt","jugulus_spines","lethal_momentum","lethal_torrent","magnetic_might","magnum_force","maim","merciless_gunfight","pathogen_rounds","perpetual_agony","pistol_acuity","pistol_ammo_mutation","pistol_elementalist","pistol_gambit","pistol_pestilence","pressurized_magazine","primed_convulsion","primed_expel_corpus","primed_expel_grineer","primed_expel_infested","primed_expel_orokin","primed_expel_the_murmur","primed_fulmination","primed_heated_charge","primed_pistol_ammo_mutation","primed_pistol_gambit","primed_quickdraw","primed_slip_magazine","primed_steady_hands","primed_target_cracker","pummel","quickdraw","razor_shot","reflex_draw","saxum_spittle","scorch","seeker","semi_pistol_cannonade","sharpened_bullets","slip_magazine","steady_hands","stunning_speed","suppress","sure_shot","synth_charge","target_cracker","targeting_subsystem","trick_mag"],"name":"Tenet Plinx","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"pistol","riven_excludes":["puncture","slash"],"riven_family":"Plinx","riven_unconfirmed":[],"sentinel":false,"settled":{"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":484,"slot":"secondary","stance_polarity":null,"subtype":"Pistol","summoned_by":null,"tags":["tenet"],"unlock_evo":null,"unmodeled":["Magazine capacity raises this alt-fire's damage, multiplicatively with base-damage mods (page), and this entry pins it at the unmodded 10. A build with a magazine mod reads low by exactly that ratio.","The 0.8 s embed delay before the slug detonates, during which it pulls in enemies within 6 m, is not modelled.","Fulmination reaches only the blast, not the pull radius; the pull is not modelled, so this changes nothing.","The explosion's forced ragdoll and the alt-fire's forced knockdown on embed are crowd control; enemies here do not move, so neither applies.","In game the blast staggers the wielder; the player has no body here, so it costs nothing."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"Magazine capacity raises this alt-fire's damage, multiplicatively with base-damage mods (page), and this entry pins it at the unmodded 10. 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At range the number is the ceiling; at point blank it is unaffected."}],"uses_arcane":false,"uses_evo2":false,"valence":null,"weapon_class":"sentinel","weapon_type":"secondary","wielder_names":{},"wielders":[]},{"arcane_pools":[],"arcane_slots":0,"arcanes":[],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"sentinel_weapon","continuous":false,"deployments":[],"disposition":1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"semi_auto"}],"has_cycle":false,"has_exilus_slot":false,"has_reserve":false,"id":"cryotra","image":"Cryotra.png","innate_polarities":["Madurai",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"cryotra","market_slug":null,"max_rank":30,"mod_class":"rifle","mod_pools":["primary","rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","semi_rifle_cannonade","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Cryotra","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["zoom","weapon_recoil","ammo_maximum","puncture","slash"],"riven_family":"Cryotra","riven_unconfirmed":[],"sentinel":true,"settled":{"aiming":[true,"a sentinel weapon is fired by the companion and is always aiming — the state is real, the choice is not",false],"gauge_charging_headshots":[false,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":135,"slot":"sentinel","stance_polarity":null,"subtype":"Sentinel Weapon","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The cold field is not modelled, and it is most of the weapon: each grenade leaves a 1.5 m field dealing 20 Cold a second at 30% status, with no published duration. Only the grenade's 10 Impact is counted, so the number reads low.","The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The cold field is not modelled, and it is most of the weapon: each grenade leaves a 1.5 m field dealing 20 Cold a second at 30% status, with no published duration. Only the grenade's 10 Impact is counted, so the number reads low."},{"params":{},"reason":"companion_fires_it","template":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","text":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."}],"uses_arcane":false,"uses_evo2":false,"valence":null,"weapon_class":"sentinel","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":[],"arcane_slots":0,"arcanes":[],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"sentinel_weapon","continuous":false,"deployments":[],"disposition":1.25,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"auto"}],"has_cycle":false,"has_exilus_slot":false,"has_reserve":false,"id":"deconstructor","image":"Deconstructor.png","innate_polarities":[null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"deconstructor","market_slug":null,"max_rank":30,"mod_class":"sentinel","mod_pools":["sentinel"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":[],"name":"Deconstructor","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"","riven_excludes":["zoom","weapon_recoil","ammo_maximum"],"riven_family":"Deconstructor","riven_unconfirmed":[],"sentinel":true,"settled":{"aiming":[true,"a sentinel weapon is fired by the companion and is always aiming — the state is real, the choice is not",false],"gauge_charging_headshots":[false,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":143,"slot":"sentinel","stance_polarity":null,"subtype":"Sentinel Weapon","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["It cannot be modded here: it uses melee and thrown melee mods (Pressure Point, Fury, Whirlwind, Power Throw), which are not offered for it. Its base numbers are right; a build is not available.","The damage type rotation is averaged: the weapon deals 130 of one type at a time, cycling Impact, Puncture, Slash, and this entry splits it evenly. Total damage and status mix are exact; armour is not, because mitigation applies per instance.","The projectiles bounce off walls like a thrown glaive; there are no walls here.","The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"It cannot be modded here: it uses melee and thrown melee mods (Pressure Point, Fury, Whirlwind, Power Throw), which are not offered for it. Its base numbers are right; a build is not available."},{"params":{},"reason":null,"template":null,"text":"The damage type rotation is averaged: the weapon deals 130 of one type at a time, cycling Impact, Puncture, Slash, and this entry splits it evenly. Total damage and status mix are exact; armour is not, because mitigation applies per instance."},{"params":{},"reason":null,"template":null,"text":"The projectiles bounce off walls like a thrown glaive; there are no walls here."},{"params":{},"reason":"companion_fires_it","template":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","text":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."},{"params":{},"reason":"spread_not_transcribed","template":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected.","text":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."}],"uses_arcane":false,"uses_evo2":false,"valence":null,"weapon_class":"sentinel","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":[],"arcane_slots":0,"arcanes":[],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption"],"capacity":60,"class":"sentinel_weapon","continuous":false,"deployments":[],"disposition":1.25,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"auto"}],"has_cycle":false,"has_exilus_slot":false,"has_reserve":false,"id":"deconstructor_prime","image":"DeconstructorPrime.png","innate_polarities":[null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"deconstructor","market_slug":null,"max_rank":30,"mod_class":"sentinel","mod_pools":["sentinel"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":[],"name":"Deconstructor Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"","riven_excludes":["zoom","weapon_recoil","ammo_maximum"],"riven_family":"Deconstructor","riven_unconfirmed":[],"sentinel":true,"settled":{"aiming":[true,"a sentinel weapon is fired by the companion and is always aiming — the state is real, the choice is not",false],"gauge_charging_headshots":[false,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":144,"slot":"sentinel","stance_polarity":null,"subtype":"Sentinel Weapon","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["It cannot be modded here: it uses melee and thrown melee mods (Pressure Point, Fury, Whirlwind, Power Throw), which are not offered for it. Its base numbers are right; a build is not available.","The damage type rotation is averaged: the weapon deals 160 of one type at a time, cycling Impact, Puncture, Slash, and this entry splits it evenly. Total damage and status mix are exact; armour is not, because mitigation applies per instance.","The projectiles bounce off walls like a thrown glaive; there are no walls here.","The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"It cannot be modded here: it uses melee and thrown melee mods (Pressure Point, Fury, Whirlwind, Power Throw), which are not offered for it. Its base numbers are right; a build is not available."},{"params":{},"reason":null,"template":null,"text":"The damage type rotation is averaged: the weapon deals 160 of one type at a time, cycling Impact, Puncture, Slash, and this entry splits it evenly. Total damage and status mix are exact; armour is not, because mitigation applies per instance."},{"params":{},"reason":null,"template":null,"text":"The projectiles bounce off walls like a thrown glaive; there are no walls here."},{"params":{},"reason":"companion_fires_it","template":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","text":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."},{"params":{},"reason":"spread_not_transcribed","template":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected.","text":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."}],"uses_arcane":false,"uses_evo2":false,"valence":null,"weapon_class":"sentinel","weapon_type":"melee","wielder_names":{},"wielders":[]},{"arcane_pools":[],"arcane_slots":0,"arcanes":[],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"sentinel_weapon","continuous":false,"deployments":[],"disposition":1.455,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"auto"}],"has_cycle":false,"has_exilus_slot":false,"has_reserve":false,"id":"deth_machine_rifle","image":"DethMachineRifle.png","innate_polarities":[null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"deth_machine_rifle","market_slug":null,"max_rank":30,"mod_class":"rifle","mod_pools":["primary","rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Deth Machine Rifle","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["zoom","weapon_recoil","ammo_maximum","projectile_speed","impact","puncture"],"riven_family":"Deth Machine Rifle","riven_unconfirmed":[],"sentinel":true,"settled":{"aiming":[true,"a sentinel weapon is fired by the companion and is always aiming — the state is real, the choice is not",false],"gauge_charging_headshots":[false,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":151,"slot":"sentinel","stance_polarity":null,"subtype":"Sentinel Weapon","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The auto-spool ramp is not modelled: the rate is the spooled-up 8.33/s from the first shot, so a short burst is faster here than in game.","The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."],"unmodeled_parts":[{"params":{"rate":"8.33"},"reason":"auto_spool_ramp","template":"The auto-spool ramp is not modelled: the rate is the spooled-up {rate}/s from the first shot, so a short burst is faster here than in game.","text":"The auto-spool ramp is not modelled: the rate is the spooled-up 8.33/s from the first shot, so a short burst is faster here than in game."},{"params":{},"reason":"companion_fires_it","template":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","text":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."},{"params":{},"reason":"spread_not_transcribed","template":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected.","text":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."}],"uses_arcane":false,"uses_evo2":false,"valence":null,"weapon_class":"sentinel","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":[],"arcane_slots":0,"arcanes":[],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"sentinel_weapon","continuous":false,"deployments":[],"disposition":1.455,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"auto"}],"has_cycle":false,"has_exilus_slot":false,"has_reserve":false,"id":"deth_machine_rifle_prime","image":"DethMachineRiflePrime.png","innate_polarities":[null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"deth_machine_rifle","market_slug":null,"max_rank":30,"mod_class":"rifle","mod_pools":["primary","rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Deth Machine Rifle Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["zoom","weapon_recoil","ammo_maximum","projectile_speed","impact","puncture"],"riven_family":"Deth Machine Rifle","riven_unconfirmed":[],"sentinel":true,"settled":{"aiming":[true,"a sentinel weapon is fired by the companion and is always aiming — the state is real, the choice is not",false],"gauge_charging_headshots":[false,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":152,"slot":"sentinel","stance_polarity":null,"subtype":"Sentinel Weapon","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["The auto-spool ramp is not modelled: the rate is the spooled-up 10/s from the first shot, so a short burst is faster here than in game.","The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."],"unmodeled_parts":[{"params":{"rate":"10"},"reason":"auto_spool_ramp","template":"The auto-spool ramp is not modelled: the rate is the spooled-up {rate}/s from the first shot, so a short burst is faster here than in game.","text":"The auto-spool ramp is not modelled: the rate is the spooled-up 10/s from the first shot, so a short burst is faster here than in game."},{"params":{},"reason":"companion_fires_it","template":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","text":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."},{"params":{},"reason":"spread_not_transcribed","template":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected.","text":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."}],"uses_arcane":false,"uses_evo2":false,"valence":null,"weapon_class":"sentinel","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":[],"arcane_slots":0,"arcanes":[],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"sentinel_weapon","continuous":false,"deployments":[],"disposition":1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":3.333,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"burst"}],"has_cycle":false,"has_exilus_slot":false,"has_reserve":false,"id":"helstrum","image":"Helstrum.png","innate_polarities":["Madurai",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"helstrum","market_slug":null,"max_rank":30,"mod_class":"rifle","mod_pools":["primary","rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Helstrum","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["zoom","weapon_recoil","ammo_maximum","puncture","slash"],"riven_family":"Helstrum","riven_unconfirmed":[],"sentinel":true,"settled":{"aiming":[true,"a sentinel weapon is fired by the companion and is always aiming — the state is real, the choice is not",false],"gauge_charging_headshots":[false,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":216,"slot":"sentinel","stance_polarity":null,"subtype":"Sentinel Weapon","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The missiles home, which is not modelled; with one target at zero distance, homing and straight missiles land the same.","The explosion's falloff is not published, so it is not modelled; the target stands at the centre and takes the full 30.","The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The missiles home, which is not modelled; with one target at zero distance, homing and straight missiles land the same."},{"params":{},"reason":null,"template":null,"text":"The explosion's falloff is not published, so it is not modelled; the target stands at the centre and takes the full 30."},{"params":{},"reason":"companion_fires_it","template":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","text":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."},{"params":{},"reason":"spread_not_transcribed","template":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected.","text":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."}],"uses_arcane":false,"uses_evo2":false,"valence":null,"weapon_class":"sentinel","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":[],"arcane_slots":0,"arcanes":[],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"sentinel_weapon","continuous":false,"deployments":[],"disposition":1.21,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"auto"}],"has_cycle":false,"has_exilus_slot":false,"has_reserve":false,"id":"laser_rifle","image":"LaserRifle.png","innate_polarities":[null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"laser_rifle","market_slug":null,"max_rank":30,"mod_class":"rifle","mod_pools":["primary","rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Laser Rifle","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["zoom","weapon_recoil","ammo_maximum","impact","slash"],"riven_family":"Laser Rifle","riven_unconfirmed":[],"sentinel":true,"settled":{"aiming":[true,"a sentinel weapon is fired by the companion and is always aiming — the state is real, the choice is not",false],"gauge_charging_headshots":[false,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":280,"slot":"sentinel","stance_polarity":null,"subtype":"Sentinel Weapon","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."],"unmodeled_parts":[{"params":{},"reason":"companion_fires_it","template":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","text":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."},{"params":{},"reason":"spread_not_transcribed","template":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected.","text":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."}],"uses_arcane":false,"uses_evo2":false,"valence":null,"weapon_class":"sentinel","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":[],"arcane_slots":0,"arcanes":[],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"sentinel_weapon","continuous":false,"deployments":[],"disposition":1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":10,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"burst"}],"has_cycle":false,"has_exilus_slot":false,"has_reserve":false,"id":"multron","image":"Multron.png","innate_polarities":["Madurai",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"multron","market_slug":null,"max_rank":30,"mod_class":"rifle","mod_pools":["primary","rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Multron","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["zoom","weapon_recoil","ammo_maximum","impact","slash"],"riven_family":"Multron","riven_unconfirmed":[],"sentinel":true,"settled":{"aiming":[true,"a sentinel weapon is fired by the companion and is always aiming — the state is real, the choice is not",false],"gauge_charging_headshots":[false,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":321,"slot":"sentinel","stance_polarity":null,"subtype":"Sentinel Weapon","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The dart's 1.5 s explosion delay is not modelled: the blast arrives with the dart, so a short fight gets its damage early.","The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The dart's 1.5 s explosion delay is not modelled: the blast arrives with the dart, so a short fight gets its damage early."},{"params":{},"reason":"companion_fires_it","template":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","text":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."},{"params":{},"reason":"spread_not_transcribed","template":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected.","text":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."}],"uses_arcane":false,"uses_evo2":false,"valence":null,"weapon_class":"sentinel","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":[],"arcane_slots":0,"arcanes":[],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"sentinel_weapon","continuous":false,"deployments":[],"disposition":1.21,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"auto"}],"has_cycle":false,"has_exilus_slot":false,"has_reserve":false,"id":"prime_laser_rifle","image":"PrimeLaserRifle.png","innate_polarities":[null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"laser_rifle","market_slug":null,"max_rank":30,"mod_class":"rifle","mod_pools":["primary","rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Prime Laser Rifle","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["zoom","weapon_recoil","ammo_maximum","impact","slash"],"riven_family":"Laser Rifle","riven_unconfirmed":[],"sentinel":true,"settled":{"aiming":[true,"a sentinel weapon is fired by the companion and is always aiming — the state is real, the choice is not",false],"gauge_charging_headshots":[false,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":370,"slot":"sentinel","stance_polarity":null,"subtype":"Sentinel Weapon","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."],"unmodeled_parts":[{"params":{},"reason":"companion_fires_it","template":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","text":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."},{"params":{},"reason":"spread_not_transcribed","template":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected.","text":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."}],"uses_arcane":false,"uses_evo2":false,"valence":null,"weapon_class":"sentinel","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":[],"arcane_slots":0,"arcanes":[],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","pistol_amp","shield_disruption"],"capacity":60,"class":"sentinel_weapon","continuous":false,"deployments":[],"disposition":1.45,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"burst"}],"has_cycle":false,"has_exilus_slot":false,"has_reserve":false,"id":"prisma_burst_laser","image":"PrismaBurstLaser.png","innate_polarities":[null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"burst_laser","market_slug":"prisma_burst_laser","max_rank":30,"mod_class":"pistol","mod_pools":["pistol"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["accelerated_isotope","anemic_agility","augur_pact","augur_seeker","barrel_diffusion","bore","carnis_stinger","concussion_rounds","convulsion","creeping_bullseye","deep_freeze","eject_magazine","embedded_catalyzer","expel_corpus","expel_grineer","expel_infested","expel_orokin","expel_the_murmur","frostbite","fulmination","galvanized_crosshairs","galvanized_diffusion","galvanized_shot","gunslinger","hawk_eye","heated_charge","hemorrhage","hollow_point","hornet_strike","hydraulic_crosshairs","ice_storm","jolt","jugulus_spines","lethal_momentum","lethal_torrent","magnetic_might","magnum_force","maim","merciless_gunfight","pathogen_rounds","perpetual_agony","pistol_acuity","pistol_ammo_mutation","pistol_elementalist","pistol_gambit","pistol_pestilence","pressurized_magazine","primed_convulsion","primed_expel_corpus","primed_expel_grineer","primed_expel_infested","primed_expel_orokin","primed_expel_the_murmur","primed_fulmination","primed_heated_charge","primed_pistol_ammo_mutation","primed_pistol_gambit","primed_quickdraw","primed_slip_magazine","primed_steady_hands","primed_target_cracker","pummel","quickdraw","razor_shot","reflex_draw","saxum_spittle","scorch","seeker","sharpened_bullets","slip_magazine","steady_hands","stunning_speed","suppress","sure_shot","synth_charge","target_cracker","targeting_subsystem"],"name":"Prisma Burst Laser","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"pistol","riven_excludes":["zoom","weapon_recoil","ammo_maximum","impact","slash"],"riven_family":"Burst Laser","riven_unconfirmed":[],"sentinel":true,"settled":{"aiming":[true,"a sentinel weapon is fired by the companion and is always aiming — the state is real, the choice is not",false],"gauge_charging_headshots":[false,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":373,"slot":"sentinel","stance_polarity":null,"subtype":"Sentinel Weapon","summoned_by":null,"tags":["prisma"],"unlock_evo":null,"unmodeled":["The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."],"unmodeled_parts":[{"params":{},"reason":"companion_fires_it","template":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","text":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."},{"params":{},"reason":"spread_not_transcribed","template":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected.","text":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."}],"uses_arcane":false,"uses_evo2":false,"valence":null,"weapon_class":"sentinel","weapon_type":"secondary","wielder_names":{},"wielders":[]},{"arcane_pools":[],"arcane_slots":0,"arcanes":[],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"sentinel_weapon","continuous":false,"deployments":[],"disposition":1.315,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"semi_auto"}],"has_cycle":false,"has_exilus_slot":false,"has_reserve":false,"id":"stinger","image":"Stinger.png","innate_polarities":[null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"stinger","market_slug":null,"max_rank":30,"mod_class":"rifle","mod_pools":["primary","rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","semi_rifle_cannonade","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Stinger","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["zoom","weapon_recoil","ammo_maximum","impact","puncture","slash"],"riven_family":"Stinger","riven_unconfirmed":[],"sentinel":true,"settled":{"aiming":[true,"a sentinel weapon is fired by the companion and is always aiming — the state is real, the choice is not",false],"gauge_charging_headshots":[false,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":442,"slot":"sentinel","stance_polarity":null,"subtype":"Sentinel Weapon","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The Toxin embed, a second attack dealing damage over 3 s on top of the hit (page), is not modelled; only the hit is carried.","The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The Toxin embed, a second attack dealing damage over 3 s on top of the hit (page), is not modelled; only the hit is carried."},{"params":{},"reason":"companion_fires_it","template":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","text":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."},{"params":{},"reason":"spread_not_transcribed","template":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected.","text":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."}],"uses_arcane":false,"uses_evo2":false,"valence":null,"weapon_class":"sentinel","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":[],"arcane_slots":0,"arcanes":[],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption","shotgun_amp"],"capacity":60,"class":"sentinel_weapon","continuous":false,"deployments":[],"disposition":1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"auto"}],"has_cycle":false,"has_exilus_slot":false,"has_reserve":false,"id":"sweeper","image":"Sweeper.png","innate_polarities":["Madurai","Madurai",null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"sweeper","market_slug":null,"max_rank":30,"mod_class":"shotgun","mod_pools":["primary","shotgun"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["accelerated_blast","aero_periphery","ammo_stock","atomic_fallout","blaze","blunderbuss","breach_loader","broad_eye","burdened_magazine","charged_shell","chilling_grasp","chilling_reload","cleanse_corpus","cleanse_grineer","cleanse_infested","cleanse_orokin","cleanse_the_murmur","contagious_spread","counterbalance","critical_deceleration","disruptor","double_barrel_drift","fatal_acceleration","flechette","frail_momentum","frigid_blast","full_contact","galvanized_acceleration","galvanized_hell","galvanized_savvy","hells_chamber","hunter_munitions","hunter_track","incendiary_coat","laser_sight","lingering_torment","lock_and_load","magnetic_strafe","magnetic_welt","motus_setup","nano_applicator","narrow_barrel","point_blank","primed_ammo_stock","primed_charged_shell","primed_chilling_grasp","primed_cleanse_corpus","primed_cleanse_grineer","primed_cleanse_infested","primed_cleanse_orokin","primed_cleanse_the_murmur","primed_counterbalance","primed_point_blank","primed_ravage","primed_shotgun_ammo_mutation","primed_tactical_pump","ravage","repeater_clip","scattering_inferno","seeking_force","seeking_fury","shell_shock","shivering_contagion","shotgun_ammo_mutation","shotgun_barrage","shotgun_elementalist","shotgun_savvy","shrapnel_shot","shredder","silent_battery","snap_shot","soft_hands","sweeping_serration","tactical_pump","tainted_shell","toxic_barrage","vicious_spread","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies"],"name":"Sweeper","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"shotgun","riven_excludes":["zoom","weapon_recoil","ammo_maximum","projectile_speed","puncture","slash"],"riven_family":"Sweeper","riven_unconfirmed":[],"sentinel":true,"settled":{"aiming":[true,"a sentinel weapon is fired by the companion and is always aiming — the state is real, the choice is not",false],"gauge_charging_headshots":[false,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":458,"slot":"sentinel","stance_polarity":null,"subtype":"Sentinel Weapon","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The 20-40 degree spread is not modelled; at zero distance all six pellets land.","The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The 20-40 degree spread is not modelled; at zero distance all six pellets land."},{"params":{},"reason":"companion_fires_it","template":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","text":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."}],"uses_arcane":false,"uses_evo2":false,"valence":null,"weapon_class":"sentinel","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":[],"arcane_slots":0,"arcanes":[],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","shield_disruption","shotgun_amp"],"capacity":60,"class":"sentinel_weapon","continuous":false,"deployments":[],"disposition":1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"auto"}],"has_cycle":false,"has_exilus_slot":false,"has_reserve":false,"id":"sweeper_prime","image":"SweeperPrime.png","innate_polarities":["Madurai","Madurai",null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"sweeper","market_slug":null,"max_rank":30,"mod_class":"shotgun","mod_pools":["primary","shotgun"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["accelerated_blast","aero_periphery","ammo_stock","atomic_fallout","blaze","blunderbuss","breach_loader","broad_eye","burdened_magazine","charged_shell","chilling_grasp","chilling_reload","cleanse_corpus","cleanse_grineer","cleanse_infested","cleanse_orokin","cleanse_the_murmur","contagious_spread","counterbalance","critical_deceleration","disruptor","double_barrel_drift","fatal_acceleration","flechette","frail_momentum","frigid_blast","full_contact","galvanized_acceleration","galvanized_hell","galvanized_savvy","hells_chamber","hunter_munitions","hunter_track","incendiary_coat","laser_sight","lingering_torment","lock_and_load","magnetic_strafe","magnetic_welt","motus_setup","nano_applicator","narrow_barrel","point_blank","primed_ammo_stock","primed_charged_shell","primed_chilling_grasp","primed_cleanse_corpus","primed_cleanse_grineer","primed_cleanse_infested","primed_cleanse_orokin","primed_cleanse_the_murmur","primed_counterbalance","primed_point_blank","primed_ravage","primed_shotgun_ammo_mutation","primed_tactical_pump","ravage","repeater_clip","scattering_inferno","seeking_force","seeking_fury","shell_shock","shivering_contagion","shotgun_ammo_mutation","shotgun_barrage","shotgun_elementalist","shotgun_savvy","shrapnel_shot","shredder","silent_battery","snap_shot","soft_hands","sweeping_serration","tactical_pump","tainted_shell","toxic_barrage","vicious_spread","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies"],"name":"Sweeper Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"shotgun","riven_excludes":["zoom","weapon_recoil","ammo_maximum","projectile_speed","puncture","slash"],"riven_family":"Sweeper","riven_unconfirmed":[],"sentinel":true,"settled":{"aiming":[true,"a sentinel weapon is fired by the companion and is always aiming — the state is real, the choice is not",false],"gauge_charging_headshots":[false,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":459,"slot":"sentinel","stance_polarity":null,"subtype":"Sentinel Weapon","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["The 20-40 degree spread is not modelled; at zero distance all six pellets land.","The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The 20-40 degree spread is not modelled; at zero distance all six pellets land."},{"params":{},"reason":"companion_fires_it","template":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","text":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."}],"uses_arcane":false,"uses_evo2":false,"valence":null,"weapon_class":"sentinel","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":[],"arcane_slots":0,"arcanes":[],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"sentinel_weapon","continuous":true,"deployments":[],"disposition":1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"held"}],"has_cycle":false,"has_exilus_slot":false,"has_reserve":false,"id":"tazicor","image":"Tazicor.png","innate_polarities":[null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"tazicor","market_slug":null,"max_rank":30,"mod_class":"rifle","mod_pools":["primary","rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","combustion_beam","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Tazicor","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["zoom","weapon_recoil","ammo_maximum","projectile_speed","impact","puncture","slash"],"riven_family":"Tazicor","riven_unconfirmed":[],"sentinel":true,"settled":{"aiming":[true,"a sentinel weapon is fired by the companion and is always aiming — the state is real, the choice is not",false],"gauge_charging_headshots":[false,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":469,"slot":"sentinel","stance_polarity":null,"subtype":"Sentinel Weapon","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["Chaining is not modelled, and it is what the weapon is for: the beam jumps to up to 3 enemies within 5 m of each other. There is one target here, so against a crowd the number reads low.","The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"Chaining is not modelled, and it is what the weapon is for: the beam jumps to up to 3 enemies within 5 m of each other. There is one target here, so against a crowd the number reads low."},{"params":{},"reason":"companion_fires_it","template":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","text":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."}],"uses_arcane":false,"uses_evo2":false,"valence":null,"weapon_class":"sentinel","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":[],"arcane_slots":0,"arcanes":[],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"sentinel_weapon","continuous":true,"deployments":[],"disposition":1.3,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"held"}],"has_cycle":false,"has_exilus_slot":false,"has_reserve":false,"id":"verglas","image":"SentinelFreezeRayRifle.png","innate_polarities":[null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"verglas","market_slug":null,"max_rank":30,"mod_class":"rifle","mod_pools":["primary","rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","combustion_beam","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Verglas","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["zoom","weapon_recoil","ammo_maximum","projectile_speed","impact","puncture","slash"],"riven_family":"Verglas","riven_unconfirmed":[],"sentinel":true,"settled":{"aiming":[true,"a sentinel weapon is fired by the companion and is always aiming — the state is real, the choice is not",false],"gauge_charging_headshots":[false,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":535,"slot":"sentinel","stance_polarity":null,"subtype":"Sentinel Weapon","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."],"unmodeled_parts":[{"params":{},"reason":"companion_fires_it","template":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","text":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."},{"params":{},"reason":"spread_not_transcribed","template":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected.","text":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."}],"uses_arcane":false,"uses_evo2":false,"valence":null,"weapon_class":"sentinel","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":[],"arcane_slots":0,"arcanes":[],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"sentinel_weapon","continuous":true,"deployments":[],"disposition":1.3,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"held"}],"has_cycle":false,"has_exilus_slot":false,"has_reserve":false,"id":"verglas_prime","image":"VerglasPrime.png","innate_polarities":["Naramon",null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"verglas","market_slug":null,"max_rank":30,"mod_class":"rifle","mod_pools":["primary","rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","combustion_beam","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Verglas Prime","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["zoom","weapon_recoil","ammo_maximum","projectile_speed","impact","puncture","slash"],"riven_family":"Verglas","riven_unconfirmed":[],"sentinel":true,"settled":{"aiming":[true,"a sentinel weapon is fired by the companion and is always aiming — the state is real, the choice is not",false],"gauge_charging_headshots":[false,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":536,"slot":"sentinel","stance_polarity":null,"subtype":"Sentinel Weapon","summoned_by":null,"tags":["prime"],"unlock_evo":null,"unmodeled":["The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."],"unmodeled_parts":[{"params":{},"reason":"companion_fires_it","template":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","text":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."},{"params":{},"reason":"spread_not_transcribed","template":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected.","text":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."}],"uses_arcane":false,"uses_evo2":false,"valence":null,"weapon_class":"sentinel","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":[],"arcane_slots":0,"arcanes":[],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"sentinel_weapon","continuous":false,"deployments":[],"disposition":1,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"charged","is_default":true,"name":"Charged Strike","radial_share":0.2,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"charge"}],"has_cycle":false,"has_exilus_slot":false,"has_reserve":false,"id":"vulcax","image":"Vulcax.png","innate_polarities":[null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"vulcax","market_slug":null,"max_rank":30,"mod_class":"rifle","mod_pools":["primary","rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Vulcax","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["zoom","weapon_recoil","ammo_maximum","projectile_speed","impact","puncture","slash"],"riven_family":"Vulcax","riven_unconfirmed":[],"sentinel":true,"settled":{"aiming":[true,"a sentinel weapon is fired by the companion and is always aiming — the state is real, the choice is not",false],"gauge_charging_headshots":[false,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":541,"slot":"sentinel","stance_polarity":null,"subtype":"Sentinel Weapon","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The charge time is not modelled because the page publishes none: mods treat it as a charge weapon, but it fires at the listed 1.00/s. A real draw can only be slower, so the rate is a ceiling.","The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."],"unmodeled_parts":[{"params":{},"reason":null,"template":null,"text":"The charge time is not modelled because the page publishes none: mods treat it as a charge weapon, but it fires at the listed 1.00/s. A real draw can only be slower, so the rate is a ceiling."},{"params":{},"reason":"companion_fires_it","template":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","text":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."},{"params":{},"reason":"spread_not_transcribed","template":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected.","text":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."}],"uses_arcane":false,"uses_evo2":false,"valence":null,"weapon_class":"sentinel","weapon_type":"primary","wielder_names":{},"wielders":[]},{"arcane_pools":[],"arcane_slots":0,"arcanes":[],"assembly":null,"auras":["coaction_drift","corrosive_projection","emp_aura","rifle_amp","shield_disruption"],"capacity":60,"class":"sentinel_weapon","continuous":false,"deployments":[],"disposition":1.245,"evo_forbids":{},"evo_tiers":0,"evolutions":[],"exalted":false,"fixed_stance":null,"forma_min":0,"forms":[{"charge_seconds":null,"combo":null,"gauge":null,"gauge_switched":false,"id":"base","is_default":true,"name":"Base Form","radial_share":null,"slam":false,"spends_combo":false,"swing_share":1,"thrown":false,"trigger":"auto"}],"has_cycle":false,"has_exilus_slot":false,"has_reserve":false,"id":"vulklok","image":"Vulklok.png","innate_polarities":[null,null,null,null,null,null,null,null],"live_bugs":[],"market_auction":null,"market_riven_slug":"vulklok","market_slug":null,"max_rank":30,"mod_class":"rifle","mod_pools":["primary","rifle"],"mode_kinds":{"base":"base"},"modes":["base"],"mods":["aerial_ace","aero_periphery","agile_aim","argon_scope","bane_of_corpus","bane_of_grineer","bane_of_infested","bane_of_orokin","bane_of_the_murmur","bladed_rounds","catalyzer_link","cautious_shot","continuous_misery","crash_course","critical_delay","cryo_rounds","eagle_eye","fanged_fusillade","fast_hands","firestorm","galvanized_aptitude","galvanized_chamber","galvanized_scope","hammer_shot","heavy_caliber","hellfire","high_voltage","hunter_munitions","hunter_track","hush","infected_clip","internal_bleeding","magazine_warp","magnetic_capacity","malignant_force","metal_auger","piercing_caliber","piercing_hit","point_strike","primary_acuity","primed_bane_of_corpus","primed_bane_of_grineer","primed_bane_of_infested","primed_bane_of_orokin","primed_bane_of_the_murmur","primed_cryo_rounds","primed_fast_hands","primed_firestorm","primed_magazine_warp","primed_shred","primed_stabilizer","proton_jet","radiated_reload","rifle_aptitude","rifle_elementalist","rime_rounds","rupture","sawtooth_clip","serration","shivering_contagion","shred","spectral_serration","speed_trigger","split_chamber","stabilizer","stormbringer","terminal_velocity","thermite_rounds","twitch","vigilante_armaments","vigilante_fervor","vigilante_offense","vigilante_supplies","vile_acceleration","vile_precision","vital_sense","wildfire"],"name":"Vulklok","no_resupply":false,"passive_unmodeled":false,"passives":[],"riven_class":"rifle","riven_excludes":["zoom","weapon_recoil","ammo_maximum","impact","puncture","slash"],"riven_family":"Vulklok","riven_unconfirmed":[],"sentinel":true,"settled":{"aiming":[true,"a sentinel weapon is fired by the companion and is always aiming — the state is real, the choice is not",false],"gauge_charging_headshots":[false,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"headshot_pct":[0,"a sentinel weapon never aims at the head, so this is 0 whatever is typed — and every on-headshot effect stays dead",false],"infinite_ammo":[true,"this weapon has no ammo reserve to run out of",false],"melee_equipped":[true,"only a melee weapon can be swung without being drawn, so this weapon is always the one in your hands",false]},"si":544,"slot":"sentinel","stance_polarity":null,"subtype":"Sentinel Weapon","summoned_by":null,"tags":[],"unlock_evo":null,"unmodeled":["The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."],"unmodeled_parts":[{"params":{},"reason":"companion_fires_it","template":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling.","text":"The companion fires this weapon: it picks its targets, fires when it decides, and stops while reviving or out of range. Here it fires continuously at one target, so the number is the ceiling."},{"params":{},"reason":"spread_not_transcribed","template":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected.","text":"This attack's spread is not in the data, so none of its shots miss. At range the number is the ceiling; at point blank it is unaffected."}],"uses_arcane":false,"uses_evo2":false,"valence":null,"weapon_class":"sentinel","weapon_type":"primary","wielder_names":{},"wielders":[]}]}